246 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			246 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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								/*
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								文件名:MapObject.nut
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								路径:User/Object/Map/MapObject.nut
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								创建日期:2024-11-22	19:40
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								文件用途:地图对象
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								*/
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								class Map extends Actor {
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								    //图层对象Map
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								    LayerObject = null;
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								    //地图编号
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								    m_mapId = 0;
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								    //数据
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								    m_data = null;
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								    //地图长度
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								    m_length = 0;
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								    //初始化图层对象
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								    function InitLayer() {
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								        //图层ObjMap
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								        LayerObject = {
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								            contact = Actor(),
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								            normal = Actor(),
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								            bottom = Actor(),
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								            close = Actor(),
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								            closeback = Actor(),
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								            middleback = Actor(),
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								            distantback = Actor(),
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								            cover = Actor(),
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								            max = Actor()
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								        };
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								        //把所有图层Obj挂上Map的子对象
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								        foreach(LayerObj in LayerObject) {
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								            Addchild(LayerObj);
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								        }
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								        local FristOrder = 10000;
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								        //按照层级给Layer设置层级
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								        LayerObject.distantback.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.middleback.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.bottom.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.closeback.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.close.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.normal.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.cover.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.contact.SetZOrder(FristOrder);
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								        FristOrder += 50000;
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								        LayerObject.max.SetZOrder(FristOrder);
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								    };
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								    //初始化数据
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								    function InitData(path) {
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								        m_data = ScriptData.GetFileData(path, function(DataTable, Data) {
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								            while (!Data.Eof()) {
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								                local str = Data.Get();
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								                if (str == "[background pos]") {
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								                    DataTable.background_pos <- (Data.Get());
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								                } else if (str == "[map name]") {
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								                    DataTable.name <- Data.Get();
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								                } else if (str == "[tile]") {
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								                    DataTable.tile <- [];
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								                    while (true) {
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								                        local tiledata = Data.Get();
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								                        if (tiledata == "[/tile]") break;
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								                        DataTable.tile.push(tiledata);
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								                    }
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								                } else if (str == "[extended tile]") {
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								                    DataTable.extended_tile <- [];
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								                    while (true) {
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								                        local tiledata = Data.Get();
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								                        if (tiledata == "[/extended tile]") break;
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								                        DataTable.extended_tile.push(tiledata);
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								                    }
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								                } else if (str == "[far sight scroll]") {
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								                    DataTable.far_sight_scroll <- (Data.Get());
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								                } else if (str == "[background animation]") {
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								                    DataTable.background_animation <- [];
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								                    while (true) {
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								                        local anidata = Data.Get();
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								                        if (anidata == "[/background animation]") break;
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								                        if (anidata == "[ani info]") {
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								                            local info = {};
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								                            Data.Get();
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								                            info["filename"] <- Data.Get();
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								                            Data.Get();
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								                            info["layer"] <- Data.Get().slice(1, -1);
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								                            Data.Get();
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								                            info["order"] <- Data.Get();
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								                            DataTable.background_animation.push(info);
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								                        }
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								                    }
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								                } else if (str == "[sound]") {
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								                    DataTable.sound <- [];
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								                    while (true) {
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								                        local sounddata = Data.Get();
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								                        if (sounddata == "[/sound]") break;
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								                        DataTable.sound.push(sounddata);
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								                    }
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								                } else if (str == "[animation]") {
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								                    DataTable.animation <- [];
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								                    while (true) {
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								                        local anidata = Data.Get();
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								                        if (anidata == "[/animation]") break;
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								                        local info = {};
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								                        info["filename"] <- anidata;
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								                        info["layer"] <- Data.Get().slice(1, -1);
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								                        info["xpos"] <- Data.Get();
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								                        info["ypos"] <- Data.Get();
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								                        info["zpos"] <- Data.Get();
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								                        DataTable.animation.push(info);
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								                    }
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								                } else if (str == "[NPC]") {
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								                    DataTable.npc <- [];
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								                    while (true) {
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								                        local npcdata = Data.Get();
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								                        if (npcdata == "[/NPC]") break;
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								                        local info = {};
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								                        info["id"] <- npcdata;
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								                        info["direction"] <- Data.Get();
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								                        info["xpos"] <- Data.Get();
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								                        info["ypos"] <- Data.Get();
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								                        info["zpos"] <- Data.Get();
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								                        DataTable.npc.push(info);
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								                    }
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								                } else if (str == "[town movable area]") {
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								                    DataTable.town_movable_area <- [];
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								                    while (true) {
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								                        local areadata = Data.Get();
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								                        if (areadata == "[/town movable area]") break;
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								                        local info = [];
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								                        info.push(areadata);
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								                        for (local i = 0; i< 5; i++) {
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								                            info.push(Data.Get())
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								                        }
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								                        DataTable.town_movable_area.push(info);
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								                    }
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								                } else if (str == "[virtual movable area]") {
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								                    DataTable.virtual_movable_area <- [];
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								                    while (true) {
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								                        local areadata = Data.Get();
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								                        if (areadata == "[/virtual movable area]") break;
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								                        local info = [];
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								                        info.push(areadata);
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								                        for (local i = 0; i< 3; i++) {
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								                            info.push(Data.Get())
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								                        }
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								                        DataTable.virtual_movable_area.push(info);
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								                    }
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								                }
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								            }
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								        });
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								        m_data.path <- path;
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								        m_data.dirpath <- path.slice(0, path.lastfind("/") + 1);
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								    }
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								    //初始化地板
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								    function InitTile() {
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								        //普通地板
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								        if ("tile" in m_data) {
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								            foreach(pos, path in m_data.tile) {
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								                local realpath = m_data.dirpath + path.tolower();
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								                local TileObj = Tile(realpath);
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								                TileObj.SetAnchor(0.0, 0.0);
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								                TileObj.SetPosition(pos * 224, 0);
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								                LayerObject.bottom.Addchild(TileObj);
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								                //计算地图长度
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								                m_length += 224;
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								            }
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								        }
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								        //补充地板
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								        if ("extended_tile" in m_data) {
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								            foreach(pos, path in m_data.extended_tile) {
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								                local realpath = m_data.dirpath + path.tolower();
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								                local TileObj = Tile(realpath);
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								                TileObj.SetAnchor(0.0, 0.0);
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								                TileObj.SetPosition(pos * 224, 560);
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								                LayerObject.bottom.Addchild(TileObj);
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								            }
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								        }
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								    }
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								    //初始化背景动画
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								    function InitBackgroundAnimation() {
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								        //背景动画
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								        if ("background_animation" in m_data) {
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								            foreach(Info in m_data.background_animation) {
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								                local realpath = m_data.dirpath + Info.filename.tolower();
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								                //先构造一个天空 然后通过宽度 和地图宽度得知还需要再构造多少个
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								                local AniList = [];
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								                local AniObj = Animation(realpath);
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								                local width = AniObj.GetSize().w;
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								                AniList.push(AniObj);
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								                for (local i = 1; i< width; i++) {
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								                    local AniObj = Animation(realpath);
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								                    AniList.push(AniObj);
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								                }
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								                foreach(pos, ani in AniList) {
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								                    ani.SetAnchor(0.0, 0.0);
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								                    ani.SetPosition(pos * AniObj.GetSize().w, m_data.background_pos);
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								                    LayerObject[Info.layer].Addchild(ani);
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								                }
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								            }
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								        }
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								    }
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								    //初始化场景Ani
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								    function InitAnimation() {
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								        foreach(pos, info in m_data.animation) {
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								            local realpath = m_data.dirpath + info.filename.tolower();
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								            local AniObj = AnimationObject(realpath);
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								            AniObj.SetAnchor(0.0, 0.0);
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								            //注意这里默认要增加120的Y轴偏移
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								            if (info.layer != "normal") AniObj.SetPositionNoLayer(info.xpos, info.ypos + m_data.background_pos + 120, info.zpos);
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								            else AniObj.SetPosition(info.xpos, info.ypos + m_data.background_pos + 120, info.zpos);
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								            LayerObject[info.layer].Addchild(AniObj);
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								        }
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								    }
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								    constructor(arg) {
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								        base.constructor();
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								        if (typeof arg == "integer") {
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								        } else if (typeof arg == "string") {
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								            InitData(arg);
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								        }
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								        //初始化图层
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								        InitLayer();
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								        //初始化地板
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								        InitTile();
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								        //初始化背景动画
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								        InitBackgroundAnimation();
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								        //初始化场景Ani
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								        InitAnimation();
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								    }
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								}
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