RiCoCoSoul
  • Joined on 2026-02-08
RiCoCoSoul pushed to master at RiCoCoSoul/Extra2D 2026-02-11 19:41:41 +08:00
f299d9e765 Initial commit
RiCoCoSoul pushed to main at RiCoCoSoul/Extra2D 2026-02-11 16:58:10 +08:00
db35d8762c build(mingw): 添加对mingw平台的支持
RiCoCoSoul pushed to main at RiCoCoSoul/Extra2D 2026-02-11 16:51:05 +08:00
39a0ab7124 docs: 更新API教程文档和构建系统文档
RiCoCoSoul pushed to main at RiCoCoSoul/Extra2D 2026-02-11 16:02:33 +08:00
6975f69d64 build: 将项目版本从1.0.0升级级到1.1.0
52d82763e1 refactor: 移除未使用的Squirrel库文件和头文件
c6a5557d89 refactor(输入处理): 将SDL控制器按钮替换为引擎定义的GamepadButton枚举
1f10ce999c refactor(audio): 示例程序重构音频系统为单例管理器模式
2751b27d90 feat(ui): 为UI组件添加链式调用构建器方法和坐标空间支持
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RiCoCoSoul pushed to main at RiCoCoSoul/Extra2D 2026-02-10 21:46:55 +08:00
360a209a5c feat: implement modular script system (ScriptModule)
RiCoCoSoul created branch main in RiCoCoSoul/Extra2D 2026-02-10 20:47:52 +08:00
RiCoCoSoul pushed to main at RiCoCoSoul/Extra2D 2026-02-10 20:47:52 +08:00
b4036cd8dd feat(build): 为示例项目添加打包时资源复制功能
23647b6458 refactor(input): 统一使用 GamepadButton 枚举替代 SDL_CONTROLLER_BUTTON 常量
0f89262498 feat(平台): 添加全屏模式配置选项并优化资源路径解析
261d8d2135 fix(场景管理): 确保在场景进入时调用父类onEnter方法
4d81331a57 refactor(platform): 重构平台兼容层与资源管理
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RiCoCoSoul created repository RiCoCoSoul/Extra2D 2026-02-10 20:44:49 +08:00