UI核心 增加鼠标类的注入
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@ -4,6 +4,8 @@
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创建日期:2024-11-08 03:25
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文件用途:UI核心类
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*/
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//UI层Actor
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_UiObject_ <- null;
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//窗口队列
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_SYS_WINDOW_LIST_ <- [];
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//基础窗口类 所有UI类继承与本类
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@ -368,21 +370,21 @@ function Sq_CreateWindow(ClassName, gObjectId, gX, gY, gWidth, gHeight, gTitleH)
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//窗口逻辑入口 C回调
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function _Yosin_Windows_Logic_(Dt, Ui_Layer) {
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local UiObject = Actor(Ui_Layer);
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_UiObject_ = Actor(Ui_Layer);
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//遍历窗口队列 如果可见则调用Show
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for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
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local Window = _SYS_WINDOW_LIST_[i];
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//根据是否显示 决定是否添加到舞台
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if (!Window.Visible && Window.ParentFlag) {
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Window.ParentFlag = null;
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UiObject.Removechild(Window);
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_UiObject_.Removechild(Window);
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if (Window.DestroyFlag) {
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_SYS_WINDOW_LIST_.remove(i);
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i--;
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}
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} else if (Window.Visible && (!Window.ParentFlag)) {
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Window.ParentFlag = true;
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UiObject.Addchild(Window);
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_UiObject_.Addchild(Window);
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}
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//无论窗口是否显示都需要调用Proc
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Window.Proc(Dt);
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@ -393,8 +395,11 @@ function _Yosin_Windows_Logic_(Dt, Ui_Layer) {
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//鼠标点击Flag
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_Mouse_Click_Flag <- {};
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_Yosin_Cursor();
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//鼠标逻辑入口
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function _Yosin_Windows_Mouse_Logic_(MouseState, Wheel, MousePos_X, MousePos_Y) {
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Yosin_Cursor.Event(MouseState, Wheel, MousePos_X, MousePos_Y);
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//克隆一遍窗口列表
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local WindowListF = clone(_SYS_WINDOW_LIST_);
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WindowListF.reverse();
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