DOF/sqr/User/Object/Map/MapObject.nut

246 lines
9.2 KiB
Plaintext
Raw Normal View History

2024-12-11 15:08:57 +08:00
/*
文件名:MapObject.nut
路径:User/Object/Map/MapObject.nut
创建日期:2024-11-22 19:40
文件用途:地图对象
*/
class Map extends Actor {
//图层对象Map
LayerObject = null;
//地图编号
m_mapId = 0;
//数据
m_data = null;
//地图长度
m_length = 0;
//初始化图层对象
function InitLayer() {
//图层ObjMap
LayerObject = {
contact = Actor(),
normal = Actor(),
bottom = Actor(),
close = Actor(),
closeback = Actor(),
middleback = Actor(),
distantback = Actor(),
cover = Actor(),
max = Actor()
};
//把所有图层Obj挂上Map的子对象
foreach(LayerObj in LayerObject) {
Addchild(LayerObj);
}
local FristOrder = 10000;
//按照层级给Layer设置层级
LayerObject.distantback.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.middleback.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.bottom.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.closeback.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.close.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.normal.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.cover.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.contact.SetZOrder(FristOrder);
FristOrder += 50000;
LayerObject.max.SetZOrder(FristOrder);
};
//初始化数据
function InitData(path) {
m_data = ScriptData.GetFileData(path, function(DataTable, Data) {
while (!Data.Eof()) {
local str = Data.Get();
if (str == "[background pos]") {
DataTable.background_pos <- (Data.Get());
} else if (str == "[map name]") {
DataTable.name <- Data.Get();
} else if (str == "[tile]") {
DataTable.tile <- [];
while (true) {
local tiledata = Data.Get();
if (tiledata == "[/tile]") break;
DataTable.tile.push(tiledata);
}
} else if (str == "[extended tile]") {
DataTable.extended_tile <- [];
while (true) {
local tiledata = Data.Get();
if (tiledata == "[/extended tile]") break;
DataTable.extended_tile.push(tiledata);
}
} else if (str == "[far sight scroll]") {
DataTable.far_sight_scroll <- (Data.Get());
} else if (str == "[background animation]") {
DataTable.background_animation <- [];
while (true) {
local anidata = Data.Get();
if (anidata == "[/background animation]") break;
if (anidata == "[ani info]") {
local info = {};
Data.Get();
info["filename"] <- Data.Get();
Data.Get();
info["layer"] <- Data.Get().slice(1, -1);
Data.Get();
info["order"] <- Data.Get();
DataTable.background_animation.push(info);
}
}
} else if (str == "[sound]") {
DataTable.sound <- [];
while (true) {
local sounddata = Data.Get();
if (sounddata == "[/sound]") break;
DataTable.sound.push(sounddata);
}
} else if (str == "[animation]") {
DataTable.animation <- [];
while (true) {
local anidata = Data.Get();
if (anidata == "[/animation]") break;
local info = {};
info["filename"] <- anidata;
info["layer"] <- Data.Get().slice(1, -1);
info["xpos"] <- Data.Get();
info["ypos"] <- Data.Get();
info["zpos"] <- Data.Get();
DataTable.animation.push(info);
}
} else if (str == "[NPC]") {
DataTable.npc <- [];
while (true) {
local npcdata = Data.Get();
if (npcdata == "[/NPC]") break;
local info = {};
info["id"] <- npcdata;
info["direction"] <- Data.Get();
info["xpos"] <- Data.Get();
info["ypos"] <- Data.Get();
info["zpos"] <- Data.Get();
DataTable.npc.push(info);
}
} else if (str == "[town movable area]") {
DataTable.town_movable_area <- [];
while (true) {
local areadata = Data.Get();
if (areadata == "[/town movable area]") break;
local info = [];
info.push(areadata);
for (local i = 0; i< 5; i++) {
info.push(Data.Get())
}
DataTable.town_movable_area.push(info);
}
} else if (str == "[virtual movable area]") {
DataTable.virtual_movable_area <- [];
while (true) {
local areadata = Data.Get();
if (areadata == "[/virtual movable area]") break;
local info = [];
info.push(areadata);
for (local i = 0; i< 3; i++) {
info.push(Data.Get())
}
DataTable.virtual_movable_area.push(info);
}
}
}
});
m_data.path <- path;
m_data.dirpath <- path.slice(0, path.lastfind("/") + 1);
}
//初始化地板
function InitTile() {
//普通地板
if ("tile" in m_data) {
foreach(pos, path in m_data.tile) {
local realpath = m_data.dirpath + path.tolower();
local TileObj = Tile(realpath);
TileObj.SetAnchor(0.0, 0.0);
TileObj.SetPosition(pos * 224, 0);
LayerObject.bottom.Addchild(TileObj);
//计算地图长度
m_length += 224;
}
}
//补充地板
if ("extended_tile" in m_data) {
foreach(pos, path in m_data.extended_tile) {
local realpath = m_data.dirpath + path.tolower();
local TileObj = Tile(realpath);
TileObj.SetAnchor(0.0, 0.0);
TileObj.SetPosition(pos * 224, 560);
LayerObject.bottom.Addchild(TileObj);
}
}
}
//初始化背景动画
function InitBackgroundAnimation() {
//背景动画
if ("background_animation" in m_data) {
foreach(Info in m_data.background_animation) {
local realpath = m_data.dirpath + Info.filename.tolower();
//先构造一个天空 然后通过宽度 和地图宽度得知还需要再构造多少个
local AniList = [];
local AniObj = Animation(realpath);
local width = AniObj.GetSize().w;
AniList.push(AniObj);
for (local i = 1; i< width; i++) {
local AniObj = Animation(realpath);
AniList.push(AniObj);
}
foreach(pos, ani in AniList) {
ani.SetAnchor(0.0, 0.0);
ani.SetPosition(pos * AniObj.GetSize().w, m_data.background_pos);
LayerObject[Info.layer].Addchild(ani);
}
}
}
}
//初始化场景Ani
function InitAnimation() {
foreach(pos, info in m_data.animation) {
local realpath = m_data.dirpath + info.filename.tolower();
local AniObj = AnimationObject(realpath);
AniObj.SetAnchor(0.0, 0.0);
//注意这里默认要增加120的Y轴偏移
if (info.layer != "normal") AniObj.SetPositionNoLayer(info.xpos, info.ypos + m_data.background_pos + 120, info.zpos);
else AniObj.SetPosition(info.xpos, info.ypos + m_data.background_pos + 120, info.zpos);
LayerObject[info.layer].Addchild(AniObj);
}
}
constructor(arg) {
base.constructor();
if (typeof arg == "integer") {
} else if (typeof arg == "string") {
InitData(arg);
}
//初始化图层
InitLayer();
//初始化地板
InitTile();
//初始化背景动画
InitBackgroundAnimation();
//初始化场景Ani
InitAnimation();
}
}