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This commit is contained in:
Lenheart 2024-12-18 18:50:40 +08:00
parent 052f86d102
commit 04a5d61bb2
6 changed files with 44 additions and 34 deletions

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@ -25,10 +25,12 @@ sqr/Core/ExtraCalss/Socket/Socket.nut
sqr/Core/Game_Proc/Game_Proc.nut
sqr/Core/UI_Class/UI_Cursor.nut
sqr/Core/UI_Class/UI_Core.nut
sqr/Core/UI_Class/UI_Widget.nut
sqr/User/_ENUM/enum_packet.nut
sqr/User/_ENUM/enum_game.nut
sqr/User/Socket/Socket.nut
@ -60,6 +62,7 @@ sqr/User/Socket/Socket.nut
sqr/User/Stage/LodingStage.nut
sqr/User/Stage/TestStage.nut
sqr/User/UI/Widget/IMouse.nut
sqr/User/UI/Widget/InputBox.nut
sqr/User/UI/Widget/Drag_Button.nut
sqr/User/UI/Widget/Scroll_Bar.nut

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@ -18,6 +18,8 @@ function InitGame() {
_AssetManager_();
//初始化字体
_FontAssetManager_();
//初始化鼠标
_IMouse_();
//进入下一个场景
TestStage();

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@ -11,7 +11,7 @@ function TestStage() {
// local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
@ -51,37 +51,37 @@ function TestStage() {
// MapObj.Addchild(Charc);
local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
local T = {
loginImg = 1,
charac = [{
lv = 90,
name = "测试角色1",
job = 0,
equip = [101020001, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
}, {
lv = 90,
name = "测试角色2",
job = 0,
equip = [101020023, 601500059, 601550059, 601560057, 601570052, 601520051, 601500059, 601510058, 601530050, 601540059, 601580022, 609590003]
}, {
lv = 90,
name = "测试角色3",
job = 0,
equip = [101020026, 601500058, 601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021, 609590003]
}, {
lv = 90,
name = "测试角色4",
job = 0,
equip = [101020037, 601500061, 601550061, 601560059, 601570054, 601520053, 601500061, 601510060, 601530052, 601540061, 601580024, 609590003]
}, {
lv = 90,
name = "测试角色5",
job = 0,
equip = [601020007, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
}]
};
Window.Init(T);
// local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
// local T = {
// loginImg = 1,
// charac = [{
// lv = 90,
// name = "测试角色1",
// job = 0,
// equip = [101020001, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
// }, {
// lv = 90,
// name = "测试角色2",
// job = 0,
// equip = [101020023, 601500059, 601550059, 601560057, 601570052, 601520051, 601500059, 601510058, 601530050, 601540059, 601580022, 609590003]
// }, {
// lv = 90,
// name = "测试角色3",
// job = 0,
// equip = [101020026, 601500058, 601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021, 609590003]
// }, {
// lv = 90,
// name = "测试角色4",
// job = 0,
// equip = [101020037, 601500061, 601550061, 601560059, 601570054, 601520053, 601500061, 601510060, 601530052, 601540061, 601580024, 609590003]
// }, {
// lv = 90,
// name = "测试角色5",
// job = 0,
// equip = [601020007, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
// }]
// };
// Window.Init(T);
// local Actorobj = Actor();
// Actorobj.ShowBorder(true);

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@ -17,6 +17,6 @@ function main(args) {
Game.size = [1066, 600];
Game.v_sync = false;
Game.frame_interval = 10000;
// Game.debug_mode = true;
Game.debug_mode = true;
Game.Run(LoginStage);
}

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@ -181,6 +181,11 @@
},
"User/UI/Window/2_Create_Character.nut": {
"description": "创建角色"
},
"User/UI/Widget/IMouse.nut": {
"description": "鼠标"
},
"User/_ENUM/enum_packet.nut": {
"description": "包枚举"
}
}