2024-12-11 15:08:57 +08:00
										 
									 
								 
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								/*
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								文件名:BaseObject.nut
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								路径:BaseClass/BaseObject/BaseObject.nut
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								创建日期:2024-05-05	00:18
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								文件用途:基础对象Class
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								*/
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								class CL_BaseObject {
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											2024-12-18 12:30:47 +08:00
										 
									 
								 
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								    X = 0;
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								    Y = 0;
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								    //父对象
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								    Parent = null;
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								    //子对象数组
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								    Children = null;
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								    //C指针
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								    C_Object = null;
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								    //UpdateCallBack
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								    UpdateCallBackFunc = null;
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								    //已存在的时间
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								    ExistingTime = 0;
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								    //自身信息存储Map
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								    Var = null;
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								    //销毁状态
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								    DestroyFlag = false;
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											2024-12-16 20:31:05 +08:00
										 
									 
								 
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								    //不需要Update函数
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								    NoUpdate = false;
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								    constructor(C_Object, ...) {
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								        Children = {};
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								        Var = {};
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								        this.C_Object = C_Object;
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								        //如果是新创建的对象注册销毁析构
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								        if (vargv.len() == 0) Register_Destruction(C_Object, this);
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								    }
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								    //设置UpdateCallBack
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								    function SetUpdateFunc(Func) {
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								        UpdateCallBackFunc = Func;
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								    }
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								    //被调用
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								    function OnUpdate(dt) {
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											2024-12-16 20:31:05 +08:00
										 
									 
								 
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								        if (NoUpdate) return;
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								        ExistingTime += dt;
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								        //如果CallBack函数存在则调用
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								        if (UpdateCallBackFunc) UpdateCallBackFunc(this, dt);
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								        //遍历调用所有子对象
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								        foreach(Id, Object in Children) {
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								            //如果子对象正常就执行Update
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								            if (!Object.DestroyFlag) {
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								                Object.OnUpdate(dt);
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								            }
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								            //如果子对象的销毁Flag 存在 则移除并销毁
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								            else {
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								                Removechild(Object);
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								            }
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								        }
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								    }
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								    //鼠标逻辑处理
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								    function OnMouseEvent(MouseState, Wheel, MousePos_X, MousePos_Y) {
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								        //遍历调用所有子对象
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								        foreach(Id, Object in Children) {
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								            Object.OnMouseEvent(MouseState, Wheel, MousePos_X, MousePos_Y);
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								        }
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								    }
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								    //添加子对象
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								    function Addchild(Child) {
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								        Child.OnAddchild(this);
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								    }
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								    //移除子对象
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								    function Removechild(Child) {
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								        try {
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								            delete Children[Child.GetId()];
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								        } catch (exception) {
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								        }
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								        Child.Parent = null;
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								        Child.OnRemove(this);
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								        BaseObject_Removechild(this.C_Object, Child.C_Object);
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								    }
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								    //从父对象移除自己
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								    function RemoveSelf() {
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								        DestroyFlag = true;
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								    }
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								    //被添加
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								    function OnAddchild(ParentObj) {
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								        ParentObj.Children[GetId()] <- this;
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								        this.Parent = ParentObj.weakref();
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								        BaseObject_Addchild(ParentObj.C_Object, this.C_Object);
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								    }
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								    //被移除
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								    function OnRemove(Parent) {
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								    }
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								    //设置名字
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								    function SetName(name) {
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								        BaseObject_SetName(this.C_Object, name);
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								    }
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								    //获取名字
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								    function GetName() {
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								        return BaseObject_GetName(this.C_Object);
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								    }
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								    //获取Id
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								    function GetId() {
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								        return BaseObject_GetId(this.C_Object);
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								    }
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								    //获取显示状态
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								    function IsVisible() {
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								        return BaseObject_IsVisible(this.C_Object);
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								    }
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								    //是否启用级联透明度
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								    function IsCascadeOpacityEnabled() {
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								        return BaseObject_IsCascadeOpacityEnabled(this.C_Object);
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								    }
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								    //是否启用事件分发
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								    function IsEventDispatchEnabled() {
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								        return BaseObject_IsEventDispatchEnabled(this.C_Object);
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								    }
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								    //获取名称的 Hash 值
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								    function GetHashName() {
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								        return BaseObject_GetHashName(this.C_Object);
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								    }
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								    //获取 Z 轴顺序
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								    function GetZOrder() {
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								        return BaseObject_GetZOrder(this.C_Object);
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								    }
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								    //获取坐标
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								    function GetPosition() {
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								        return BaseObject_GetPosition(this.C_Object);
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								    }
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								    //获取世界坐标
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								    function GetWorldPosition() {
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								        return BaseObject_ConvertToWorld(this.C_Object);
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								    }
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								    //获取大小
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								    function GetSize() {
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								        return BaseObject_GetSize(this.C_Object);
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								    }
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											2024-12-27 15:29:08 +08:00
										 
									 
								 
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								    //获取右侧的坐标
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								    function right() {
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								        return X + GetSize().w;
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								    }
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								    //获取底部的坐标
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								    function bottom() {
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								        return Y + GetSize().h;
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								    }
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								    //获取缩放后的大小
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								    function GetScaledSize() {
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							 | 
							
								
							 | 
							
							
								        return BaseObject_GetScaledSize(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取锚点
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetAnchor() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetAnchor(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取透明度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetOpacity() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetOpacity(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取显示透明度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetDisplayedOpacity() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetDisplayedOpacity(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取旋转角度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetRotation() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetRotation(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取缩放比例
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetScale() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetScale(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取错切角度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetSkew() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetSkew(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取变换
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetTransform() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetTransform(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取父角色
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetParent() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Parent;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取所在舞台
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function GetStage() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return BaseObject_GetStage(this.C_Object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置角色是否可见
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetVisible(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_SetVisible(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetPosition(Value, ...) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-18 12:30:47 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            X = Value.x;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Y = Value.y;
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 15:08:57 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetPosition(this.C_Object, Value);
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-18 12:30:47 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        } else if (vargv.len() == 1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            X = Value;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            Y = vargv[0];
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 15:08:57 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetPosition(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-18 12:30:47 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 15:08:57 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //移动坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function MoveTo(Value, ...) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_MoveTo(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_MoveTo(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //移动相对坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function MoveBy(Value, ...) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_MoveBy(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_MoveBy(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置缩放比例
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetScale(Value, ...) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetScale(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetScale(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置错切角度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetSkew(Value, ...) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetSkew(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetSkew(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置锚点位置
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetAnchor(Value, ...) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetAnchor(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetAnchor(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //修改大小
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetSize(Value, ...) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetSize(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_SetSize(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置旋转角度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetRotation(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_SetRotation(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置透明度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetOpacity(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_SetOpacity(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //启用或禁用级联透明度
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetCascadeOpacityEnabled(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_SetCascadeOpacityEnabled(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置 Z 轴顺序
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetZOrder(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_SetZOrder(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //判断点是否在角色内
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function IsContainsPoint(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (vargv.len() == 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_IsContainsPoint(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        else if (vargv.len() == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            BaseObject_IsContainsPoint(this.C_Object, Value, vargv[0]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置渲染角色边界
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function ShowBorder(Value) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_ShowBorder(this.C_Object, Value);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //设置渲染角色边界
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function SetRotate(Duration, Rotation) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        BaseObject_SetRotate(this.C_Object, Duration, Rotation);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-03 19:47:36 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取右侧的坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function right() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return X + GetSize().w;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    //获取底部的坐标
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    function bottom() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return Y + GetSize().h;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2024-12-11 15:08:57 +08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |