个人信息窗口初版

This commit is contained in:
WONIU 2024-12-27 15:33:04 +08:00
parent d2a5b4cda4
commit 83e4f44d6b
2 changed files with 386 additions and 0 deletions

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@ -82,6 +82,7 @@ e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\0_Login.nut
e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\1_Select_Character.nut e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\1_Select_Character.nut
e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\2_create_Character.nut e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\2_create_Character.nut
e:\Yosin&Kiwano_DOF\sqr\User/UI/Window/3_Top_tool.nut e:\Yosin&Kiwano_DOF\sqr\User/UI/Window/3_Top_tool.nut
e:\Yosin&Kiwano_DOF\sqr\User/UI/Window/4_PersonalInfo.nut
e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\233_HUD_Message.nut e:\Yosin&Kiwano_DOF\sqr\User\UI\Window\233_HUD_Message.nut

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@ -0,0 +1,385 @@
/*
文件名:4_PersonalInfo.nut
路径:User/UI/Window/4_PersonalInfo.nut
创建日期:2024-12-26 00:32
文件用途: 个人信息
*/
// 个人信息 286, 530
class _PersonalInfo extends Yosin_Window {
roleTitleBtn = null;
dressUpTitleBtn = null;
stoneTitleBtn = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
AddUIChild(title);
//注册控件
RegisterWidget();
}
function RegisterWidget() {
// 角色按钮
roleTitleBtn = titleButton(10, 25, 40, 19, "sprite/interface/lenheartwindowcommon.img", 82, "角色");
AddUIChild(roleTitleBtn);
// 装扮/宠物按钮
dressUpTitleBtn = titleButton(roleTitleBtn.right() + 1, 25, 71, 19, "sprite/interface/lenheartwindowcommon.img", 86, "装扮/宠物");
AddUIChild(dressUpTitleBtn);
// 护石按钮
stoneTitleBtn = titleButton(dressUpTitleBtn.right() + 1, 25, 40, 19, "sprite/interface/lenheartwindowcommon.img", 82, "护石");
AddUIChild(stoneTitleBtn);
roleTitleBtn.LBDownOnClick = function (btn) {
titleClick(btn);
}.bindenv(this);
dressUpTitleBtn.LBDownOnClick = function (btn) {
titleClick(btn);
}.bindenv(this);
stoneTitleBtn.LBDownOnClick = function (btn) {
titleClick(btn);
}.bindenv(this);
// 角色信息
local roleInfo = roleInfo("个人角色信息", roleTitleBtn.X, roleTitleBtn.bottom() + 2 );
AddUIChild(roleInfo);
}
function titleClick(btn) {
btn.Parent.roleTitleBtn.select = false;
btn.Parent.dressUpTitleBtn.select = false;
btn.Parent.stoneTitleBtn.select = false;
btn.select = true;
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 角色信息
class roleInfo extends Yosin_Window {
//是否为独立窗口
IsIndependent = false;
brown = sq_RGBA(160, 132, 75, 255);
green = sq_RGBA(74, 161, 87, 255);
btn = null;
constructor(gObjectId, gX, gY) {
base.constructor(gObjectId, gX, gY, 266, 355, 0);
//注册控件
RegisterWidget();
}
function RegisterWidget() {
// 背景
local backGround = CL_SpriteObject("sprite/interface2/profile/profile.img", 60);
Addchild(backGround);
// 装备背景
local equipmentBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 14);
equipmentBackground.SetPosition(7.5, 8);
Addchild(equipmentBackground);
// 冒险家名望
local adventurerFame = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", 53);
adventurerFame.SetPosition(70, 185);
Addchild(adventurerFame);
local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
color = brown
});
adventurerFameText.SetPosition(adventurerFame.right() + 5, adventurerFame.Y);
Addchild(adventurerFameText);
// 冒险家名望数值
local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
color = green
});
adventurerFameNum.SetPosition(adventurerFameText.right() + 5, adventurerFameText.Y);
Addchild(adventurerFameNum);
// 属性
// 生命
local life = roleInfoPropertyItem(0, 213, 0, "生命", "100");
Addchild(life);
// 魔法
local magic = roleInfoPropertyItem(life.right() + 16, life.Y, 1, "魔法", "100");
Addchild(magic);
// 物理防御力
local physicalDefense = roleInfoPropertyItem(life.X, life.bottom(), 8, "物理防御力", "100", false);
Addchild(physicalDefense);
// 魔法防御力
local magicDefense = roleInfoPropertyItem(physicalDefense.right() + 16, physicalDefense.Y, 9, "魔法防御力", "100");
Addchild(magicDefense);
// 力量
local strength = roleInfoPropertyItem(life.X, physicalDefense.bottom(), 2, "力量", "100");
Addchild(strength);
// 智力
local intelligence = roleInfoPropertyItem(strength.right() + 16, strength.Y, 3, "智力", "100");
Addchild(intelligence);
// 体力
local vitality = roleInfoPropertyItem(strength.X, strength.bottom(), 4, "体力", "100");
Addchild(vitality);
// 精神
local spirit = roleInfoPropertyItem(vitality.right() + 16, vitality.Y, 5, "精神", "100");
Addchild(spirit);
// 物理攻击力
local physicalATK = roleInfoPropertyItem(life.X, spirit.bottom(), 6, "物理攻击力", "100");
Addchild(physicalATK);
// 魔法攻击力
local magicATK = roleInfoPropertyItem(physicalATK.right() + 16, physicalATK.Y, 7, "魔法攻击力", "100");
Addchild(magicATK);
// 物理暴击
local physicalCrit = roleInfoPropertyItem(life.X, magicATK.bottom(), 10, "物理暴击", "100");
Addchild(physicalCrit);
// 魔法暴击
local magicCrit = roleInfoPropertyItem(physicalCrit.right() + 16, physicalCrit.Y, 11, "魔法暴击", "100");
Addchild(magicCrit);
// 独立攻击
local independentAttack = roleInfoPropertyItem(life.X, magicCrit.bottom(), 12, "独立攻击", "100");
Addchild(independentAttack);
// 攻击速度
local attackSpeed = roleInfoPropertyItem(life.X, independentAttack.bottom(), 13, "攻击速度", "100");
Addchild(attackSpeed);
// 释放速度
local releaseSpeed = roleInfoPropertyItem(attackSpeed.right() + 16, attackSpeed.Y, 14, "释放速度", "100");
Addchild(releaseSpeed);
// 移动速度
local moveSpeed = roleInfoPropertyItem(life.X, releaseSpeed.bottom(), 15, "移动速度", "100");
Addchild(moveSpeed);
// 攻击属性
local attackProperty = roleInfoPropertyItem(life.X, moveSpeed.bottom(), 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
Addchild(attackProperty);
// 副职业
local subJob = otherButton(0, 401, 62, "副职业", false);
AddUIChild(subJob);
subJob.OnClick = function (btn) {
//todo 打开副职业面板
print(11111);
}.bindenv(this);
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
Addchild(separation);
// 战斗分析
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
AddUIChild(battleAnalysis);
battleAnalysis.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
Addchild(separationOne);
// 决斗信息 //todo 图不对
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 66, "决斗信息");
AddUIChild(duelInfo);
duelInfo.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
Addchild(separationTwo);
// 详细信息
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
AddUIChild(detailedInformation);
detailedInformation.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
}
function RegisterDraw() {
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 标题按钮
class titleButton extends Yosin_BaseButton {
select = false;
cacheY = null;
LBDownOnClick = null;
constructor(X, Y, W, H, Path, Idx, title) {
base.constructor(X, Y, W, H, Path, Idx);
cacheY = Y;
DownSimulateOffset = false;
local backText = FontAssetManager.GenerateNormal( title , true, {
color = sq_RGBA(130, 114, 84, 255)
});
backText.SetUpdateFunc(function(Text, Dt) {
if (select) {
Text.SetFillColor(sq_RGBA(187,176,149, 255));
} else {
Text.SetFillColor(sq_RGBA(130,114,84, 255));
}
})
backText.SetPosition(9, 2);
Addchild(backText);
}
function ChangeFrame() {
//状态更改 刷新精灵帧
if (State != SpriteState) {
if (State == 2) {
Y -= 1;
SyncPos(X, Y);
} else if (SpriteState == 2) {
Y += 1;
SyncPos(X, Y);
}
SpriteState = State;
Sprite.SetFrame(FrameList[SpriteState]);
Sprite.SetPosition(0, 0);
}
}
function Proc(Dt) {
if (select) return;
//不可用
if (State == 3) {
} else {
//按下
if (isLBDown) {
State = 2;
select = true;
if (LBDownOnClick != null) {
LBDownOnClick(this);
}
}
//悬停
else if (isInRect) {
State = 1;
}
//普通
else {
State = 0;
}
}
ChangeFrame();
}
}
// 属性项
class roleInfoPropertyItem extends Yosin_CommonUi {
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
constructor(gX, gY, idx, title, numText, additionReaction = true, width = 120) {
base.constructor(gX, gY, width, 18);
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
local icon = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", idx);
icon.SetPosition(5, 0);
Addchild(icon);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
property.SetPosition(icon.right() + 5, icon.Y);
Addchild(property);
// 属性数值
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
color = numColor
});
local numX = width - propertyNum.GetSize().w;
propertyNum.SetPosition( numX, icon.Y);
Addchild(propertyNum);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 其他面板按钮
class otherButton extends Yosin_CommonUi {
enabled = true;
constructor(gX, gY, idx, title, enabled = true, ) {
base.constructor(gX, gY, 65, 65);
this.enabled = enabled;
local icon = CL_SpriteObject("sprite/interface2/profile/profile.img", enabled ? idx : idx +1 );
icon.SetPosition( 0, 4);
Addchild(icon);
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
property.SetPosition( 65/ 2 - property.GetSize().w / 2 , icon.bottom() + 5);
Addchild(property);
}
}