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								/*
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								文件名:MonsterObjectClass.nut
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								路径:User/GameClass/ObjectClass/MonsterObjectClass.nut
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								创建日期:2024-05-10	19:40
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								文件用途:怪物对象类
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								*/
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											2024-12-13 20:48:00 +08:00
										 
									 
								 
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								class GameObject.Monster extends GameObject.ActiveObject {
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								    Attackinfo = null;
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								    //怪物Id
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								    Id = null;
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								    //属性表
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								    Attribute = null;
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								    function Init(Idx) {
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								        Id = Idx;
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								        Info = ScriptData.GetMonster(Idx);
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								        base.Init(Info);
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								        //构造属性对象
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								        Attribute = AttributeClass();
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								        //加载脚本属性
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								        Attribute.Init(Info.Attributes, this);
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								        //如果存在Atk 初始化所有Atk
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								        if ("attackinfo" in Info) {
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								            Attackinfo = [];
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								            foreach(_index, path in Info.attackinfo) {
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								                // local AniBuf = Animation(path);
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								                // AniBuf.ShowBorder(true);
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								                Attackinfo.append(path);
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								            }
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								        }
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								    }
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								    function OnAddchild(Parent) {
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								        getroottable().MonsterObjectFunction["MonsterObject_Create_" + Id](this, Parent);
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								        base.OnAddchild(Parent);
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								    }
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								    function OnRemove(Parent) {
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								        getroottable().MonsterObjectFunction["MonsterObject_Destroy_" + Id](this, Parent);
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								        base.OnRemove(Parent);
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								    }
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								    //被调用
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								    function OnUpdate(dt) {
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								        //调用怪物Proc状态
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								        getroottable().MonsterObjectFunction["MonsterObject_Proc_" + Id](this, dt);
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								        //属性更新
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								        if (Attribute) Attribute.Proc(this, dt);
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								        //原始逻辑
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								        base.OnUpdate(dt);
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								    }
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								}
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