窗口UI更新

This commit is contained in:
Lenheart 2024-12-15 20:15:29 +08:00
parent 3d8c996f6b
commit 230ddba3f6
3 changed files with 110 additions and 36 deletions

View File

@ -19,6 +19,9 @@ class _Login_Window extends Yosin_Window {
BackGroundMusic = null; BackGroundMusic = null;
//信息
PackInfo = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
@ -30,6 +33,35 @@ class _Login_Window extends Yosin_Window {
//播放音乐 //播放音乐
PlayBackgroundMusic(); PlayBackgroundMusic();
//注册登录回调包
MySocket.RegisterHandler(2, function(Jso) {
//登录成功
if (Jso.state) {
HUD_Message(500, 200, "登录成功,正在进入游戏...");
MySocket.Send(9, null);
} else {
HUD_Message(500, 200, "登录失败");
}
}.bindenv(this));
//注册获取角色列表回包
MySocket.RegisterHandler(10, function(Jso) {
PackInfo = Jso;
}.bindenv(this));
//注册获取角色列表的装备回包
MySocket.RegisterBinaryHandler(10, function(Blob) {
Blob.readn('i');
foreach(info in PackInfo.charac) {
info.equip <- [];
for (local i = 0; i< 15; i++) {
local value = Blob.readn('i');
info.equip.append(value);
}
}
local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
Window.Init(PackInfo);
}.bindenv(this));
} }
function PlayBackgroundMusic() { function PlayBackgroundMusic() {

View File

@ -77,11 +77,12 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
IsIndependent = false; IsIndependent = false;
//是否可见 //是否可见
// Visible = false; Visible = false;
//选择背景按钮集合 //选择背景按钮集合
SettingBackgroundButtonList = null; SettingBackgroundButtonList = null;
//背景对象
Background = null; Background = null;
ScrollObject = null; ScrollObject = null;
@ -90,9 +91,7 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
SettingBackgroundButtonList = []; SettingBackgroundButtonList = [];
SetClipRect(0, 0, gWidth, gHeight); SetClipRect(5, 9, gWidth, gHeight - 9);
// ShowBorder(true);
// SetLayerOpacity(1);
} }
function Init() { function Init() {
@ -103,13 +102,17 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
function RegisterDraw() { function RegisterDraw() {
//背景 //背景
Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17); Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17);
Addchild(Background); Background.SetPosition(X, Y);
Background.SetZOrder(-10);
Background.SetVisible(false);
//因为裁切原因 所以要添加到父对象中
Parent.Addchild(Background);
for (local i = 0; i< 24; i++) { for (local i = 0; i< 24; i++) {
local Buf = _Select_Character_SettingBackground_Object_Window(5 + (101 * (i % 2)), 9 + (61 * (i / 2)), 91, 51, i); local Buf = _Select_Character_SettingBackground_Object_Window(5 + (101 * (i % 2)), 9 + (61 * (i / 2)), 91, 51, i);
SettingBackgroundButtonList.push(Buf); SettingBackgroundButtonList.push(Buf);
//如果是父对象默认构造的默认是勾选状态 //如果是父对象默认构造的默认是勾选状态
if (i == Parent.Info.Background) { if (i == Parent.Info.loginImg) {
Buf.SelectMask.SetVisible(true); Buf.SelectMask.SetVisible(true);
Buf.SelectFlag = true; Buf.SelectFlag = true;
} }
@ -126,10 +129,45 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
} }
//逻辑入口 //override
function Proc(Dt) { //设置是否可见 通过重载设置可见同步Background的可见性
SyncPos(X, Y); function SetVisible(Flag) {
base.Proc(Dt); base.SetVisible(Flag);
if (Flag) {
if (Background) Background.SetVisible(true);
} else {
if (Background) Background.SetVisible(false);
}
}
}
//角色
class _Select_Character_Chr extends Yosin_Window {
//是否为独立窗口
IsIndependent = false;
Info = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
RegisterDraw();
}
function Init(Info) {
this.Info = Info;
RegisterCharac();
}
function RegisterDraw() {
local Magic = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 10);
Addchild(Magic);
}
function RegisterCharac() {
local Charc = GameObject.CreateCharacter(Info.job, Info.equip);
Charc.SetAnimation("RestAni");
Charc.SetPosition(48, 12, 0);
Addchild(Charc);
} }
} }
@ -150,6 +188,8 @@ class _Select_Character_Window extends Yosin_Window {
SettingBackgroundWindow = null; SettingBackgroundWindow = null;
//背景图片 //背景图片
BackGround = null; BackGround = null;
//角色遮罩栏
CharacterMaskBox = null;
//信息 //信息
Info = null; Info = null;
@ -193,6 +233,13 @@ class _Select_Character_Window extends Yosin_Window {
AddUIChild(SettingBackgroundWindow); AddUIChild(SettingBackgroundWindow);
//先添加为子对象 因为子对象需要用到父对象 //先添加为子对象 因为子对象需要用到父对象
SettingBackgroundWindow.Init(); SettingBackgroundWindow.Init();
//角色对象
for (local i = 0; i< 5; i++) {
local Buf = _Select_Character_Chr("选择角色角色对象" + i, 190 + (i * 144), ((i % 2) ? 15 : 0) + 225, 126, 208, 0);
if (i< Info.charac.len()) Buf.Init(Info.charac[i]);
AddUIChild(Buf);
}
} }
function RegisterWidget() { function RegisterWidget() {
@ -217,7 +264,6 @@ class _Select_Character_Window extends Yosin_Window {
}) })
SettingButton.Addchild(LoginTextActor); SettingButton.Addchild(LoginTextActor);
} }
//切换背景 //切换背景
@ -227,23 +273,18 @@ class _Select_Character_Window extends Yosin_Window {
BackGround = null; BackGround = null;
} }
BackGround = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx); BackGround = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx);
BackGround.SetZOrder(-10); BackGround.SetZOrder(-100);
/*
BackGround = Layer();
BackGround.Addchild(CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx));
BackGround.SetZOrder(-10);
BackGround.SetPosition(100, 100);
BackGround.SetClipRect(0, 0, 200, 200);
*/
Addchild(BackGround); Addchild(BackGround);
} }
function RegisterDraw() { function RegisterDraw() {
//大背景 根据玩家的设定背景决定 //大背景 根据玩家的设定背景决定
ChangeBackground(Info.Background); ChangeBackground(Info.loginImg);
//角色遮罩栏
CharacterMaskBox = Yosin_NineBoxStretch(-4, 330, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
AddUIChild(CharacterMaskBox);
} }

View File

@ -30,7 +30,7 @@ class HUD_Message extends Yosin_Window {
horizontalMargin = 20, horizontalMargin = 20,
// 垂直边距 // 垂直边距
verticalMargin = 20, verticalMargin = 20,
} ) { }) {
local title = info.rawin("title") ? info.title : "公告"; local title = info.rawin("title") ? info.title : "公告";
local horizontalMargin = info.rawin("horizontalMargin") ? info.horizontalMargin : 20; local horizontalMargin = info.rawin("horizontalMargin") ? info.horizontalMargin : 20;
@ -59,17 +59,16 @@ class HUD_Message extends Yosin_Window {
local verticalMargin = 50 + verticalMargin * 2; local verticalMargin = 50 + verticalMargin * 2;
cacheH = messageTextActor.GetSize().h + verticalMargin; cacheH = messageTextActor.GetSize().h + verticalMargin;
print("cacheW:" + cacheW.tostring());
print("cacheH:" + cacheH.tostring());
// 默认构造数据 // 默认构造数据
base.constructor("公告或信息弹窗" + clock().tostring() , gX, gY, cacheW, cacheH, 20); base.constructor("公告或信息弹窗" + clock().tostring(), gX, gY, cacheW, cacheH, 20);
//注册控件 //注册控件
RegisterWidget(); RegisterWidget();
//注册绘制 //注册绘制
RegisterDraw(); RegisterDraw();
ResetFocus();
} }
function RegisterWidget() { function RegisterWidget() {
@ -84,9 +83,10 @@ class HUD_Message extends Yosin_Window {
AddUIChild(titleBackground); AddUIChild(titleBackground);
//确认按钮 //确认按钮
local confirmButton = Yosin_BaseButton( cacheW / 2 - 28, cacheH - 15, 56, 24 "sprite/interface/lenheartwindowcommon.img", 12); local confirmButton = Yosin_BaseButton(cacheW / 2 - 28, cacheH - 15, 56, 24 "sprite/interface/lenheartwindowcommon.img", 12);
confirmButton.OnClick = function(Button) { confirmButton.OnClick = function(Button) {
this.RemoveSelf(); //关闭本窗口
CloseWindow();
}.bindenv(this); }.bindenv(this);
AddUIChild(confirmButton); AddUIChild(confirmButton);
@ -96,9 +96,10 @@ class HUD_Message extends Yosin_Window {
confirmButton.Addchild(confirmTextActor); confirmButton.Addchild(confirmTextActor);
//关闭按钮 //关闭按钮
local closeButton = Yosin_BaseButton( cacheW - 15, 5, 10, 9 "sprite/interface/lenheartwindowcommon.img", 42); local closeButton = Yosin_BaseButton(cacheW - 15, 5, 10, 9 "sprite/interface/lenheartwindowcommon.img", 42);
closeButton.OnClick = function(Button) { closeButton.OnClick = function(Button) {
this.RemoveSelf(); //关闭本窗口
CloseWindow();
}.bindenv(this); }.bindenv(this);
AddUIChild(closeButton); AddUIChild(closeButton);
@ -109,7 +110,7 @@ class HUD_Message extends Yosin_Window {
local titleX = cacheW / 2 - titleTextActor.GetSize().w / 2; local titleX = cacheW / 2 - titleTextActor.GetSize().w / 2;
// 绘制标题 // 绘制标题
titleTextActor.SetPosition( titleX , 2); titleTextActor.SetPosition(titleX, 2);
Addchild(titleTextActor); Addchild(titleTextActor);
@ -117,7 +118,7 @@ class HUD_Message extends Yosin_Window {
local messageY = cacheH / 2 - messageTextActor.GetSize().h / 2; local messageY = cacheH / 2 - messageTextActor.GetSize().h / 2;
// 绘制内容 // 绘制内容
messageTextActor.SetPosition( messageX , messageY ); messageTextActor.SetPosition(messageX, messageY);
Addchild(messageTextActor); Addchild(messageTextActor);
} }