2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								/*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								文件名:Personalinfo_RoleInfoPage.nut
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								路径:User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								创建日期:2025-01-09	13:51
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								文件用途: 个人信息-角色信息页面
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								*/
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// 角色信息
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class roleInfoPage extends Yosin_CommonUi {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    brown = sq_RGBA(160, 132, 75, 255);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    green = sq_RGBA(74, 161, 87, 255);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Canvas = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    constructor(gX, gY) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local w = 266;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local h = 465;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        base.constructor( gX, gY, w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 创建画布
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas = CL_CanvasObject();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 重设大小并清空
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.ResizeAndClear(w, h);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 开始绘制
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.BeginDraw();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 绘制
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        DrawWidget();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 结束绘制
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.EndDraw();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 添加画布
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Addchild(Canvas);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 名称变更记录按钮
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local nameChangeRecordBtn = Yosin_BaseButton(70, 7, 18, 17, "sprite/interface/newstyle/windows/inventory/inventory.img", 106);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        nameChangeRecordBtn.DownSimulateOffset = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AddUIChild(nameChangeRecordBtn);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 底部四个按钮
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        RegisterBottomButton();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function DrawWidget() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 背景
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local backGround = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 60);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSpriteFrame(backGround, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 上半部分 装备展示
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local equipment = Personalinfo_CharactersEquipment();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(equipment);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 名称 等级 其他
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        RegisterNameAndOther();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 属性
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        RegisterPropertyItems();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 名称 等级 其他
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function RegisterNameAndOther() {
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 名称
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local nameY = 130;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local name = FontAssetManager.GenerateNormal("账号名称", true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = sq_RGBA(161, 240, 163, 255)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawActor(name, Width / 2 - name.GetSize().w / 2, nameY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 等级
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local level = FontAssetManager.GenerateNormal("2级  角色名称", true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = green
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawActor(level, Width / 2 - level.GetSize().w / 2, nameY + 15);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 角色定位
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local jobType = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 74);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 职业
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local job = FontAssetManager.GenerateNormal("[剑魂]", true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = brown
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local jobSize = job.GetSize();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local iconX = Width / 2 - (jobSize.w + 12) / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSpriteFrame(jobType, iconX, nameY + 33);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawActor(job, iconX + 12, nameY + 30);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 冒险家名望Icon
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local adventurerFameY = 187;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local adventurerFameX = 70;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local adventurerFame = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", 53);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local adventurerFameRight = adventurerFameX + adventurerFame.GetSize().w;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSpriteFrame(adventurerFame, adventurerFameX, adventurerFameY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        // 冒险家名望
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = brown
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local adventurerFameTextRight = adventurerFameRight + 5 + adventurerFameText.GetSize().w;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawActor(adventurerFameText, adventurerFameRight + 5, 185);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 冒险家名望数值
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = green
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawActor(adventurerFameNum, adventurerFameTextRight + 5, 185);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 属性
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function RegisterPropertyItems() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 属性
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local leftListX = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local rightListX = 132;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local rowY = 213;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local rowH = 18;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 生命
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local life = roleInfoPropertyItem( 0, "生命", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(life, leftListX, rowY);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 魔法
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local magic = roleInfoPropertyItem( 1, "魔法", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(magic, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 物理防御力
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local physicalDefense = roleInfoPropertyItem(8, "物理防御力", "100", false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(physicalDefense, leftListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 魔法防御力
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local magicDefense = roleInfoPropertyItem( 9, "魔法防御力", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(magicDefense, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 力量
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local strength = roleInfoPropertyItem( 2, "力量", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(strength, leftListX, rowY);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 智力
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local intelligence = roleInfoPropertyItem( 3, "智力", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(intelligence, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 体力
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local vitality = roleInfoPropertyItem( 4, "体力", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(vitality, leftListX, rowY);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 精神
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local spirit = roleInfoPropertyItem( 5, "精神", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(spirit, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 物理攻击力
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local physicalATK = roleInfoPropertyItem( 6, "物理攻击力", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(physicalATK, leftListX, rowY);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 魔法攻击力
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local magicATK = roleInfoPropertyItem( 7, "魔法攻击力", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(magicATK, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 物理暴击
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local physicalCrit = roleInfoPropertyItem( 10, "物理暴击", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(physicalCrit, leftListX, rowY);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 魔法暴击
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local magicCrit = roleInfoPropertyItem( 11, "魔法暴击", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(magicCrit, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 独立攻击
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local independentAttack = roleInfoPropertyItem( 12, "独立攻击", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(independentAttack, leftListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 攻击速度
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local attackSpeed = roleInfoPropertyItem(13, "攻击速度", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(attackSpeed, leftListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 释放速度
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local releaseSpeed = roleInfoPropertyItem( 14, "释放速度", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(releaseSpeed, rightListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 移动速度
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local moveSpeed = roleInfoPropertyItem( 15, "移动速度", "100");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(moveSpeed, leftListX, rowY);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        rowY += rowH;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 攻击属性
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local attackProperty = roleInfoPropertyItem(16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Canvas.DrawSprite(attackProperty, leftListX, rowY);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 底部四个按钮
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function RegisterBottomButton() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 副职业
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local subJob = otherButton(0, 401, 62, "副职业", false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AddUIChild(subJob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        subJob.OnClick = function (btn) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //todo 打开副职业面板
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            print(11111);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }.bindenv(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        separation.SetPosition(subJob.right(), subJob.Y + 7.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Addchild(separation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 战斗分析
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AddUIChild(battleAnalysis);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        battleAnalysis.OnClick = function (btn) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //todo 打开面板
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            print(11111);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }.bindenv(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Addchild(separationOne);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AddUIChild(duelInfo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        duelInfo.OnClick = function (btn) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //todo 打开面板
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            print(11111);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }.bindenv(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Addchild(separationTwo);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 详细信息
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AddUIChild(detailedInformation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        detailedInformation.OnClick = function (btn) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            //todo 打开面板
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            print(11111);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }.bindenv(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //逻辑入口
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function Proc(Dt) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        SyncPos(X, Y);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        base.Proc(Dt);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// 属性项
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class roleInfoPropertyItem  extends CL_CanvasObject {
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // additionReaction 属性是否有加成 加成为绿色 不加成灰色
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    constructor(idx, title, numText, additionReaction = true, width =  125) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local w = width;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local h = 18;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        base.constructor();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 重设大小并清空
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        ResizeAndClear(w, 18);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 开始绘制
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        BeginDraw();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local iconX = 5;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local iconRight = iconX + icon.GetSize().w;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        DrawSpriteFrame(icon, iconX, h/ 2 - icon.GetSize().h / 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 属性名称
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local property = FontAssetManager.GenerateNormal(title, true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = titlecolor
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        DrawActor(property, iconRight + 5, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 属性数值
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = numColor
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        local numX = w - propertyNum.GetSize().w;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        DrawActor(propertyNum, numX, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 结束绘制
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        EndDraw();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// 其他面板按钮
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class otherButton extends Yosin_CommonUi {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 是否启用按钮
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    enabled = true;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    iconX = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    iconY = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    icon = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // pvp 是否是pvp 按钮
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        base.constructor(gX, gY, 65, 65);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.enabled = enabled;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 属性名称
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local property = FontAssetManager.GenerateNormal(title, true, {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            color = titlecolor
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Addchild(property);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        iconX = 32 - icon.GetSize().w / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        iconY = 45 / 2 - icon.GetSize().h / 2 + 3;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        icon.SetPosition( iconX , iconY );
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        Addchild(icon);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    function Proc(DT) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (isLBDown){
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            icon.SetPosition( iconX , iconY + 1 );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }else{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            icon.SetPosition( iconX , iconY );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// 上半部分 人物装备穿戴
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								class Personalinfo_CharactersEquipment extends CL_CanvasObject {
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 展示其他装备
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    showOtherEquipment = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 允许更换装备
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    allowChangeEquipment = null;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    // // 画布
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Canvas = null;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    constructor() {
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local w = 248;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local h = 179;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        base.constructor();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        showOtherEquipment = true;
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        allowChangeEquipment = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 创建画布
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        CL_CanvasObject();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 重设大小并清空
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        ResizeAndClear(w, h);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 设置填充画刷 用于绘制边框和线条
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 设置轮廓画刷 用于绘制边框和线条
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 开始绘制
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        BeginDraw();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 绘制背景
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        DrawBackground(w);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 结束绘制
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        EndDraw();
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // 背景
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    function DrawBackground(Width) {
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 装备栏背景
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        DrawSpriteFrame(equipmentBackground, 5, 5);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 顶部光线
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // todo 角色展示
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // 结婚戒指槽位
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // todo 根据是否装备 显示装备
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (showOtherEquipment) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // 辅助装备
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            DrawSpriteFrame(assist, 179, 69);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // 耳环
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            DrawSpriteFrame(earrings, 179, 102);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            // 魔法石
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            DrawSpriteFrame(MagicStone, 211, 101);
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-09 22:24:28 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 21:51:50 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// if (!getroottable().rawin("chongzaiflag")) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//     getroottable()["chongzaiflag"] <- true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// } else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//     //遍历窗口队列 如果可见则调用Show
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//     for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//         local Window = _SYS_WINDOW_LIST_[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//         Window.Visible = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//         Window.RemoveSelf();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//     }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								//     TestStage();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// }
							 |