diff --git a/sqr/Core/BaseClass/LayerObject.nut b/sqr/Core/BaseClass/LayerObject.nut index 2bb7795..97e6a7d 100644 --- a/sqr/Core/BaseClass/LayerObject.nut +++ b/sqr/Core/BaseClass/LayerObject.nut @@ -6,16 +6,16 @@ */ class Layer extends Actor { - constructor(...) { - local C_Object; - if (vargv.len() == 0) { - C_Object = LayerActor_Create(); - base.constructor(C_Object); - } else { - C_Object = vargv[0]; - base.constructor(C_Object, true); - } - } + // constructor(...) { + // local C_Object; + // if (vargv.len() == 0) { + // C_Object = LayerActor_Create(); + // base.constructor(C_Object); + // } else { + // C_Object = vargv[0]; + // base.constructor(C_Object, true); + // } + // } //设置图层裁剪区域 function SetClipRect(x, y, w, h) { diff --git a/sqr/Core/UI_Class/UI_Core.nut b/sqr/Core/UI_Class/UI_Core.nut index 3acc07a..8ddbc4c 100644 --- a/sqr/Core/UI_Class/UI_Core.nut +++ b/sqr/Core/UI_Class/UI_Core.nut @@ -25,9 +25,15 @@ class Yosin_BaseWindow extends Layer { Y = null; B_Y = null; - constructor() { - //构造函数 创建一个空Actor - base.constructor(); + constructor(IsWindowFlag = false) { + local ObjectBuf; + //如果是游戏窗口类 则以Layer为基类 否则以Actor为基类 + if (IsWindowFlag) { + ObjectBuf = LayerActor_Create(); + base.constructor(ObjectBuf); + } else { + base.constructor(); + } //子控件list初始化 UI_Childrens = []; @@ -190,7 +196,7 @@ class Yosin_Window extends Yosin_BaseWindow { Y = gY; //调用原生方法 - base.constructor(); + base.constructor(true); SetSize(Width, Height); }