为Item装备类添加构造保护
This commit is contained in:
parent
eca5da2ff9
commit
1a862df685
|
|
@ -43,14 +43,14 @@ class GameItem.Equipment extends GameItem.Item {
|
|||
local EquInfo = AssetManager.GetEquipment(vargv[0]);
|
||||
if (EquInfo) {
|
||||
Idx = vargv[0];
|
||||
Name = EquInfo["name"];
|
||||
GetRealEquipmentType(EquInfo["type"].path);
|
||||
Minimum_level = EquInfo["minimum level"];
|
||||
Grade = EquInfo["grade"];
|
||||
Job = EquInfo["usable_job"];
|
||||
Icon = EquInfo["icon"];
|
||||
Animation_Job = EquInfo["Ani"];
|
||||
DirPath = EquInfo["DirPath"];
|
||||
if (EquInfo.rawin("name")) Name = EquInfo["name"];
|
||||
if (EquInfo.rawin("type")) GetRealEquipmentType(EquInfo["type"].path);
|
||||
if (EquInfo.rawin("minimum level")) Minimum_level = EquInfo["minimum level"];
|
||||
if (EquInfo.rawin("grade")) Grade = EquInfo["grade"];
|
||||
if (EquInfo.rawin("usable_job")) Job = EquInfo["usable_job"];
|
||||
if (EquInfo.rawin("icon")) Icon = EquInfo["icon"];
|
||||
if (EquInfo.rawin("Ani")) Animation_Job = EquInfo["Ani"];
|
||||
if (EquInfo.rawin("DirPath")) DirPath = EquInfo["DirPath"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue