diff --git a/sqr/Core/UI_Class/UI_Core.nut b/sqr/Core/UI_Class/UI_Core.nut index ae39aba..78f3fab 100644 --- a/sqr/Core/UI_Class/UI_Core.nut +++ b/sqr/Core/UI_Class/UI_Core.nut @@ -57,66 +57,77 @@ class Yosin_BaseWindow extends Layer { //鼠标事件回调 function OnMouseProc(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseProc(MousePos_X, MousePos_Y); } } //鼠标左键按下回调 function OnMouseLbDown(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseLbDown(MousePos_X, MousePos_Y); } } //鼠标左键单击回调 function OnMouseLbClick(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseLbClick(MousePos_X, MousePos_Y); } } //鼠标左键弹起回调 function OnMouseLbUp(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseLbUp(MousePos_X, MousePos_Y); } } //鼠标右键按下回调 function OnMouseRbDown(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseRbDown(MousePos_X, MousePos_Y); } } //鼠标右键单击回调 function OnMouseRbClick(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseRbClick(MousePos_X, MousePos_Y); } } //鼠标右键弹起回调 function OnMouseRbUp(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseRbUp(MousePos_X, MousePos_Y); } } //鼠标中键按下回调 function OnMouseMbDown(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseMbDown(MousePos_X, MousePos_Y); } } //鼠标中键单击回调 function OnMouseMbClick(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseMbClick(MousePos_X, MousePos_Y); } } //鼠标中键弹起回调 function OnMouseMbUp(MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseMbUp(MousePos_X, MousePos_Y); } } //鼠标滚轮事件回调 function OnMouseWheel(Wheel, MousePos_X, MousePos_Y) { + if (!Visible) return; foreach(Window in UI_Childrens) { Window.OnMouseWheel(Wheel, MousePos_X, MousePos_Y); } diff --git a/sqr/Core/UI_Class/UI_Widget.nut b/sqr/Core/UI_Class/UI_Widget.nut index ea74b68..d550cc4 100644 --- a/sqr/Core/UI_Class/UI_Widget.nut +++ b/sqr/Core/UI_Class/UI_Widget.nut @@ -206,7 +206,7 @@ class Yosin_EmeStretch extends CL_CanvasObject { //按钮状态 SpriteList = null; - constructor( W, H, Path, Idx, Direction = true) { + constructor(W, H, Path, Idx, Direction = true) { this.Path = Path; this.Idx = Idx; base.constructor(); @@ -256,105 +256,105 @@ class Yosin_EmeStretch extends CL_CanvasObject { } -// 九宫格拉伸 -// function Yosin_NineBoxStretch(width, height, path, imgId) { +//九宫格拉伸 +function Yosin_NineBoxStretch(width, height, path, imgId) { -// // 创建画布 -// local Canvas = CL_CanvasObject(); -// // 重设大小并清空 -// Canvas.ResizeAndClear(width, height); -// // 开始绘制 -// Canvas.BeginDraw(); + // 创建画布 + local Canvas = CL_CanvasObject(); + // 重设大小并清空 + Canvas.ResizeAndClear(width, height); + // 开始绘制 + Canvas.BeginDraw(); -// // 左上角 -// // local backgroundTopLeft = CL_SpriteObject(path, imgId); -// local backgroundTopLeft = CL_SpriteObject(path, imgId); -// // 上边 -// local backgroundTop = CL_SpriteObject(path, imgId + 1); -// // 右上角 -// local backgroundTopRight = CL_SpriteObject(path, imgId + 2); -// // 左边 -// local backgroundLeft = CL_SpriteObject(path, imgId + 3); -// // 中间 -// local backgroundCenter = CL_SpriteObject(path, imgId + 4); -// // 右边 -// local backgroundRight = CL_SpriteObject(path, imgId + 5); -// // 左下角 -// local backgroundBottomLeft = CL_SpriteObject(path, imgId + 6); -// // 下边 -// local backgroundBottom = CL_SpriteObject(path, imgId + 7); -// // 右下角 -// local backgroundBottomRight = CL_SpriteObject(path, imgId + 8); + // 左上角 + // local backgroundTopLeft = CL_SpriteObject(path, imgId); + local backgroundTopLeft = CL_SpriteObject(path, imgId); + // 上边 + local backgroundTop = CL_SpriteObject(path, imgId + 1); + // 右上角 + local backgroundTopRight = CL_SpriteObject(path, imgId + 2); + // 左边 + local backgroundLeft = CL_SpriteObject(path, imgId + 3); + // 中间 + local backgroundCenter = CL_SpriteObject(path, imgId + 4); + // 右边 + local backgroundRight = CL_SpriteObject(path, imgId + 5); + // 左下角 + local backgroundBottomLeft = CL_SpriteObject(path, imgId + 6); + // 下边 + local backgroundBottom = CL_SpriteObject(path, imgId + 7); + // 右下角 + local backgroundBottomRight = CL_SpriteObject(path, imgId + 8); -// // 左上角 -// Canvas.DrawSprite(backgroundTopLeft); + // 左上角 + Canvas.DrawSprite(backgroundTopLeft); -// local TopLeftSize = backgroundTopLeft.GetSize(); -// local TopLeftBottom = TopLeftSize.h; -// local TopLeftRight = TopLeftSize.w; + local TopLeftSize = backgroundTopLeft.GetSize(); + local TopLeftBottom = TopLeftSize.h; + local TopLeftRight = TopLeftSize.w; -// // 中间图片大小 -// local centerImgSize = backgroundCenter.GetSize(); -// local centerImgWidth = centerImgSize.w; -// local centerImgHeight = centerImgSize.h; + // 中间图片大小 + local centerImgSize = backgroundCenter.GetSize(); + local centerImgWidth = centerImgSize.w; + local centerImgHeight = centerImgSize.h; -// local centerWidth = width - backgroundTopLeft.GetSize().w - backgroundTopRight.GetSize().w; -// local centerHeight = height - backgroundTopLeft.GetSize().h - backgroundBottomLeft.GetSize().h; + local centerWidth = width - backgroundTopLeft.GetSize().w - backgroundTopRight.GetSize().w; + local centerHeight = height - backgroundTopLeft.GetSize().h - backgroundBottomLeft.GetSize().h; -// local scaleW = (centerWidth - 1).tofloat() / centerImgWidth.tofloat(); -// local scaleH = (centerHeight - 1).tofloat() / centerImgHeight.tofloat(); + local scaleW = (centerWidth - 1).tofloat() / centerImgWidth.tofloat(); + local scaleH = (centerHeight - 1).tofloat() / centerImgHeight.tofloat(); -// // 上边 -// backgroundTop.SetScale(scaleW, 1); -// backgroundTop.SetPosition(TopLeftRight, 0); -// Canvas.DrawSprite(backgroundTop); + // 上边 + backgroundTop.SetScale(scaleW, 1); + backgroundTop.SetPosition(TopLeftRight, 0); + Canvas.DrawSprite(backgroundTop); -// // 右上角 -// backgroundTopRight.SetPosition(width - backgroundTopRight.GetSize().w - 1, 0); -// Canvas.DrawSprite(backgroundTopRight); + // 右上角 + backgroundTopRight.SetPosition(width - backgroundTopRight.GetSize().w - 1, 0); + Canvas.DrawSprite(backgroundTopRight); -// // 左边 -// backgroundLeft.SetScale(1, scaleH); -// backgroundLeft.SetPosition(0, TopLeftBottom); -// Canvas.DrawSprite(backgroundLeft); + // 左边 + backgroundLeft.SetScale(1, scaleH); + backgroundLeft.SetPosition(0, TopLeftBottom); + Canvas.DrawSprite(backgroundLeft); -// // 中间 -// backgroundCenter.SetScale(scaleW, scaleH); -// // Addchild(backgroundCenter); -// backgroundCenter.SetPosition(TopLeftRight, backgroundLeft.Y); -// Canvas.DrawSprite(backgroundCenter); + // 中间 + backgroundCenter.SetScale(scaleW, scaleH); + // Addchild(backgroundCenter); + backgroundCenter.SetPosition(TopLeftRight, backgroundLeft.Y); + Canvas.DrawSprite(backgroundCenter); -// // 右边 -// backgroundRight.SetScale(1, scaleH); -// backgroundRight.SetPosition(width - backgroundRight.GetSize().w - 1, backgroundCenter.Y); -// Canvas.DrawSprite(backgroundRight); + // 右边 + backgroundRight.SetScale(1, scaleH); + backgroundRight.SetPosition(width - backgroundRight.GetSize().w - 1, backgroundCenter.Y); + Canvas.DrawSprite(backgroundRight); -// // 左下角 -// backgroundBottomLeft.SetPosition(0, height - backgroundBottomLeft.GetSize().h - 1); -// Canvas.DrawSprite(backgroundBottomLeft); + // 左下角 + backgroundBottomLeft.SetPosition(0, height - backgroundBottomLeft.GetSize().h - 1); + Canvas.DrawSprite(backgroundBottomLeft); -// // 下边 -// backgroundBottom.SetScale(scaleW, 1); -// backgroundBottom.SetPosition(TopLeftRight, backgroundBottomLeft.Y); -// Canvas.DrawSprite(backgroundBottom); + // 下边 + backgroundBottom.SetScale(scaleW, 1); + backgroundBottom.SetPosition(TopLeftRight, backgroundBottomLeft.Y); + Canvas.DrawSprite(backgroundBottom); -// // 右下角 -// backgroundBottomRight.SetPosition(width - backgroundBottomRight.GetSize().w - 1, backgroundBottomLeft.Y); -// Canvas.DrawSprite(backgroundBottomRight); - -// // 结束绘制 -// Canvas.EndDraw(); -// // 添加画布 -// // Addchild(Canvas); -// local Sp = CL_SpriteObject(); -// Sp.SetFrame(Canvas.ExportSpriteFrame()); -// return Sp; -// } + // 右下角 + backgroundBottomRight.SetPosition(width - backgroundBottomRight.GetSize().w - 1, backgroundBottomLeft.Y); + Canvas.DrawSprite(backgroundBottomRight); + // 结束绘制 + Canvas.EndDraw(); + // 添加画布 + // Addchild(Canvas); + local Sp = CL_SpriteObject(); + Sp.SetFrame(Canvas.ExportSpriteFrame()); + return Sp; +} +/* //九宫格拉伸 class Yosin_NineBoxStretch extends CL_CanvasObject { @@ -451,6 +451,7 @@ class Yosin_NineBoxStretch extends CL_CanvasObject { } } +*/ //拼接按钮 class Yosin_SplicingButton extends Yosin_CommonUi { @@ -474,14 +475,14 @@ class Yosin_SplicingButton extends Yosin_CommonUi { SpriteList = array(4); //普通态 - SpriteList[0] = Yosin_EmeStretch( W, H, Path, Idx, Direction); + SpriteList[0] = Yosin_EmeStretch(W, H, Path, Idx, Direction); //悬停态 - SpriteList[1] = Yosin_EmeStretch( W, H, Path, Idx + (UnavailableFlag ? 4 : 3), Direction); + SpriteList[1] = Yosin_EmeStretch(W, H, Path, Idx + (UnavailableFlag ? 4 : 3), Direction); //按下态 - SpriteList[2] = Yosin_EmeStretch( W, H, Path, Idx + (UnavailableFlag ? 8 : 6), Direction); + SpriteList[2] = Yosin_EmeStretch(W, H, Path, Idx + (UnavailableFlag ? 8 : 6), Direction); if (UnavailableFlag) { //不可用态 - SpriteList[3] = Yosin_EmeStretch( W, H, Path, Idx + 12, Direction); + SpriteList[3] = Yosin_EmeStretch(W, H, Path, Idx + 12, Direction); } } @@ -635,15 +636,15 @@ class Yosin_StretchTitleButton extends Yosin_CommonUi { SpriteList = array(3); //普通态 - SpriteList[0] = Yosin_EmeStretch( W, H, Path, Idx); + SpriteList[0] = Yosin_EmeStretch(W, H, Path, Idx); Addchild(SpriteList[0]); //悬停态 - SpriteList[1] = Yosin_EmeStretch( W, H, Path, Idx + 3); + SpriteList[1] = Yosin_EmeStretch(W, H, Path, Idx + 3); SpriteList[1].SetVisible(false) Addchild(SpriteList[1]); //按下态 - SpriteList[2] = Yosin_EmeStretch( W, H, Path, Idx + 6); + SpriteList[2] = Yosin_EmeStretch(W, H, Path, Idx + 6); SpriteList[2].SetVisible(false) Addchild(SpriteList[2]); @@ -739,17 +740,17 @@ class Yosin_RowMoreTitleBtn extends Yosin_CommonUi { titleBtn.index = i; titleBtn.LBDownOnClick = function(btn) { - btn.Parent.LBDownOnClick(btn.Parent, btn.index); + LBDownOnClick(btn.Parent, btn.index); - for (local i = 0; i< btn.Parent.btns.len(); i++) { - btn.Parent.btns[i].SetSelect(false); - btn.Parent.btns[i].titleText.SetFillColor(sq_RGBA(130, 114, 84, 255)); + for (local i = 0; i< btns.len(); i++) { + btns[i].SetSelect(false); + btns[i].titleText.SetFillColor(sq_RGBA(130, 114, 84, 255)); } btn.SetSelect(true); - btn.Parent.btns[btn.index].titleText.SetFillColor(sq_RGBA(187, 176, 149, 255)); + btns[btn.index].titleText.SetFillColor(sq_RGBA(187, 176, 149, 255)); - }; + }.bindenv(this); btns.push(titleBtn); btnX += btnW; diff --git a/sqr/User/Socket/FunctionalPack.nut b/sqr/User/Socket/FunctionalPack.nut index 16c5d5b..15411ec 100644 --- a/sqr/User/Socket/FunctionalPack.nut +++ b/sqr/User/Socket/FunctionalPack.nut @@ -137,7 +137,7 @@ function RegisterFunctionalPack() { ItemList[EquInfo.Pos] <- GameItem.Equipment(EquInfo); //装备栏 if (InventoryType == 2) { - ClientCharacterInventory.EquipmentPage.SetItemCollectionList(0, ItemList); + ClientCharacterInventory.PageList[0].SetItemCollectionList(0, ItemList); } } //消耗品类型 @@ -155,7 +155,7 @@ function RegisterFunctionalPack() { ItemList[ItemInfo.Pos] <- GameItem.Stackable(ItemInfo.ItemId); - ClientCharacterInventory.EquipmentPage.SetItemCollectionList(InventoryType - 2, ItemList); + ClientCharacterInventory.PageList[0].SetItemCollectionList(InventoryType - 2, ItemList); } } }); diff --git a/sqr/User/Stage/LodingStage.nut b/sqr/User/Stage/LodingStage.nut index 1ba3ff7..afe4808 100644 --- a/sqr/User/Stage/LodingStage.nut +++ b/sqr/User/Stage/LodingStage.nut @@ -13,8 +13,8 @@ function InitGame() { // MySocket("127.0.0.1", 19666); //设定全局默认音量 - _Globa_Audio_Volume_ = 0.03; - _Globa_Sound_Volume_ = 0.03; + _Globa_Audio_Volume_ = 0.001; + _Globa_Sound_Volume_ = 0.001; Script(); diff --git a/sqr/User/Stage/TestStage.nut b/sqr/User/Stage/TestStage.nut index 6dfe0aa..e5d6442 100644 --- a/sqr/User/Stage/TestStage.nut +++ b/sqr/User/Stage/TestStage.nut @@ -101,6 +101,7 @@ function TestStage() { // local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 548, 20); + // Window.EquipmentPage.ItemCollection.SetItemList([{ // ItemId = 27675 // }, { diff --git a/sqr/User/UI/Window/5_Inventory/5_Inventory.nut b/sqr/User/UI/Window/5_Inventory/5_Inventory.nut index db09e1c..c5335a2 100644 --- a/sqr/User/UI/Window/5_Inventory/5_Inventory.nut +++ b/sqr/User/UI/Window/5_Inventory/5_Inventory.nut @@ -4,13 +4,125 @@ 创建日期:2025-01-06 14:06 文件用途: 背包窗口 */ + +//钱包类 +class Inventory_Wallet extends Yosin_CommonUi { + + //复活币数量 + ReviveCoinCount = 0; + ReviveCoinText = null; + //胜利的证明数量 + WinCoinCount = 0; + WinCoinText = null; + //点卷数量 + CeraCount = 0; + CeraText = null; + //金币数量 + GoldCount = 0; + GoldText = null; + + //override + function _set(idx, val) { + switch (idx) { + case "ReviveCoin": { + ReviveCoinCount = val; + ReviveCoinText.SetText(ReviveCoinCount + "个"); + ReviveCoinText.SetPosition(120 - ReviveCoinText.GetSize().w, 2); + break; + } + case "WinCoin": { + WinCoinCount = val; + WinCoinText.SetText(WinCoinCount + "个"); + WinCoinText.SetPosition(245 - WinCoinText.GetSize().w, 2); + break; + } + case "Cera": { + CeraCount = val; + CeraText.SetText(CeraCount + "点券"); + CeraText.SetPosition(120 - CeraText.GetSize().w, 27); + break; + } + case "Gold": { + GoldCount = val; + GoldText.SetText(GoldCount + "金币"); + GoldText.SetPosition(245 - GoldText.GetSize().w, 27); + break; + } + default: + throw null; + break; + } + } + + constructor(x, y, w, h) { + base.constructor(x, y, w, h); + + RegisterWidget(); + } + + + // 钱包 + function RegisterWidget() { + + local txtColor = sq_RGBA(130, 105, 61, 255); + local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27); + Addchild(bg); + + // 复活币个数 + ReviveCoinText = FontAssetManager.GenerateNormal(ReviveCoinCount + "个", true, { + color = txtColor + }); + ReviveCoinText.SetPosition(120 - ReviveCoinText.GetSize().w + bg.X, 2); + Addchild(ReviveCoinText); + + + // 胜利的证明 + WinCoinText = FontAssetManager.GenerateNormal(WinCoinCount + "个", true, { + color = txtColor + }); + WinCoinText.SetPosition(245 - WinCoinText.GetSize().w + bg.X, 2); + Addchild(WinCoinText); + + + // 商城 + local storeBtn = Yosin_BaseButton(1 + bg.X, 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3); + //点击事件回调 + // storeBtn.OnClick = function(Button) { + // }.bindenv(this); + AddUIChild(storeBtn); + + + // 点券 + CeraText = FontAssetManager.GenerateNormal(CeraCount + "点券", true, { + color = txtColor + }); + CeraText.SetPosition(120 - CeraText.GetSize().w, 27); + Addchild(CeraText); + + // 金币按钮 + local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7); + //点击事件回调 + // moneyBtn.OnClick = function(Button) { + // }.bindenv(this); + AddUIChild(moneyBtn); + + // 金币数量 + GoldText = FontAssetManager.GenerateNormal(GoldCount + "金币", true, { + color = txtColor + }); + GoldText.SetPosition(245 - GoldText.GetSize().w, 27); + Addchild(GoldText); + } +} + + //主类 class _Inventory extends Yosin_Window { - // 装备页 /物品栏 - EquipmentPage = null; - // 装扮页E - DressUpPage = null; + //分页集合 0装备 1装扮 2宠物 + PageList = null; + //钱包 + Wallet = null; // 物品栏排列按钮 permutationBtn = null; @@ -19,23 +131,22 @@ class _Inventory extends Yosin_Window { // 物品栏搜索按钮 saerchBtn = null; - PageIndex = null; - uiPageIndex = null; - // 物品栏排列搜索按钮 在显示物品栏页 时的Y坐标 itemSetBtnY = 467; //是否可见 Visible = false; constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { + PageList = []; + //调用父类构造函数 base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - PageIndex = 0; - uiPageIndex = 0; - //注册控件 RegisterWidget(); + //注册背包页面 + RegisterPage(); + //注册按键回调事件 Input.RegisterGameKeyCode(CONTROLLER.OPTION_HOTKEY_ITEM_INVENTORY, function(Flag) { //抬起的时候 @@ -63,160 +174,80 @@ class _Inventory extends Yosin_Window { closeBtn.SetZOrder(1); closeBtn.OnClick = function(btn) { CloseWindow(); - } + }.bindenv(this); AddUIChild(closeBtn); //置顶按钮 local topBtn = Yosin_BaseButton(Width - 35, 2, 13, 13, "sprite/interface/lenheartwindowcommon.img", 455); topBtn.DownSimulateOffset = false; - topBtn.OnClick = function(btn) { - // btn.Parent.PageIndex += 1; - print(btn.Parent.PageIndex); - } + topBtn.OnClick = function(btn) {} AddUIChild(topBtn); //分页按钮 local titlesBtn = Yosin_RowMoreTitleBtn(5, 25, 250, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160); AddUIChild(titlesBtn); - titlesBtn.LBDownOnClick = function(btns, index) { - btns.Parent.PageIndex = index; - }; + ChangPage(index); + }.bindenv(this); - //物品栏 装备页 - EquipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom(), 300, 441); - AddUIChild(EquipmentPage); - EquipmentPage.SetVisible(false); - // 装扮页 - DressUpPage = Inventory_DressUpPage(4, titlesBtn.bottom(), 300, 441); - AddUIChild(DressUpPage); - - // 钱包 - AddMoneyItem(); - - // 添加设置物品栏的按钮 - AddItemCollectSetBtn(); - } - - // 添加设置物品栏的按钮 - function AddItemCollectSetBtn() { // 排列按钮 permutationBtn = Yosin_BaseButton(226, itemSetBtnY, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73); + permutationBtn.SetZOrder(1); AddUIChild(permutationBtn); // 设置 setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77); + setBtn.SetZOrder(1); AddUIChild(setBtn); // 搜索 saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94); + saerchBtn.SetZOrder(1); AddUIChild(saerchBtn); + + //钱包类 + Wallet = Inventory_Wallet(7, Height - 55, 248, 49); + AddUIChild(Wallet); } - // 钱包 - function AddMoneyItem() { - - local txtColor = sq_RGBA(130, 105, 61, 255); - - local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27); - bg.SetPosition(7, Height - 55); - Addchild(bg); - - // 复活币个数 - local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, { - color = txtColor - }); - ReviveNum.SetPosition(120 - ReviveNum.GetSize().w + bg.X, bg.Y + 2); - Addchild(ReviveNum); - - - // 胜利的证明 - local winNum = FontAssetManager.GenerateNormal("23434个", true, { - color = txtColor - }); - winNum.SetPosition(245 - winNum.GetSize().w + bg.X, bg.Y + 2); - Addchild(winNum); - - - - // 商城 - local storeBtn = Yosin_BaseButton(1 + bg.X, bg.Y + 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3); - //点击事件回调 - // storeBtn.OnClick = function(Button) { - // }.bindenv(this); - AddUIChild(storeBtn); - - - // 点券 - local storeNum = FontAssetManager.GenerateNormal("23434点券", true, { - color = txtColor - }); - storeNum.SetPosition(bg.X + 120 - storeNum.GetSize().w, bg.Y + 27); - Addchild(storeNum); - - // 金币按钮 - local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7); - //点击事件回调 - // moneyBtn.OnClick = function(Button) { - // }.bindenv(this); - AddUIChild(moneyBtn); - - // 金币数量 - local storeNum = FontAssetManager.GenerateNormal("23434金币", true, { - color = txtColor - }); - storeNum.SetPosition(bg.X + 245 - storeNum.GetSize().w, bg.Y + 27); - Addchild(storeNum); + function RegisterPage() { + //物品栏 装备页 + local EquipmentPage = Inventory_EquipmentPage(2, 46, 300, 441); + PageList.push(EquipmentPage); + AddUIChild(EquipmentPage); + // 装扮页 + local DressUpPage = Inventory_DressUpPage(4, 46, 300, 441); + PageList.push(DressUpPage); + AddUIChild(DressUpPage); + DressUpPage.SetVisible(false); } - - + //override //逻辑入口 function Proc(Dt) { SyncPos(X, Y); base.Proc(Dt); - - if (PageIndex != uiPageIndex) { - uiPageIndex = PageIndex; - ChangPage(); - } - } + // 切换页面 - function ChangPage() { - - EquipmentPage.SetVisible(false); - DressUpPage.SetVisible(false); - - - if (PageIndex == 0) { - EquipmentPage.SetVisible(true); - permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY); - setBtn.SetPosition(setBtn.X, itemSetBtnY); - saerchBtn.SetPosition(saerchBtn.X, itemSetBtnY); - } else if (PageIndex == 1) { - DressUpPage.SetVisible(true); - permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY + 28); - setBtn.SetPosition(setBtn.X, permutationBtn.Y); - saerchBtn.SetPosition(saerchBtn.X, permutationBtn.Y); + function ChangPage(gIndex) { + foreach(Index, Page in PageList) { + Page.SetVisible(false); + if (gIndex == Index) { + Page.SetVisible(true); + if (gIndex == 0) { + permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY); + setBtn.SetPosition(setBtn.X, itemSetBtnY); + saerchBtn.SetPosition(saerchBtn.X, itemSetBtnY); + } else if (gIndex == 1) { + permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY + 28); + setBtn.SetPosition(setBtn.X, permutationBtn.Y); + saerchBtn.SetPosition(saerchBtn.X, permutationBtn.Y); + } + } } } - - - -} - -// if (!getroottable().rawin("chongzaiflag")) { -// getroottable()["chongzaiflag"] <- true; -// } else { -// //遍历窗口队列 如果可见则调用Show -// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) { -// local Window = _SYS_WINDOW_LIST_[i]; -// Window.Visible = false; -// Window.RemoveSelf(); -// } -// TestStage(); -// } \ No newline at end of file +} \ No newline at end of file diff --git a/sqr/User/UI/Window/5_Inventory/Inventory_DressUpPage.nut b/sqr/User/UI/Window/5_Inventory/Inventory_DressUpPage.nut index b6f2d39..3a6c3ec 100644 --- a/sqr/User/UI/Window/5_Inventory/Inventory_DressUpPage.nut +++ b/sqr/User/UI/Window/5_Inventory/Inventory_DressUpPage.nut @@ -30,7 +30,9 @@ class Inventory_DressUpPage extends Yosin_CommonUi { local titlesBtn = Yosin_RowMoreTitleBtn(2, 180, 250, ["装扮", "徽章"], "sprite/interface/lenheartwindowcommon.img", 160); AddUIChild(titlesBtn); + // titlesBtn.LBDownOnClick = function(btns, index) { + // }; } // 添加按钮 @@ -78,7 +80,7 @@ class Inventory_CharactersDressUp extends CL_CanvasObject { // 魔法阵 local MagicLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 179); - DrawSpriteFrame(MagicLight, 5,55); + DrawSpriteFrame(MagicLight, 5, 55); // 人物打光 local CharacterLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178); @@ -87,18 +89,4 @@ class Inventory_CharactersDressUp extends CL_CanvasObject { } -} - - - -// if (!getroottable().rawin("chongzaiflag")) { -// getroottable()["chongzaiflag"] <- true; -// } else { -// //遍历窗口队列 如果可见则调用Show -// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) { -// local Window = _SYS_WINDOW_LIST_[i]; -// Window.Visible = false; -// Window.RemoveSelf(); -// } -// TestStage(); -// } \ No newline at end of file +} \ No newline at end of file