游戏资产类新增读取城镇
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@ -12,6 +12,8 @@ class _AssetManager_ {
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CharacterInfoList = null;
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//地图列表
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MapList = null;
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//城镇列表
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TownList = null;
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//装备列表
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EquipmentList = null;
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@ -134,7 +136,23 @@ class _AssetManager_ {
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});
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}
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function InitTownList() {
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TownList = ScriptData.GetFileData("town/town.lst", function(DataTable, Data) {
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while (!Data.Eof()) {
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local Key = Data.Get();
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//注册城镇列表 路径写入 数据未读取
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DataTable.rawset(Key, {
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Path = Data.Get(),
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Data = null
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});
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}
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if (_DEBUG_) print("加载城镇List完成, 共" + DataTable.len() + "个");
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});
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}
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constructor() {
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//初始化城镇列表
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InitTownList();
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//初始化地图列表
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InitMapList();
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//初始化角色
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@ -143,7 +161,6 @@ class _AssetManager_ {
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InitEquipmentList();
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getroottable().AssetManager <- this;
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}
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