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@ -4,3 +4,4 @@ Yosin_Game_Reloading.Sign
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Script.pvf
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Yosin_Engine.pdb
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*.pvf
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sqr/.vscode/launch.json
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@ -11,44 +11,25 @@ function TestStage() {
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local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
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// local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
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// local Fontobj = Font();
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// local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map");
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local TownObj = Town(1);
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// local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // local MapObj = Map("map/cataclysm/town/hendonmyre/new_backstreet_2.map");
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// // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map");
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// T.Addchild(MapObj);
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// // local Equ = GameItem.Equipment(601500060);
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// local Charc = GameObject.CreateCharacter(0, [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]);
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// // Charc.coat = Equ;
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// // Charc.Init(0);
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// // Charc.SetUpdateFunc(function(Chr, dt) {
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// // if (!("time" in Chr.Var)) Chr.Var.time <- 0;
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// // Chr.Var.time += dt;
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// // if (Chr.Var.time > 2000 && Chr.Var.time< 3000) {
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// // local Equ = GameItem.Equipment(601500060);
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// // Chr.ChangeEquipment(Equ);
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// // Chr.Var.time = 3000;
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// // } else if (Chr.Var.time > 4000 && Chr.Var.time< 5000) {
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// // local Equ = GameItem.Equipment(601500059);
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// // Chr.ChangeEquipment(Equ);
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// // Chr.Var.time = 5000;
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// // } else if (Chr.Var.time > 6000 && Chr.Var.time< 7000) {
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// // local Equ = GameItem.Equipment(601500058);
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// // Chr.ChangeEquipment(Equ);
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// // Chr.Var.time = 8000;
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// // }
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// // })
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// Charc.SetPosition(356, 430, 0);
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local Charc = GameObject.CreateCharacter(0, [101590007, 27675, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]);
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// Charc.SetPosition(356, 250, 0);
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// Charc.SetAnimation("RestAni");
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// Charc.SetZOrder(99999999);
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// MapObj.Addchild(Charc);
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TownObj.AddObject(Charc, true);
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// local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
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@ -233,7 +233,9 @@ class _CreateCharacter extends Yosin_Window {
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changJobAniClock = null;
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changNextJobAniClock = null;
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jobIndex = null;
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jobIndex = 0;
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NoticeBox = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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@ -243,6 +245,21 @@ class _CreateCharacter extends Yosin_Window {
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//注册控件
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RegisterWidget();
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// 创建角色回包
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MySocket.RegisterHandler(4, function(Jso) {
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if (NoticeBox) NoticeBox.CloseWindow();
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if (Jso.type == 0){
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// 创建成功.
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//关闭创建界面
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NoticeBox.DestroyWindow();
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DestroyWindow();
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}else{
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// 创建失败.
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NoticeBox = _Yosin_MessageBox("创建失败.");
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}
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}.bindenv(this));
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}
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function PlayBackgroundMusic() {
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@ -344,7 +361,7 @@ class _CreateCharacter extends Yosin_Window {
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// 确定
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enter.OnClick = function (enterName) {
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local jobEnum = getJobEnum(jobIndex);
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MySocket.Send(9, {
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MySocket.Send(7, {
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name = enterName,
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gkb = jobEnum,
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})
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@ -751,8 +768,15 @@ class _create_Character_enterName extends Yosin_Window {
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//是否为独立窗口
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IsIndependent = false;
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affirmButton = null;
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OnClick = null;
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// 检查过的名称
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checkName = null;
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// 当前名称
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name = null;
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constructor() {
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base.constructor("输入角色名称", 0, 0, 1066, 600, 0);
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@ -770,14 +794,17 @@ class _create_Character_enterName extends Yosin_Window {
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Addchild(title);
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// 输入框
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nameInputBox = Yosin_InputBox(433, 270, 150);
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local nameInputBox = Yosin_InputBox(433, 270, 150);
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AddUIChild(nameInputBox);
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nameInputBox.SetUpdateFunc(function(inputBox, Dt) {
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inputBox.Parent.name = inputBox.str;
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})
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// 重复检查按钮
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local checkButton = Yosin_BaseButton(593, 267, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
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checkButton.State = 3;
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checkButton.SetUpdateFunc(function(button, Dt) {
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if (button.Parent.nameInputBox.str.len() > 0) {
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if (button.Parent.name.len() > 0) {
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button.State = 0;
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}else{
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button.State = 3;
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@ -785,7 +812,11 @@ class _create_Character_enterName extends Yosin_Window {
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})
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//点击事件回调
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checkButton.OnClick = function(Button) {
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if (OnClick != null) OnClick(Button.Parent.nameInputBox.str);
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MySocket.Send(6, {
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name = nameInputBox.str,
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})
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}.bindenv(this);
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//按钮文本
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local checkTextActor = FontAssetManager.GenerateNormal("重复", true, {
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@ -805,19 +836,17 @@ class _create_Character_enterName extends Yosin_Window {
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Addchild(tipTextActor);
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// 确认检查按钮
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local affirmButton = Yosin_BaseButton(473, 338, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
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// 确认按钮
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affirmButton = Yosin_BaseButton(473, 338, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
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affirmButton.State = 3;
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affirmButton.SetUpdateFunc(function(button, Dt) {
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if (button.Parent.nameInputBox.str.len() > 0) {
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button.State = 0;
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}else{
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if (button.Parent.name != button.Parent.checkName && button.State != 3) {
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button.State = 3;
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}
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})
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//点击事件回调
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affirmButton.OnClick = function(Button) {
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if (OnClick != null) OnClick(Button.Parent.checkName);
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}.bindenv(this);
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//按钮文本
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local affirmTextActor = FontAssetManager.GenerateNormal("确认", true, {
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@ -828,7 +857,7 @@ class _create_Character_enterName extends Yosin_Window {
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AddUIChild(affirmButton);
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// 取消检查按钮
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// 取消按钮
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local cancelButton = Yosin_BaseButton(533, 338, 46, 24 "sprite/interface/lenheartwindowcommon.img", 400);
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//点击事件回调
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cancelButton.OnClick = function(button) {
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@ -843,6 +872,23 @@ class _create_Character_enterName extends Yosin_Window {
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cancelButton.Addchild(cancelTextActor);
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AddUIChild(cancelButton);
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// 昵称重复检查回包
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MySocket.RegisterHandler(3, function(Jso) {
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if (Parent.NoticeBox) Parent.NoticeBox.CloseWindow();
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if (Jso.type == 0){
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// 可以使用的ID 确认按钮可以使用.
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Parent.NoticeBox = _Yosin_MessageBox("可以使用的ID.");
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checkName = name;
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affirmButton.State = 0;
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}else{
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// 名称重复.
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Parent.NoticeBox = _Yosin_MessageBox("名称重复.");
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}
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}.bindenv(this));
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}
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//逻辑入口
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@ -850,6 +896,7 @@ class _create_Character_enterName extends Yosin_Window {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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@ -10,7 +10,6 @@
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function main(args) {
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local Game = GameWindow();
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Game.title = "Yosin & Kiwano";
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Game.bg_color = [255.0, 255.0, 255.0, 255.0];
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