个人信息 画布处理

This commit is contained in:
WONIU 2025-01-09 22:24:28 +08:00
parent ed606f570f
commit aacdde2ae7
6 changed files with 407 additions and 409 deletions

1
.gitignore vendored
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@ -6,3 +6,4 @@ Yosin_Engine.pdb
*.pvf
sqr/.vscode/launch.json
Music/
sqr/SquirrelFileConfig.cfg

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l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\ENUM\ENUM_KEY.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\ENUM\enum_system.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\BaseTool.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\Math.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\String.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\BlobExClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\JsonClass\JsonClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\JsonClass\Json.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\ScriptManager\ScriptManager.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\ScriptManager\InitAni.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\Game_Window_Class.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\BaseObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\AudioClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\StageClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\ActorObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\LayerObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\UserStorage.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\CanvasObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\SpriteObject\SpriteFrameClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\SpriteObject\SpriteClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\TextObject\Font.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\TextObject\TextActor.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\AnimationClass\AnimationClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\ExtraCalss\Socket\Socket.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\Game_Proc\Game_Proc.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\InputClass\InputClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\UI_Class\UI_Cursor.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\UI_Class\UI_Core.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\UI_Class\UI_Widget.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\global_object.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\enum_music.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\enum_packet.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\enum_game.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\Socket.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\AssetManager.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\FontAsset.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\Character\Animation.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\Item\Item.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\Item\Equipment.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Controller\Controller.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Controller\ObjectController.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\StateMachine\StateMachineClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Object\BaseObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Object\AnimationObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\TileObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\MapCamera.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\TownObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\MapObject.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\GameObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\StaticObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\ActiveObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\PassiveObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\MonsterObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\NpcObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\CharacterObjectClass.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\CharacterObjectClass_AI.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\Socket.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\Packet.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\FunctionalPack.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Stage\LodingStage.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Stage\TestStage.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\IMouse.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\InputBox.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Drag_Button.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Scroll_Bar.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Text_Button.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Top_Title.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\0_Login.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\1_Select_Character.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\2_create_Character.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\3_Top_tool.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\4_PersonalInfo.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\5_Inventory\Inventory_EquipmentPage.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\5_Inventory\ItemCollect.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\5_Inventory\5_Inventory.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\233_HUD_Message.nut
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\main.nut

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/*
文件名:4_PersonalInfo.nut
路径:User/UI/Window/4_PersonalInfo.nut
创建日期:2024-12-26 00:32
文件用途: 个人信息
*/
// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
// todo 图和尺寸比例都需要修改
// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
class _PersonalInfo extends Yosin_Window {
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
AddUIChild(title);
//注册控件
RegisterWidget();
}
function RegisterWidget() {
// 标题按钮
local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, ["角色", "装扮/宠物", "护石"],"sprite/interface/lenheartwindowcommon.img", 160);
AddUIChild(titlesBtn);
titlesBtn.LBDownOnClick = function(btns, index) {
};
// 角色信息
local roleInfo = roleInfo("个人角色信息", 10, titlesBtn.bottom() + 2 );
AddUIChild(roleInfo);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 角色信息
class roleInfo extends Yosin_Window {
//是否为独立窗口
IsIndependent = false;
brown = sq_RGBA(160, 132, 75, 255);
green = sq_RGBA(74, 161, 87, 255);
btn = null;
constructor(gObjectId, gX, gY) {
base.constructor(gObjectId, gX, gY, 266, 355, 0);
//注册控件
RegisterWidget();
}
function RegisterWidget() {
// 背景
local backGround = CL_SpriteObject("sprite/interface2/profile/profile.img", 60);
Addchild(backGround);
// 装备
RegisterEquipment();
// 名称 等级 其他
RegisterNameAndOther();
// 属性
RegisterPropertyItems();
// 底部四个按钮
RegisterBottomButton();
}
// 装备
function RegisterEquipment() {
// 装备背景
local equipmentBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 14);
equipmentBackground.SetPosition(7.5, 8);
Addchild(equipmentBackground);
// 结婚戒指槽位
local centerBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 77);
centerBackground.SetPosition( 124 , 10);
Addchild(centerBackground);
}
// 名称 等级 其他
function RegisterNameAndOther() {
// 冒险家名望
local adventurerFame = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", 53);
adventurerFame.SetPosition(70, 185);
Addchild(adventurerFame);
local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
color = brown
});
adventurerFameText.SetPosition(adventurerFame.right() + 5, adventurerFame.Y);
Addchild(adventurerFameText);
// 冒险家名望数值
local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
color = green
});
adventurerFameNum.SetPosition(adventurerFameText.right() + 5, adventurerFameText.Y);
Addchild(adventurerFameNum);
}
// 属性
function RegisterPropertyItems() {
// 属性
// 生命
local life = roleInfoPropertyItem(0, 213, 0, "生命", "100");
Addchild(life);
// 魔法
local magic = roleInfoPropertyItem(life.right() + 16, life.Y, 1, "魔法", "100");
Addchild(magic);
// 物理防御力
local physicalDefense = roleInfoPropertyItem(life.X, life.bottom(), 8, "物理防御力", "100", false);
Addchild(physicalDefense);
// 魔法防御力
local magicDefense = roleInfoPropertyItem(physicalDefense.right() + 16, physicalDefense.Y, 9, "魔法防御力", "100");
Addchild(magicDefense);
// 力量
local strength = roleInfoPropertyItem(life.X, physicalDefense.bottom(), 2, "力量", "100");
Addchild(strength);
// 智力
local intelligence = roleInfoPropertyItem(strength.right() + 16, strength.Y, 3, "智力", "100");
Addchild(intelligence);
// 体力
local vitality = roleInfoPropertyItem(strength.X, strength.bottom(), 4, "体力", "100");
Addchild(vitality);
// 精神
local spirit = roleInfoPropertyItem(vitality.right() + 16, vitality.Y, 5, "精神", "100");
Addchild(spirit);
// 物理攻击力
local physicalATK = roleInfoPropertyItem(life.X, spirit.bottom(), 6, "物理攻击力", "100");
Addchild(physicalATK);
// 魔法攻击力
local magicATK = roleInfoPropertyItem(physicalATK.right() + 16, physicalATK.Y, 7, "魔法攻击力", "100");
Addchild(magicATK);
// 物理暴击
local physicalCrit = roleInfoPropertyItem(life.X, magicATK.bottom(), 10, "物理暴击", "100");
Addchild(physicalCrit);
// 魔法暴击
local magicCrit = roleInfoPropertyItem(physicalCrit.right() + 16, physicalCrit.Y, 11, "魔法暴击", "100");
Addchild(magicCrit);
// 独立攻击
local independentAttack = roleInfoPropertyItem(life.X, magicCrit.bottom(), 12, "独立攻击", "100");
Addchild(independentAttack);
// 攻击速度
local attackSpeed = roleInfoPropertyItem(life.X, independentAttack.bottom(), 13, "攻击速度", "100");
Addchild(attackSpeed);
// 释放速度
local releaseSpeed = roleInfoPropertyItem(attackSpeed.right() + 16, attackSpeed.Y, 14, "释放速度", "100");
Addchild(releaseSpeed);
// 移动速度
local moveSpeed = roleInfoPropertyItem(life.X, releaseSpeed.bottom(), 15, "移动速度", "100");
Addchild(moveSpeed);
// 攻击属性
local attackProperty = roleInfoPropertyItem(life.X, moveSpeed.bottom(), 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
Addchild(attackProperty);
}
// 底部四个按钮
function RegisterBottomButton() {
// 副职业
local subJob = otherButton(0, 401, 62, "副职业", false);
AddUIChild(subJob);
subJob.OnClick = function (btn) {
//todo 打开副职业面板
print(11111);
}.bindenv(this);
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
Addchild(separation);
// 战斗分析
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
AddUIChild(battleAnalysis);
battleAnalysis.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
Addchild(separationOne);
// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
AddUIChild(duelInfo);
duelInfo.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
Addchild(separationTwo);
// 详细信息
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
AddUIChild(detailedInformation);
detailedInformation.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 属性项
class roleInfoPropertyItem extends Yosin_CommonUi {
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
constructor(gX, gY, idx, title, numText, additionReaction = true, width = 120) {
base.constructor(gX, gY, width, 18);
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
local icon = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", idx);
icon.SetPosition(5, 0);
Addchild(icon);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
property.SetPosition(icon.right() + 5, icon.Y);
Addchild(property);
// 属性数值
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
color = numColor
});
local numX = width - propertyNum.GetSize().w;
propertyNum.SetPosition( numX, icon.Y);
Addchild(propertyNum);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 其他面板按钮
class otherButton extends Yosin_CommonUi {
// 是否启用按钮
enabled = true;
// pvp 是否是pvp 按钮
constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
base.constructor(gX, gY, 65, 65);
this.enabled = enabled;
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
Addchild(property);
local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
local icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 );
Addchild(icon);
}
}

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/*
文件名:4_PersonalInfo.nut
路径:User/UI/Window/4_Personalinfo/4_PersonalInfo.nut
创建日期:2025-01-09 13:55
文件用途: 个人信息窗口
*/
// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
// todo 图和尺寸比例都需要修改
// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
class _PersonalInfo extends Yosin_Window {
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
AddUIChild(title);
//注册控件
RegisterWidget();
}
function RegisterWidget() {
// 标题按钮
local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, 252, ["角色", "装扮/宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
AddUIChild(titlesBtn);
titlesBtn.LBDownOnClick = function(btns, index) {
};
// 角色信息
local roleInfo = roleInfoPage(10, titlesBtn.bottom() + 2 );
AddUIChild(roleInfo);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}

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/*
文件名:Personalinfo_RoleInfoPage.nut
路径:User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut
创建日期:2025-01-09 13:51
文件用途: 个人信息-角色信息页面
*/
// 角色信息
class roleInfoPage extends Yosin_CommonUi {
brown = sq_RGBA(160, 132, 75, 255);
green = sq_RGBA(74, 161, 87, 255);
Canvas = null;
constructor(gX, gY) {
local w = 266;
local h = 355;
base.constructor( gX, gY, w, h);
// 创建画布
Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(w, h);
// 开始绘制
Canvas.BeginDraw();
// 绘制
DrawWidget();
// 结束绘制
Canvas.EndDraw();
// 添加画布
Addchild(Canvas);
}
function DrawWidget() {
// 背景
local backGround = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 60);
Canvas.DrawSpriteFrame(backGround, 0, 0);
// 上半部分 装备展示
local equipment = Personalinfo_CharactersEquipment(0, 0);
Canvas.DrawSprite(equipment);
// 名称 等级 其他
RegisterNameAndOther();
// 属性
// RegisterPropertyItems();
// 底部四个按钮
RegisterBottomButton();
}
// 名称 等级 其他
function RegisterNameAndOther() {
// 冒险家名望
local adventurerFame = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", 53);
Canvas.DrawSpriteFrame(adventurerFame, 70, 185);
local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
color = brown
});
Canvas.DrawActor(adventurerFameText, adventurerFame.right() + 5, adventurerFame.Y);
// 冒险家名望数值
local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
color = green
});
Canvas.DrawActor(adventurerFameNum, adventurerFameText.right() + 5, adventurerFameText.Y);
}
// 属性
function RegisterPropertyItems() {
// 属性
// 生命
local life = roleInfoPropertyItem.Draw( 0, "生命", "100");
Canvas.DrawSprite(life, 0, 213);
// 魔法
local magic = roleInfoPropertyItem.Draw( 1, "魔法", "100");
Canvas.DrawSprite(magic, life.right() + 16, life.Y);
// 物理防御力
local physicalDefense = roleInfoPropertyItem.Draw( "物理防御力", "100", false);
Canvas.DrawSprite(physicalDefense, life.X, life.bottom(), 8);
// 魔法防御力
local magicDefense = roleInfoPropertyItem.Draw( 9, "魔法防御力", "100");
Canvas.DrawSprite(magicDefense, physicalDefense.right() + 16, physicalDefense.Y);
// 力量
local strength = roleInfoPropertyItem.Draw( 2, "力量", "100");
Canvas.DrawSprite(strength, life.X, physicalDefense.bottom());
// 智力
local intelligence = roleInfoPropertyItem.Draw( 3, "智力", "100");
Canvas.DrawSprite(intelligence, strength.right() + 16, strength.Y);
// 体力
local vitality = roleInfoPropertyItem.Draw( 4, "体力", "100");
Canvas.DrawSprite(vitality, strength.X, strength.bottom());
// 精神
local spirit = roleInfoPropertyItem.Draw( 5, "精神", "100");
Canvas.DrawSprite(spirit, vitality.right() + 16, vitality.Y);
// 物理攻击力
local physicalATK = roleInfoPropertyItem.Draw( 6, "物理攻击力", "100");
Canvas.DrawSprite(physicalATK, life.X, spirit.bottom());
// 魔法攻击力
local magicATK = roleInfoPropertyItem.Draw( 7, "魔法攻击力", "100");
Canvas.DrawSprite(magicATK, physicalATK.right() + 16, physicalATK.Y);
// 物理暴击
local physicalCrit = roleInfoPropertyItem.Draw( 10, "物理暴击", "100");
Canvas.DrawSprite(physicalCrit, life.X, magicATK.bottom());
// 魔法暴击
local magicCrit = roleInfoPropertyItem.Draw( 11, "魔法暴击", "100");
Canvas.DrawSprite(magicCrit, physicalCrit.right() + 16, physicalCrit.Y);
// 独立攻击
local independentAttack = roleInfoPropertyItem.Draw( 12, "独立攻击", "100");
Canvas.DrawSprite(independentAttack, life.X, magicCrit.bottom());
// 攻击速度
local attackSpeed = roleInfoPropertyItem.Draw(13, "攻击速度", "100");
Canvas.DrawSprite(attackSpeed, life.X, independentAttack.bottom());
// 释放速度
local releaseSpeed = roleInfoPropertyItem.Draw( 14, "释放速度", "100");
Canvas.DrawSprite(releaseSpeed, attackSpeed.right() + 16, attackSpeed.Y);
// 移动速度
local moveSpeed = roleInfoPropertyItem.Draw( 15, "移动速度", "100");
Canvas.DrawSprite(moveSpeed, life.X, releaseSpeed.bottom());
// 攻击属性
local attackProperty = roleInfoPropertyItem.Draw( 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
Canvas.DrawSprite(attackProperty, life.X, moveSpeed.bottom());
}
// 底部四个按钮
function RegisterBottomButton() {
// 副职业
local subJob = otherButton(0, 401, 62, "副职业", false);
AddUIChild(subJob);
subJob.OnClick = function (btn) {
//todo 打开副职业面板
print(11111);
}.bindenv(this);
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
Addchild(separation);
// 战斗分析
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
AddUIChild(battleAnalysis);
battleAnalysis.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
Addchild(separationOne);
// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
AddUIChild(duelInfo);
duelInfo.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
Addchild(separationTwo);
// 详细信息
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
AddUIChild(detailedInformation);
detailedInformation.OnClick = function (btn) {
//todo 打开面板
print(11111);
}.bindenv(this);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
base.Proc(Dt);
}
}
// 属性项
class roleInfoPropertyItem{
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
function Draw(idx, title, numText, additionReaction = true, width = 120) {
// 创建画布
local Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(width, 18);
// 开始绘制
Canvas.BeginDraw();
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
Canvas.DrawSpriteFrame(icon, 5, 0);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
Canvas.DrawActor(property, icon.right() + 5, icon.Y);
// 属性数值
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
color = numColor
});
local numX = width - propertyNum.GetSize().w;
Canvas.DrawActor(property, numX, icon.Y);
// 结束绘制
Canvas.EndDraw();
return Canvas;
}
}
// 其他面板按钮
class otherButton extends Yosin_CommonUi {
// 是否启用按钮
enabled = true;
// pvp 是否是pvp 按钮
constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
base.constructor(gX, gY, 65, 65);
this.enabled = enabled;
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
// 属性名称
local property = FontAssetManager.GenerateNormal(title, true, {
color = titlecolor
});
property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
Addchild(property);
local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
local icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 );
Addchild(icon);
}
}
// 上半部分 人物装备穿戴
class Personalinfo_CharactersEquipment extends Yosin_CommonUi {
// 展示其他装备
showOtherEquipment = null;
// 允许更换装备
allowChangeEquipment = null;
// 画布
Canvas = null;
constructor(x, y) {
local w = 248;
local h = 179;
base.constructor(x, y, w, h);
showOtherEquipment = false;
allowChangeEquipment = false;
// 创建画布
Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(w, h);
// 设置填充画刷 用于绘制边框和线条
// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
// 设置轮廓画刷 用于绘制边框和线条
// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
// 开始绘制
Canvas.BeginDraw();
// 绘制背景
DrawBackground();
// 结束绘制
Canvas.EndDraw();
// 添加画布
Addchild(Canvas);
}
// 背景
function DrawBackground() {
// 装备栏背景
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
// 顶部光线
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
// todo 角色展示
// 结婚戒指槽位
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
// todo 根据是否装备 显示装备
if (showOtherEquipment) {
// 辅助装备
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
Canvas.DrawSpriteFrame(assist, 179, 69);
// 耳环
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
Canvas.DrawSpriteFrame(earrings, 179, 102);
// 魔法石
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
Canvas.DrawSpriteFrame(MagicStone, 211, 101);
}
}
}

View File

@ -259,7 +259,7 @@
},
"User/UI/Widget/Top_Title.nut": {
"description": "窗口顶部标题"
},
},
"User/Socket/Packet.nut": {
"description": "数据包类"
},
@ -271,5 +271,17 @@
},
"Core/BaseClass/AudioClass.nut": {
"description": "音频类"
},
"User/UI/Window/5_Inventory": {
"description": "背包"
},
"User/UI/Window/4_Personalinfo": {
"description": "个人信息"
},
"User/UI/Window/4_Personalinfo/4_PersonalInfo.nut": {
"description": "个人信息窗口"
},
"User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut": {
"description": "个人信息页"
}
}