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5cd81b943b
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BIN
Yosin_Engine.exe
BIN
Yosin_Engine.exe
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@ -34,6 +34,11 @@ sqr/User/Socket/Socket.nut
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sqr/User/Asset/AssetManager.nut
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sqr/User/Asset/AssetManager.nut
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sqr/User/Asset/FontAsset.nut
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sqr/User/Asset/FontAsset.nut
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sqr/User/Asset/Character/Animation.nut
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sqr/User/Asset/Item/Item.nut
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sqr/User/Asset/Item/Equipment.nut
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sqr/User/Object/StateMachine/StateMachineClass.nut
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sqr/User/Object/StateMachine/StateMachineClass.nut
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sqr/User/Object/Object/BaseObject.nut
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sqr/User/Object/Object/BaseObject.nut
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@ -41,6 +46,7 @@ sqr/User/Object/Object/AnimationObject.nut
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sqr/User/Object/Map/TileObject.nut
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sqr/User/Object/Map/TileObject.nut
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sqr/User/Object/Map/MapObject.nut
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sqr/User/Object/Map/MapObject.nut
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sqr/User/Object/ActiveObject/GameObjectClass.nut
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sqr/User/Object/ActiveObject/StaticObjectClass.nut
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sqr/User/Object/ActiveObject/StaticObjectClass.nut
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sqr/User/Object/ActiveObject/ActiveObjectClass.nut
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sqr/User/Object/ActiveObject/ActiveObjectClass.nut
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sqr/User/Object/ActiveObject/PassiveObjectClass.nut
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sqr/User/Object/ActiveObject/PassiveObjectClass.nut
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@ -56,5 +62,6 @@ sqr/User/Stage/TestStage.nut
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sqr/User/UI/Widget/InputBox.nut
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sqr/User/UI/Widget/InputBox.nut
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sqr/User/UI/Window/0_Login.nut
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sqr/User/UI/Window/0_Login.nut
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sqr/User/UI/Window/1_Select_Character.nut
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sqr/User/main.nut
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sqr/User/main.nut
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@ -11,23 +11,47 @@ function TestStage() {
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// local Window = Sq_CreateWindow(_Login_Window, "启动界面窗口", 0, 0, 288, 512, 0);
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// local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
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// Window.ResetFocus();
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local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
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local T = {
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Background = 1
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}
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Window.Init(T);
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// local Fontobj = Font();
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// local Fontobj = Font();
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local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map");
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// local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map");
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// local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map");
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// // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map");
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T.Addchild(MapObj);
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// T.Addchild(MapObj);
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local Charc = Character();
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// // local Equ = GameItem.Equipment(601500060);
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Charc.coat = 601500060;
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// local Charc = GameObject.CreateCharacter(0, [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]);
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Charc.Init(0);
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// // Charc.coat = Equ;
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// Charc.InitBaseAni();
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// // Charc.Init(0);
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Charc.SetPosition(356, 430, 0);
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// // Charc.SetUpdateFunc(function(Chr, dt) {
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Charc.SetAnimation(Charc.RestAni);
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// // if (!("time" in Chr.Var)) Chr.Var.time <- 0;
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Charc.SetZOrder(99999999);
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// // Chr.Var.time += dt;
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MapObj.Addchild(Charc);
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// // if (Chr.Var.time > 2000 && Chr.Var.time< 3000) {
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// // local Equ = GameItem.Equipment(601500060);
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// // Chr.ChangeEquipment(Equ);
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// // Chr.Var.time = 3000;
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// // } else if (Chr.Var.time > 4000 && Chr.Var.time< 5000) {
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// // local Equ = GameItem.Equipment(601500059);
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// // Chr.ChangeEquipment(Equ);
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// // Chr.Var.time = 5000;
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// // } else if (Chr.Var.time > 6000 && Chr.Var.time< 7000) {
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// // local Equ = GameItem.Equipment(601500058);
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// // Chr.ChangeEquipment(Equ);
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// // Chr.Var.time = 8000;
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// // }
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// // })
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// Charc.SetPosition(356, 430, 0);
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// Charc.SetAnimation("RestAni");
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// Charc.SetZOrder(99999999);
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// MapObj.Addchild(Charc);
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}
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}
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@ -114,10 +114,9 @@ class _Login_Window extends Yosin_Window {
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local PasswordTextActor = FontAssetManager.GenerateNormal("密码:", sq_RGBA(200, 195, 169, 255), false);
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local PasswordTextActor = FontAssetManager.GenerateNormal("密码:", sq_RGBA(200, 195, 169, 255), false);
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PasswordTextActor.SetPosition(720, 281);
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PasswordTextActor.SetPosition(720, 281);
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Addchild(PasswordTextActor);
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Addchild(PasswordTextActor);
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}
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}
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//逻辑入口
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//逻辑入口
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function Proc(Dt) {
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function Proc(Dt) {
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MusicLogic();
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MusicLogic();
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@ -30,12 +30,12 @@ enum CHARACTERJOB {
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//时装枚举类
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//时装枚举类
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enum AvatarType {
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enum AvatarType {
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hair = "hair" //头部
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hair = "hair" //头部
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cap = "cap" //帽子
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hat = "hat" //帽子
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face = "face" //脸部
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face = "face" //脸部
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neck = "neck" //胸部
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breast = "breast" //胸部
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coat = "coat" //上衣
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coat = "coat" //上衣
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skin = "skin" //皮肤
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skin = "skin" //皮肤
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belt = "belt" //腰部
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waist = "waist" //腰部
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pants = "pants" //下装
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pants = "pants" //下装
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shoes = "shoes" //鞋子
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shoes = "shoes" //鞋子
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weapon = "weapon" //武器
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weapon = "weapon" //武器
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@ -142,5 +142,20 @@
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},
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},
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"User/Asset/FontAsset.nut": {
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"User/Asset/FontAsset.nut": {
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"description": "游戏文本资产"
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"description": "游戏文本资产"
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},
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"User/Asset/Character": {
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"description": "角色类"
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},
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"User/Asset/Character/Animation.nut": {
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"description": "角色动画"
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},
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"User/Asset/Item": {
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"description": "项目类"
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},
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"User/Asset/Item/Equipment.nut": {
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"description": "装备类"
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},
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"User/Object/ActiveObject/GameObjectClass.nut": {
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"description": "游戏对象(对象基类)"
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}
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}
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}
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}
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