为Item装备类添加构造保护
This commit is contained in:
		
							parent
							
								
									eca5da2ff9
								
							
						
					
					
						commit
						1a862df685
					
				|  | @ -43,14 +43,14 @@ class GameItem.Equipment extends GameItem.Item { | ||||||
|                 local EquInfo = AssetManager.GetEquipment(vargv[0]); |                 local EquInfo = AssetManager.GetEquipment(vargv[0]); | ||||||
|                 if (EquInfo) { |                 if (EquInfo) { | ||||||
|                     Idx = vargv[0]; |                     Idx = vargv[0]; | ||||||
|                     Name = EquInfo["name"]; |                     if (EquInfo.rawin("name")) Name = EquInfo["name"]; | ||||||
|                     GetRealEquipmentType(EquInfo["type"].path); |                     if (EquInfo.rawin("type")) GetRealEquipmentType(EquInfo["type"].path); | ||||||
|                     Minimum_level = EquInfo["minimum level"]; |                     if (EquInfo.rawin("minimum level")) Minimum_level = EquInfo["minimum level"]; | ||||||
|                     Grade = EquInfo["grade"]; |                     if (EquInfo.rawin("grade")) Grade = EquInfo["grade"]; | ||||||
|                     Job = EquInfo["usable_job"]; |                     if (EquInfo.rawin("usable_job")) Job = EquInfo["usable_job"]; | ||||||
|                     Icon = EquInfo["icon"]; |                     if (EquInfo.rawin("icon")) Icon = EquInfo["icon"]; | ||||||
|                     Animation_Job = EquInfo["Ani"]; |                     if (EquInfo.rawin("Ani")) Animation_Job = EquInfo["Ani"]; | ||||||
|                     DirPath = EquInfo["DirPath"]; |                     if (EquInfo.rawin("DirPath")) DirPath = EquInfo["DirPath"]; | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue