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978818789a
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Yosin_Engine.exe
BIN
Yosin_Engine.exe
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@ -6,6 +6,8 @@
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*/
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class CL_BaseObject {
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X = 0;
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Y = 0;
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//父对象
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Parent = null;
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//子对象数组
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@ -187,10 +189,15 @@ class CL_BaseObject {
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}
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//设置坐标
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function SetPosition(Value, ...) {
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if (vargv.len() == 0)
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if (vargv.len() == 0) {
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X = Value.x;
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Y = Value.y;
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BaseObject_SetPosition(this.C_Object, Value);
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else if (vargv.len() == 1)
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} else if (vargv.len() == 1) {
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X = Value;
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Y = vargv[0];
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BaseObject_SetPosition(this.C_Object, Value, vargv[0]);
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}
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}
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//移动坐标
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function MoveTo(Value, ...) {
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@ -6,6 +6,44 @@
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*/
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class TextActor extends CL_BaseObject {
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//不需要Update函数
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NoUpdate = true;
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OutlineChild = null;
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Strokeoffsets = [{
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x = 1,
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y = 0
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}, // 右
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{
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x = 1,
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y = 1
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}, // 右上
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{
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x = 0,
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y = 1
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}, // 上
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{
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x = -1,
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y = 1
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}, // 左上
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{
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x = -1,
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y = 0
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}, // 左
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{
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x = -1,
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y = -1
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}, // 左下
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{
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x = 0,
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y = -1
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}, // 下
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{
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x = 1,
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y = -1
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} // 右下
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];
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/*
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* @函数作用: 构造文本精灵
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* @参数 font 可传入全局font Id 或 传入 font对象
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@ -37,6 +75,11 @@ class TextActor extends CL_BaseObject {
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//设置文本内容
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function SetText(str) {
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TextActor_SetText(this.C_Object, str);
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if (OutlineChild) {
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foreach(obj in OutlineChild) {
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obj.SetText(str);
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}
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}
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}
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//设置描边
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@ -44,6 +87,19 @@ class TextActor extends CL_BaseObject {
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TextActor_SetOutLine(this.C_Object, width, color, cap, line_join, dash);
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}
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// //设置描边
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// function SetOutline(style) {
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// OutlineChild = [];
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// for (local i = 0; i< 8; i++) {
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// style.color = 0xff000000;
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// local buf = FontAssetManager.GenerateNormal("", false, style);
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// buf.SetPosition(Strokeoffsets[i]);
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// buf.SetZOrder(-1);
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// OutlineChild.push(buf);
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// Addchild(buf);
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// }
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// }
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//设置填充颜色
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function SetFillColor(Color) {
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TextActor_SetFillColor(this.C_Object, Color);
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@ -25,6 +25,13 @@ class Yosin_BaseWindow extends Layer {
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Y = null;
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B_Y = null;
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//宽度
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Width = null;
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//高度
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Height = null;
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//调试模式显示精灵
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DeBugSprite = null;
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function _typeof() {
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return "Yosin_BaseWindow";
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}
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@ -159,6 +166,15 @@ class Yosin_BaseWindow extends Layer {
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Removechild(gChild);
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// gChild.Parent = this;
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}
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//开启Debug模式
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function OpenDeBug() {
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DeBugSprite = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 257);
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DeBugSprite.SetSize(Width, Height);
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DeBugSprite.SetZOrder(300000);
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DeBugSprite.SetOpacity(0.35);
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Addchild(DeBugSprite);
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}
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}
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@ -166,15 +182,9 @@ class Yosin_BaseWindow extends Layer {
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class Yosin_Window extends Yosin_BaseWindow {
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//窗口名称
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ObjectId = null;
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//调试模式
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DeBugMode = false;
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//鼠标相对位置
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M_Xpos = null;
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M_Ypos = null;
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@ -272,11 +282,6 @@ class Yosin_Window extends Yosin_BaseWindow {
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this.DestroyFlag = true;
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}
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//开启Debug模式
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function OpenDeBug() {
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ShowBorder(true);
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}
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//override
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function OnMouseProc(MousePos_X, MousePos_Y) {
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if (!Visible) return;
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@ -11,8 +11,6 @@ class Yosin_CommonUi extends Yosin_BaseWindow {
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Localtion_X = 0;
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Localtion_Y = 0;
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Width = null;
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Height = null;
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isLBDown = false;
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//是否悬停
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@ -192,7 +190,7 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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constructor(X, Y, W, H, Path, Idx) {
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base.constructor(X, Y, W, H);
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DrawBackground( W, H, Path, Idx);
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DrawBackground(W, H, Path, Idx);
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}
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@ -237,7 +235,7 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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// 左边
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local backgroundLeft = CL_SpriteObject(path, imgId + 3);
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backgroundLeft.SetPosition(x, y + cornerHeight );
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backgroundLeft.SetPosition(x, y + cornerHeight);
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backgroundLeft.SetScale(1, scaleH);
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Addchild(backgroundLeft);
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@ -258,7 +256,7 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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// 下边
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local backgroundBottom = CL_SpriteObject(path, imgId + 7);
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backgroundBottom.SetPosition(cornerWidth, height - cornerHeight);
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backgroundBottom.SetScale( scaleW , 1);
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backgroundBottom.SetScale(scaleW, 1);
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Addchild(backgroundBottom);
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// 右下角
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@ -63,6 +63,7 @@ sqr/User/Stage/TestStage.nut
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sqr/User/UI/Widget/InputBox.nut
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sqr/User/UI/Widget/Drag_Button.nut
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sqr/User/UI/Widget/Scroll_Bar.nut
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sqr/User/UI/Widget/Text_Button.nut
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sqr/User/UI/Window/0_Login.nut
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sqr/User/UI/Window/1_Select_Character.nut
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@ -53,9 +53,69 @@ class Character_Animation extends Actor {
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//光环
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AuroraAni = null;
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//名字
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Name = null;
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ENUM_RINDRO_JOB_TITLE_HEIGHT = [
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//男鬼剑士
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{
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x = -18,
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y = -154
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},
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//女格斗
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{
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x = -18,
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y = -140
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},
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//男神枪手
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{
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x = -20,
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y = -168
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},
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//女魔法师
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{
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x = -22,
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y = -126
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},
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//男圣职者
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{
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x = -22,
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y = -166
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},
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//女神枪手
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{
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x = -18,
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y = -156
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},
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//女暗夜使者
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{
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x = -20,
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y = -154
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},
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//男格斗家
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{
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x = -21,
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y = -160
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},
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//男魔法师
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{
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x = -21,
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y = -140
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},
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//黑暗武士
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{
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x = -18,
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y = -154
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},
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//缔造者
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{
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x = -22,
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y = -126
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},
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];
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constructor() {
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base.constructor();
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}
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//同步单部位动画
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@ -233,6 +293,13 @@ class Character_Animation extends Actor {
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//初始化
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function Init(SlotType = false) {
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//初始化Ani
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InitAni(SlotType);
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//初始化名字
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InitName();
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}
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function InitAni(SlotType) {
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//读取并设置 等待Ani
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ReadAndSetAni("WaitingAni", "waiting motion", SlotType);
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//读取并设置 移动Ani
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@ -299,6 +366,23 @@ class Character_Animation extends Actor {
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}
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}
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//初始化名字
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function InitName() {
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//创建名字对象
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Name = FontAssetManager.GenerateNormal("", false, {
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color = sq_RGBA(209, 185, 148, 255),
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alignment = TextAlign.Center
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});
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Name.SetPosition(ENUM_RINDRO_JOB_TITLE_HEIGHT[Parent.Job]);
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Name.SetZOrder(80000);
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Addchild(Name);
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}
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//设置名字
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function SetName(Name) {
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this.Name.SetText(Name);
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}
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//设置Ani
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function SetAnimation(Ani) {
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@ -24,10 +24,18 @@ class GameObject.Character extends GameObject.ActiveObject {
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//属性对象
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Attribute = null;
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//名字
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Name = "无名字";
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//职业编号
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Job = 0;
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function Init(Idx) {
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//初始化动画组
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CurrentAni = [];
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//设置职业编号
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this.Job = Idx;
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//获取角色职业信息
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Info = sq_DeepCopy(AssetManager.CharacterInfoList[Idx]);
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base.Init(Info);
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@ -111,6 +119,13 @@ class GameObject.Character extends GameObject.ActiveObject {
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ChangeEquipment(Equ);
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}
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}
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//设置名字
|
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function SetName(Name) {
|
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this.Name = Name;
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AnimationManager.SetName(Name);
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base.SetName(Name);
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}
|
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}
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//通过职业和装备列表来构造一个角色
|
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@ -11,7 +11,7 @@ function TestStage() {
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local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
|
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// local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0);
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||||
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||||
|
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@ -51,27 +51,51 @@ function TestStage() {
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// MapObj.Addchild(Charc);
|
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|
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// local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
|
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// local T = {
|
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// loginImg = 1,
|
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// charac = [{
|
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// job = 0,
|
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// equip = [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]
|
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// }, {
|
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// job = 0,
|
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// equip = [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]
|
||||
// }, {
|
||||
// job = 0,
|
||||
// equip = [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]
|
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// }, {
|
||||
// job = 0,
|
||||
// equip = [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]
|
||||
// }, {
|
||||
// job = 0,
|
||||
// equip = [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]
|
||||
// }]
|
||||
// };
|
||||
// Window.Init(T);
|
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local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
|
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local T = {
|
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loginImg = 1,
|
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charac = [{
|
||||
lv = 90,
|
||||
name = "测试角色1",
|
||||
job = 0,
|
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equip = [101020001, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
|
||||
}, {
|
||||
lv = 90,
|
||||
name = "测试角色2",
|
||||
job = 0,
|
||||
equip = [101020023, 601500059, 601550059, 601560057, 601570052, 601520051, 601500059, 601510058, 601530050, 601540059, 601580022, 609590003]
|
||||
}, {
|
||||
lv = 90,
|
||||
name = "测试角色3",
|
||||
job = 0,
|
||||
equip = [101020026, 601500058, 601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021, 609590003]
|
||||
}, {
|
||||
lv = 90,
|
||||
name = "测试角色4",
|
||||
job = 0,
|
||||
equip = [101020037, 601500061, 601550061, 601560059, 601570054, 601520053, 601500061, 601510060, 601530052, 601540061, 601580024, 609590003]
|
||||
}, {
|
||||
lv = 90,
|
||||
name = "测试角色5",
|
||||
job = 0,
|
||||
equip = [601020007, 601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023, 609590003]
|
||||
}]
|
||||
};
|
||||
Window.Init(T);
|
||||
|
||||
// local Actorobj = Actor();
|
||||
// Actorobj.ShowBorder(true);
|
||||
// Actorobj.SetSize(1500, 100);
|
||||
// local Name = FontAssetManager.GenerateNormal("是的呢参加考试你打", true, {
|
||||
// color = sq_RGBA(209, 185, 148, 255),
|
||||
// alignment = TextAlign.Center,
|
||||
// wrap_width = 50
|
||||
// });
|
||||
// Name.ShowBorder(true);
|
||||
// Name.SetSize(1500, 100);
|
||||
// Name.SetPosition(200, 200);
|
||||
// Actorobj.Addchild(Name);
|
||||
// T.Addchild(Actorobj);
|
||||
|
||||
// print(ObjectCount);
|
||||
|
||||
|
|
|
|||
|
|
@ -62,8 +62,8 @@ class _Login_Window extends Yosin_Window {
|
|||
local value = Blob.readn('i');
|
||||
info.equip.append(value);
|
||||
}
|
||||
// print(info);
|
||||
}
|
||||
|
||||
//关闭登录界面
|
||||
NoticeBox.CloseWindow();
|
||||
CloseWindow();
|
||||
|
|
|
|||
|
|
@ -153,31 +153,158 @@ class _Select_Character_Chr extends Yosin_CommonUi {
|
|||
IsIndependent = false;
|
||||
|
||||
Info = null;
|
||||
Idx = null;
|
||||
|
||||
//悬停框
|
||||
RectMask = null;
|
||||
//选中框
|
||||
SelectMask = null;
|
||||
//选中状态
|
||||
SelectFlag = false;
|
||||
|
||||
//鼠标相对位置
|
||||
M_Xpos = null;
|
||||
M_Ypos = null;
|
||||
//移动Flag
|
||||
MoveFlag = false;
|
||||
//鼠标移动位置
|
||||
M_Move_Xpos = 0;
|
||||
M_Move_Ypos = 0;
|
||||
|
||||
|
||||
constructor(gX, gY, gWidth, gHeight) {
|
||||
base.constructor(gX, gY, gWidth, gHeight);
|
||||
RegisterDraw();
|
||||
|
||||
// OpenDeBug();
|
||||
}
|
||||
|
||||
function Init(Info) {
|
||||
function Init(Info, Idx) {
|
||||
this.Info = Info;
|
||||
this.Idx = Idx;
|
||||
RegisterCharac();
|
||||
}
|
||||
|
||||
function RegisterDraw() {
|
||||
//魔法阵
|
||||
local Magic = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 10);
|
||||
Magic.SetPosition(3, 136);
|
||||
Addchild(Magic);
|
||||
|
||||
//悬停框
|
||||
RectMask = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 1);
|
||||
RectMask.SetMode(0);
|
||||
RectMask.SetPosition(3, 0);
|
||||
RectMask.SetVisible(false);
|
||||
Addchild(RectMask);
|
||||
|
||||
//选中框
|
||||
SelectMask = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 1);
|
||||
SelectMask.SetMode(0);
|
||||
SelectMask.SetPosition(3, 0);
|
||||
SelectMask.SetVisible(false);
|
||||
Addchild(SelectMask);
|
||||
|
||||
}
|
||||
|
||||
function RegisterCharac() {
|
||||
local Charc = GameObject.CreateCharacter(Info.job, Info.equip);
|
||||
Charc.SetAnimation("RestAni");
|
||||
Charc.SetPosition(48, 12, 0);
|
||||
Charc.SetPosition(64, 156, 0);
|
||||
Charc.SetName(Info.lv + "级 " + Info.name);
|
||||
Charc.AnimationManager.Name.MoveBy(0, 180);
|
||||
Addchild(Charc);
|
||||
// print(Charc.AnimationManager.Children.len());
|
||||
}
|
||||
|
||||
function SetIdxPosition(Idx) {
|
||||
this.Idx = Idx;
|
||||
SetPosition(184 + (Idx * 142), ((Idx % 2) ? 13 : 0) + 93)
|
||||
SelectMask.SetVisible(false);
|
||||
SelectFlag = false;
|
||||
}
|
||||
|
||||
//override
|
||||
//鼠标事件回调
|
||||
function OnMouseProc(MousePos_X, MousePos_Y) {
|
||||
base.OnMouseProc(MousePos_X, MousePos_Y);
|
||||
if (isInRect) {
|
||||
RectMask.SetVisible(true);
|
||||
} else {
|
||||
RectMask.SetVisible(false);
|
||||
}
|
||||
|
||||
//设定拖动逻辑
|
||||
if (MoveFlag) {
|
||||
M_Move_Xpos = B_X - (M_Xpos - MousePos_X);
|
||||
M_Move_Ypos = B_Y - (M_Ypos - MousePos_Y);
|
||||
//左键拖动
|
||||
SetPosition(M_Move_Xpos, M_Move_Ypos);
|
||||
}
|
||||
}
|
||||
|
||||
//override
|
||||
//鼠标左键单击回调
|
||||
function OnMouseLbClick(MousePos_X, MousePos_Y) {
|
||||
base.OnMouseLbClick(MousePos_X, MousePos_Y);
|
||||
if (isInRect) {
|
||||
//遍历父对象中的所有按钮 还原其他按钮
|
||||
foreach(Button in Parent.UpCharacterList) {
|
||||
Button.SelectMask.SetVisible(false);
|
||||
Button.SelectFlag = false;
|
||||
}
|
||||
//设置自身选中状态
|
||||
SelectMask.SetVisible(true);
|
||||
SelectFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
//override
|
||||
//鼠标左键按下回调
|
||||
function OnMouseLbDown(MousePos_X, MousePos_Y) {
|
||||
base.OnMouseLbDown(MousePos_X, MousePos_Y);
|
||||
if (isInRect) {
|
||||
MoveFlag = true;
|
||||
M_Xpos = MousePos_X; //原始鼠标位置数据
|
||||
M_Ypos = MousePos_Y;
|
||||
B_X = X; //原始窗口位置
|
||||
B_Y = Y;
|
||||
SetZOrder(100000);
|
||||
}
|
||||
}
|
||||
|
||||
//override
|
||||
//鼠标左键弹起回调
|
||||
function OnMouseLbUp(MousePos_X, MousePos_Y) {
|
||||
base.OnMouseLbUp(MousePos_X, MousePos_Y);
|
||||
if (MoveFlag) {
|
||||
|
||||
MoveFlag = false;
|
||||
M_Xpos = null;
|
||||
M_Ypos = null;
|
||||
B_X = null;
|
||||
B_Y = null;
|
||||
|
||||
//有移动才走替换位置逻辑
|
||||
if (M_Move_Xpos != 0 || M_Move_Ypos != 0) {
|
||||
//遍历父对象中的所有按钮 还原其他按钮
|
||||
foreach(Button in Parent.UpCharacterList) {
|
||||
if (Button.isInRect) {
|
||||
//记录自身原本位置
|
||||
local OldIdx = this.Idx;
|
||||
//设置自身到达位置
|
||||
SetIdxPosition(Button.Idx);
|
||||
//设置对方的位置
|
||||
Button.SetIdxPosition(OldIdx);
|
||||
}
|
||||
}
|
||||
M_Move_Xpos = M_Move_Ypos = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class _Select_Character_Window extends Yosin_Window {
|
||||
//调试模式
|
||||
// DeBugMode = true;
|
||||
|
|
@ -198,12 +325,16 @@ class _Select_Character_Window extends Yosin_Window {
|
|||
//角色遮罩栏
|
||||
CharacterMaskBox = null;
|
||||
|
||||
//上排角色对象
|
||||
UpCharacterList = null;
|
||||
|
||||
//信息
|
||||
Info = null;
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
UpCharacterList = [];
|
||||
}
|
||||
|
||||
function Init(gInfo) {
|
||||
|
|
@ -243,8 +374,16 @@ class _Select_Character_Window extends Yosin_Window {
|
|||
|
||||
//角色对象
|
||||
for (local i = 0; i< 5; i++) {
|
||||
local Buf = _Select_Character_Chr(190 + (i * 144), ((i % 2) ? 15 : 0) + 225, 126, 208);
|
||||
if (i< Info.charac.len()) Buf.Init(Info.charac[i]);
|
||||
//选中框
|
||||
local CharBg = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 4);
|
||||
CharBg.SetMode(0);
|
||||
CharBg.SetPosition(184 + (i * 142) + 3, ((i % 2) ? 13 : 0) + 93);
|
||||
CharBg.SetZOrder(-10);
|
||||
Addchild(CharBg);
|
||||
|
||||
local Buf = _Select_Character_Chr(184 + (i * 142), ((i % 2) ? 13 : 0) + 93, 132, 208);
|
||||
if (i< Info.charac.len()) Buf.Init(Info.charac[i], i);
|
||||
UpCharacterList.push(Buf);
|
||||
AddUIChild(Buf);
|
||||
}
|
||||
}
|
||||
|
|
@ -257,20 +396,84 @@ class _Select_Character_Window extends Yosin_Window {
|
|||
SettingBackgroundWindow.SetVisible(!SettingBackgroundWindow.Visible)
|
||||
}.bindenv(this);
|
||||
AddUIChild(SettingButton);
|
||||
//登录按钮文本
|
||||
local LoginTextActor = FontAssetManager.GenerateNormal("背景设置", true, {
|
||||
//背景设置按钮文本
|
||||
local BgSettingTextActor = FontAssetManager.GenerateNormal("背景设置", true, {
|
||||
color = sq_RGBA(221, 197, 147, 255)
|
||||
});
|
||||
LoginTextActor.SetPosition(23, 3);
|
||||
LoginTextActor.SetUpdateFunc(function(Text, Dt) {
|
||||
BgSettingTextActor.SetPosition(23, 3);
|
||||
BgSettingTextActor.SetUpdateFunc(function(Text, Dt) {
|
||||
if (Text.Parent.State == 1 || Text.Parent.State == 2) {
|
||||
Text.SetFillColor(sq_RGBA(255, 255, 184, 255));
|
||||
} else if (Text.Parent.State == 0) {
|
||||
Text.SetFillColor(sq_RGBA(221, 197, 147, 255));
|
||||
}
|
||||
})
|
||||
SettingButton.Addchild(LoginTextActor);
|
||||
SettingButton.Addchild(BgSettingTextActor);
|
||||
|
||||
|
||||
//创建角色按钮
|
||||
local CreateButton = Yosin_SplicingButton(316, 560, 59, 24 "sprite/interface/lenheartwindowcommon.img", 172, true, false);
|
||||
//创建角色按钮文本
|
||||
local CreateTextActor = FontAssetManager.GenerateNormal("创建角色", false, {
|
||||
color = sq_RGBA(186, 147, 97, 255)
|
||||
});
|
||||
AddUIChild(CreateButton);
|
||||
CreateTextActor.SetPosition(6, 5);
|
||||
CreateTextActor.SetZOrder(100000);
|
||||
CreateTextActor.SetUpdateFunc(function(Text, Dt) {
|
||||
if (Text.Parent.State == 1 || Text.Parent.State == 2) {
|
||||
Text.SetFillColor(sq_RGBA(18, 71, 130, 255));
|
||||
} else if (Text.Parent.State == 0) {
|
||||
Text.SetFillColor(sq_RGBA(186, 147, 97, 255));
|
||||
}
|
||||
})
|
||||
CreateButton.Addchild(CreateTextActor);
|
||||
|
||||
|
||||
//删除角色按钮
|
||||
local DeleteButton = Yosin_SplicingButton(384, 560, 59, 24 "sprite/interface/lenheartwindowcommon.img", 172, true, false);
|
||||
//删除角色按钮文本
|
||||
local DeleteTextActor = FontAssetManager.GenerateNormal(" 删除", false, {
|
||||
color = sq_RGBA(186, 147, 97, 255)
|
||||
});
|
||||
AddUIChild(DeleteButton);
|
||||
DeleteTextActor.SetPosition(6, 5);
|
||||
DeleteTextActor.SetZOrder(100000);
|
||||
DeleteTextActor.SetUpdateFunc(function(Text, Dt) {
|
||||
if (Text.Parent.State == 1 || Text.Parent.State == 2) {
|
||||
Text.SetFillColor(sq_RGBA(18, 71, 130, 255));
|
||||
} else if (Text.Parent.State == 0) {
|
||||
Text.SetFillColor(sq_RGBA(186, 147, 97, 255));
|
||||
}
|
||||
})
|
||||
DeleteButton.Addchild(DeleteTextActor);
|
||||
|
||||
//结束游戏按钮
|
||||
local CloseButton = Yosin_SplicingButton(702, 560, 59, 24 "sprite/interface/lenheartwindowcommon.img", 172, true, false);
|
||||
//结束游戏按钮文本
|
||||
local CloseTextActor = FontAssetManager.GenerateNormal("结束游戏", false, {
|
||||
color = sq_RGBA(186, 147, 97, 255)
|
||||
});
|
||||
AddUIChild(CloseButton);
|
||||
CloseTextActor.SetPosition(6, 5);
|
||||
CloseTextActor.SetZOrder(100000);
|
||||
CloseTextActor.SetUpdateFunc(function(Text, Dt) {
|
||||
if (Text.Parent.State == 1 || Text.Parent.State == 2) {
|
||||
Text.SetFillColor(sq_RGBA(18, 71, 130, 255));
|
||||
} else if (Text.Parent.State == 0) {
|
||||
Text.SetFillColor(sq_RGBA(186, 147, 97, 255));
|
||||
}
|
||||
})
|
||||
CloseButton.Addchild(CloseTextActor);
|
||||
|
||||
|
||||
//开始游戏按钮
|
||||
local StartButton = Yosin_BaseButton(475, 546, 118, 47 "sprite/interface2/selectcharacter/selectcharacter.img", 7);
|
||||
//点击事件回调
|
||||
StartButton.OnClick = function(Button) {
|
||||
print(123123123);
|
||||
}.bindenv(this);
|
||||
AddUIChild(StartButton);
|
||||
}
|
||||
|
||||
//切换背景
|
||||
|
|
@ -289,10 +492,23 @@ class _Select_Character_Window extends Yosin_Window {
|
|||
ChangeBackground(Info.loginImg);
|
||||
|
||||
//角色遮罩栏
|
||||
CharacterMaskBox = Yosin_NineBoxStretch(-4, 330, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
|
||||
CharacterMaskBox = Yosin_NineBoxStretch(-4, 320, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
|
||||
AddUIChild(CharacterMaskBox);
|
||||
|
||||
|
||||
for (local i = 0; i< 7; i++) {
|
||||
//魔法阵
|
||||
local Magic = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 10);
|
||||
Magic.SetPosition(54 + (i * 142), 146);
|
||||
CharacterMaskBox.Addchild(Magic);
|
||||
|
||||
//锁框
|
||||
local LockBox = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/selectcharacter.img", 16);
|
||||
LockBox.SetPosition(54 + (i * 142), 10);
|
||||
CharacterMaskBox.Addchild(LockBox);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -17,6 +17,6 @@ function main(args) {
|
|||
Game.size = [1066, 600];
|
||||
Game.v_sync = false;
|
||||
Game.frame_interval = 10000;
|
||||
Game.debug_mode = true;
|
||||
// Game.debug_mode = true;
|
||||
Game.Run(LoginStage);
|
||||
}
|
||||
|
|
@ -175,5 +175,8 @@
|
|||
},
|
||||
"User/UI/Window/1_Select_Character.nut": {
|
||||
"description": "选择角色界面"
|
||||
},
|
||||
"User/UI/Widget/Text_Button.nut": {
|
||||
"description": "文本按钮"
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue