个人信息 画布处理
This commit is contained in:
parent
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/*
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文件名:4_PersonalInfo.nut
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路径:User/UI/Window/4_PersonalInfo.nut
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创建日期:2024-12-26 00:32
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文件用途: 个人信息
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*/
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// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
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// todo 图和尺寸比例都需要修改
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// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
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class _PersonalInfo extends Yosin_Window {
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
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AddUIChild(title);
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//注册控件
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RegisterWidget();
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}
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function RegisterWidget() {
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// 标题按钮
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local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, ["角色", "装扮/宠物", "护石"],"sprite/interface/lenheartwindowcommon.img", 160);
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AddUIChild(titlesBtn);
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titlesBtn.LBDownOnClick = function(btns, index) {
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};
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// 角色信息
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local roleInfo = roleInfo("个人角色信息", 10, titlesBtn.bottom() + 2 );
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AddUIChild(roleInfo);
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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// 角色信息
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class roleInfo extends Yosin_Window {
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//是否为独立窗口
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IsIndependent = false;
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brown = sq_RGBA(160, 132, 75, 255);
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green = sq_RGBA(74, 161, 87, 255);
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btn = null;
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constructor(gObjectId, gX, gY) {
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base.constructor(gObjectId, gX, gY, 266, 355, 0);
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//注册控件
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RegisterWidget();
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}
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function RegisterWidget() {
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// 背景
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local backGround = CL_SpriteObject("sprite/interface2/profile/profile.img", 60);
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Addchild(backGround);
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// 装备
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RegisterEquipment();
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// 名称 等级 其他
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RegisterNameAndOther();
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// 属性
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RegisterPropertyItems();
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// 底部四个按钮
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RegisterBottomButton();
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}
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// 装备
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function RegisterEquipment() {
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// 装备背景
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local equipmentBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 14);
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equipmentBackground.SetPosition(7.5, 8);
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Addchild(equipmentBackground);
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// 结婚戒指槽位
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local centerBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 77);
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centerBackground.SetPosition( 124 , 10);
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Addchild(centerBackground);
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}
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// 名称 等级 其他
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function RegisterNameAndOther() {
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// 冒险家名望
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local adventurerFame = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", 53);
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adventurerFame.SetPosition(70, 185);
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Addchild(adventurerFame);
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local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
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color = brown
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});
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adventurerFameText.SetPosition(adventurerFame.right() + 5, adventurerFame.Y);
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Addchild(adventurerFameText);
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// 冒险家名望数值
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local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
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color = green
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});
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adventurerFameNum.SetPosition(adventurerFameText.right() + 5, adventurerFameText.Y);
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Addchild(adventurerFameNum);
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}
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// 属性
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function RegisterPropertyItems() {
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// 属性
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// 生命
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local life = roleInfoPropertyItem(0, 213, 0, "生命", "100");
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Addchild(life);
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// 魔法
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local magic = roleInfoPropertyItem(life.right() + 16, life.Y, 1, "魔法", "100");
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Addchild(magic);
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// 物理防御力
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local physicalDefense = roleInfoPropertyItem(life.X, life.bottom(), 8, "物理防御力", "100", false);
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Addchild(physicalDefense);
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// 魔法防御力
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local magicDefense = roleInfoPropertyItem(physicalDefense.right() + 16, physicalDefense.Y, 9, "魔法防御力", "100");
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Addchild(magicDefense);
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// 力量
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local strength = roleInfoPropertyItem(life.X, physicalDefense.bottom(), 2, "力量", "100");
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Addchild(strength);
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// 智力
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local intelligence = roleInfoPropertyItem(strength.right() + 16, strength.Y, 3, "智力", "100");
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Addchild(intelligence);
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// 体力
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local vitality = roleInfoPropertyItem(strength.X, strength.bottom(), 4, "体力", "100");
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Addchild(vitality);
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// 精神
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local spirit = roleInfoPropertyItem(vitality.right() + 16, vitality.Y, 5, "精神", "100");
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Addchild(spirit);
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// 物理攻击力
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local physicalATK = roleInfoPropertyItem(life.X, spirit.bottom(), 6, "物理攻击力", "100");
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Addchild(physicalATK);
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// 魔法攻击力
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local magicATK = roleInfoPropertyItem(physicalATK.right() + 16, physicalATK.Y, 7, "魔法攻击力", "100");
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Addchild(magicATK);
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// 物理暴击
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local physicalCrit = roleInfoPropertyItem(life.X, magicATK.bottom(), 10, "物理暴击", "100");
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Addchild(physicalCrit);
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// 魔法暴击
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local magicCrit = roleInfoPropertyItem(physicalCrit.right() + 16, physicalCrit.Y, 11, "魔法暴击", "100");
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Addchild(magicCrit);
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// 独立攻击
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local independentAttack = roleInfoPropertyItem(life.X, magicCrit.bottom(), 12, "独立攻击", "100");
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Addchild(independentAttack);
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// 攻击速度
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local attackSpeed = roleInfoPropertyItem(life.X, independentAttack.bottom(), 13, "攻击速度", "100");
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Addchild(attackSpeed);
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// 释放速度
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local releaseSpeed = roleInfoPropertyItem(attackSpeed.right() + 16, attackSpeed.Y, 14, "释放速度", "100");
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Addchild(releaseSpeed);
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// 移动速度
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local moveSpeed = roleInfoPropertyItem(life.X, releaseSpeed.bottom(), 15, "移动速度", "100");
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Addchild(moveSpeed);
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// 攻击属性
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local attackProperty = roleInfoPropertyItem(life.X, moveSpeed.bottom(), 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
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Addchild(attackProperty);
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}
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// 底部四个按钮
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function RegisterBottomButton() {
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// 副职业
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local subJob = otherButton(0, 401, 62, "副职业", false);
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AddUIChild(subJob);
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subJob.OnClick = function (btn) {
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//todo 打开副职业面板
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print(11111);
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}.bindenv(this);
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local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
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separation.SetPosition(subJob.right(), subJob.Y + 7.5);
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Addchild(separation);
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// 战斗分析
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local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
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AddUIChild(battleAnalysis);
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battleAnalysis.OnClick = function (btn) {
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//todo 打开面板
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print(11111);
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}.bindenv(this);
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local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
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separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
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Addchild(separationOne);
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// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
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local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
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AddUIChild(duelInfo);
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duelInfo.OnClick = function (btn) {
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//todo 打开面板
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print(11111);
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}.bindenv(this);
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local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
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separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
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Addchild(separationTwo);
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// 详细信息
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local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
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AddUIChild(detailedInformation);
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detailedInformation.OnClick = function (btn) {
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//todo 打开面板
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print(11111);
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}.bindenv(this);
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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// 属性项
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class roleInfoPropertyItem extends Yosin_CommonUi {
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// additionReaction 属性是否有加成 加成为绿色 不加成灰色
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constructor(gX, gY, idx, title, numText, additionReaction = true, width = 120) {
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base.constructor(gX, gY, width, 18);
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local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
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local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
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local icon = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", idx);
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icon.SetPosition(5, 0);
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Addchild(icon);
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// 属性名称
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local property = FontAssetManager.GenerateNormal(title, true, {
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color = titlecolor
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});
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property.SetPosition(icon.right() + 5, icon.Y);
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Addchild(property);
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// 属性数值
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local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
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color = numColor
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});
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local numX = width - propertyNum.GetSize().w;
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propertyNum.SetPosition( numX, icon.Y);
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Addchild(propertyNum);
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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// 其他面板按钮
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class otherButton extends Yosin_CommonUi {
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// 是否启用按钮
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enabled = true;
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// pvp 是否是pvp 按钮
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constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
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base.constructor(gX, gY, 65, 65);
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this.enabled = enabled;
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local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
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// 属性名称
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local property = FontAssetManager.GenerateNormal(title, true, {
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color = titlecolor
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});
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property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
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Addchild(property);
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local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
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local icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
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icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 );
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Addchild(icon);
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}
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}
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@ -0,0 +1,47 @@
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/*
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文件名:4_PersonalInfo.nut
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路径:User/UI/Window/4_Personalinfo/4_PersonalInfo.nut
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创建日期:2025-01-09 13:55
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文件用途: 个人信息窗口
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*/
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// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
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// todo 图和尺寸比例都需要修改
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// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
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class _PersonalInfo extends Yosin_Window {
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
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AddUIChild(title);
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//注册控件
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RegisterWidget();
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}
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function RegisterWidget() {
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// 标题按钮
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local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, 252, ["角色", "装扮/宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
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AddUIChild(titlesBtn);
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titlesBtn.LBDownOnClick = function(btns, index) {
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};
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// 角色信息
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local roleInfo = roleInfoPage(10, titlesBtn.bottom() + 2 );
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AddUIChild(roleInfo);
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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@ -0,0 +1,346 @@
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/*
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文件名:Personalinfo_RoleInfoPage.nut
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路径:User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut
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创建日期:2025-01-09 13:51
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文件用途: 个人信息-角色信息页面
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*/
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// 角色信息
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class roleInfoPage extends Yosin_CommonUi {
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brown = sq_RGBA(160, 132, 75, 255);
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green = sq_RGBA(74, 161, 87, 255);
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Canvas = null;
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constructor(gX, gY) {
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local w = 266;
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local h = 355;
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base.constructor( gX, gY, w, h);
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// 创建画布
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Canvas = CL_CanvasObject();
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// 重设大小并清空
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Canvas.ResizeAndClear(w, h);
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// 开始绘制
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Canvas.BeginDraw();
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// 绘制
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DrawWidget();
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// 结束绘制
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Canvas.EndDraw();
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// 添加画布
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Addchild(Canvas);
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}
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function DrawWidget() {
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// 背景
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local backGround = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 60);
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Canvas.DrawSpriteFrame(backGround, 0, 0);
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// 上半部分 装备展示
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local equipment = Personalinfo_CharactersEquipment(0, 0);
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Canvas.DrawSprite(equipment);
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// 名称 等级 其他
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RegisterNameAndOther();
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// 属性
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// RegisterPropertyItems();
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// 底部四个按钮
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RegisterBottomButton();
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}
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// 名称 等级 其他
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function RegisterNameAndOther() {
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// 冒险家名望
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local adventurerFame = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", 53);
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Canvas.DrawSpriteFrame(adventurerFame, 70, 185);
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local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
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color = brown
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});
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Canvas.DrawActor(adventurerFameText, adventurerFame.right() + 5, adventurerFame.Y);
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// 冒险家名望数值
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local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
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color = green
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});
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Canvas.DrawActor(adventurerFameNum, adventurerFameText.right() + 5, adventurerFameText.Y);
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}
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// 属性
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function RegisterPropertyItems() {
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// 属性
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// 生命
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local life = roleInfoPropertyItem.Draw( 0, "生命", "100");
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Canvas.DrawSprite(life, 0, 213);
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// 魔法
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local magic = roleInfoPropertyItem.Draw( 1, "魔法", "100");
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Canvas.DrawSprite(magic, life.right() + 16, life.Y);
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// 物理防御力
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local physicalDefense = roleInfoPropertyItem.Draw( "物理防御力", "100", false);
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Canvas.DrawSprite(physicalDefense, life.X, life.bottom(), 8);
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// 魔法防御力
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local magicDefense = roleInfoPropertyItem.Draw( 9, "魔法防御力", "100");
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Canvas.DrawSprite(magicDefense, physicalDefense.right() + 16, physicalDefense.Y);
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// 力量
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local strength = roleInfoPropertyItem.Draw( 2, "力量", "100");
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Canvas.DrawSprite(strength, life.X, physicalDefense.bottom());
|
||||
// 智力
|
||||
local intelligence = roleInfoPropertyItem.Draw( 3, "智力", "100");
|
||||
Canvas.DrawSprite(intelligence, strength.right() + 16, strength.Y);
|
||||
// 体力
|
||||
local vitality = roleInfoPropertyItem.Draw( 4, "体力", "100");
|
||||
Canvas.DrawSprite(vitality, strength.X, strength.bottom());
|
||||
// 精神
|
||||
local spirit = roleInfoPropertyItem.Draw( 5, "精神", "100");
|
||||
Canvas.DrawSprite(spirit, vitality.right() + 16, vitality.Y);
|
||||
// 物理攻击力
|
||||
local physicalATK = roleInfoPropertyItem.Draw( 6, "物理攻击力", "100");
|
||||
Canvas.DrawSprite(physicalATK, life.X, spirit.bottom());
|
||||
// 魔法攻击力
|
||||
local magicATK = roleInfoPropertyItem.Draw( 7, "魔法攻击力", "100");
|
||||
Canvas.DrawSprite(magicATK, physicalATK.right() + 16, physicalATK.Y);
|
||||
// 物理暴击
|
||||
local physicalCrit = roleInfoPropertyItem.Draw( 10, "物理暴击", "100");
|
||||
Canvas.DrawSprite(physicalCrit, life.X, magicATK.bottom());
|
||||
// 魔法暴击
|
||||
local magicCrit = roleInfoPropertyItem.Draw( 11, "魔法暴击", "100");
|
||||
Canvas.DrawSprite(magicCrit, physicalCrit.right() + 16, physicalCrit.Y);
|
||||
// 独立攻击
|
||||
local independentAttack = roleInfoPropertyItem.Draw( 12, "独立攻击", "100");
|
||||
Canvas.DrawSprite(independentAttack, life.X, magicCrit.bottom());
|
||||
|
||||
// 攻击速度
|
||||
local attackSpeed = roleInfoPropertyItem.Draw(13, "攻击速度", "100");
|
||||
Canvas.DrawSprite(attackSpeed, life.X, independentAttack.bottom());
|
||||
// 释放速度
|
||||
local releaseSpeed = roleInfoPropertyItem.Draw( 14, "释放速度", "100");
|
||||
Canvas.DrawSprite(releaseSpeed, attackSpeed.right() + 16, attackSpeed.Y);
|
||||
// 移动速度
|
||||
local moveSpeed = roleInfoPropertyItem.Draw( 15, "移动速度", "100");
|
||||
Canvas.DrawSprite(moveSpeed, life.X, releaseSpeed.bottom());
|
||||
|
||||
// 攻击属性
|
||||
local attackProperty = roleInfoPropertyItem.Draw( 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
|
||||
Canvas.DrawSprite(attackProperty, life.X, moveSpeed.bottom());
|
||||
}
|
||||
|
||||
|
||||
// 底部四个按钮
|
||||
function RegisterBottomButton() {
|
||||
// 副职业
|
||||
local subJob = otherButton(0, 401, 62, "副职业", false);
|
||||
AddUIChild(subJob);
|
||||
subJob.OnClick = function (btn) {
|
||||
//todo 打开副职业面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
|
||||
Addchild(separation);
|
||||
|
||||
// 战斗分析
|
||||
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
|
||||
AddUIChild(battleAnalysis);
|
||||
battleAnalysis.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
|
||||
Addchild(separationOne);
|
||||
|
||||
// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
|
||||
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
|
||||
AddUIChild(duelInfo);
|
||||
duelInfo.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
|
||||
Addchild(separationTwo);
|
||||
|
||||
// 详细信息
|
||||
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
|
||||
AddUIChild(detailedInformation);
|
||||
detailedInformation.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 属性项
|
||||
class roleInfoPropertyItem{
|
||||
|
||||
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
|
||||
function Draw(idx, title, numText, additionReaction = true, width = 120) {
|
||||
|
||||
// 创建画布
|
||||
local Canvas = CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
Canvas.ResizeAndClear(width, 18);
|
||||
// 开始绘制
|
||||
Canvas.BeginDraw();
|
||||
|
||||
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
|
||||
local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
|
||||
Canvas.DrawSpriteFrame(icon, 5, 0);
|
||||
|
||||
// 属性名称
|
||||
local property = FontAssetManager.GenerateNormal(title, true, {
|
||||
color = titlecolor
|
||||
});
|
||||
Canvas.DrawActor(property, icon.right() + 5, icon.Y);
|
||||
|
||||
// 属性数值
|
||||
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
|
||||
color = numColor
|
||||
});
|
||||
local numX = width - propertyNum.GetSize().w;
|
||||
Canvas.DrawActor(property, numX, icon.Y);
|
||||
|
||||
// 结束绘制
|
||||
Canvas.EndDraw();
|
||||
|
||||
return Canvas;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// 其他面板按钮
|
||||
class otherButton extends Yosin_CommonUi {
|
||||
|
||||
// 是否启用按钮
|
||||
enabled = true;
|
||||
// pvp 是否是pvp 按钮
|
||||
constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
|
||||
base.constructor(gX, gY, 65, 65);
|
||||
|
||||
this.enabled = enabled;
|
||||
|
||||
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
// 属性名称
|
||||
local property = FontAssetManager.GenerateNormal(title, true, {
|
||||
color = titlecolor
|
||||
});
|
||||
property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
|
||||
Addchild(property);
|
||||
|
||||
local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
|
||||
local icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
|
||||
icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 );
|
||||
Addchild(icon);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 上半部分 人物装备穿戴
|
||||
class Personalinfo_CharactersEquipment extends Yosin_CommonUi {
|
||||
|
||||
// 展示其他装备
|
||||
showOtherEquipment = null;
|
||||
// 允许更换装备
|
||||
allowChangeEquipment = null;
|
||||
// 画布
|
||||
Canvas = null;
|
||||
|
||||
constructor(x, y) {
|
||||
local w = 248;
|
||||
local h = 179;
|
||||
base.constructor(x, y, w, h);
|
||||
|
||||
showOtherEquipment = false;
|
||||
allowChangeEquipment = false;
|
||||
|
||||
// 创建画布
|
||||
Canvas = CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
Canvas.ResizeAndClear(w, h);
|
||||
// 设置填充画刷 用于绘制边框和线条
|
||||
// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
|
||||
// 设置轮廓画刷 用于绘制边框和线条
|
||||
// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
|
||||
// 开始绘制
|
||||
Canvas.BeginDraw();
|
||||
|
||||
// 绘制背景
|
||||
DrawBackground();
|
||||
|
||||
// 结束绘制
|
||||
Canvas.EndDraw();
|
||||
// 添加画布
|
||||
Addchild(Canvas);
|
||||
}
|
||||
|
||||
|
||||
// 背景
|
||||
function DrawBackground() {
|
||||
|
||||
// 装备栏背景
|
||||
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
|
||||
Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
|
||||
|
||||
|
||||
// 顶部光线
|
||||
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
|
||||
Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
|
||||
|
||||
// todo 角色展示
|
||||
|
||||
// 结婚戒指槽位
|
||||
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
|
||||
Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
|
||||
|
||||
// todo 根据是否装备 显示装备
|
||||
if (showOtherEquipment) {
|
||||
// 辅助装备
|
||||
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
|
||||
Canvas.DrawSpriteFrame(assist, 179, 69);
|
||||
|
||||
// 耳环
|
||||
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
|
||||
Canvas.DrawSpriteFrame(earrings, 179, 102);
|
||||
|
||||
// 魔法石
|
||||
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
|
||||
Canvas.DrawSpriteFrame(MagicStone, 211, 101);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -259,7 +259,7 @@
|
|||
},
|
||||
"User/UI/Widget/Top_Title.nut": {
|
||||
"description": "窗口顶部标题"
|
||||
},
|
||||
},
|
||||
"User/Socket/Packet.nut": {
|
||||
"description": "数据包类"
|
||||
},
|
||||
|
|
@ -271,5 +271,17 @@
|
|||
},
|
||||
"Core/BaseClass/AudioClass.nut": {
|
||||
"description": "音频类"
|
||||
},
|
||||
"User/UI/Window/5_Inventory": {
|
||||
"description": "背包"
|
||||
},
|
||||
"User/UI/Window/4_Personalinfo": {
|
||||
"description": "个人信息"
|
||||
},
|
||||
"User/UI/Window/4_Personalinfo/4_PersonalInfo.nut": {
|
||||
"description": "个人信息窗口"
|
||||
},
|
||||
"User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut": {
|
||||
"description": "个人信息页"
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue