2024-12-11 15:08:57 +08:00
										 
									 
								 
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								/*
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								文件名:AiCharacterObjectClass.nut
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								路径:User/GameClass/ObjectClass/AiCharacterObjectClass.nut
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								创建日期:2024-05-14	10:05
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								文件用途:APC
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								*/
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											2024-12-13 20:48:00 +08:00
										 
									 
								 
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								class GameObject.AICharacter extends GameObject.Character {
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											2024-12-11 15:08:57 +08:00
										 
									 
								 
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								    //职业
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								    Job = null;
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								    //APC编号
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								    Id = null;
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								    function Init(Idx) {
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								        Id = Idx;
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								        Info = sq_DeepCopy(ScriptData.GetAICharacter(Idx));
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								        //因为Info会被重新赋值 这里copy一下 下面读取属性要用
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								        local ScriptInfo = sq_DeepCopy(Info);
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								        Job = ScriptInfo["minimum info"][1];
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								        //根据脚本穿上装备
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								        ReloadEquipment();
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								        //根据职业构造基础角色  注意这一步会直接重新赋值Info
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								        base.Init(Job);
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								        //加载脚本属性
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								        Attribute.Init(ScriptInfo.Attributes, this);
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								    }
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								    //重载装备
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								    function ReloadEquipment() {
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								        // Util.PrintTable(Info);
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								        for (local i = 0; i< Info["equipment"].len(); i += 3) {
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								            local EquiId = Info["equipment"][i];
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								            local EquiInfo = ScriptData.GetEquipment(EquiId);
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								            if (EquiInfo.type.path == "skin avatar") skin = Info["equipment"][i];
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								            else if (EquiInfo.type.path == "weapon") weapon = Info["equipment"][i];
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								            else if (EquiInfo.type.path == "cap avatar") cap = Info["equipment"][i];
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								            else if (EquiInfo.type.path == "hair avatar") hair = Info["equipment"][i];
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								            else if (EquiInfo.type.path == "coat avatar") coat = Info["equipment"][i];
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								            else if (EquiInfo.type.path == "pants avatar") pants = Info["equipment"][i];
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								            else if (EquiInfo.type.path == "shoes avatar") shoes = Info["equipment"][i];
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								        }
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								    }
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								    function OnAddchild(Parent) {
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								        if (getroottable().AiCharacterObjectFunction.rawin("AiCharacterObject_Create_" + Id))
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								            getroottable().AiCharacterObjectFunction["AiCharacterObject_Create_" + Id](this, Parent);
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								        base.OnAddchild(Parent);
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								    }
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								    function OnRemove(Parent) {
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								        if (getroottable().AiCharacterObjectFunction.rawin("AiCharacterObject_Destroy_" + Id))
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								            getroottable().AiCharacterObjectFunction["AiCharacterObject_Destroy_" + Id](this, Parent);
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								        base.OnRemove(Parent);
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								    }
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								    //被调用
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								    function OnUpdate(dt) {
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								        //如果有APC的Proc脚本则调用
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								        if (getroottable().AiCharacterObjectFunction.rawin("AiCharacterObject_Proc_" + Id))
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								            getroottable().AiCharacterObjectFunction["AiCharacterObject_Proc_" + Id](this, dt);
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								        //属性更新
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								        if (Attribute) Attribute.Proc(this, dt);
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								        base.OnUpdate(dt);
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								    }
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								}
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