UI临时提交

This commit is contained in:
Lenheart 2024-12-14 11:14:20 +08:00
parent 4ddf77a5b8
commit a839f2dc36
6 changed files with 215 additions and 10 deletions

View File

@ -135,6 +135,21 @@ class Yosin_BaseWindow extends Layer {
Addchild(gChild);
// gChild.Parent = this;
}
/*
* @函数作用: 移除子对象
* @参数 name
*/
function RemoveUIChild(gChild) {
foreach(pos, buf in this.UI_Childrens) {
if (buf == gChild) {
this.UI_Childrens.remove(pos);
break;
}
}
Removechild(gChild);
// gChild.Parent = this;
}
}

View File

@ -83,6 +83,8 @@ class Yosin_BaseButton extends Yosin_CommonUi {
SpriteState = -1;
FrameList = null;
//按下时的模拟偏移
DownSimulateOffset = true;
constructor(X, Y, W, H, Path, Idx) {
this.Path = Path;
@ -103,13 +105,15 @@ class Yosin_BaseButton extends Yosin_CommonUi {
function ChangeFrame() {
//状态更改 刷新精灵帧
if (State != SpriteState) {
//如果按下 调整Y坐标向下一个单位
if (State == 2) {
Y += 1;
SyncPos(X, Y);
} else if (SpriteState == 2) {
Y -= 1;
SyncPos(X, Y);
//按下时模拟偏移的Flag 如果按下 调整Y坐标向下一个单位
if (DownSimulateOffset) {
if (State == 2) {
Y += 1;
SyncPos(X, Y);
} else if (SpriteState == 2) {
Y -= 1;
SyncPos(X, Y);
}
}
SpriteState = State;
Sprite.SetFrame(FrameList[SpriteState]);
@ -179,4 +183,80 @@ class Yosin_EmeStretch extends Yosin_CommonUi {
}
}
}
//拼接按钮
class Yosin_SplicingButton extends Yosin_CommonUi {
//按钮状态
State = 0;
Path = null;
Idx = null;
SpriteList = null;
SpriteState = -1;
FrameList = null;
//按下时的模拟偏移
DownSimulateOffset = true;
constructor(X, Y, W, H, Path, Idx, Direction = true, UnavailableFlag = true) {
this.Path = Path;
this.Idx = Idx;
base.constructor(X, Y, W, H);
SpriteList = array(4);
//普通态
SpriteList[0] = Yosin_EmeStretch(0, 0, W, H, Path, Idx, Direction);
//悬停态
SpriteList[1] = Yosin_EmeStretch(0, 0, W, H, Path, Idx + (UnavailableFlag ? 4 : 3), Direction);
//按下态
SpriteList[2] = Yosin_EmeStretch(0, 0, W, H, Path, Idx + (UnavailableFlag ? 8 : 3), Direction);
if (UnavailableFlag) {
//不可用态
SpriteList[3] = Yosin_EmeStretch(0, 0, W, H, Path, Idx + 12, Direction);
}
}
function ChangeFrame() {
//状态更改 刷新精灵帧
if (State != SpriteState) {
//按下时模拟偏移的Flag 如果按下 调整Y坐标向下一个单位
if (DownSimulateOffset) {
if (State == 2) {
Y += 1;
SyncPos(X, Y);
} else if (SpriteState == 2) {
Y -= 1;
SyncPos(X, Y);
}
}
if (SpriteState != -1) {
RemoveUIChild(SpriteList[SpriteState]);
}
SpriteState = State;
AddUIChild(SpriteList[SpriteState]);
}
}
function Proc(Dt) {
//不可用
if (State == 3) {
} else {
//按下
if (isLBDown) {
State = 2;
}
//悬停
else if (isInRect) {
State = 1;
}
//普通
else {
State = 0;
}
}
ChangeFrame();
}
}

View File

@ -16,7 +16,7 @@ function TestStage() {
local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0);
local T = {
Background = 1
Background = 0
}
Window.Init(T);

View File

@ -0,0 +1,33 @@
/*
文件名:Drag_Button.nut
路径:User/UI/Widget/Drag_Button.nut
创建日期:2024-12-14 09:40
文件用途:拖动按钮
*/
class Yosin_DragButton extends Yosin_CommonUi {
//路径
Path = "";
//索引
Idx = 0;
//按钮
Button = null;
constructor(X, Y, W, H, Path, Idx, Direction = true, UnavailableFlag = true) {
this.Path = Path;
this.Idx = Idx;
base.constructor(X, Y, W, H);
Button = Yosin_SplicingButton(0, 0, W, H, Path, Idx, Direction, UnavailableFlag);
Button.DownSimulateOffset = false;
AddUIChild(Button);
}
//override
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
base.OnMouseLbDown(MousePos_X, MousePos_Y);
}
}

View File

@ -0,0 +1,55 @@
/*
文件名:Scroll_Bar.nut
路径:User/UI/Widget/Scroll_Bar.nut
创建日期:2024-12-13 23:17
文件用途:
*/
//基础按钮
class Yosin_ScrollBar extends Yosin_CommonUi {
//控制器
Controller = null;
//是否焦点
IsFocus = false;
//上按钮
UpButton = null;
//下按钮
DownButton = null;
//Path
Path = "sprite/interface/lenheartwindowcommon.img";
constructor(X, Y, H, gSize) {
base.constructor(X, Y, 9, H > 26 ? H : 26);
Controller = {
CurPos = 0,
Size = gSize
}
//上按钮
UpButton = Yosin_BaseButton(0, 0, 9, 13, Path, 16);
//点击事件回调
UpButton.OnClick = function(Button) {
}.bindenv(this);
AddUIChild(UpButton);
//滚动条
//下按钮
DownButton = Yosin_BaseButton(0, Height - 13, 9, 13, Path, 22);
//点击事件回调
DownButton.OnClick = function(Button) {
}.bindenv(this);
AddUIChild(DownButton);
}
function Proc(Dt) {
base.Proc(Dt);
}
}

View File

@ -82,11 +82,14 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
//选择背景按钮集合
SettingBackgroundButtonList = null;
Background = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
SettingBackgroundButtonList = [];
SetClipRect(-gWidth, 0, gWidth, gHeight + 20);
// SetClipRect(-gWidth, 0, gWidth, gHeight + 20);
// SetClipRect(0, 0, 1066, 600);
// ShowBorder(true);
// SetLayerOpacity(1);
}
@ -98,7 +101,7 @@ class _Select_Character_SettingBackground_Window extends Yosin_Window {
function RegisterDraw() {
//背景
local Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17);
Background = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/setup/setup.img", 17);
Addchild(Background);
for (local i = 0; i< 24; i++) {
@ -199,6 +202,15 @@ class _Select_Character_Window extends Yosin_Window {
}
})
SettingButton.Addchild(LoginTextActor);
// local TestButton = Yosin_ScrollBar(300, 200, 50, 100);
// AddUIChild(TestButton);
// local TestButton = Yosin_SplicingButton(200, 200, 77, 68, "sprite/interface/lenheartwindowcommon.img", 184, false, false);
// TestButton.DownSimulateOffset = false;
local TestButton = Yosin_DragButton(200, 200, 9, 120, "sprite/interface/lenheartwindowcommon.img", 184, false, false);
// TestButton.SetScale(5.0, 5.0);
AddUIChild(TestButton);
}
//切换背景
@ -209,6 +221,16 @@ class _Select_Character_Window extends Yosin_Window {
}
BackGround = CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx);
BackGround.SetZOrder(-10);
/*
BackGround = Layer();
BackGround.Addchild(CL_SpriteObject("sprite/interface2/selectcharacter_ver2/background/large/background_large_event.img", Idx));
BackGround.SetZOrder(-10);
BackGround.SetPosition(100, 100);
BackGround.SetClipRect(0, 0, 200, 200);
*/
Addchild(BackGround);
}