diff --git a/.gitignore b/.gitignore index af0be6f..2a44bcb 100644 --- a/.gitignore +++ b/.gitignore @@ -2,4 +2,4 @@ ImagePacks2/ SoundPacks/ Yosin_Game_Reloading.Sign Script.pvf -Yosin_Engine.pdb +Yosin_Engine.pdb \ No newline at end of file diff --git a/sqr/User/Object/ActiveObject/CharacterObjectClass.nut b/sqr/User/Object/ActiveObject/CharacterObjectClass.nut index ac53755..0ad85b2 100644 --- a/sqr/User/Object/ActiveObject/CharacterObjectClass.nut +++ b/sqr/User/Object/ActiveObject/CharacterObjectClass.nut @@ -66,11 +66,11 @@ class Character extends ActiveObject { function Init(Idx) { //初始化动画组 CurrentAni = []; - + //获取角色职业信息 Info = sq_DeepCopy(AssetManager.CharacterInfoList[Idx]); base.Init(Info); - // Util.PrintTable(Info); + //初始化基础Ani InitBaseAni(); diff --git a/sqr/User/Stage/TestStage.nut b/sqr/User/Stage/TestStage.nut index 8a56474..9231c71 100644 --- a/sqr/User/Stage/TestStage.nut +++ b/sqr/User/Stage/TestStage.nut @@ -11,20 +11,20 @@ function TestStage() { - local Window = Sq_CreateWindow(_Login_Window, "启动界面窗口", 0, 0, 288, 512, 0); - Window.ResetFocus(); + // local Window = Sq_CreateWindow(_Login_Window, "启动界面窗口", 0, 0, 288, 512, 0); + // Window.ResetFocus(); // local Fontobj = Font(); - // local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map"); - // // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map"); - // // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map"); - // T.Addchild(MapObj); + local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map"); + // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map"); + // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map"); + T.Addchild(MapObj); - // local Charc = Character(); - // Charc.Init(0); - // Charc.SetPosition(356, 430, 0); - // Charc.SetAnimation(Charc.RestAni); - // Charc.SetZOrder(99999999); - // MapObj.Addchild(Charc); + local Charc = Character(); + Charc.Init(0); + Charc.SetPosition(356, 430, 0); + Charc.SetAnimation(Charc.RestAni); + Charc.SetZOrder(99999999); + MapObj.Addchild(Charc); } \ No newline at end of file