画布新增 DrawSprite 方法
This commit is contained in:
parent
383b43b39b
commit
75a6cd6415
BIN
Yosin_Engine.exe
BIN
Yosin_Engine.exe
Binary file not shown.
|
|
@ -63,11 +63,17 @@ class CL_CanvasObject extends CL_BaseObject {
|
||||||
}
|
}
|
||||||
|
|
||||||
//绘制演员
|
//绘制演员
|
||||||
function DrawActor(Actor, XPos, YPos) {
|
function DrawActor(Actor, XPos = 0, YPos = 0) {
|
||||||
if (!Context) error("请先刷新上下文");
|
if (!Context) error("请先刷新上下文");
|
||||||
Canvas_DrawActor(this.C_Object, Context, Actor.C_Object, XPos, YPos);
|
Canvas_DrawActor(this.C_Object, Context, Actor.C_Object, XPos, YPos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//绘制精灵
|
||||||
|
function DrawSprite(Actor, XPos = 0, YPos = 0) {
|
||||||
|
if (!Context) error("请先刷新上下文");
|
||||||
|
Canvas_DrawSprite(this.C_Object, Context, Actor.C_Object, XPos, YPos);
|
||||||
|
}
|
||||||
|
|
||||||
//绘制精灵帧
|
//绘制精灵帧
|
||||||
function DrawSpriteFrame(SpriteFrame, XPos, YPos, Width = null, Height = null) {
|
function DrawSpriteFrame(SpriteFrame, XPos, YPos, Width = null, Height = null) {
|
||||||
if (!Context) error("请先刷新上下文");
|
if (!Context) error("请先刷新上下文");
|
||||||
|
|
|
||||||
|
|
@ -621,17 +621,4 @@ class Yosin_Schedule extends Yosin_CommonUi {
|
||||||
BarSprite.SetCropRect(BarSprite.X, BarSprite.Y, barW, barSize.h);
|
BarSprite.SetCropRect(BarSprite.X, BarSprite.Y, barW, barSize.h);
|
||||||
BarSprite.SetSize(barW, barSize.h);
|
BarSprite.SetSize(barW, barSize.h);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (!getroottable().rawin("chongzaiflag")) {
|
|
||||||
getroottable()["chongzaiflag"] <- true;
|
|
||||||
} else {
|
|
||||||
//遍历窗口队列 如果可见则调用Show
|
|
||||||
for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
|
||||||
local Window = _SYS_WINDOW_LIST_[i];
|
|
||||||
Window.Visible = false;
|
|
||||||
Window.RemoveSelf();
|
|
||||||
}
|
|
||||||
TestStage();
|
|
||||||
}
|
}
|
||||||
|
|
@ -60,6 +60,15 @@ class GameItem.EquipmentInfo extends Yosin_Window {
|
||||||
|
|
||||||
local IconFrame = CL_SpriteFrameObject("sprite/item/iconmark.img", 62 + RarityFrameColorIdx[Equipment.Rarity]);
|
local IconFrame = CL_SpriteFrameObject("sprite/item/iconmark.img", 62 + RarityFrameColorIdx[Equipment.Rarity]);
|
||||||
Canvas.DrawSpriteFrame(IconFrame, 7, 7);
|
Canvas.DrawSpriteFrame(IconFrame, 7, 7);
|
||||||
|
|
||||||
|
//是否封装
|
||||||
|
local IsPackage = Equipment.Property ? Equipment.Property.IsPackage : 1;
|
||||||
|
if (IsPackage && (Equipment.Rarity == 2 || Equipment.Rarity == 3)) {
|
||||||
|
local IconFrame = CL_SpriteObject("sprite/item/iconmark.img", 46);
|
||||||
|
IconFrame.SetMode(0);
|
||||||
|
IconFrame.SetPosition(8, 6);
|
||||||
|
Canvas.DrawSprite(IconFrame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//绘制装备名称
|
//绘制装备名称
|
||||||
|
|
@ -108,12 +117,12 @@ class GameItem.EquipmentInfo extends Yosin_Window {
|
||||||
});
|
});
|
||||||
Canvas.DrawActor(MinUseLevelText, 210 - MinUseLevelText.GetSize().w - 6, 57);
|
Canvas.DrawActor(MinUseLevelText, 210 - MinUseLevelText.GetSize().w - 6, 57);
|
||||||
|
|
||||||
//绘制是否封装 如果有主体属性读取 否则一律为封装
|
//绘制交易类型 如果有主体属性读取 否则一律为封装
|
||||||
local IsPackage = Equipment.Property ? Equipment.Property.IsPackage : 0;
|
local TradeType = Equipment.Property ? Equipment.Property.TradeType : 0;
|
||||||
local IsPackageText = FontAssetManager.GenerateNormal(TradeTypeText[IsPackage], false, {
|
local TradeTypeText = FontAssetManager.GenerateNormal(TradeTypeText[TradeType], false, {
|
||||||
color = TradeTypeColor[IsPackage]
|
color = TradeTypeColor[TradeType]
|
||||||
});
|
});
|
||||||
Canvas.DrawActor(IsPackageText, 210 - IsPackageText.GetSize().w - 6, 73);
|
Canvas.DrawActor(TradeTypeText, 210 - TradeTypeText.GetSize().w - 6, 73);
|
||||||
|
|
||||||
//绘制装备类型
|
//绘制装备类型
|
||||||
local GroupNameText = FontAssetManager.GenerateNormal(GameItem.EquipmentInfoTag.item_group_name_table[Equipment.GroupName], false, {
|
local GroupNameText = FontAssetManager.GenerateNormal(GameItem.EquipmentInfoTag.item_group_name_table[Equipment.GroupName], false, {
|
||||||
|
|
|
||||||
|
|
@ -14,22 +14,22 @@ function TestStage() {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// local Equ = GameItem.Equipment(27675);
|
local Equ = GameItem.Equipment(27675);
|
||||||
// local Window = Equ.GetEquipmentInfoWindow();
|
local Window = Equ.GetEquipmentInfoWindow();
|
||||||
// Window.SetPosition(100, 80);
|
Window.SetPosition(100, 80);
|
||||||
// Window.ResetFocus();
|
Window.ResetFocus();
|
||||||
|
|
||||||
// local Equ = GameItem.Equipment(101020048);
|
local Equ = GameItem.Equipment(101020048);
|
||||||
// local Window = Equ.GetEquipmentInfoWindow();
|
local Window = Equ.GetEquipmentInfoWindow();
|
||||||
// Window.SetPosition(350, 80);
|
Window.SetPosition(350, 80);
|
||||||
// Window.ResetFocus();
|
Window.ResetFocus();
|
||||||
|
|
||||||
// local Equ = GameItem.Equipment(24144);
|
local Equ = GameItem.Equipment(24144);
|
||||||
// local Window = Equ.GetEquipmentInfoWindow();
|
local Window = Equ.GetEquipmentInfoWindow();
|
||||||
// Window.SetPosition(580, 80);
|
Window.SetPosition(580, 80);
|
||||||
// Window.ResetFocus();
|
Window.ResetFocus();
|
||||||
|
|
||||||
local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 555, 20);
|
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 555, 20);
|
||||||
|
|
||||||
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 555, 20);
|
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 555, 20);
|
||||||
// //大背景
|
// //大背景
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue