diff --git a/sqr/User/UI/Window/4_PersonalInfo.nut b/sqr/User/UI/Window/4_PersonalInfo.nut deleted file mode 100644 index b3ff64c..0000000 --- a/sqr/User/UI/Window/4_PersonalInfo.nut +++ /dev/null @@ -1,311 +0,0 @@ -/* -文件名:4_PersonalInfo.nut -路径:User/UI/Window/4_PersonalInfo.nut -创建日期:2024-12-26 00:32 -文件用途: 个人信息 -*/ - -// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20); -// todo 图和尺寸比例都需要修改 -// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查 -class _PersonalInfo extends Yosin_Window { - - - constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { - base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); - - local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)"); - AddUIChild(title); - - //注册控件 - RegisterWidget(); - } - - function RegisterWidget() { - - // 标题按钮 - local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, ["角色", "装扮/宠物", "护石"],"sprite/interface/lenheartwindowcommon.img", 160); - AddUIChild(titlesBtn); - - titlesBtn.LBDownOnClick = function(btns, index) { - }; - - // 角色信息 - local roleInfo = roleInfo("个人角色信息", 10, titlesBtn.bottom() + 2 ); - AddUIChild(roleInfo); - } - - - - //逻辑入口 - function Proc(Dt) { - SyncPos(X, Y); - base.Proc(Dt); - } - -} - - -// 角色信息 -class roleInfo extends Yosin_Window { - - //是否为独立窗口 - IsIndependent = false; - - brown = sq_RGBA(160, 132, 75, 255); - green = sq_RGBA(74, 161, 87, 255); - - btn = null; - - constructor(gObjectId, gX, gY) { - base.constructor(gObjectId, gX, gY, 266, 355, 0); - - //注册控件 - RegisterWidget(); - } - - function RegisterWidget() { - // 背景 - local backGround = CL_SpriteObject("sprite/interface2/profile/profile.img", 60); - Addchild(backGround); - - // 装备 - RegisterEquipment(); - // 名称 等级 其他 - RegisterNameAndOther(); - // 属性 - RegisterPropertyItems(); - // 底部四个按钮 - RegisterBottomButton(); - - - } - - // 装备 - function RegisterEquipment() { - // 装备背景 - local equipmentBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 14); - equipmentBackground.SetPosition(7.5, 8); - Addchild(equipmentBackground); - - // 结婚戒指槽位 - local centerBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 77); - centerBackground.SetPosition( 124 , 10); - Addchild(centerBackground); - - - } - - - - // 名称 等级 其他 - function RegisterNameAndOther() { - // 冒险家名望 - local adventurerFame = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", 53); - adventurerFame.SetPosition(70, 185); - Addchild(adventurerFame); - - local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, { - color = brown - }); - adventurerFameText.SetPosition(adventurerFame.right() + 5, adventurerFame.Y); - Addchild(adventurerFameText); - - // 冒险家名望数值 - local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, { - color = green - }); - adventurerFameNum.SetPosition(adventurerFameText.right() + 5, adventurerFameText.Y); - Addchild(adventurerFameNum); - } - - - // 属性 - function RegisterPropertyItems() { - // 属性 - - // 生命 - local life = roleInfoPropertyItem(0, 213, 0, "生命", "100"); - Addchild(life); - // 魔法 - local magic = roleInfoPropertyItem(life.right() + 16, life.Y, 1, "魔法", "100"); - Addchild(magic); - // 物理防御力 - local physicalDefense = roleInfoPropertyItem(life.X, life.bottom(), 8, "物理防御力", "100", false); - Addchild(physicalDefense); - // 魔法防御力 - local magicDefense = roleInfoPropertyItem(physicalDefense.right() + 16, physicalDefense.Y, 9, "魔法防御力", "100"); - Addchild(magicDefense); - - // 力量 - local strength = roleInfoPropertyItem(life.X, physicalDefense.bottom(), 2, "力量", "100"); - Addchild(strength); - // 智力 - local intelligence = roleInfoPropertyItem(strength.right() + 16, strength.Y, 3, "智力", "100"); - Addchild(intelligence); - // 体力 - local vitality = roleInfoPropertyItem(strength.X, strength.bottom(), 4, "体力", "100"); - Addchild(vitality); - // 精神 - local spirit = roleInfoPropertyItem(vitality.right() + 16, vitality.Y, 5, "精神", "100"); - Addchild(spirit); - // 物理攻击力 - local physicalATK = roleInfoPropertyItem(life.X, spirit.bottom(), 6, "物理攻击力", "100"); - Addchild(physicalATK); - // 魔法攻击力 - local magicATK = roleInfoPropertyItem(physicalATK.right() + 16, physicalATK.Y, 7, "魔法攻击力", "100"); - Addchild(magicATK); - // 物理暴击 - local physicalCrit = roleInfoPropertyItem(life.X, magicATK.bottom(), 10, "物理暴击", "100"); - Addchild(physicalCrit); - // 魔法暴击 - local magicCrit = roleInfoPropertyItem(physicalCrit.right() + 16, physicalCrit.Y, 11, "魔法暴击", "100"); - Addchild(magicCrit); - // 独立攻击 - local independentAttack = roleInfoPropertyItem(life.X, magicCrit.bottom(), 12, "独立攻击", "100"); - Addchild(independentAttack); - - // 攻击速度 - local attackSpeed = roleInfoPropertyItem(life.X, independentAttack.bottom(), 13, "攻击速度", "100"); - Addchild(attackSpeed); - // 释放速度 - local releaseSpeed = roleInfoPropertyItem(attackSpeed.right() + 16, attackSpeed.Y, 14, "释放速度", "100"); - Addchild(releaseSpeed); - // 移动速度 - local moveSpeed = roleInfoPropertyItem(life.X, releaseSpeed.bottom(), 15, "移动速度", "100"); - Addchild(moveSpeed); - - // 攻击属性 - local attackProperty = roleInfoPropertyItem(life.X, moveSpeed.bottom(), 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260); - Addchild(attackProperty); - } - - - // 底部四个按钮 - function RegisterBottomButton() { - // 副职业 - local subJob = otherButton(0, 401, 62, "副职业", false); - AddUIChild(subJob); - subJob.OnClick = function (btn) { - //todo 打开副职业面板 - print(11111); - }.bindenv(this); - - local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 ); - separation.SetPosition(subJob.right(), subJob.Y + 7.5); - Addchild(separation); - - // 战斗分析 - local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析"); - AddUIChild(battleAnalysis); - battleAnalysis.OnClick = function (btn) { - //todo 打开面板 - print(11111); - }.bindenv(this); - - local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 ); - separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5); - Addchild(separationOne); - - // 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24 - local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true); - AddUIChild(duelInfo); - duelInfo.OnClick = function (btn) { - //todo 打开面板 - print(11111); - }.bindenv(this); - - local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 ); - separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5); - Addchild(separationTwo); - - // 详细信息 - local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息"); - AddUIChild(detailedInformation); - detailedInformation.OnClick = function (btn) { - //todo 打开面板 - print(11111); - }.bindenv(this); - } - - //逻辑入口 - function Proc(Dt) { - SyncPos(X, Y); - base.Proc(Dt); - } - -} - -// 属性项 -class roleInfoPropertyItem extends Yosin_CommonUi { - - // additionReaction 属性是否有加成 加成为绿色 不加成灰色 - constructor(gX, gY, idx, title, numText, additionReaction = true, width = 120) { - base.constructor(gX, gY, width, 18); - - local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255); - local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255); - - local icon = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", idx); - icon.SetPosition(5, 0); - Addchild(icon); - - // 属性名称 - local property = FontAssetManager.GenerateNormal(title, true, { - color = titlecolor - }); - property.SetPosition(icon.right() + 5, icon.Y); - Addchild(property); - - // 属性数值 - local propertyNum = FontAssetManager.GenerateNormal(numText, true, { - color = numColor - }); - local numX = width - propertyNum.GetSize().w; - propertyNum.SetPosition( numX, icon.Y); - Addchild(propertyNum); - - - } - - - //逻辑入口 - function Proc(Dt) { - SyncPos(X, Y); - base.Proc(Dt); - } - -} - - -// 其他面板按钮 -class otherButton extends Yosin_CommonUi { - - // 是否启用按钮 - enabled = true; - // pvp 是否是pvp 按钮 - constructor(gX, gY, idx, title, pvp = false, enabled = true, ) { - base.constructor(gX, gY, 65, 65); - - this.enabled = enabled; - - local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255); - // 属性名称 - local property = FontAssetManager.GenerateNormal(title, true, { - color = titlecolor - }); - property.SetPosition( 32 - property.GetSize().w / 2 , 45 ); - Addchild(property); - - local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img"; - local icon = CL_SpriteObject(path, enabled ? idx : idx +1 ); - icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 ); - Addchild(icon); - - - - } - -} - - diff --git a/sqr/User/UI/Window/4_Personalinfo/4_PersonalInfo.nut b/sqr/User/UI/Window/4_Personalinfo/4_PersonalInfo.nut new file mode 100644 index 0000000..89ef8bc --- /dev/null +++ b/sqr/User/UI/Window/4_Personalinfo/4_PersonalInfo.nut @@ -0,0 +1,47 @@ +/* +文件名:4_PersonalInfo.nut +路径:User/UI/Window/4_Personalinfo/4_PersonalInfo.nut +创建日期:2025-01-09 13:55 +文件用途: 个人信息窗口 +*/ + +// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20); +// todo 图和尺寸比例都需要修改 +// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查 +class _PersonalInfo extends Yosin_Window { + + + constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { + base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); + + local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)"); + AddUIChild(title); + + //注册控件 + RegisterWidget(); + } + + function RegisterWidget() { + + // 标题按钮 + local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, 252, ["角色", "装扮/宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160); + AddUIChild(titlesBtn); + + titlesBtn.LBDownOnClick = function(btns, index) { + }; + + // 角色信息 + local roleInfo = roleInfoPage(10, titlesBtn.bottom() + 2 ); + AddUIChild(roleInfo); + } + + + + //逻辑入口 + function Proc(Dt) { + SyncPos(X, Y); + base.Proc(Dt); + } + +} + diff --git a/sqr/User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut b/sqr/User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut new file mode 100644 index 0000000..9218897 --- /dev/null +++ b/sqr/User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut @@ -0,0 +1,346 @@ + +/* +文件名:Personalinfo_RoleInfoPage.nut +路径:User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut +创建日期:2025-01-09 13:51 +文件用途: 个人信息-角色信息页面 +*/ + + + +// 角色信息 +class roleInfoPage extends Yosin_CommonUi { + + brown = sq_RGBA(160, 132, 75, 255); + green = sq_RGBA(74, 161, 87, 255); + + Canvas = null; + + constructor(gX, gY) { + local w = 266; + local h = 355; + base.constructor( gX, gY, w, h); + + + // 创建画布 + Canvas = CL_CanvasObject(); + // 重设大小并清空 + Canvas.ResizeAndClear(w, h); + // 开始绘制 + Canvas.BeginDraw(); + + // 绘制 + DrawWidget(); + + // 结束绘制 + Canvas.EndDraw(); + // 添加画布 + Addchild(Canvas); + } + + function DrawWidget() { + // 背景 + local backGround = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 60); + Canvas.DrawSpriteFrame(backGround, 0, 0); + + // 上半部分 装备展示 + local equipment = Personalinfo_CharactersEquipment(0, 0); + Canvas.DrawSprite(equipment); + + // 名称 等级 其他 + RegisterNameAndOther(); + // 属性 + // RegisterPropertyItems(); + + // 底部四个按钮 + RegisterBottomButton(); + + + } + + + // 名称 等级 其他 + function RegisterNameAndOther() { + // 冒险家名望 + local adventurerFame = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", 53); + Canvas.DrawSpriteFrame(adventurerFame, 70, 185); + + local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, { + color = brown + }); + Canvas.DrawActor(adventurerFameText, adventurerFame.right() + 5, adventurerFame.Y); + + // 冒险家名望数值 + local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, { + color = green + }); + Canvas.DrawActor(adventurerFameNum, adventurerFameText.right() + 5, adventurerFameText.Y); + } + + + // 属性 + function RegisterPropertyItems() { + // 属性 + + // 生命 + local life = roleInfoPropertyItem.Draw( 0, "生命", "100"); + Canvas.DrawSprite(life, 0, 213); + // 魔法 + local magic = roleInfoPropertyItem.Draw( 1, "魔法", "100"); + Canvas.DrawSprite(magic, life.right() + 16, life.Y); + // 物理防御力 + local physicalDefense = roleInfoPropertyItem.Draw( "物理防御力", "100", false); + Canvas.DrawSprite(physicalDefense, life.X, life.bottom(), 8); + // 魔法防御力 + local magicDefense = roleInfoPropertyItem.Draw( 9, "魔法防御力", "100"); + Canvas.DrawSprite(magicDefense, physicalDefense.right() + 16, physicalDefense.Y); + + // 力量 + local strength = roleInfoPropertyItem.Draw( 2, "力量", "100"); + Canvas.DrawSprite(strength, life.X, physicalDefense.bottom()); + // 智力 + local intelligence = roleInfoPropertyItem.Draw( 3, "智力", "100"); + Canvas.DrawSprite(intelligence, strength.right() + 16, strength.Y); + // 体力 + local vitality = roleInfoPropertyItem.Draw( 4, "体力", "100"); + Canvas.DrawSprite(vitality, strength.X, strength.bottom()); + // 精神 + local spirit = roleInfoPropertyItem.Draw( 5, "精神", "100"); + Canvas.DrawSprite(spirit, vitality.right() + 16, vitality.Y); + // 物理攻击力 + local physicalATK = roleInfoPropertyItem.Draw( 6, "物理攻击力", "100"); + Canvas.DrawSprite(physicalATK, life.X, spirit.bottom()); + // 魔法攻击力 + local magicATK = roleInfoPropertyItem.Draw( 7, "魔法攻击力", "100"); + Canvas.DrawSprite(magicATK, physicalATK.right() + 16, physicalATK.Y); + // 物理暴击 + local physicalCrit = roleInfoPropertyItem.Draw( 10, "物理暴击", "100"); + Canvas.DrawSprite(physicalCrit, life.X, magicATK.bottom()); + // 魔法暴击 + local magicCrit = roleInfoPropertyItem.Draw( 11, "魔法暴击", "100"); + Canvas.DrawSprite(magicCrit, physicalCrit.right() + 16, physicalCrit.Y); + // 独立攻击 + local independentAttack = roleInfoPropertyItem.Draw( 12, "独立攻击", "100"); + Canvas.DrawSprite(independentAttack, life.X, magicCrit.bottom()); + + // 攻击速度 + local attackSpeed = roleInfoPropertyItem.Draw(13, "攻击速度", "100"); + Canvas.DrawSprite(attackSpeed, life.X, independentAttack.bottom()); + // 释放速度 + local releaseSpeed = roleInfoPropertyItem.Draw( 14, "释放速度", "100"); + Canvas.DrawSprite(releaseSpeed, attackSpeed.right() + 16, attackSpeed.Y); + // 移动速度 + local moveSpeed = roleInfoPropertyItem.Draw( 15, "移动速度", "100"); + Canvas.DrawSprite(moveSpeed, life.X, releaseSpeed.bottom()); + + // 攻击属性 + local attackProperty = roleInfoPropertyItem.Draw( 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260); + Canvas.DrawSprite(attackProperty, life.X, moveSpeed.bottom()); + } + + + // 底部四个按钮 + function RegisterBottomButton() { + // 副职业 + local subJob = otherButton(0, 401, 62, "副职业", false); + AddUIChild(subJob); + subJob.OnClick = function (btn) { + //todo 打开副职业面板 + print(11111); + }.bindenv(this); + + local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 ); + separation.SetPosition(subJob.right(), subJob.Y + 7.5); + Addchild(separation); + + // 战斗分析 + local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析"); + AddUIChild(battleAnalysis); + battleAnalysis.OnClick = function (btn) { + //todo 打开面板 + print(11111); + }.bindenv(this); + + local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 ); + separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5); + Addchild(separationOne); + + // 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24 + local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true); + AddUIChild(duelInfo); + duelInfo.OnClick = function (btn) { + //todo 打开面板 + print(11111); + }.bindenv(this); + + local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 ); + separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5); + Addchild(separationTwo); + + // 详细信息 + local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息"); + AddUIChild(detailedInformation); + detailedInformation.OnClick = function (btn) { + //todo 打开面板 + print(11111); + }.bindenv(this); + } + + //逻辑入口 + function Proc(Dt) { + SyncPos(X, Y); + base.Proc(Dt); + } + +} + +// 属性项 +class roleInfoPropertyItem{ + + // additionReaction 属性是否有加成 加成为绿色 不加成灰色 + function Draw(idx, title, numText, additionReaction = true, width = 120) { + + // 创建画布 + local Canvas = CL_CanvasObject(); + // 重设大小并清空 + Canvas.ResizeAndClear(width, 18); + // 开始绘制 + Canvas.BeginDraw(); + + local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255); + local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255); + + local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx); + Canvas.DrawSpriteFrame(icon, 5, 0); + + // 属性名称 + local property = FontAssetManager.GenerateNormal(title, true, { + color = titlecolor + }); + Canvas.DrawActor(property, icon.right() + 5, icon.Y); + + // 属性数值 + local propertyNum = FontAssetManager.GenerateNormal(numText, true, { + color = numColor + }); + local numX = width - propertyNum.GetSize().w; + Canvas.DrawActor(property, numX, icon.Y); + + // 结束绘制 + Canvas.EndDraw(); + + return Canvas; + } + +} + + +// 其他面板按钮 +class otherButton extends Yosin_CommonUi { + + // 是否启用按钮 + enabled = true; + // pvp 是否是pvp 按钮 + constructor(gX, gY, idx, title, pvp = false, enabled = true, ) { + base.constructor(gX, gY, 65, 65); + + this.enabled = enabled; + + local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255); + // 属性名称 + local property = FontAssetManager.GenerateNormal(title, true, { + color = titlecolor + }); + property.SetPosition( 32 - property.GetSize().w / 2 , 45 ); + Addchild(property); + + local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img"; + local icon = CL_SpriteObject(path, enabled ? idx : idx +1 ); + icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 ); + Addchild(icon); + + } + +} + + + + + +// 上半部分 人物装备穿戴 +class Personalinfo_CharactersEquipment extends Yosin_CommonUi { + + // 展示其他装备 + showOtherEquipment = null; + // 允许更换装备 + allowChangeEquipment = null; + // 画布 + Canvas = null; + + constructor(x, y) { + local w = 248; + local h = 179; + base.constructor(x, y, w, h); + + showOtherEquipment = false; + allowChangeEquipment = false; + + // 创建画布 + Canvas = CL_CanvasObject(); + // 重设大小并清空 + Canvas.ResizeAndClear(w, h); + // 设置填充画刷 用于绘制边框和线条 + // Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250)); + // 设置轮廓画刷 用于绘制边框和线条 + // Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250)); + // 开始绘制 + Canvas.BeginDraw(); + + // 绘制背景 + DrawBackground(); + + // 结束绘制 + Canvas.EndDraw(); + // 添加画布 + Addchild(Canvas); + } + + + // 背景 + function DrawBackground() { + + // 装备栏背景 + local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21); + Canvas.DrawSpriteFrame(equipmentBackground, 5, 5); + + + // 顶部光线 + local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178); + Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0); + + // todo 角色展示 + + // 结婚戒指槽位 + local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0); + Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5); + + // todo 根据是否装备 显示装备 + if (showOtherEquipment) { + // 辅助装备 + local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19); + Canvas.DrawSpriteFrame(assist, 179, 69); + + // 耳环 + local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122); + Canvas.DrawSpriteFrame(earrings, 179, 102); + + // 魔法石 + local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20); + Canvas.DrawSpriteFrame(MagicStone, 211, 101); + + } + + } + + +} \ No newline at end of file diff --git a/sqr/folder-alias.json b/sqr/folder-alias.json index 7e0c18b..8d7ef1e 100644 --- a/sqr/folder-alias.json +++ b/sqr/folder-alias.json @@ -259,7 +259,7 @@ }, "User/UI/Widget/Top_Title.nut": { "description": "窗口顶部标题" - }, + }, "User/Socket/Packet.nut": { "description": "数据包类" }, @@ -271,5 +271,17 @@ }, "Core/BaseClass/AudioClass.nut": { "description": "音频类" + }, + "User/UI/Window/5_Inventory": { + "description": "背包" + }, + "User/UI/Window/4_Personalinfo": { + "description": "个人信息" + }, + "User/UI/Window/4_Personalinfo/4_PersonalInfo.nut": { + "description": "个人信息窗口" + }, + "User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut": { + "description": "个人信息页" } } \ No newline at end of file