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			123 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:AssetManager.nut | ||
|  | 路径:User/Asset/AssetManager.nut | ||
|  | 创建日期:2024-11-24	08:44 | ||
|  | 文件用途: 资源管理器 | ||
|  | */ | ||
|  | class _AssetManager_ { | ||
|  | 
 | ||
|  |     //角色列表 | ||
|  |     CharacterList = null; | ||
|  |     //角色信息表 | ||
|  |     CharacterInfoList = null; | ||
|  |     //地图列表 | ||
|  |     MapList = null; | ||
|  | 
 | ||
|  |     function InitMapList() { | ||
|  |         MapList = ScriptData.GetFileData("map/map.lst", function(DataTable, Data) { | ||
|  |             while (!Data.Eof()) { | ||
|  |                 local Key = Data.Get(); | ||
|  |                 DataTable.rawset(Key, Data.Get()); | ||
|  |             } | ||
|  |             if (_DEBUG_) print("加载地图List完成, 共" + DataTable.len() + "个"); | ||
|  |         }); | ||
|  |     } | ||
|  | 
 | ||
|  |     function InitCharacter() { | ||
|  |         CharacterList = ScriptData.GetFileData("character/character.lst", function(DataTable, Data) { | ||
|  |             local dirpath = DataTable.filepath.slice(0, DataTable.filepath.lastfind("/") + 1); | ||
|  |             while (!Data.Eof()) { | ||
|  |                 local Index = Data.Get(); | ||
|  |                 local Path = Data.Get(); | ||
|  |                 DataTable.rawset(Index, dirpath + Path.tolower()); | ||
|  |             } | ||
|  |             if (_DEBUG_) print("加载角色List完成, 共" + DataTable.len() + "个"); | ||
|  |         }); | ||
|  |         CharacterInfoList = []; | ||
|  |         foreach(Index, Path in CharacterList) { | ||
|  |             if (Index == "filepath") continue; | ||
|  |             local Info = ScriptData.GetFileData(Path, function(DataTable, Data) { | ||
|  |                 local dirpath = DataTable.filepath.slice(0, DataTable.filepath.lastfind("/") + 1); | ||
|  |                 while (!Data.Eof()) { | ||
|  |                     local Key = Data.Get(); | ||
|  |                     if (Key == "[job]") { | ||
|  |                         DataTable.job <- Data.Get().slice(1, -1); | ||
|  |                     } else if (Key == "[growtype name]") { | ||
|  |                         DataTable.growtype <- array(6, {}); | ||
|  |                         for (local i = 0; i< 5; i++) { | ||
|  |                             local name = Data.Get(); | ||
|  |                             DataTable.growtype[i].name <- name; | ||
|  |                         } | ||
|  |                     } | ||
|  |                     //基础属性 | ||
|  |                     else if (Key == "[HP MAX]]" || Key == "[MP MAX]]" || Key == "[physical attack]]" || Key == "[physical defense]]" || Key == "[magical attack]]" || Key == "[magical defense]]" || Key == "[inventory limit]]" || Key == "[MP regen speed]]" || Key == "[move speed]]" || Key == "[attack speed]]" || Key == "[cast speed]]" || Key == "[hit recovery]]" || Key == "[jump power]]" || Key == "[weight]]" || Key == "[jump speed]]") { | ||
|  |                         local RealKey = Key.slice(1, Key.len() - 1); | ||
|  |                         DataTable[RealKey] <- Data.Get().tofloat(); | ||
|  | 
 | ||
|  |                     } | ||
|  |                     //基础Ani | ||
|  |                     else if (Key == "[waiting motion]" || Key == "[move motion]" || Key == "[sit motion]" || Key == "[damage motion 1]" || Key == "[damage motion 2]" || Key == "[down motion]" || Key == "[overturn motion]" || Key == "[jump motion]" || Key == "[jumpattack motion]" || Key == "[rest motion]" || Key == "[throw motion 1-1]" || Key == "[throw motion 1-2]" || Key == "[throw motion 2-1]" || Key == "[throw motion 2-2]" || Key == "[throw motion 3-1]" || Key == "[throw motion 3-2]" || Key == "[throw motion 4-1]" || Key == "[throw motion 4-2]" || Key == "[dash motion]" || Key == "[dashattack motion]" || Key == "[getitem motion]" || Key == "[buff motion]" || Key == "[simple rest motion]" || Key == "[simple move motion]" || Key == "[back motion]") { | ||
|  |                         local RealKey = Key.slice(1, Key.len() - 1); | ||
|  |                         DataTable[RealKey] <- dirpath + Data.Get().tolower(); | ||
|  |                     } | ||
|  |                     //普攻Ani | ||
|  |                     else if (Key == "[attack motion]") { | ||
|  |                         DataTable.attack_motion <- []; | ||
|  |                         while (true) { | ||
|  |                             local Ret = Data.Get(); | ||
|  |                             if (Ret == "[/attack motion]") break; | ||
|  |                             DataTable.attack_motion.append(dirpath + Ret.tolower()); | ||
|  |                         } | ||
|  |                     } | ||
|  |                     //进阶Ani | ||
|  |                     else if (Key == "[etc motion]") { | ||
|  |                         DataTable.etc_motion <- []; | ||
|  |                         while (true) { | ||
|  |                             local Ret = Data.Get(); | ||
|  |                             if (Ret == "[/etc motion]") break; | ||
|  |                             DataTable.etc_motion.append(dirpath + Ret.tolower()); | ||
|  |                         } | ||
|  |                     } | ||
|  |                     //基础Atk | ||
|  |                     else if (Key == "[jumpattack info]" || Key == "[dashattack info]") { | ||
|  |                         local RealKey = Key.slice(1, Key.len() - 1); | ||
|  |                         DataTable[RealKey] <- (dirpath + Data.Get().tolower()); | ||
|  |                     } | ||
|  |                     //普攻Atk | ||
|  |                     else if (Key == "[attack info]") { | ||
|  |                         DataTable.attack_info <- []; | ||
|  |                         while (true) { | ||
|  |                             local Ret = Data.Get(); | ||
|  |                             if (Ret == "[/attack info]") break; | ||
|  |                             DataTable.attack_info.append(dirpath + Ret.tolower()); | ||
|  |                         } | ||
|  |                     } | ||
|  |                     //进阶Atk | ||
|  |                     else if (Key == "[etc attack info]") { | ||
|  |                         DataTable.etc_attack_info <- []; | ||
|  |                         while (true) { | ||
|  |                             local Ret = Data.Get(); | ||
|  |                             if (Ret == "[/etc attack info]") break; | ||
|  |                             DataTable.etc_attack_info.append(dirpath + Ret.tolower()); | ||
|  |                         } | ||
|  |                     } | ||
|  |                 } | ||
|  |                 // print(DataTable); | ||
|  |                 if (_DEBUG_) print("初始化角色" + DataTable.job); | ||
|  |             }); | ||
|  |             CharacterInfoList.push(Info); | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     constructor() { | ||
|  |         //初始化地图列表 | ||
|  |         InitMapList(); | ||
|  |         //初始化角色 | ||
|  |         InitCharacter(); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         getroottable().AssetManager <- this; | ||
|  |     } | ||
|  | } |