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0814e172c5
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Yosin_Engine.exe
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Yosin_Engine.exe
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@ -195,6 +195,8 @@ class Yosin_Window extends Yosin_BaseWindow {
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//是否为独立窗口
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//是否为独立窗口
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IsIndependent = true;
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IsIndependent = true;
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//是否为顶层窗口
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IsTop = false;
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//是否为图层窗口
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//是否为图层窗口
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IsLayer = false;
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IsLayer = false;
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@ -225,14 +227,14 @@ class Yosin_Window extends Yosin_BaseWindow {
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this.Visible = true;
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this.Visible = true;
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//遍历全局窗口数组将自己移除重新添加在末尾
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//遍历全局窗口数组将自己移除重新添加在末尾
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foreach(Index, WindowObj in _SYS_WINDOW_LIST_) {
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foreach(Index, WindowObj in _SYS_WINDOW_LIST_) {
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WindowObj.SetZOrder(10000000 + Index);
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WindowObj.SetZOrder(10000000 + Index + (WindowObj.IsTop ? 10000000 : 0));
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if (WindowObj.ObjectId == this.ObjectId) {
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if (WindowObj.ObjectId == this.ObjectId) {
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_SYS_WINDOW_LIST_.remove(Index);
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_SYS_WINDOW_LIST_.remove(Index);
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break;
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break;
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}
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}
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}
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}
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_SYS_WINDOW_LIST_.append(this);
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_SYS_WINDOW_LIST_.append(this);
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SetZOrder(10000000 + _SYS_WINDOW_LIST_.len());
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SetZOrder(10000000 + _SYS_WINDOW_LIST_.len() + (IsTop ? 10000000 : 0));
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}
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}
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/*
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/*
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@ -23,6 +23,8 @@ function InitGame() {
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_IMouse_();
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_IMouse_();
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//初始化控制器
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//初始化控制器
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_GameController_();
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_GameController_();
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//初始化顶部工具条UI
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Sq_CreateWindow(_Top_tool, "窗口顶部工具条", 208, 0, 650, 20, 0);
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//预加载
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//预加载
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Animation("ui/charactercreate/dust.ani");
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Animation("ui/charactercreate/dust.ani");
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@ -10,59 +10,71 @@ function TestStage() {
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T.Enter();
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T.Enter();
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// local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
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// local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
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// //大背景
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// local BackGround = CL_SpriteObject("sprite/interface2/charactercreatever2/characterbackground.img", 14);
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// T.Addchild(BackGround);
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// //登录按钮文本
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// local TextActor = TextActor(0, {
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// color = sq_RGBA(186, 147, 97, 255)
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// });
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// TextActor.SetText("测试文字");
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// TextActor.SetPosition(200, 200);
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// TextActor.SetZOrder(1000000);
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// TextActor.SetOutline();
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// T.Addchild(TextActor);
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// local Fontobj = Font();
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// local Fontobj = Font();
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local TownObj = Town(2);
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// local TownObj = Town(1);
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// local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // local MapObj = Map("map/cataclysm/town/hendonmyre/new_backstreet_2.map");
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// // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map");
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// // // local MapObj = Map("map/cataclysm/town/hendonmyre/new_backstreet_2.map");
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// T.Addchild(MapObj);
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// // // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map");
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// // // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map");
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// // T.Addchild(MapObj);
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local Charc = GameObject.CreateCharacter(0, [101590007, 27675, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]);
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// local Charc = GameObject.CreateCharacter(0, [101590007, 27675, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]);
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// Charc.SetPosition(356, 250, 0);
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// // Charc.SetPosition(356, 250, 0);
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// Charc.SetAnimation("RestAni");
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// // Charc.SetAnimation("RestAni");
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TownObj.AddObject(Charc, true);
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// TownObj.AddObject(Charc, true);
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// local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
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local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
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// local T = {
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local T = {
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// loginImg = 1,
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loginImg = 1,
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// charac = [{
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charac = [{
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// lv = 90,
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lv = 90,
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// name = "测试角色1",
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name = "倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒倾泪寒",
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// job = 0,
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job = 0,
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// equip = [101020001, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
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equip = [101020001, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
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// }, {
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}, {
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// lv = 90,
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lv = 90,
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// name = "测试角色2",
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name = "倾泪寒222",
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// job = 0,
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job = 0,
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// equip = [101020023, 601500059, 601550059, 601560057, 601570052, 601520051, 601500059, 601510058, 601530050, 601540059, 601580022, 609590003]
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equip = [101020023, 601500059, 601550059, 601560057, 601570052, 601520051, 601500059, 601510058, 601530050, 601540059, 601580022, 609590003]
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// }, {
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}, {
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// lv = 90,
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lv = 90,
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// name = "测试角色3",
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name = "Kina",
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// job = 0,
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job = 0,
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// equip = [101020026, 601500058, 601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021, 609590003]
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equip = [101020026, 601500058, 601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021, 609590003]
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// }, {
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}, {
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// lv = 90,
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lv = 90,
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// name = "测试角色4",
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name = "测试角色",
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// job = 0,
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job = 0,
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// equip = [101020037, 601500061, 601550061, 601560059, 601570054, 601520053, 601500061, 601510060, 601530052, 601540061, 601580024, 609590003]
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equip = [101020037, 601500061, 601550061, 601560059, 601570054, 601520053, 601500061, 601510060, 601530052, 601540061, 601580024, 609590003]
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// }, {
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}, {
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// lv = 90,
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lv = 90,
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// name = "测试角色5",
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name = "测试角色2号",
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// job = 0,
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job = 0,
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// equip = [601020007, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
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equip = [601020007, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
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// }]
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}]
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// };
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};
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// Window.Init(T);
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Window.Init(T);
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// local Actorobj = Actor();
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// local Actorobj = Actor();
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// Actorobj.ShowBorder(true);
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// Actorobj.ShowBorder(true);
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function main(args) {
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function main(args) {
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local Game = GameWindow();
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local Game = GameWindow();
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Game.title = "Yosin & Kiwano";
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Game.title = "Yosin & Kiwano";
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Game.bg_color = [255.0, 255.0, 255.0, 255.0];
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Game.bg_color = [255.0, 255.0, 255.0, 255.0];
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