RiCoCoSoul
  • Joined on 2026-02-08
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 20:16:06 +08:00
d06c8735bd docs: 添加快速入门指南并更新文档索引
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 20:13:34 +08:00
f8a7fab2e7 feat: 重构模块系统并添加事件监听便捷方法
RiCoCoSoul created branch dev in RiCoCoSoul/Extra2D 2026-02-15 19:40:28 +08:00
RiCoCoSoul pushed to dev at RiCoCoSoul/Extra2D 2026-02-15 19:40:28 +08:00
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 18:00:46 +08:00
6273f3235d feat(scene): 添加多种场景过渡效果实现
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 17:03:31 +08:00
b55d279611 feat(示例): 添加自定义模块示例和文档
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 16:27:39 +08:00
867013f6eb refactor(shader): 合并GLShaderNew到GLShader并优化着色器缓存逻辑
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 15:35:33 +08:00
78680138c2 build: 根据平台环境配置SDL2的Wayland支持
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 15:34:51 +08:00
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 15:21:39 +08:00
cba2a5eb31 refactor(graphics): 将Ptr替换为SharedPtr以统一智能指针使用
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 15:01:35 +08:00
3962de715f refactor(core): 替换 Ptr 为 PooledPtr 并引入对象池机制
Compare 2 commits »
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 14:03:21 +08:00
0700bad5d9 docs: 添加项目README文件
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 13:39:25 +08:00
2d8b98bba6 docs(模块系统): 添加场景图和视口适配系统的文档
3216a190ce refactor(渲染): 将视图投影矩阵设置移至Application层
Compare 2 commits »
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 13:32:48 +08:00
6c6cac55f7 feat(渲染): 实现节点层级变换支持
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 12:36:47 +08:00
8c56c29cd2 refactor(platform): 重构平台和模块配置系统
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 11:41:03 +08:00
453a057c7d feat: 实现服务定位器模式并重构核心服务架构
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 11:22:18 +08:00
f8ecf7e03a feat(渲染): 添加内置着色器管理和安装功能
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 11:12:39 +08:00
475ae50d2a refactor(shader): 重构着色器系统并添加新功能
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 10:11:13 +08:00
269f2d907d docs: 添加模块系统文档
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-15 10:08:53 +08:00
8f7f1612eb refactor(module): 重构模块系统并添加核心模块实现