新增Ani 成员储存Ani路径
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				|  | @ -27,16 +27,19 @@ class Animation extends Actor { | |||
| 
 | ||||
|     //Ani类型 | ||||
|     Type = "normal"; | ||||
|     //Ani路径 | ||||
|     AniPath = null; | ||||
| 
 | ||||
|     //附加选项 | ||||
|     AdditionalOptions = null; | ||||
| 
 | ||||
|     constructor(...) { | ||||
|         base.constructor(); | ||||
| 
 | ||||
|         //精灵帧数组 | ||||
|         SpriteArr = []; | ||||
|         //帧数组 | ||||
|         FrameArr = []; | ||||
|         base.constructor(); | ||||
| 
 | ||||
|         //判断是否有特殊处理 | ||||
|         if (vargv.len() > 1) { | ||||
|  | @ -46,6 +49,7 @@ class Animation extends Actor { | |||
|         InitData(vargv[0]); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     function InitData(Data) { | ||||
|         local Buf; | ||||
|         if (type(Data) == "table") { | ||||
|  | @ -94,6 +98,7 @@ class Animation extends Actor { | |||
|         } | ||||
| 
 | ||||
|         if (Buf) { | ||||
|             AniPath = Buf.filepath; | ||||
|             AnimationFlag = Buf.Flag; | ||||
|             FrameArr = Buf.Frame; | ||||
|             foreach(FrameObj in FrameArr) { | ||||
|  | @ -120,8 +125,8 @@ class Animation extends Actor { | |||
|             error("创建Ani失败,找不到Ani数据"); | ||||
|         } | ||||
| 
 | ||||
|         //初始化完毕设置大小为第0帧大小否则天空 地板等依靠大小的初始化会有问题 | ||||
|         SetSize(SpriteArr[0].GetSize()); | ||||
|         //初始化完毕 如果是第一次初始化 而非重新构造 设置大小为第0帧大小否则天空 地板等依靠大小的初始化会有问题 | ||||
|         if (CurrentIndexT == 0) SetSize(SpriteArr[0].GetSize()); | ||||
|     } | ||||
| 
 | ||||
|     //被添加时  要刷新一下当前帧 | ||||
|  |  | |||
|  | @ -0,0 +1,14 @@ | |||
| /* | ||||
| 文件名:GameObjectClass.nut | ||||
| 路径:User/Object/ActiveObject/GameObjectClass.nut | ||||
| 创建日期:2024-12-13	12:22 | ||||
| 文件用途:游戏对象 | ||||
| */ | ||||
| //游戏对象命名空间 | ||||
| GameObject <- {}; | ||||
| 
 | ||||
| //仅作为基类控制 不承载任何逻辑 | ||||
| class GameObject.BaseClass extends BaseObject { | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
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