2024-12-11 15:08:57 +08:00
										 
									 
								 
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								/*
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								文件名:SpriteClass.nut
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								路径:BaseClass/SpriteObject/SpriteClass.nut
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								创建日期:2024-05-05	09:35
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								文件用途:精灵类
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								*/
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								class CL_SpriteObject extends CL_BaseObject {
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								    SpriteFrame = null;
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								    function _typeof() {
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								        return "sprite";
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								    }
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								    constructor(...) {
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								        local C_Object;
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								        //创建空精灵
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								        if (vargv.len() == 0) {
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								            C_Object = Sprite_Create();
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								            base.constructor(C_Object);
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								        }
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								        //通过精灵指针创建
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								        else if (vargv.len() == 1) {
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								            C_Object = vargv[0];
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								            base.constructor(C_Object, true);
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								        }
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								        //通过路径创建
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								        else if (vargv.len() == 2) {
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								            C_Object = Sprite_Create();
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								            base.constructor(C_Object);
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								            local Path = vargv[0];
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								            local Idx = vargv[1];
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								            local Sf = CL_SpriteFrameObject(Path, Idx);
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								            SetFrame(Sf);
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								        }
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								    }
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								    //设置精灵帧
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								    function SetFrame(SpriteFrame) {
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								        this.SpriteFrame = SpriteFrame;
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								        Sprite_SetFrame(this.C_Object, SpriteFrame.C_Object);
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								    }
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								    //设置混合模式
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								    function SetMode(Mode) {
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								        Sprite_SetMode(this.C_Object, Mode);
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								    }
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								    //设置裁切
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								    function SetCropRect(Parameter1, Parameter2, ...) {
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								        if (vargv.len() == 0) {
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								            local Point1 = Parameter1;
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								            local Point2 = Parameter2;
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								            Sprite_SetCropRect(this.C_Object, Point1, Point2);
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								        } else if (vargv.len() == 2) {
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								            local X1 = Parameter1;
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								            local Y1 = Parameter2;
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								            local X2 = vargv[0];
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								            local Y2 = vargv[1];
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								            Sprite_SetCropRect(this.C_Object, X1, Y1, X2, Y2);
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								        }
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								    }
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								}
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