新增鼠标类

This commit is contained in:
Lenheart 2024-12-18 18:50:11 +08:00
parent 97721e04a4
commit 052f86d102
2 changed files with 189 additions and 0 deletions

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/*
文件名:UI_Cursor.nut
路径:Core/UI_Class/UI_Cursor.nut
创建日期:2024-12-18 13:41
文件用途:
*/
class _Yosin_Cursor extends Actor {
Object = null;
_Mouse_Click_Flag = null;
constructor() {
base.constructor();
_Mouse_Click_Flag = {};
getroottable().Yosin_Cursor <- this;
}
//初始化
function Init() {
//鼠标层级高于一切
SetZOrder(20000000);
_UiObject_.Addchild(this);
}
//更换鼠标指针
function Change(Frame) {
if (Object) {
Removechild(Object);
}
Object = Frame;
Addchild(Frame);
}
//事件
function Event(MouseState, Wheel, MousePos_X, MousePos_Y) {
switch (MouseState) {
//常规或者拖动事件
case 0x305: {
SetPosition(MousePos_X, MousePos_Y);
OnMouseProc(MousePos_X, MousePos_Y);
break;
}
//左键按下
case 0x101: {
_Mouse_Click_Flag.LbFlag <- true;
OnMouseLbDown(MousePos_X, MousePos_Y);
break;
}
//左键松开
case 0x001: {
//左键单击
if (_Mouse_Click_Flag.LbFlag == true) {
_Mouse_Click_Flag.LbFlag <- false;
OnMouseLbClick(MousePos_X, MousePos_Y);
}
OnMouseLbUp(MousePos_X, MousePos_Y);
break;
}
//右键按下
case 0x102: {
_Mouse_Click_Flag.RbFlag <- true;
OnMouseRbDown(MousePos_X, MousePos_Y);
break;
}
//右键松开
case 0x002: {
//右键单击
if (_Mouse_Click_Flag.RbFlag == true) {
_Mouse_Click_Flag.RbFlag <- false;
OnMouseRbClick(MousePos_X, MousePos_Y);
}
OnMouseRbUp(MousePos_X, MousePos_Y);
break;
}
//中键按下
case 0x103: {
_Mouse_Click_Flag.MbFlag <- true;
OnMouseMbDown(MousePos_X, MousePos_Y);
break;
}
//中键松开
case 0x003: {
//中键单击
if (_Mouse_Click_Flag.MbFlag == true) {
_Mouse_Click_Flag.MbFlag <- false;
OnMouseMbClick(MousePos_X, MousePos_Y);
}
OnMouseMbUp(MousePos_X, MousePos_Y);
break;
}
//滚轮事件
case 0x406: {
OnMouseWheel(Wheel, MousePos_X, MousePos_Y);
break;
}
}
}
//鼠标事件回调
function OnMouseProc(MousePos_X, MousePos_Y) {}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {}
//鼠标左键单击回调
function OnMouseLbClick(MousePos_X, MousePos_Y) {}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {}
//鼠标右键单击回调
function OnMouseRbClick(MousePos_X, MousePos_Y) {}
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {}
//鼠标中键按下回调
function OnMouseMbDown(MousePos_X, MousePos_Y) {}
//鼠标中键单击回调
function OnMouseMbClick(MousePos_X, MousePos_Y) {}
//鼠标中键弹起回调
function OnMouseMbUp(MousePos_X, MousePos_Y) {}
//鼠标滚轮事件回调
function OnMouseWheel(Wheel, MousePos_X, MousePos_Y) {}
}

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/*
文件名:IMouse.nut
路径:User/UI/Widget/IMouse.nut
创建日期:2024-12-18 14:03
文件用途:
*/
class _IMouse_ extends _Yosin_Cursor {
NormalC = null;
//普通状态0
State = 0;
Idx = 0;
constructor() {
NormalC = [];
base.constructor();
getroottable().IMouse <- this;
//关闭系统鼠标
Sq_ShowCursor(false);
//调用父类初始化 将自己添加为UI层子对象
Init();
//初始化所有普通图标
InitSprite();
//更换为0号指针
Change(0);
}
//初始化普通鼠标指针
function InitSprite() {
for (local i = 0; i< 254; i++) {
local Sp = CL_SpriteObject("sprite/interface/newstyle/windows/cursor.img", i);
NormalC.push(Sp);
}
}
//更换普通鼠标指针
function Change(Idx) {
State = 0;
this.Idx = Idx;
local Sp = NormalC[Idx];
base.Change(Sp);
}
function OnMouseProc(MousePos_X, MousePos_Y) {
}
//按下
function OnMouseLbDown(MousePos_X, MousePos_Y) {
//普通状态的点击效果
if (Idx == 0) {
Change(1);
}
}
//抬起
function OnMouseLbUp(MousePos_X, MousePos_Y) {
//普通状态的点击效果
if (Idx == 1) {
Change(0);
}
}
}