优化背包界面 更改几个UI基类

This commit is contained in:
Lenheart 2025-01-20 16:43:18 +08:00
parent ea2d779fcb
commit 5d38428f30
7 changed files with 274 additions and 242 deletions

View File

@ -57,66 +57,77 @@ class Yosin_BaseWindow extends Layer {
//鼠标事件回调
function OnMouseProc(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseProc(MousePos_X, MousePos_Y);
}
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseLbDown(MousePos_X, MousePos_Y);
}
}
//鼠标左键单击回调
function OnMouseLbClick(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseLbClick(MousePos_X, MousePos_Y);
}
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
}
}
//鼠标右键按下回调
function OnMouseRbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseRbDown(MousePos_X, MousePos_Y);
}
}
//鼠标右键单击回调
function OnMouseRbClick(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseRbClick(MousePos_X, MousePos_Y);
}
}
//鼠标右键弹起回调
function OnMouseRbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseRbUp(MousePos_X, MousePos_Y);
}
}
//鼠标中键按下回调
function OnMouseMbDown(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseMbDown(MousePos_X, MousePos_Y);
}
}
//鼠标中键单击回调
function OnMouseMbClick(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseMbClick(MousePos_X, MousePos_Y);
}
}
//鼠标中键弹起回调
function OnMouseMbUp(MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseMbUp(MousePos_X, MousePos_Y);
}
}
//鼠标滚轮事件回调
function OnMouseWheel(Wheel, MousePos_X, MousePos_Y) {
if (!Visible) return;
foreach(Window in UI_Childrens) {
Window.OnMouseWheel(Wheel, MousePos_X, MousePos_Y);
}

View File

@ -206,7 +206,7 @@ class Yosin_EmeStretch extends CL_CanvasObject {
//按钮状态
SpriteList = null;
constructor( W, H, Path, Idx, Direction = true) {
constructor(W, H, Path, Idx, Direction = true) {
this.Path = Path;
this.Idx = Idx;
base.constructor();
@ -256,105 +256,105 @@ class Yosin_EmeStretch extends CL_CanvasObject {
}
// 九宫格拉伸
// function Yosin_NineBoxStretch(width, height, path, imgId) {
//九宫格拉伸
function Yosin_NineBoxStretch(width, height, path, imgId) {
// // 创建画布
// local Canvas = CL_CanvasObject();
// // 重设大小并清空
// Canvas.ResizeAndClear(width, height);
// // 开始绘制
// Canvas.BeginDraw();
// 创建画布
local Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(width, height);
// 开始绘制
Canvas.BeginDraw();
// // 左上角
// // local backgroundTopLeft = CL_SpriteObject(path, imgId);
// local backgroundTopLeft = CL_SpriteObject(path, imgId);
// // 上边
// local backgroundTop = CL_SpriteObject(path, imgId + 1);
// // 右上角
// local backgroundTopRight = CL_SpriteObject(path, imgId + 2);
// // 左边
// local backgroundLeft = CL_SpriteObject(path, imgId + 3);
// // 中间
// local backgroundCenter = CL_SpriteObject(path, imgId + 4);
// // 右边
// local backgroundRight = CL_SpriteObject(path, imgId + 5);
// // 左下角
// local backgroundBottomLeft = CL_SpriteObject(path, imgId + 6);
// // 下边
// local backgroundBottom = CL_SpriteObject(path, imgId + 7);
// // 右下角
// local backgroundBottomRight = CL_SpriteObject(path, imgId + 8);
// 左上角
// local backgroundTopLeft = CL_SpriteObject(path, imgId);
local backgroundTopLeft = CL_SpriteObject(path, imgId);
// 上边
local backgroundTop = CL_SpriteObject(path, imgId + 1);
// 右上角
local backgroundTopRight = CL_SpriteObject(path, imgId + 2);
// 左边
local backgroundLeft = CL_SpriteObject(path, imgId + 3);
// 中间
local backgroundCenter = CL_SpriteObject(path, imgId + 4);
// 右边
local backgroundRight = CL_SpriteObject(path, imgId + 5);
// 左下角
local backgroundBottomLeft = CL_SpriteObject(path, imgId + 6);
// 下边
local backgroundBottom = CL_SpriteObject(path, imgId + 7);
// 右下角
local backgroundBottomRight = CL_SpriteObject(path, imgId + 8);
// // 左上角
// Canvas.DrawSprite(backgroundTopLeft);
// 左上角
Canvas.DrawSprite(backgroundTopLeft);
// local TopLeftSize = backgroundTopLeft.GetSize();
// local TopLeftBottom = TopLeftSize.h;
// local TopLeftRight = TopLeftSize.w;
local TopLeftSize = backgroundTopLeft.GetSize();
local TopLeftBottom = TopLeftSize.h;
local TopLeftRight = TopLeftSize.w;
// // 中间图片大小
// local centerImgSize = backgroundCenter.GetSize();
// local centerImgWidth = centerImgSize.w;
// local centerImgHeight = centerImgSize.h;
// 中间图片大小
local centerImgSize = backgroundCenter.GetSize();
local centerImgWidth = centerImgSize.w;
local centerImgHeight = centerImgSize.h;
// local centerWidth = width - backgroundTopLeft.GetSize().w - backgroundTopRight.GetSize().w;
// local centerHeight = height - backgroundTopLeft.GetSize().h - backgroundBottomLeft.GetSize().h;
local centerWidth = width - backgroundTopLeft.GetSize().w - backgroundTopRight.GetSize().w;
local centerHeight = height - backgroundTopLeft.GetSize().h - backgroundBottomLeft.GetSize().h;
// local scaleW = (centerWidth - 1).tofloat() / centerImgWidth.tofloat();
// local scaleH = (centerHeight - 1).tofloat() / centerImgHeight.tofloat();
local scaleW = (centerWidth - 1).tofloat() / centerImgWidth.tofloat();
local scaleH = (centerHeight - 1).tofloat() / centerImgHeight.tofloat();
// // 上边
// backgroundTop.SetScale(scaleW, 1);
// backgroundTop.SetPosition(TopLeftRight, 0);
// Canvas.DrawSprite(backgroundTop);
// 上边
backgroundTop.SetScale(scaleW, 1);
backgroundTop.SetPosition(TopLeftRight, 0);
Canvas.DrawSprite(backgroundTop);
// // 右上角
// backgroundTopRight.SetPosition(width - backgroundTopRight.GetSize().w - 1, 0);
// Canvas.DrawSprite(backgroundTopRight);
// 右上角
backgroundTopRight.SetPosition(width - backgroundTopRight.GetSize().w - 1, 0);
Canvas.DrawSprite(backgroundTopRight);
// // 左边
// backgroundLeft.SetScale(1, scaleH);
// backgroundLeft.SetPosition(0, TopLeftBottom);
// Canvas.DrawSprite(backgroundLeft);
// 左边
backgroundLeft.SetScale(1, scaleH);
backgroundLeft.SetPosition(0, TopLeftBottom);
Canvas.DrawSprite(backgroundLeft);
// // 中间
// backgroundCenter.SetScale(scaleW, scaleH);
// // Addchild(backgroundCenter);
// backgroundCenter.SetPosition(TopLeftRight, backgroundLeft.Y);
// Canvas.DrawSprite(backgroundCenter);
// 中间
backgroundCenter.SetScale(scaleW, scaleH);
// Addchild(backgroundCenter);
backgroundCenter.SetPosition(TopLeftRight, backgroundLeft.Y);
Canvas.DrawSprite(backgroundCenter);
// // 右边
// backgroundRight.SetScale(1, scaleH);
// backgroundRight.SetPosition(width - backgroundRight.GetSize().w - 1, backgroundCenter.Y);
// Canvas.DrawSprite(backgroundRight);
// 右边
backgroundRight.SetScale(1, scaleH);
backgroundRight.SetPosition(width - backgroundRight.GetSize().w - 1, backgroundCenter.Y);
Canvas.DrawSprite(backgroundRight);
// // 左下角
// backgroundBottomLeft.SetPosition(0, height - backgroundBottomLeft.GetSize().h - 1);
// Canvas.DrawSprite(backgroundBottomLeft);
// 左下角
backgroundBottomLeft.SetPosition(0, height - backgroundBottomLeft.GetSize().h - 1);
Canvas.DrawSprite(backgroundBottomLeft);
// // 下边
// backgroundBottom.SetScale(scaleW, 1);
// backgroundBottom.SetPosition(TopLeftRight, backgroundBottomLeft.Y);
// Canvas.DrawSprite(backgroundBottom);
// 下边
backgroundBottom.SetScale(scaleW, 1);
backgroundBottom.SetPosition(TopLeftRight, backgroundBottomLeft.Y);
Canvas.DrawSprite(backgroundBottom);
// // 右下角
// backgroundBottomRight.SetPosition(width - backgroundBottomRight.GetSize().w - 1, backgroundBottomLeft.Y);
// Canvas.DrawSprite(backgroundBottomRight);
// // 结束绘制
// Canvas.EndDraw();
// // 添加画布
// // Addchild(Canvas);
// local Sp = CL_SpriteObject();
// Sp.SetFrame(Canvas.ExportSpriteFrame());
// return Sp;
// }
// 右下角
backgroundBottomRight.SetPosition(width - backgroundBottomRight.GetSize().w - 1, backgroundBottomLeft.Y);
Canvas.DrawSprite(backgroundBottomRight);
// 结束绘制
Canvas.EndDraw();
// 添加画布
// Addchild(Canvas);
local Sp = CL_SpriteObject();
Sp.SetFrame(Canvas.ExportSpriteFrame());
return Sp;
}
/*
//九宫格拉伸
class Yosin_NineBoxStretch extends CL_CanvasObject {
@ -451,6 +451,7 @@ class Yosin_NineBoxStretch extends CL_CanvasObject {
}
}
*/
//拼接按钮
class Yosin_SplicingButton extends Yosin_CommonUi {
@ -474,14 +475,14 @@ class Yosin_SplicingButton extends Yosin_CommonUi {
SpriteList = array(4);
//普通态
SpriteList[0] = Yosin_EmeStretch( W, H, Path, Idx, Direction);
SpriteList[0] = Yosin_EmeStretch(W, H, Path, Idx, Direction);
//悬停态
SpriteList[1] = Yosin_EmeStretch( W, H, Path, Idx + (UnavailableFlag ? 4 : 3), Direction);
SpriteList[1] = Yosin_EmeStretch(W, H, Path, Idx + (UnavailableFlag ? 4 : 3), Direction);
//按下态
SpriteList[2] = Yosin_EmeStretch( W, H, Path, Idx + (UnavailableFlag ? 8 : 6), Direction);
SpriteList[2] = Yosin_EmeStretch(W, H, Path, Idx + (UnavailableFlag ? 8 : 6), Direction);
if (UnavailableFlag) {
//不可用态
SpriteList[3] = Yosin_EmeStretch( W, H, Path, Idx + 12, Direction);
SpriteList[3] = Yosin_EmeStretch(W, H, Path, Idx + 12, Direction);
}
}
@ -635,15 +636,15 @@ class Yosin_StretchTitleButton extends Yosin_CommonUi {
SpriteList = array(3);
//普通态
SpriteList[0] = Yosin_EmeStretch( W, H, Path, Idx);
SpriteList[0] = Yosin_EmeStretch(W, H, Path, Idx);
Addchild(SpriteList[0]);
//悬停态
SpriteList[1] = Yosin_EmeStretch( W, H, Path, Idx + 3);
SpriteList[1] = Yosin_EmeStretch(W, H, Path, Idx + 3);
SpriteList[1].SetVisible(false)
Addchild(SpriteList[1]);
//按下态
SpriteList[2] = Yosin_EmeStretch( W, H, Path, Idx + 6);
SpriteList[2] = Yosin_EmeStretch(W, H, Path, Idx + 6);
SpriteList[2].SetVisible(false)
Addchild(SpriteList[2]);
@ -739,17 +740,17 @@ class Yosin_RowMoreTitleBtn extends Yosin_CommonUi {
titleBtn.index = i;
titleBtn.LBDownOnClick = function(btn) {
btn.Parent.LBDownOnClick(btn.Parent, btn.index);
LBDownOnClick(btn.Parent, btn.index);
for (local i = 0; i< btn.Parent.btns.len(); i++) {
btn.Parent.btns[i].SetSelect(false);
btn.Parent.btns[i].titleText.SetFillColor(sq_RGBA(130, 114, 84, 255));
for (local i = 0; i< btns.len(); i++) {
btns[i].SetSelect(false);
btns[i].titleText.SetFillColor(sq_RGBA(130, 114, 84, 255));
}
btn.SetSelect(true);
btn.Parent.btns[btn.index].titleText.SetFillColor(sq_RGBA(187, 176, 149, 255));
btns[btn.index].titleText.SetFillColor(sq_RGBA(187, 176, 149, 255));
};
}.bindenv(this);
btns.push(titleBtn);
btnX += btnW;

View File

@ -137,7 +137,7 @@ function RegisterFunctionalPack() {
ItemList[EquInfo.Pos] <- GameItem.Equipment(EquInfo);
//装备栏
if (InventoryType == 2) {
ClientCharacterInventory.EquipmentPage.SetItemCollectionList(0, ItemList);
ClientCharacterInventory.PageList[0].SetItemCollectionList(0, ItemList);
}
}
//消耗品类型
@ -155,7 +155,7 @@ function RegisterFunctionalPack() {
ItemList[ItemInfo.Pos] <- GameItem.Stackable(ItemInfo.ItemId);
ClientCharacterInventory.EquipmentPage.SetItemCollectionList(InventoryType - 2, ItemList);
ClientCharacterInventory.PageList[0].SetItemCollectionList(InventoryType - 2, ItemList);
}
}
});

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@ -13,8 +13,8 @@ function InitGame() {
// MySocket("127.0.0.1", 19666);
//设定全局默认音量
_Globa_Audio_Volume_ = 0.03;
_Globa_Sound_Volume_ = 0.03;
_Globa_Audio_Volume_ = 0.001;
_Globa_Sound_Volume_ = 0.001;
Script();

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@ -101,6 +101,7 @@ function TestStage() {
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 548, 20);
// Window.EquipmentPage.ItemCollection.SetItemList([{
// ItemId = 27675
// }, {

View File

@ -4,13 +4,125 @@
创建日期:2025-01-06 14:06
文件用途: 背包窗口
*/
//钱包类
class Inventory_Wallet extends Yosin_CommonUi {
//复活币数量
ReviveCoinCount = 0;
ReviveCoinText = null;
//胜利的证明数量
WinCoinCount = 0;
WinCoinText = null;
//点卷数量
CeraCount = 0;
CeraText = null;
//金币数量
GoldCount = 0;
GoldText = null;
//override
function _set(idx, val) {
switch (idx) {
case "ReviveCoin": {
ReviveCoinCount = val;
ReviveCoinText.SetText(ReviveCoinCount + "个");
ReviveCoinText.SetPosition(120 - ReviveCoinText.GetSize().w, 2);
break;
}
case "WinCoin": {
WinCoinCount = val;
WinCoinText.SetText(WinCoinCount + "个");
WinCoinText.SetPosition(245 - WinCoinText.GetSize().w, 2);
break;
}
case "Cera": {
CeraCount = val;
CeraText.SetText(CeraCount + "点券");
CeraText.SetPosition(120 - CeraText.GetSize().w, 27);
break;
}
case "Gold": {
GoldCount = val;
GoldText.SetText(GoldCount + "金币");
GoldText.SetPosition(245 - GoldText.GetSize().w, 27);
break;
}
default:
throw null;
break;
}
}
constructor(x, y, w, h) {
base.constructor(x, y, w, h);
RegisterWidget();
}
// 钱包
function RegisterWidget() {
local txtColor = sq_RGBA(130, 105, 61, 255);
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
Addchild(bg);
// 复活币个数
ReviveCoinText = FontAssetManager.GenerateNormal(ReviveCoinCount + "个", true, {
color = txtColor
});
ReviveCoinText.SetPosition(120 - ReviveCoinText.GetSize().w + bg.X, 2);
Addchild(ReviveCoinText);
// 胜利的证明
WinCoinText = FontAssetManager.GenerateNormal(WinCoinCount + "个", true, {
color = txtColor
});
WinCoinText.SetPosition(245 - WinCoinText.GetSize().w + bg.X, 2);
Addchild(WinCoinText);
// 商城
local storeBtn = Yosin_BaseButton(1 + bg.X, 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
//点击事件回调
// storeBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(storeBtn);
// 点券
CeraText = FontAssetManager.GenerateNormal(CeraCount + "点券", true, {
color = txtColor
});
CeraText.SetPosition(120 - CeraText.GetSize().w, 27);
Addchild(CeraText);
// 金币按钮
local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
//点击事件回调
// moneyBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(moneyBtn);
// 金币数量
GoldText = FontAssetManager.GenerateNormal(GoldCount + "金币", true, {
color = txtColor
});
GoldText.SetPosition(245 - GoldText.GetSize().w, 27);
Addchild(GoldText);
}
}
//主类
class _Inventory extends Yosin_Window {
// 装备页 /物品栏
EquipmentPage = null;
// 装扮页E
DressUpPage = null;
//分页集合 0装备 1装扮 2宠物
PageList = null;
//钱包
Wallet = null;
// 物品栏排列按钮
permutationBtn = null;
@ -19,23 +131,22 @@ class _Inventory extends Yosin_Window {
// 物品栏搜索按钮
saerchBtn = null;
PageIndex = null;
uiPageIndex = null;
// 物品栏排列搜索按钮 在显示物品栏页 时的Y坐标
itemSetBtnY = 467;
//是否可见
Visible = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
PageList = [];
//调用父类构造函数
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
PageIndex = 0;
uiPageIndex = 0;
//注册控件
RegisterWidget();
//注册背包页面
RegisterPage();
//注册按键回调事件
Input.RegisterGameKeyCode(CONTROLLER.OPTION_HOTKEY_ITEM_INVENTORY, function(Flag) {
//抬起的时候
@ -63,160 +174,80 @@ class _Inventory extends Yosin_Window {
closeBtn.SetZOrder(1);
closeBtn.OnClick = function(btn) {
CloseWindow();
}
}.bindenv(this);
AddUIChild(closeBtn);
//置顶按钮
local topBtn = Yosin_BaseButton(Width - 35, 2, 13, 13, "sprite/interface/lenheartwindowcommon.img", 455);
topBtn.DownSimulateOffset = false;
topBtn.OnClick = function(btn) {
// btn.Parent.PageIndex += 1;
print(btn.Parent.PageIndex);
}
topBtn.OnClick = function(btn) {}
AddUIChild(topBtn);
//分页按钮
local titlesBtn = Yosin_RowMoreTitleBtn(5, 25, 250, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
AddUIChild(titlesBtn);
titlesBtn.LBDownOnClick = function(btns, index) {
btns.Parent.PageIndex = index;
};
ChangPage(index);
}.bindenv(this);
//物品栏 装备页
EquipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom(), 300, 441);
AddUIChild(EquipmentPage);
EquipmentPage.SetVisible(false);
// 装扮页
DressUpPage = Inventory_DressUpPage(4, titlesBtn.bottom(), 300, 441);
AddUIChild(DressUpPage);
// 钱包
AddMoneyItem();
// 添加设置物品栏的按钮
AddItemCollectSetBtn();
}
// 添加设置物品栏的按钮
function AddItemCollectSetBtn() {
// 排列按钮
permutationBtn = Yosin_BaseButton(226, itemSetBtnY, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
permutationBtn.SetZOrder(1);
AddUIChild(permutationBtn);
// 设置
setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
setBtn.SetZOrder(1);
AddUIChild(setBtn);
// 搜索
saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
saerchBtn.SetZOrder(1);
AddUIChild(saerchBtn);
//钱包类
Wallet = Inventory_Wallet(7, Height - 55, 248, 49);
AddUIChild(Wallet);
}
// 钱包
function AddMoneyItem() {
local txtColor = sq_RGBA(130, 105, 61, 255);
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
bg.SetPosition(7, Height - 55);
Addchild(bg);
// 复活币个数
local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
color = txtColor
});
ReviveNum.SetPosition(120 - ReviveNum.GetSize().w + bg.X, bg.Y + 2);
Addchild(ReviveNum);
// 胜利的证明
local winNum = FontAssetManager.GenerateNormal("23434个", true, {
color = txtColor
});
winNum.SetPosition(245 - winNum.GetSize().w + bg.X, bg.Y + 2);
Addchild(winNum);
// 商城
local storeBtn = Yosin_BaseButton(1 + bg.X, bg.Y + 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
//点击事件回调
// storeBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(storeBtn);
// 点券
local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
color = txtColor
});
storeNum.SetPosition(bg.X + 120 - storeNum.GetSize().w, bg.Y + 27);
Addchild(storeNum);
// 金币按钮
local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
//点击事件回调
// moneyBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(moneyBtn);
// 金币数量
local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
color = txtColor
});
storeNum.SetPosition(bg.X + 245 - storeNum.GetSize().w, bg.Y + 27);
Addchild(storeNum);
function RegisterPage() {
//物品栏 装备页
local EquipmentPage = Inventory_EquipmentPage(2, 46, 300, 441);
PageList.push(EquipmentPage);
AddUIChild(EquipmentPage);
// 装扮页
local DressUpPage = Inventory_DressUpPage(4, 46, 300, 441);
PageList.push(DressUpPage);
AddUIChild(DressUpPage);
DressUpPage.SetVisible(false);
}
//override
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
if (PageIndex != uiPageIndex) {
uiPageIndex = PageIndex;
ChangPage();
}
}
// 切换页面
function ChangPage() {
EquipmentPage.SetVisible(false);
DressUpPage.SetVisible(false);
if (PageIndex == 0) {
EquipmentPage.SetVisible(true);
permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY);
setBtn.SetPosition(setBtn.X, itemSetBtnY);
saerchBtn.SetPosition(saerchBtn.X, itemSetBtnY);
} else if (PageIndex == 1) {
DressUpPage.SetVisible(true);
permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY + 28);
setBtn.SetPosition(setBtn.X, permutationBtn.Y);
saerchBtn.SetPosition(saerchBtn.X, permutationBtn.Y);
function ChangPage(gIndex) {
foreach(Index, Page in PageList) {
Page.SetVisible(false);
if (gIndex == Index) {
Page.SetVisible(true);
if (gIndex == 0) {
permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY);
setBtn.SetPosition(setBtn.X, itemSetBtnY);
saerchBtn.SetPosition(saerchBtn.X, itemSetBtnY);
} else if (gIndex == 1) {
permutationBtn.SetPosition(permutationBtn.X, itemSetBtnY + 28);
setBtn.SetPosition(setBtn.X, permutationBtn.Y);
saerchBtn.SetPosition(saerchBtn.X, permutationBtn.Y);
}
}
}
}
}
// if (!getroottable().rawin("chongzaiflag")) {
// getroottable()["chongzaiflag"] <- true;
// } else {
// //遍历窗口队列 如果可见则调用Show
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
// local Window = _SYS_WINDOW_LIST_[i];
// Window.Visible = false;
// Window.RemoveSelf();
// }
// TestStage();
// }

View File

@ -30,7 +30,9 @@ class Inventory_DressUpPage extends Yosin_CommonUi {
local titlesBtn = Yosin_RowMoreTitleBtn(2, 180, 250, ["装扮", "徽章"], "sprite/interface/lenheartwindowcommon.img", 160);
AddUIChild(titlesBtn);
// titlesBtn.LBDownOnClick = function(btns, index) {
// };
}
// 添加按钮
@ -78,7 +80,7 @@ class Inventory_CharactersDressUp extends CL_CanvasObject {
// 魔法阵
local MagicLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 179);
DrawSpriteFrame(MagicLight, 5,55);
DrawSpriteFrame(MagicLight, 5, 55);
// 人物打光
local CharacterLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
@ -88,17 +90,3 @@ class Inventory_CharactersDressUp extends CL_CanvasObject {
}
// if (!getroottable().rawin("chongzaiflag")) {
// getroottable()["chongzaiflag"] <- true;
// } else {
// //遍历窗口队列 如果可见则调用Show
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
// local Window = _SYS_WINDOW_LIST_[i];
// Window.Visible = false;
// Window.RemoveSelf();
// }
// TestStage();
// }