可拖动按钮封装

This commit is contained in:
Lenheart 2024-12-14 16:13:56 +08:00
parent 2dd1bb90b9
commit 1e45bf6958
1 changed files with 57 additions and 0 deletions

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@ -9,19 +9,38 @@ class Yosin_DragButton extends Yosin_CommonUi {
Path = "";
//索引
Idx = 0;
//方向
Direction = true;
//按钮
Button = null;
//鼠标相对位置
M_Xpos = null;
M_Ypos = null;
//未移动时的初始坐标
BasePos = null;
//移动Flag
MoveFlag = false;
//最大移动值
Max_Move_Value = 0;
//移动值
Move_Value = 0;
constructor(X, Y, W, H, Path, Idx, Direction = true, UnavailableFlag = true) {
this.Path = Path;
this.Idx = Idx;
this.Direction = Direction;
base.constructor(X, Y, W, H);
Button = Yosin_SplicingButton(0, 0, W, H, Path, Idx, Direction, UnavailableFlag);
Button.DownSimulateOffset = false;
AddUIChild(Button);
BasePos = {
x = X,
y = Y
}
}
//override
@ -29,5 +48,43 @@ class Yosin_DragButton extends Yosin_CommonUi {
function OnMouseLbDown(MousePos_X, MousePos_Y) {
base.OnMouseLbDown(MousePos_X, MousePos_Y);
if (isInRect) {
MoveFlag = true;
M_Xpos = MousePos_X; //原始鼠标位置数据
M_Ypos = MousePos_Y;
B_X = X; //原始窗口位置
B_Y = Y;
}
}
//override
function OnMouseProc(MousePos_X, MousePos_Y) {
//调用原生方法
base.OnMouseProc(MousePos_X, MousePos_Y);
//移动
if (MoveFlag) {
//左键拖动
if (Direction) {
Move_Value = B_X + (MousePos_X - M_Xpos);
if (Move_Value >= (0 + BasePos.x) && Move_Value<(Max_Move_Value - Width + BasePos.x)) X = Move_Value;
} else {
Move_Value = B_Y + (MousePos_Y - M_Ypos);
if (Move_Value >= (0 + BasePos.y) && Move_Value<(Max_Move_Value - Height + BasePos.y)) Y = (Move_Value);
}
SyncPos(X, Y);
}
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
base.OnMouseLbUp(MousePos_X, MousePos_Y);
MoveFlag = false;
}
//设置最大移动值
function SetMaxMoveValue(Value) {
Max_Move_Value = Value;
}
}