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							|  | @ -34,6 +34,11 @@ sqr/User/Socket/Socket.nut | ||||||
| 
 | 
 | ||||||
| sqr/User/Asset/AssetManager.nut | sqr/User/Asset/AssetManager.nut | ||||||
| sqr/User/Asset/FontAsset.nut | sqr/User/Asset/FontAsset.nut | ||||||
|  | sqr/User/Asset/Character/Animation.nut | ||||||
|  | 
 | ||||||
|  | sqr/User/Asset/Item/Item.nut | ||||||
|  | sqr/User/Asset/Item/Equipment.nut | ||||||
|  | 
 | ||||||
| sqr/User/Object/StateMachine/StateMachineClass.nut | sqr/User/Object/StateMachine/StateMachineClass.nut | ||||||
| 
 | 
 | ||||||
| sqr/User/Object/Object/BaseObject.nut | sqr/User/Object/Object/BaseObject.nut | ||||||
|  | @ -41,6 +46,7 @@ sqr/User/Object/Object/AnimationObject.nut | ||||||
| sqr/User/Object/Map/TileObject.nut | sqr/User/Object/Map/TileObject.nut | ||||||
| sqr/User/Object/Map/MapObject.nut | sqr/User/Object/Map/MapObject.nut | ||||||
| 
 | 
 | ||||||
|  | sqr/User/Object/ActiveObject/GameObjectClass.nut | ||||||
| sqr/User/Object/ActiveObject/StaticObjectClass.nut | sqr/User/Object/ActiveObject/StaticObjectClass.nut | ||||||
| sqr/User/Object/ActiveObject/ActiveObjectClass.nut | sqr/User/Object/ActiveObject/ActiveObjectClass.nut | ||||||
| sqr/User/Object/ActiveObject/PassiveObjectClass.nut | sqr/User/Object/ActiveObject/PassiveObjectClass.nut | ||||||
|  | @ -56,5 +62,6 @@ sqr/User/Stage/TestStage.nut | ||||||
| sqr/User/UI/Widget/InputBox.nut | sqr/User/UI/Widget/InputBox.nut | ||||||
| 
 | 
 | ||||||
| sqr/User/UI/Window/0_Login.nut | sqr/User/UI/Window/0_Login.nut | ||||||
|  | sqr/User/UI/Window/1_Select_Character.nut | ||||||
| 
 | 
 | ||||||
| sqr/User/main.nut | sqr/User/main.nut | ||||||
|  | @ -11,23 +11,47 @@ function TestStage() { | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|     // local Window = Sq_CreateWindow(_Login_Window, "启动界面窗口", 0, 0, 288, 512, 0); |     // local Window = Sq_CreateWindow(_Login_Window, "登录界面窗口", 0, 0, 1066, 600, 0); | ||||||
|     // Window.ResetFocus(); | 
 | ||||||
|  | 
 | ||||||
|  |     local Window = Sq_CreateWindow(_Select_Character_Window, "选择角色界面窗口", 0, 0, 1066, 600, 0); | ||||||
|  |     local T = { | ||||||
|  |         Background = 1 | ||||||
|  |     } | ||||||
|  |     Window.Init(T); | ||||||
| 
 | 
 | ||||||
|     // local Fontobj = Font(); |     // local Fontobj = Font(); | ||||||
| 
 | 
 | ||||||
|     local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map"); |     // local MapObj = Map("map/cataclysm/town/elvengard/new_elvengard.map"); | ||||||
|     // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map"); |     // // local MapObj = Map("map/cataclysm/town/seria_room/elvengard.map"); | ||||||
|     // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map"); |     // // local MapObj = Map("map/cataclysm/town/sainthorn_heaven/sainthorn_heaven_ship_rear_down.map"); | ||||||
|     T.Addchild(MapObj); |     // T.Addchild(MapObj); | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|     local Charc = Character(); |     // // local Equ = GameItem.Equipment(601500060); | ||||||
|     Charc.coat = 601500060; |     // local Charc = GameObject.CreateCharacter(0, [601500060, 601550060, 601560058, 601570053, 601520052, 601500060, 601510059, 601530051, 601540060, 601580023]); | ||||||
|     Charc.Init(0); |     // // Charc.coat = Equ; | ||||||
|     // Charc.InitBaseAni(); |     // // Charc.Init(0); | ||||||
|     Charc.SetPosition(356, 430, 0); |     // // Charc.SetUpdateFunc(function(Chr, dt) { | ||||||
|     Charc.SetAnimation(Charc.RestAni); |     // //     if (!("time" in Chr.Var)) Chr.Var.time <- 0; | ||||||
|     Charc.SetZOrder(99999999); |     // //     Chr.Var.time += dt; | ||||||
|     MapObj.Addchild(Charc); |     // //     if (Chr.Var.time > 2000 && Chr.Var.time< 3000) { | ||||||
|  |     // //         local Equ = GameItem.Equipment(601500060); | ||||||
|  |     // //         Chr.ChangeEquipment(Equ); | ||||||
|  |     // //         Chr.Var.time = 3000; | ||||||
|  |     // //     } else if (Chr.Var.time > 4000 && Chr.Var.time< 5000) { | ||||||
|  |     // //         local Equ = GameItem.Equipment(601500059); | ||||||
|  |     // //         Chr.ChangeEquipment(Equ); | ||||||
|  |     // //         Chr.Var.time = 5000; | ||||||
|  |     // //     } else if (Chr.Var.time > 6000 && Chr.Var.time< 7000) { | ||||||
|  |     // //         local Equ = GameItem.Equipment(601500058); | ||||||
|  |     // //         Chr.ChangeEquipment(Equ); | ||||||
|  |     // //         Chr.Var.time = 8000; | ||||||
|  |     // //     } | ||||||
|  |     // // }) | ||||||
|  | 
 | ||||||
|  |     // Charc.SetPosition(356, 430, 0); | ||||||
|  |     // Charc.SetAnimation("RestAni"); | ||||||
|  |     // Charc.SetZOrder(99999999); | ||||||
|  |     // MapObj.Addchild(Charc); | ||||||
| } | } | ||||||
|  | @ -114,10 +114,9 @@ class _Login_Window extends Yosin_Window { | ||||||
|         local PasswordTextActor = FontAssetManager.GenerateNormal("密码:", sq_RGBA(200, 195, 169, 255), false); |         local PasswordTextActor = FontAssetManager.GenerateNormal("密码:", sq_RGBA(200, 195, 169, 255), false); | ||||||
|         PasswordTextActor.SetPosition(720, 281); |         PasswordTextActor.SetPosition(720, 281); | ||||||
|         Addchild(PasswordTextActor); |         Addchild(PasswordTextActor); | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
|     //逻辑入口 |     //逻辑入口 | ||||||
|     function Proc(Dt) { |     function Proc(Dt) { | ||||||
|         MusicLogic(); |         MusicLogic(); | ||||||
|  |  | ||||||
|  | @ -30,12 +30,12 @@ enum CHARACTERJOB { | ||||||
| //时装枚举类 | //时装枚举类 | ||||||
| enum AvatarType { | enum AvatarType { | ||||||
|     hair = "hair" //头部 |     hair = "hair" //头部 | ||||||
|     cap = "cap" //帽子 |     hat = "hat" //帽子 | ||||||
|     face = "face" //脸部 |     face = "face" //脸部 | ||||||
|     neck = "neck" //胸部 |     breast = "breast" //胸部 | ||||||
|     coat = "coat" //上衣 |     coat = "coat" //上衣 | ||||||
|     skin = "skin" //皮肤 |     skin = "skin" //皮肤 | ||||||
|     belt = "belt" //腰部 |     waist = "waist" //腰部 | ||||||
|     pants = "pants" //下装 |     pants = "pants" //下装 | ||||||
|     shoes = "shoes" //鞋子 |     shoes = "shoes" //鞋子 | ||||||
|     weapon = "weapon" //武器 |     weapon = "weapon" //武器 | ||||||
|  |  | ||||||
|  | @ -142,5 +142,20 @@ | ||||||
|     }, |     }, | ||||||
|     "User/Asset/FontAsset.nut": { |     "User/Asset/FontAsset.nut": { | ||||||
|         "description": "游戏文本资产" |         "description": "游戏文本资产" | ||||||
|  |     }, | ||||||
|  |     "User/Asset/Character": { | ||||||
|  |         "description": "角色类" | ||||||
|  |     }, | ||||||
|  |     "User/Asset/Character/Animation.nut": { | ||||||
|  |         "description": "角色动画" | ||||||
|  |     }, | ||||||
|  |     "User/Asset/Item": { | ||||||
|  |         "description": "项目类" | ||||||
|  |     }, | ||||||
|  |     "User/Asset/Item/Equipment.nut": { | ||||||
|  |         "description": "装备类" | ||||||
|  |     }, | ||||||
|  |     "User/Object/ActiveObject/GameObjectClass.nut": { | ||||||
|  |         "description": "游戏对象(对象基类)" | ||||||
|     } |     } | ||||||
| } | } | ||||||
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