消息聊天框 有问题
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@ -28,6 +28,8 @@ function InitGame() {
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_GameController_();
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_GameController_();
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//初始化顶部工具条UI
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//初始化顶部工具条UI
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Sq_CreateWindow(_Top_tool, "窗口顶部工具条", 208, 0, 650, 20, 0);
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Sq_CreateWindow(_Top_tool, "窗口顶部工具条", 208, 0, 650, 20, 0);
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//初始化聊天窗口
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Sq_CreateWindow(_PlayerChat, "玩家聊天窗口", 1066, 0, 332, 600, 0);
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//预加载
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//预加载
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Animation("ui/charactercreate/dust.ani");
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Animation("ui/charactercreate/dust.ani");
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@ -8,6 +8,9 @@
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//主类
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//主类
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class _PlayerChat extends Yosin_Window {
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class _PlayerChat extends Yosin_Window {
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//是否为顶层窗口
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IsTop = true;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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@ -263,19 +266,4 @@ class PlayerChat_SplicingButton extends Yosin_CommonUi {
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ChangeFrame();
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ChangeFrame();
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}
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}
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}
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if (!getroottable().rawin("chongzaiflag")) {
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getroottable()["chongzaiflag"] <- true;
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} else {
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//遍历窗口队列 如果可见则调用Show
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for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
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local Window = _SYS_WINDOW_LIST_[i];
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Window.Visible = false;
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Window.RemoveSelf();
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}
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TestStage();
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}
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}
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