游戏逻辑函数新增注册持续执行接口
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@ -4,9 +4,17 @@
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创建日期:2024-12-01 12:25
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文件用途:游戏进程
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*/
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//游戏逻辑函数Map
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_Game_Logic_Func_ <- {};
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function _Yosin_Game_Logic_(Dt, GameLister) {
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//Socket连接嗅探处理包
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foreach(SocketObj in _Socket_Map_) {
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SocketObj.DispatchPacket();
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}
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//游戏逻辑函数
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foreach(Key, Func in _Game_Logic_Func_) {
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Func(Dt, GameLister);
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}
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}
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