窗口UI更新
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3d8c996f6b
commit
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@ -19,6 +19,9 @@ class _Login_Window extends Yosin_Window {
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BackGroundMusic = null;
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BackGroundMusic = null;
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//信息
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PackInfo = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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@ -30,6 +33,35 @@ class _Login_Window extends Yosin_Window {
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//播放音乐
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//播放音乐
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PlayBackgroundMusic();
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PlayBackgroundMusic();
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//注册登录回调包
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MySocket.RegisterHandler(2, function(Jso) {
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//登录成功
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if (Jso.state) {
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HUD_Message(500, 200, "登录成功,正在进入游戏...");
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MySocket.Send(9, null);
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} else {
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HUD_Message(500, 200, "登录失败");
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}
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}.bindenv(this));
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//注册获取角色列表回包
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MySocket.RegisterHandler(10, function(Jso) {
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PackInfo = Jso;
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}.bindenv(this));
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//注册获取角色列表的装备回包
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MySocket.RegisterBinaryHandler(10, function(Blob) {
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Blob.readn('i');
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foreach(info in PackInfo.charac) {
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info.equip <- [];
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for (local i = 0; i< 15; i++) {
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local value = Blob.readn('i');
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info.equip.append(value);
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}
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}
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local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
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Window.Init(PackInfo);
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}.bindenv(this));
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}
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}
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function PlayBackgroundMusic() {
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function PlayBackgroundMusic() {
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@ -77,11 +77,12 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
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IsIndependent = false;
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IsIndependent = false;
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//是否可见
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//是否可见
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// Visible = false;
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Visible = false;
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//选择背景按钮集合
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//选择背景按钮集合
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SettingBackgroundButtonList = null;
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SettingBackgroundButtonList = null;
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//背景对象
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Background = null;
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Background = null;
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ScrollObject = null;
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ScrollObject = null;
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@ -90,9 +91,7 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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SettingBackgroundButtonList = [];
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SettingBackgroundButtonList = [];
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SetClipRect(0, 0, gWidth, gHeight);
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SetClipRect(5, 9, gWidth, gHeight - 9);
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// ShowBorder(true);
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// SetLayerOpacity(1);
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}
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}
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function Init() {
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function Init() {
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@ -103,13 +102,17 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
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function RegisterDraw() {
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function RegisterDraw() {
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//背景
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//背景
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Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17);
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Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17);
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Addchild(Background);
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Background.SetPosition(X, Y);
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Background.SetZOrder(-10);
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Background.SetVisible(false);
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//因为裁切原因 所以要添加到父对象中
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Parent.Addchild(Background);
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for (local i = 0; i< 24; i++) {
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for (local i = 0; i< 24; i++) {
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local Buf = _Select_Character_SettingBackground_Object_Window(5 + (101 * (i % 2)), 9 + (61 * (i / 2)), 91, 51, i);
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local Buf = _Select_Character_SettingBackground_Object_Window(5 + (101 * (i % 2)), 9 + (61 * (i / 2)), 91, 51, i);
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SettingBackgroundButtonList.push(Buf);
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SettingBackgroundButtonList.push(Buf);
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//如果是父对象默认构造的默认是勾选状态
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//如果是父对象默认构造的默认是勾选状态
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if (i == Parent.Info.Background) {
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if (i == Parent.Info.loginImg) {
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Buf.SelectMask.SetVisible(true);
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Buf.SelectMask.SetVisible(true);
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Buf.SelectFlag = true;
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Buf.SelectFlag = true;
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}
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}
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@ -126,10 +129,45 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
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}
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}
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//逻辑入口
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//override
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function Proc(Dt) {
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//设置是否可见 通过重载设置可见同步Background的可见性
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SyncPos(X, Y);
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function SetVisible(Flag) {
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base.Proc(Dt);
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base.SetVisible(Flag);
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if (Flag) {
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if (Background) Background.SetVisible(true);
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} else {
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if (Background) Background.SetVisible(false);
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}
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}
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}
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//角色
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class _Select_Character_Chr extends Yosin_Window {
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//是否为独立窗口
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IsIndependent = false;
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Info = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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RegisterDraw();
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}
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function Init(Info) {
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this.Info = Info;
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RegisterCharac();
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}
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function RegisterDraw() {
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local Magic = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 10);
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Addchild(Magic);
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}
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function RegisterCharac() {
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local Charc = GameObject.CreateCharacter(Info.job, Info.equip);
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Charc.SetAnimation("RestAni");
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Charc.SetPosition(48, 12, 0);
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Addchild(Charc);
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}
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}
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}
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}
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@ -150,6 +188,8 @@ class _Select_Character_Window extends Yosin_Window {
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SettingBackgroundWindow = null;
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SettingBackgroundWindow = null;
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//背景图片
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//背景图片
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BackGround = null;
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BackGround = null;
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//角色遮罩栏
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CharacterMaskBox = null;
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//信息
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//信息
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Info = null;
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Info = null;
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@ -193,6 +233,13 @@ class _Select_Character_Window extends Yosin_Window {
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AddUIChild(SettingBackgroundWindow);
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AddUIChild(SettingBackgroundWindow);
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//先添加为子对象 因为子对象需要用到父对象
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//先添加为子对象 因为子对象需要用到父对象
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SettingBackgroundWindow.Init();
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SettingBackgroundWindow.Init();
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//角色对象
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for (local i = 0; i< 5; i++) {
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local Buf = _Select_Character_Chr("选择角色角色对象" + i, 190 + (i * 144), ((i % 2) ? 15 : 0) + 225, 126, 208, 0);
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if (i< Info.charac.len()) Buf.Init(Info.charac[i]);
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AddUIChild(Buf);
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}
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}
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}
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function RegisterWidget() {
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function RegisterWidget() {
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@ -217,7 +264,6 @@ class _Select_Character_Window extends Yosin_Window {
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})
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})
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SettingButton.Addchild(LoginTextActor);
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SettingButton.Addchild(LoginTextActor);
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}
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}
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//切换背景
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//切换背景
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@ -227,23 +273,18 @@ class _Select_Character_Window extends Yosin_Window {
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BackGround = null;
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BackGround = null;
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}
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}
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BackGround = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx);
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BackGround = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx);
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BackGround.SetZOrder(-10);
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BackGround.SetZOrder(-100);
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/*
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BackGround = Layer();
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BackGround.Addchild(CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx));
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BackGround.SetZOrder(-10);
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BackGround.SetPosition(100, 100);
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BackGround.SetClipRect(0, 0, 200, 200);
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*/
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Addchild(BackGround);
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Addchild(BackGround);
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}
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}
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function RegisterDraw() {
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function RegisterDraw() {
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//大背景 根据玩家的设定背景决定
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//大背景 根据玩家的设定背景决定
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ChangeBackground(Info.Background);
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ChangeBackground(Info.loginImg);
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//角色遮罩栏
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CharacterMaskBox = Yosin_NineBoxStretch(-4, 330, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
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AddUIChild(CharacterMaskBox);
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}
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}
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@ -59,9 +59,6 @@ class HUD_Message extends Yosin_Window {
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local verticalMargin = 50 + verticalMargin * 2;
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local verticalMargin = 50 + verticalMargin * 2;
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cacheH = messageTextActor.GetSize().h + verticalMargin;
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cacheH = messageTextActor.GetSize().h + verticalMargin;
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print("cacheW:" + cacheW.tostring());
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print("cacheH:" + cacheH.tostring());
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// 默认构造数据
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// 默认构造数据
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base.constructor("公告或信息弹窗" + clock().tostring(), gX, gY, cacheW, cacheH, 20);
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base.constructor("公告或信息弹窗" + clock().tostring(), gX, gY, cacheW, cacheH, 20);
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@ -70,6 +67,8 @@ class HUD_Message extends Yosin_Window {
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RegisterWidget();
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RegisterWidget();
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//注册绘制
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//注册绘制
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RegisterDraw();
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RegisterDraw();
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ResetFocus();
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}
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}
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function RegisterWidget() {
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function RegisterWidget() {
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@ -86,7 +85,8 @@ class HUD_Message extends Yosin_Window {
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//确认按钮
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//确认按钮
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local confirmButton = Yosin_BaseButton(cacheW / 2 - 28, cacheH - 15, 56, 24 "sprite/interface/lenheartwindowcommon.img", 12);
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local confirmButton = Yosin_BaseButton(cacheW / 2 - 28, cacheH - 15, 56, 24 "sprite/interface/lenheartwindowcommon.img", 12);
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confirmButton.OnClick = function(Button) {
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confirmButton.OnClick = function(Button) {
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this.RemoveSelf();
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//关闭本窗口
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CloseWindow();
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}.bindenv(this);
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}.bindenv(this);
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AddUIChild(confirmButton);
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AddUIChild(confirmButton);
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@ -98,7 +98,8 @@ class HUD_Message extends Yosin_Window {
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//关闭按钮
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//关闭按钮
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local closeButton = Yosin_BaseButton(cacheW - 15, 5, 10, 9 "sprite/interface/lenheartwindowcommon.img", 42);
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local closeButton = Yosin_BaseButton(cacheW - 15, 5, 10, 9 "sprite/interface/lenheartwindowcommon.img", 42);
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closeButton.OnClick = function(Button) {
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closeButton.OnClick = function(Button) {
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this.RemoveSelf();
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//关闭本窗口
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CloseWindow();
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}.bindenv(this);
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}.bindenv(this);
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AddUIChild(closeButton);
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AddUIChild(closeButton);
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