DOF/sqr/User/Object/ActiveObject/MonsterObjectClass.nut

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2024-12-11 15:08:57 +08:00
/*
文件名:MonsterObjectClass.nut
路径:User/GameClass/ObjectClass/MonsterObjectClass.nut
创建日期:2024-05-10 19:40
文件用途:怪物对象类
*/
class GameObject.Monster extends GameObject.ActiveObject {
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Attackinfo = null;
//怪物Id
Id = null;
function Init(Idx) {
Id = Idx;
Info = ScriptData.GetMonster(Idx);
base.Init(Info);
//如果存在Atk 初始化所有Atk
if ("attackinfo" in Info) {
Attackinfo = [];
foreach(_index, path in Info.attackinfo) {
// local AniBuf = Animation(path);
// AniBuf.ShowBorder(true);
Attackinfo.append(path);
}
}
}
function OnAddchild(Parent) {
getroottable().MonsterObjectFunction["MonsterObject_Create_" + Id](this, Parent);
base.OnAddchild(Parent);
}
function OnRemove(Parent) {
getroottable().MonsterObjectFunction["MonsterObject_Destroy_" + Id](this, Parent);
base.OnRemove(Parent);
}
//被调用
function OnUpdate(dt) {
//调用怪物Proc状态
getroottable().MonsterObjectFunction["MonsterObject_Proc_" + Id](this, dt);
//原始逻辑
base.OnUpdate(dt);
}
}