2024-12-11 15:08:57 +08:00
										 
									 
								 
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								/*
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								文件名:PassiveObjectClass.nut
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								路径:User/GameClass/ObjectClass/PassiveObjectClass.nut
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								创建日期:2024-05-11	09:14
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								文件用途:被动对象
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								*/
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											2024-12-13 20:48:00 +08:00
										 
									 
								 
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								class GameObject.PassiveObject extends GameObject.ActiveObject {
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								    OnCreateFunction = null;
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								    OnProcFunction = null;
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								    OnDestroyFunction = null;
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								    OnAttackFunction = null;
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								    function Init(Idx) {
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								        Info = ScriptData.GetPassiveObject(Idx);
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								        base.Init(Info);
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								        //储存图层信息
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								        if ("layer" in Info)
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								            Layer = Info.layer.slice(1, -1);
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								        //初始化回调函数
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								        InitCallBackFunc();
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								    }
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								    function InitCallBackFunc() {
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								        if ("create function" in Info) OnCreateFunction = Info["create function"].bindenv(this);
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								        if ("destroy function" in Info) OnDestroyFunction = Info["destroy function"].bindenv(this);
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								        if ("proc function" in Info) OnProcFunction = Info["proc function"].bindenv(this);
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								        if ("attack function" in Info) OnAttackFunction = Info["attack function"].bindenv(this);
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								    }
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								    function OnAddchild(Parent) {
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								        if (OnCreateFunction) OnCreateFunction(Parent);
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								        base.OnAddchild(Parent);
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								    }
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								    function OnRemove(Parent) {
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								        if (OnDestroyFunction) OnDestroyFunction(Parent);
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								        base.OnRemove(Parent);
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								    }
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								    //攻击到其他对象时
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								    function OnAttack(Damager) {
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								        if (OnAttackFunction) OnAttackFunction(Damager);
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								        base.OnAttack(Damager);
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								    }
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								    //被调用
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								    function OnUpdate(dt) {
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								        if (OnProcFunction) OnProcFunction(dt);
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								        base.OnUpdate(dt);
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								    }
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								}
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