2024-12-11 15:08:57 +08:00
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/*
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文件名:MonsterObjectClass.nut
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路径:User/GameClass/ObjectClass/MonsterObjectClass.nut
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创建日期:2024-05-10 19:40
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文件用途:怪物对象类
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*/
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2024-12-13 20:48:00 +08:00
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class GameObject.Monster extends GameObject.ActiveObject {
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2024-12-11 15:08:57 +08:00
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Attackinfo = null;
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//怪物Id
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Id = null;
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function Init(Idx) {
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Id = Idx;
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Info = ScriptData.GetMonster(Idx);
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base.Init(Info);
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//如果存在Atk 初始化所有Atk
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if ("attackinfo" in Info) {
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Attackinfo = [];
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foreach(_index, path in Info.attackinfo) {
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// local AniBuf = Animation(path);
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// AniBuf.ShowBorder(true);
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Attackinfo.append(path);
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}
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}
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}
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function OnAddchild(Parent) {
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getroottable().MonsterObjectFunction["MonsterObject_Create_" + Id](this, Parent);
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base.OnAddchild(Parent);
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}
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function OnRemove(Parent) {
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getroottable().MonsterObjectFunction["MonsterObject_Destroy_" + Id](this, Parent);
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base.OnRemove(Parent);
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}
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//被调用
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function OnUpdate(dt) {
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//调用怪物Proc状态
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getroottable().MonsterObjectFunction["MonsterObject_Proc_" + Id](this, dt);
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//原始逻辑
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base.OnUpdate(dt);
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}
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}
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