138 lines
3.2 KiB
Plaintext
138 lines
3.2 KiB
Plaintext
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/*
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文件名:UI_Widget.nut
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路径:Core/UI_Class/UI_Widget.nut
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创建日期:2024-11-08 14:24
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文件用途: 控件基类
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*/
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//基础UI
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class Yosin_CommonUi extends Yosin_BaseWindow {
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ObjectId = null;
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Localtion_X = 0;
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Localtion_Y = 0;
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Width = null;
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Height = null;
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isLBDown = false;
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//是否悬停
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isInRect = false;
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OnClick = null;
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OnClickSound = null;
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Data = null;
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constructor(x, y, width, height) {
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this.Localtion_X = x;
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this.Localtion_Y = y;
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this.Width = width;
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this.Height = height;
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ObjectId = clock();
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base.constructor();
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//构造时第一次同步坐标
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SyncPos(x, y);
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}
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//override
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//鼠标事件回调
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function OnMouseProc(MousePos_X, MousePos_Y) {
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local Pos = GetWorldPosition();
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if (Math.IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Pos.x, Pos.y, Width, Height)) isInRect = true;
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else isInRect = false;
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}
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//鼠标左键按下回调
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function OnMouseLbDown(MousePos_X, MousePos_Y) {
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local Pos = GetWorldPosition();
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if (Math.IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Pos.x, Pos.y, Width, Height)) {
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isLBDown = true;
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//如果有配置按键音效
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if (OnClickSound) {
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Sq_PlaySoundEffect(OnClickSound);
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}
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}
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}
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//鼠标左键弹起回调
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function OnMouseLbUp(MousePos_X, MousePos_Y) {
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isLBDown = false;
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}
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//鼠标左键单击回调
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function OnMouseLbClick(MousePos_X, MousePos_Y) {
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local Pos = GetWorldPosition();
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if (Math.IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Pos.x, Pos.y, Width, Height)) {
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if (OnClick) OnClick(this);
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}
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}
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}
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//基础按钮
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class Yosin_BaseButton extends Yosin_CommonUi {
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//按钮状态
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State = 0;
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DWidth = null;
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Path = null;
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Idx = null;
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Sprite = null;
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SpriteState = -1;
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FrameList = null;
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constructor(X, Y, W, H, Path, Idx) {
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this.DWidth = W;
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this.Path = Path;
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this.Idx = Idx;
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base.constructor(X, Y, W, H);
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FrameList = [];
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Sprite = CL_SpriteObject();
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// Sprite.ShowBorder(true);
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Addchild(Sprite);
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for (local i = 0; i< 4; i++) {
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local Sf = CL_SpriteFrameObject(this.Path, this.Idx + i);
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FrameList.push(Sf);
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}
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}
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function ChangeFrame() {
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//状态更改 刷新精灵帧
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if (State != SpriteState) {
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//如果按下 调整Y坐标向下一个单位
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if (State == 2) {
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Y += 1;
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SyncPos(X, Y);
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} else if (SpriteState == 2) {
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Y -= 1;
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SyncPos(X, Y);
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}
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SpriteState = State;
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Sprite.SetFrame(FrameList[SpriteState]);
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Sprite.SetPosition(0, 0);
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}
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}
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function Proc(Dt) {
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//不可用
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if (State == 3) {
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} else {
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//按下
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if (isLBDown) {
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State = 2;
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}
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//悬停
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else if (isInRect) {
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State = 1;
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}
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//普通
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else {
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State = 0;
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}
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}
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ChangeFrame();
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}
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}
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