新增选择角色界面窗口UI
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/*
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文件名:1_Select_Character.nut
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路径:User/UI/Window/1_Select_Character.nut
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创建日期:2024-12-13 15:45
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文件用途:选择角色界面窗口
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*/
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class _Select_Character_SettingBackground_Object_Window extends Yosin_CommonUi {
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//蓝色悬停框
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RectMask = null;
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//黄色选中框
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SelectMask = null;
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//选中状态
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SelectFlag = false;
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constructor(x, y, width, height, Idx) {
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base.constructor(x, y, width, height);
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//注册绘制
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RegisterDraw(Idx);
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}
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function RegisterDraw(Idx) {
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//背景
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local Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/small/background_small_event.img", Idx);
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Background.SetScale(0.7, 0.7);
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Addchild(Background);
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RectMask = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 18);
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RectMask.SetVisible(false);
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Addchild(RectMask);
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SelectMask = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 19);
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SelectMask.SetPosition(-2, -2);
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SelectMask.SetVisible(false);
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Addchild(SelectMask);
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}
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//override
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function Proc(Dt) {
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base.Proc(Dt);
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if (isInRect && !SelectFlag) {
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RectMask.SetVisible(true);
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} else {
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RectMask.SetVisible(false);
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}
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}
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//鼠标左键单击回调
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function OnMouseLbClick(MousePos_X, MousePos_Y) {
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base.OnMouseLbClick(MousePos_X, MousePos_Y);
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if (isInRect) {
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SelectMask.SetVisible(true);
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SelectFlag = true;
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}
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}
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}
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class _Select_Character_SettingBackground_Window extends Yosin_Window {
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//是否为独立窗口
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IsIndependent = false;
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//是否可见
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Visible = false;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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//注册绘制
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RegisterDraw();
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}
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function RegisterDraw() {
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//背景
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local Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17);
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Addchild(Background);
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for (local i = 0; i< 24; i++) {
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local Buf = _Select_Character_SettingBackground_Object_Window(10 + (101 * (i % 2)), 10 + (61 * (i / 2)), 91, 51, i);
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AddUIChild(Buf);
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}
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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class _Select_Character_Window extends Yosin_Window {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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// Visible = false;
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//背景音乐
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BackGroundMusic = null
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//设置背景图片窗口
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SettingBackgroundWindow = null;
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//背景图片
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BackGround = null;
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//信息
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Info = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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}
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function Init(gInfo) {
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//接收参数信息
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Info = gInfo;
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//注册绘制
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RegisterDraw();
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//注册控件
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RegisterWidget();
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//注册窗口
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RegisterWindow();
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// OpenDeBug();
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//播放音乐
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PlayBackgroundMusic();
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}
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function PlayBackgroundMusic() {
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// BackGroundMusic = Sound("SoundPacks/Loop.ogg");
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// BackGroundMusic.Play();
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}
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function MusicLogic() {
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if (BackGroundMusic == null) return;
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if (!BackGroundMusic.IsPlaying()) BackGroundMusic.Play();
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}
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function RegisterWindow() {
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SettingBackgroundWindow = _Select_Character_SettingBackground_Window("选择角色_设置背景图片窗口", 850, 28, 212, 129, 0);
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AddUIChild(SettingBackgroundWindow);
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}
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function RegisterWidget() {
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//背景设置按钮
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local SettingButton = Yosin_BaseButton(984, 6, 77, 24 "sprite/interface2/ui/community/guild_2019/guildsetting/guildsetting.img", 29);
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//点击事件回调
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SettingButton.OnClick = function(Button) {
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SettingBackgroundWindow.SetVisible(!SettingBackgroundWindow.Visible)
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}.bindenv(this);
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AddUIChild(SettingButton);
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//登录按钮文本
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local LoginTextActor = FontAssetManager.GenerateNormal("背景设置", sq_RGBA(221, 197, 147, 255), true);
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LoginTextActor.SetPosition(23, 3);
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LoginTextActor.SetUpdateFunc(function(Text, Dt) {
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if (Text.Parent.State == 1 || Text.Parent.State == 2) {
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Text.SetFillColor(sq_RGBA(255, 255, 184, 255));
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} else if (Text.Parent.State == 0) {
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Text.SetFillColor(sq_RGBA(221, 197, 147, 255));
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}
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})
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SettingButton.Addchild(LoginTextActor);
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}
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function RegisterDraw() {
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//大背景 根据玩家的设定背景决定
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BackGround = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large.img", Info.Background);
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Addchild(BackGround);
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}
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//逻辑入口
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function Proc(Dt) {
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MusicLogic();
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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