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										 |  |  |  | /* | 
					
						
							|  |  |  |  | 文件名:enum_game.nut | 
					
						
							|  |  |  |  | 路径:User/_ENUM/enum_game.nut | 
					
						
							|  |  |  |  | 创建日期:2024-11-29	23:20 | 
					
						
							|  |  |  |  | 文件用途: | 
					
						
							|  |  |  |  | 	游戏中用到的枚举表 | 
					
						
							|  |  |  |  | */ | 
					
						
							|  |  |  |  | //职业枚举表 | 
					
						
							|  |  |  |  | enum CHARACTERJOB { | 
					
						
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										 |  |  |  |     SWORDMAN // 男鬼剑士 | 
					
						
							|  |  |  |  |     FIGHTER // 女格斗家 | 
					
						
							|  |  |  |  |     GUNNER // 男神枪手 | 
					
						
							|  |  |  |  |     MAGE // 女魔法师 | 
					
						
							|  |  |  |  |     PRIEST // 男圣职者 | 
					
						
							|  |  |  |  |     AT_GUNNER // 女神枪手 | 
					
						
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										 |  |  |  |     THIEF // 暗夜使者 | 
					
						
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										 |  |  |  |     AT_FIGHTER // 男格斗家 | 
					
						
							|  |  |  |  |     AT_MAGE // 男魔法师 | 
					
						
							|  |  |  |  |     DEMONIC_SWORDMAN // 黑暗武士 | 
					
						
							|  |  |  |  |     CREATOR_MAGE // 缔造者 | 
					
						
							|  |  |  |  |     AT_SWORDMAN // 女鬼剑士 | 
					
						
							|  |  |  |  |     KNIGHT // 守护者 | 
					
						
							|  |  |  |  |     DEMONIC_LANCER // 魔枪士 | 
					
						
							|  |  |  |  |     AT_PRIEST // 女圣职者 | 
					
						
							|  |  |  |  |     GUN_BLADER // 枪剑士 | 
					
						
							|  |  |  |  |     ARCHER // 弓箭手 | 
					
						
							|  |  |  |  |     MAX // 无 | 
					
						
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										 |  |  |  | }; | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | //时装枚举类 | 
					
						
							|  |  |  |  | enum AvatarType { | 
					
						
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										 |  |  |  |     weapon_avatar = "武器装扮" | 
					
						
							|  |  |  |  |     aurora_avatar = "光环装扮" | 
					
						
							|  |  |  |  |     hair_avatar = "头部装扮" | 
					
						
							|  |  |  |  |     hat_avatar = "帽子装扮" | 
					
						
							|  |  |  |  |     face_avatar = "脸部装扮" | 
					
						
							|  |  |  |  |     breast_avatar = "胸部装扮" | 
					
						
							|  |  |  |  |     coat_avatar = "上衣装扮" | 
					
						
							|  |  |  |  |     skin_avatar = "皮肤装扮" | 
					
						
							|  |  |  |  |     waist_avatar = "腰部装扮" | 
					
						
							|  |  |  |  |     pants_avatar = "下装装扮" | 
					
						
							|  |  |  |  |     shoes_avatar = "鞋子装扮" | 
					
						
							|  |  |  |  |     weapon = "武器" | 
					
						
							|  |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | //属性枚举表 | 
					
						
							|  |  |  |  | enum ATTRIBUTE { | 
					
						
							|  |  |  |  |     HPMax = "最大生命值" | 
					
						
							|  |  |  |  |     MPMax = "最大魔法值" | 
					
						
							|  |  |  |  |     HPRegenSpeed = "生命值回复速度" | 
					
						
							|  |  |  |  |     MPRegenSpeed = "魔法值回复速度" | 
					
						
							|  |  |  |  |     JumpPower = "跳跃力" | 
					
						
							|  |  |  |  |     HitRecovery = "硬直" | 
					
						
							|  |  |  |  |     Stuck = "命中率" | 
					
						
							|  |  |  |  |     StuckResistance = "闪避率" | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     PhysicalAttack = "力量" | 
					
						
							|  |  |  |  |     MagicalAttack = "智力" | 
					
						
							|  |  |  |  |     PhysicalDefense = "体力" | 
					
						
							|  |  |  |  |     MagicalDefense = "精神" | 
					
						
							|  |  |  |  |     AllElementalAttack = "所有属强" | 
					
						
							|  |  |  |  |     DarkAttack = "暗属强" | 
					
						
							|  |  |  |  |     LightAttack = "光属强" | 
					
						
							|  |  |  |  |     WaterAttack = "水属强" | 
					
						
							|  |  |  |  |     FireAttack = "火属强" | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     EquipmentPhysicalAttack = "物理攻击力" | 
					
						
							|  |  |  |  |     EquipmentMagicalAttack = "魔法攻击力" | 
					
						
							|  |  |  |  |     SeparateAttack = "独立攻击力" | 
					
						
							|  |  |  |  |     EquipmentPhysicalDefense = "物理防御力" | 
					
						
							|  |  |  |  |     EquipmentMagicalDefense = "魔法防御力" | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     AttackSpeed = "攻击速度" | 
					
						
							|  |  |  |  |     CastSpeed = "释放速度" | 
					
						
							|  |  |  |  |     MoveSpeed = "移动速度" | 
					
						
							|  |  |  |  |     JumpSpeed = "跳跃速度" | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     PhysicalCriticalHit = "物理暴击率" | 
					
						
							|  |  |  |  |     MagicalCriticalHit = "魔法暴击率" | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     DarkResistance = "暗属抗" | 
					
						
							|  |  |  |  |     LightResistance = "光属抗" | 
					
						
							|  |  |  |  |     WaterResistance = "水属抗" | 
					
						
							|  |  |  |  |     FireResistance = "火属抗" | 
					
						
							|  |  |  |  |     ElementalProperty = "属性攻击" | 
					
						
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										 |  |  |  | } | 
					
						
							|  |  |  |  | 
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										 |  |  |  | //控制器枚举 | 
					
						
							|  |  |  |  | enum CONTROLLER { | 
					
						
							|  |  |  |  |     OPTION_HOTKEY__UNDEFINED = -1 //  未知 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MOVE_UP = 1 //  移动键 上 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MOVE_LEFT = 2 //  移动键 左 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MOVE_DOWN = 4 //  移动键 下 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MOVE_RIGHT = 3 //  移动键 右 | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_ATTACK = 38 //  攻击键 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ENTER = 5 //  回车键 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_SKILL = 40 //  快捷技能键 | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_SKILL2 = 7 //  Buff技能键 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_CREATURE_SKILL = 8 //  宠物技能键 | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_STATUS_WINDOW = 27 //  (M) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_SKILL_WINDOW = 25 //  (K) | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_ITEM_INVENTORY = 23 //  (I) | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_OPTION_WINDOW = 12 //  (O) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_NORMAL_QUEST_WINDOW = 13 //  (Q) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_AVATAR_INVENTORY = 14 //  (U) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_CERASHOP = 15 //  (T) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MINIMAP = 16 // 疫띸옫 ?먩젚獒?N) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_CREATURE_WINDOW = 17 //  (Y) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_TOOLTIP_ = 18 // 庸삥뮢弱붹솱 ?わ읂??R) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EPIC_QUEST_WINDOW = 19 //  (W) | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_QUICK_SKILL1 = 15 //  ?띌돱 ?쀧뀥(A, S, D, F, G, H, ctrl) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_SKILL2 = 33 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_SKILL3 = 18 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_SKILL4 = 20 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_SKILL5 = 21 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_SKILL6 = 22 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_SKILL7 = 8 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL1 = 31 //  ?멩퐤?띌돱 ?쀧뀥(QWERTY) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL2 = 37 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL3 = 19 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL4 = 32 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL5 = 34 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL6 = 39 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXSKILL7 = 10 | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_ITEM_QUICKSLOT1 = 32 //  爺닸¨?????쀧뀥(1 - 6) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ITEM_QUICKSLOT2 = 33 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ITEM_QUICKSLOT3 = 34 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ITEM_QUICKSLOT4 = 35 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ITEM_QUICKSLOT5 = 36 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ITEM_QUICKSLOT6 = 37 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_TOGGLE_ITEM_NAME_IN_DUNGEON = 38 //  疫띸옫煐f?爺닸¨??旅㎬뜡弱붹솱(ctrl) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_HIDE_MAIN_HUD = 39 //  與?릣?닸¨???쀦솱??Tab) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_TOGGLE_TITLE_ANIMATION = 40 //  汝e빝閭?冶쒎컮 壅낁릢 歷쀯읂(E) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_TOGGLE_SKILL_INFORMATION = 41 //  ?띌돱 營먲썞 ?묋? 壅낁릢 ?わ읂(F7) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_PAUSE_IN_TOWER = 42 //  耀듣쐜??褥?艅얍뜪冶쒑쇋 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_CAPTURE_MOVING_PICTURE = 43 //  玲뺠댇庸?瘟듣뜱(Pause) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MENU_MY_INFO = 44 //  窈뜹컮倻뉛엨 瑥→솺(7) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MENU_COMMUNITY = 45 //  ?닷뿽?뽳썙 瑥→솺(8) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MENU_CONTENTS = 46 //  ?잒샇??瑥→솺(9) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MENU_SERVICE = 47 //  ?껆뼁??瑥→솺(0) | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_MENU_SYSTEM__CLOSE_ALL_WINDOW = 7 // 壅낁땶?뷸츐??Esc) | 
					
						
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										 |  |  |  |     OPTION_HOTKEY_PVP = 49 //  恙든삮逆?P) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_RECOMMEND_USER = 50 //  瓮룩뙢玲뺟뙼([) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_PARTY_MATCHING = 51 //  ?뷂썙烏숃뒭(]) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_FRIEND = 52 //  ???L) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_GUILD = 53 //  ?쏂릢(;) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MEMBER = 54 //  屋밧맑(') | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_BLACKLIST = 55 //  獵삯뮚 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_PVP_BUDDY = 56 //  恙든삮??? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_WAR_AREA_LIST = 57 //  ?ょ댌?썹쓰瓦밭깱??,) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_AUCTION_WINDOW = 58 //  ?녘줂逆?B) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_GOBLIN_PAD = 59 //  ?싩뻬?쇽썱?? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_HOTKEY_SETTING_WINDOW = 60 //  ??뭅???묈쭨?? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_WAR_AREA_INFORMATION = 61 //  ?ょ댌?썹쓰 冶쒎컮??End) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_HELLMODE_INFORMATION = 62 //  易?旅㏝섶 耀듣쑬?얕쇋 壤딀뙟 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_FAVOR_CHECK_WINDOW = 63 //  易?旅㏝섶 耀듣쑬?얕쇋 壤딀뙟 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EXPERT_JOB = 64 //  ?や쑤?쒏쑛 ??젉 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EMOTION_EXPRESSION = 65 //  要у쭨?믭옡 ??젉 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_EVENT = 66 //  旅㎪툙?얗깺(shift) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_PVP_MSSION = 67 //  ?먩슢耶븀눈?? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_PVP_RECORD = 68 //  ?ょ옾弱붹솱?? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_0 = 69 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_1 = 70 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_2 = 71 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_3 = 72 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_4 = 73 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_5 = 74 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_6 = 75 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_7 = 76 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_8 = 77 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_CHAT_9 = 78 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_TOGGLE_ITEMINFO_COMPARE = 79 //  爺닸¨??瀯욘럷???わ읂??(Default: F8) | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_TITLEBOOK = 80 //  ??윮髥? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_THIS_DUNGEON = 81 //  ?η눈?? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ANOTHER_DUNGEON = 82 //  汝삭뎴 疫띸옫 榮ョ옫 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_RETURN_TO_TOWN = 83 //  ?녶눤??瀯쇿Т?쎿솱 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_MERCENARY_SYSTEM = 84 //  渦①끋 ?ヨ씢?? | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_ITEM_DICTIONARY = 85 | 
					
						
							|  |  |  |  |     OPTION_HOTKEY_QUICK_PARTY_REGISTER = 86 //  瀯よ뎴 ?뷂썙 ?붺깱 癰귟녃 | 
					
						
							|  |  |  |  | } | 
					
						
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										 |  |  |  | //方向枚举表 | 
					
						
							|  |  |  |  | enum DIRECTION { | 
					
						
							|  |  |  |  |     //左 | 
					
						
							|  |  |  |  |     LEFT = 0 | 
					
						
							|  |  |  |  |     //右 | 
					
						
							|  |  |  |  |     RIGHT = 1 | 
					
						
							|  |  |  |  |     //上 | 
					
						
							|  |  |  |  |     UP = 2 | 
					
						
							|  |  |  |  |     //下 | 
					
						
							|  |  |  |  |     DOWN = 3 | 
					
						
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										 |  |  |  |     //左上 | 
					
						
							|  |  |  |  |     UP_LEFT = 4 | 
					
						
							|  |  |  |  |     //右上 | 
					
						
							|  |  |  |  |     UP_RIGHT = 5 | 
					
						
							|  |  |  |  |     //左下 | 
					
						
							|  |  |  |  |     DOWN_LEFT = 6 | 
					
						
							|  |  |  |  |     //右下 | 
					
						
							|  |  |  |  |     DOWN_RIGHT = 7 | 
					
						
							|  |  |  |  |     //无 | 
					
						
							|  |  |  |  |     NONE = 8 | 
					
						
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										 |  |  |  | } | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | //基础状态枚举表 | 
					
						
							|  |  |  |  | enum BASE_STATE { | 
					
						
							|  |  |  |  |     //站立 | 
					
						
							|  |  |  |  |     REST = 0 | 
					
						
							|  |  |  |  |     //移动 | 
					
						
							|  |  |  |  |     MOVE = 1 | 
					
						
							|  |  |  |  |     //奔跑 | 
					
						
							|  |  |  |  |     DASH = 2 | 
					
						
							|  |  |  |  |     //跳跃 | 
					
						
							|  |  |  |  |     JUMP = 3 | 
					
						
							|  |  |  |  |     //普通攻击 | 
					
						
							|  |  |  |  |     BASE_ATTACK = 4 | 
					
						
							|  |  |  |  |     //跳跃攻击 | 
					
						
							|  |  |  |  |     JUMP_ATTACK = 5 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     //受击 | 
					
						
							|  |  |  |  |     DAMAGE = 99 | 
					
						
							|  |  |  |  |     //倒地 | 
					
						
							|  |  |  |  |     DOWN = 100 | 
					
						
							|  |  |  |  |     //蹲下 | 
					
						
							|  |  |  |  |     SIT = 101 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  | 
 | 
					
						
							|  |  |  |  |     //引导1状态 | 
					
						
							|  |  |  |  |     THROW_1 = 601 | 
					
						
							|  |  |  |  |     //引导2状态 | 
					
						
							|  |  |  |  |     THROW_2 = 602 | 
					
						
							|  |  |  |  | } |