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@ -185,7 +185,120 @@ class Yosin_EmeStretch extends Yosin_CommonUi {
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}
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}
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// //九宫格拉伸
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// class Yosin_NineBoxStretch extends Yosin_CommonUi {
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// constructor(X, Y, W, H, Path, Idx) {
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// base.constructor(X, Y, W, H);
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// DrawBackground(W, H, Path, Idx);
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// }
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// // 绘制
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// function DrawBackground(width, height, path, imgId) {
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// // 创建画布
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// local Canvas = CL_CanvasObject();
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// // 重设大小并清空
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// Canvas.ResizeAndClear(width, height);
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// // 开始绘制
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// Canvas.BeginDraw();
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// // 左上角
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// local backgroundTopLeft = CL_SpriteObject(path, imgId);
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// // 上边
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// local backgroundTop = CL_SpriteObject(path, imgId + 1);
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// // 右上角
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// local backgroundTopRight = CL_SpriteObject(path, imgId + 2);
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// // 左边
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// local backgroundLeft = CL_SpriteObject(path, imgId + 3);
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// // 中间
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// local backgroundCenter = CL_SpriteObject(path, imgId + 4);
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// // 右边
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// local backgroundRight = CL_SpriteObject(path, imgId + 5);
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// // 左下角
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// local backgroundBottomLeft = CL_SpriteObject(path, imgId + 6);
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// // 下边
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// local backgroundBottom = CL_SpriteObject(path, imgId + 7);
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// // 右下角
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// local backgroundBottomRight = CL_SpriteObject(path, imgId + 8);
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// // 左上角
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// // backgroundTopLeft.SetPosition(0, 0);
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// // Addchild(backgroundTopLeft);
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// Canvas.DrawActor(backgroundTopLeft, 0, 0);
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// local TopLeftSize = backgroundTopLeft.GetSize();
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// local TopLeftBottom = TopLeftSize.h;
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// local TopLeftRight = TopLeftSize.w;
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// // 中间图片大小
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// local centerImgSize = backgroundCenter.GetSize();
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// local centerImgWidth = centerImgSize.w;
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// local centerImgHeight = centerImgSize.h;
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// local centerWidth = width - backgroundTopLeft.GetSize().w - backgroundTopRight.GetSize().w;
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// local centerHeight = height - backgroundTopLeft.GetSize().h - backgroundBottomLeft.GetSize().h;
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// local scaleW = (centerWidth - 1).tofloat() / centerImgWidth.tofloat();
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// local scaleH = (centerHeight - 1).tofloat() / centerImgHeight.tofloat();
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// // 上边
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// // backgroundTop.SetPosition(backgroundTopLeft.right() + 1, 0);
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// backgroundTop.SetScale(scaleW, 1);
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// // Addchild(backgroundTop);
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// Canvas.DrawActor(backgroundTop, TopLeftRight + 1, 0);
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// // 右上角
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// // backgroundTopRight.SetPosition(width - backgroundTopRight.GetSize().w, 0);
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// // Addchild(backgroundTopRight);
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// Canvas.DrawActor(backgroundTopRight, width - backgroundTopRight.GetSize().w, 0);
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// // 左边
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// // backgroundLeft.SetPosition(0, backgroundTopLeft.bottom() + 1);
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// backgroundLeft.SetScale(1, scaleH);
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// // Addchild(backgroundLeft);
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// Canvas.DrawActor(backgroundLeft, 0, TopLeftBottom + 1);
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// // 中间
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// // backgroundCenter.SetPosition(backgroundLeft.right() + 1, backgroundLeft.Y);
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// backgroundCenter.SetScale(scaleW, scaleH);
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// // Addchild(backgroundCenter);
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// Canvas.DrawActor(backgroundCenter, TopLeftRight + 1, backgroundLeft.Y);
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// // 右边
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// // backgroundRight.SetPosition(width - backgroundRight.GetSize().w, backgroundCenter.Y);
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// backgroundRight.SetScale(1, scaleH);
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// // Addchild(backgroundRight);
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// Canvas.DrawActor(backgroundRight, width - backgroundRight.GetSize().w, backgroundCenter.Y);
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// // 左下角
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// // backgroundBottomLeft.SetPosition(0, height - backgroundBottomLeft.GetSize().h);
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// // Addchild(backgroundBottomLeft);
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// Canvas.DrawActor(backgroundBottomLeft, 0, height - backgroundBottomLeft.GetSize().h);
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// // 下边
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// // backgroundBottom.SetPosition(backgroundBottomLeft.right() + 1, backgroundBottomLeft.Y);
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// backgroundBottom.SetScale(scaleW, 1);
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// // Addchild(backgroundBottom);
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// Canvas.DrawActor(backgroundBottom, TopLeftRight + 1, backgroundBottomLeft.Y);
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// // 右下角
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// // backgroundBottomRight.SetPosition(width - backgroundBottomRight.GetSize().w, backgroundBottomLeft.Y);
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// // Addchild(backgroundBottomRight);
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// Canvas.DrawActor(backgroundBottomRight,width - backgroundBottomRight.GetSize().w, backgroundBottomLeft.Y );
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// // 结束绘制
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// Canvas.EndDraw();
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// // 添加画布
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// Addchild(Canvas);
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// }
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// }
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//九宫格拉伸
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class Yosin_NineBoxStretch extends Yosin_CommonUi {
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@ -200,7 +313,15 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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function DrawBackground(width, height, path, imgId) {
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// 创建画布
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local Canvas = CL_CanvasObject();
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// 重设大小并清空
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Canvas.ResizeAndClear(width, height);
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// 开始绘制
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Canvas.BeginDraw();
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// 左上角
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// local backgroundTopLeft = CL_SpriteObject(path, imgId);
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local backgroundTopLeft = CL_SpriteObject(path, imgId);
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// 上边
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local backgroundTop = CL_SpriteObject(path, imgId + 1);
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@ -221,8 +342,13 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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// 左上角
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backgroundTopLeft.SetPosition(0, 0);
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Addchild(backgroundTopLeft);
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// backgroundTopLeft.SetPosition(0, 0);
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// Addchild(backgroundTopLeft);
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Canvas.DrawActor(backgroundTopLeft, 0, 0);
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local TopLeftSize = backgroundTopLeft.GetSize();
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local TopLeftBottom = TopLeftSize.h;
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local TopLeftRight = TopLeftSize.w;
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// 中间图片大小
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local centerImgSize = backgroundCenter.GetSize();
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@ -237,41 +363,40 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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local scaleH = (centerHeight - 1).tofloat() / centerImgHeight.tofloat();
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// 上边
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backgroundTop.SetPosition(backgroundTopLeft.right() + 1, 0);
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backgroundTop.SetScale(scaleW, 1);
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Addchild(backgroundTop);
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// backgroundTop.SetScale(scaleW, 1);
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// Canvas.DrawActor(backgroundTop, TopLeftRight + 1, 0);
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// Canvas.DrawActor(backgroundTop, 20, 30);
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// 右上角
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backgroundTopRight.SetPosition(width - backgroundTopRight.GetSize().w, 0);
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Addchild(backgroundTopRight);
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// // 右上角
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// Canvas.DrawActor(backgroundTopRight, width - backgroundTopRight.GetSize().w, 0);
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// 左边
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backgroundLeft.SetPosition(0, backgroundTopLeft.bottom() + 1);
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backgroundLeft.SetScale(1, scaleH);
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Addchild(backgroundLeft);
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// // 左边
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// backgroundLeft.SetScale(1, scaleH);
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// Canvas.DrawActor(backgroundLeft, 0, TopLeftBottom + 1);
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// 中间
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backgroundCenter.SetPosition(backgroundLeft.right() + 1, backgroundLeft.Y);
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backgroundCenter.SetScale(scaleW, scaleH);
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Addchild(backgroundCenter);
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// // 中间
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// backgroundCenter.SetScale(scaleW, scaleH);
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// // Addchild(backgroundCenter);
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// Canvas.DrawActor(backgroundCenter, TopLeftRight + 1, backgroundLeft.Y);
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// 右边
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backgroundRight.SetPosition(width - backgroundRight.GetSize().w, backgroundCenter.Y);
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backgroundRight.SetScale(1, scaleH);
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Addchild(backgroundRight);
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// // 右边
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// backgroundRight.SetScale(1, scaleH);
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// Canvas.DrawActor(backgroundRight, width - backgroundRight.GetSize().w, backgroundCenter.Y);
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// 左下角
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backgroundBottomLeft.SetPosition(0, height - backgroundBottomLeft.GetSize().h);
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Addchild(backgroundBottomLeft);
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// // 左下角
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// Canvas.DrawActor(backgroundBottomLeft, 0, height - backgroundBottomLeft.GetSize().h);
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// 下边
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backgroundBottom.SetPosition(backgroundBottomLeft.right() + 1, backgroundBottomLeft.Y);
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backgroundBottom.SetScale(scaleW, 1);
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Addchild(backgroundBottom);
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// // 下边
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// backgroundBottom.SetScale(scaleW, 1);
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// Canvas.DrawActor(backgroundBottom, TopLeftRight + 1, backgroundBottomLeft.Y);
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// 右下角
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backgroundBottomRight.SetPosition(width - backgroundBottomRight.GetSize().w, backgroundBottomLeft.Y);
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Addchild(backgroundBottomRight);
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// // 右下角
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// Canvas.DrawActor(backgroundBottomRight,width - backgroundBottomRight.GetSize().w, backgroundBottomLeft.Y );
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// 结束绘制
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Canvas.EndDraw();
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// 添加画布
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Addchild(Canvas);
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}
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@ -14,12 +14,12 @@ class _Inventory extends Yosin_Window {
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local title = Yosin_TopTitle(gWidth, gHeight, "装备栏(I)");
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Addchild(title);
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// local dd = Yosin_CanvasDraw.NineBoxStretch(100, 200, "sprite/interface/lenheartwindowcommon.img", 97);
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// dd.SetPosition(100, 50);
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// Addchild(dd);
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local dd = Yosin_NineBoxStretch(100, 200, 100,100 "sprite/interface/lenheartwindowcommon.img", 97);
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dd.SetPosition(100, 50);
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Addchild(dd);
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//注册控件
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RegisterWidget();
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// RegisterWidget();
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}
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function RegisterWidget() {
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@ -62,8 +62,41 @@ class Inventory_CharactersEquipment extends Yosin_CommonUi {
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Canvas.EndDraw();
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// 添加画布
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Addchild(Canvas);
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AddButton();
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}
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// 添加按钮
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function AddButton() {
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// 称号
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local designation = Yosin_BaseButton(2, Height - 30, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
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//点击事件回调
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// permutationBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(designation);
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// 增益强化
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local intensify = Yosin_BaseButton(designation.right() +2, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
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AddUIChild(intensify);
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// 皮肤仓库
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local skin = Yosin_BaseButton(intensify.right() + 2, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 134);
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AddUIChild(skin);
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// 穿戴中的装备
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local wear = Yosin_BaseButton(Width - 29, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
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AddUIChild(wear);
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// 装备特性
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local peculiarity = Yosin_BaseButton(wear.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 203);
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AddUIChild(peculiarity);
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// 未央环境装备
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// local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
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// AddUIChild(permutationBtn);
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}
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// 背景
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function DrawBackground() {
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@ -252,14 +285,14 @@ class MoneyItem extends Yosin_CommonUi {
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if (!getroottable().rawin("chongzaiflag")) {
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getroottable()["chongzaiflag"] <- true;
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} else {
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//遍历窗口队列 如果可见则调用Show
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for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
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local Window = _SYS_WINDOW_LIST_[i];
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Window.Visible = false;
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Window.RemoveSelf();
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}
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TestStage();
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}
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// if (!getroottable().rawin("chongzaiflag")) {
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// getroottable()["chongzaiflag"] <- true;
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// } else {
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// //遍历窗口队列 如果可见则调用Show
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// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
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// local Window = _SYS_WINDOW_LIST_[i];
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// Window.Visible = false;
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// Window.RemoveSelf();
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// }
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// TestStage();
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// }
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