Extra2D/include/audio/audio_engine.h

48 lines
1.0 KiB
C++

#pragma once
#include <core/intrusive_ptr.h>
#include <string>
#include <unordered_map>
namespace extra2d {
class Sound;
class AudioEngine {
public:
static AudioEngine &getInstance();
AudioEngine(const AudioEngine &) = delete;
AudioEngine &operator=(const AudioEngine &) = delete;
AudioEngine(AudioEngine &&) = delete;
AudioEngine &operator=(AudioEngine &&) = delete;
bool initialize();
void shutdown();
IntrusivePtr<Sound> loadSound(const std::string &filePath);
IntrusivePtr<Sound> loadSound(const std::string &name,
const std::string &filePath);
IntrusivePtr<Sound> getSound(const std::string &name);
void unloadSound(const std::string &name);
void unloadAllSounds();
void setMasterVolume(float volume);
float getMasterVolume() const;
void pauseAll();
void resumeAll();
void stopAll();
private:
AudioEngine() = default;
~AudioEngine();
std::unordered_map<std::string, IntrusivePtr<Sound>> sounds_;
float masterVolume_ = 1.0f;
bool initialized_ = false;
};
} // namespace extra2d