1 背包 将钱包 Item 移动到背包层

2 背包 将书本按钮 移动到装备页面层
3 将 物品栏item 移动到装备页面层
4 修改九格拉伸相关的调用
This commit is contained in:
WONIU 2025-01-11 01:27:48 +08:00
parent ecd1ec694e
commit b12d4ed3a0
12 changed files with 211 additions and 276 deletions

View File

@ -200,12 +200,10 @@ class Yosin_EmeStretch extends Yosin_CommonUi {
// 九宫格拉伸
function Yosin_NineBoxStretch(X, Y, width, height, path, imgId) {
function Yosin_NineBoxStretch(width, height, path, imgId) {
// 创建画布
local Canvas = CL_CanvasObject();
Canvas.SetPosition(X, Y);
// 重设大小并清空
Canvas.ResizeAndClear(width, height);
// 开始绘制

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@ -50,7 +50,7 @@ class GameItem.EquipmentInfo extends Yosin_Window {
Init();
local background = Yosin_NineBoxStretch(0, 0, 211, RealCanvasHeight + 10, "sprite/interface/lenheartwindowcommon.img", 213);
local background = Yosin_NineBoxStretch(211, RealCanvasHeight + 10, "sprite/interface/lenheartwindowcommon.img", 213);
background.SetZOrder(-1);
Addchild(background);
}

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@ -37,7 +37,7 @@ function TestStage() {
// ClientCharacter = Charc;
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 555, 20);
local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 548, 20);
// Window.equipmentPage.Item.ItemCollection.SetItemList([{
// ItemId = 27675

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@ -13,19 +13,27 @@ class Yosin_TopTitle extends Yosin_CommonUi {
//内容背景
if (drawBackground) {
local background = Yosin_NineBoxStretch(0, 15, W + 4, H - 15, "sprite/interface/lenheartwindowcommon.img", 97);
local background = Yosin_NineBoxStretch( W, H, "sprite/interface/lenheartwindowcommon.img", 97);
background.SetPosition(0, 0);
Addchild(background);
}
// 标题背景
local Background = Yosin_EmeStretch(0, 0, W + 3, 22, "sprite/interface/lenheartwindowcommon.img", 609);
Addchild(Background);
// 绘制标题背景
local titleX = drawBackground ? 2 : 0;
local titleW = drawBackground ? W - 4 : W;
local titleBackground = Yosin_EmeStretch(titleX, 0, titleW, 20, "sprite/interface/lenheartwindowcommon.img", 609);
titleBackground.SetScale(1, 1.3);
Addchild(titleBackground);
// 标题亮色背景
// 标题背景
local BackgroundBright = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 483);
local scaleW = (Background.GetSize().w / BackgroundBright.GetSize().w).tofloat();
local BackgroundBrightSize = BackgroundBright.GetSize();
// 计算光的缩放比例
local scaleW = (W / BackgroundBrightSize.w).tofloat();
BackgroundBright.SetScale(scaleW, 1);
BackgroundBright.SetPosition(0, 1);
Addchild(BackgroundBright);

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@ -549,7 +549,8 @@ class _Select_Character_Window extends Yosin_Window {
ChangeBackground(Info.loginImg);
//角色遮罩栏
CharacterMaskBox = Yosin_NineBoxStretch(-4, 320, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
CharacterMaskBox = Yosin_NineBoxStretch(1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
CharacterMaskBox.SetPosition(-4, 320);
Addchild(CharacterMaskBox);

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@ -72,19 +72,28 @@ class _Yosin_MessageBox extends Yosin_Window {
}
function RegisterWidget() {
//背景
local background = Yosin_NineBoxStretch(-1, 15, cacheW + 1, cacheH, "sprite/interface/lenheartwindowcommon.img", 97);
local background = Yosin_NineBoxStretch( cacheW + 1, cacheH, "sprite/interface/lenheartwindowcommon.img", 97);
background.SetPosition(-1, 15);
Addchild(background);
local twoBackground = Yosin_NineBoxStretch(4, 20, cacheW - 8, cacheH - 36, "sprite/interface/lenheartwindowcommon.img", 97);
//文字背景
local twoBackground = Yosin_NineBoxStretch( cacheW - 8, cacheH - 36, "sprite/interface/lenheartwindowcommon.img", 97);
twoBackground.SetPosition(4, 20);
Addchild(twoBackground);
// 绘制标题背景
local titleBackground = Yosin_EmeStretch(0, 0, cacheW, 20, "sprite/interface/lenheartwindowcommon.img", 609);
titleBackground.SetScale(1, 1.2);
AddUIChild(titleBackground);
// 标题背景光
local BackgroundBright = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 483);
local scaleW = (cacheW / BackgroundBright.GetSize().w).tofloat();
local BackgroundBrightSize = BackgroundBright.GetSize();
local scaleW = (cacheW / BackgroundBrightSize.w).tofloat();
BackgroundBright.SetScale(scaleW, 1);
BackgroundBright.SetPosition( 0, 1);
Addchild(BackgroundBright);
//确认按钮

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@ -791,11 +791,8 @@ class _create_Character_enterName extends Yosin_Window {
base.constructor("输入角色名称", 0, 0, 1066, 600, 0);
//背景
local background = Yosin_NineBoxStretch(-2, 0, 1070, 604, "sprite/interface/lenheartwindowcommon.img", 97);
Addchild(background);
//背景
local background = Yosin_NineBoxStretch(413, 228, 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
local background = Yosin_NineBoxStretch( 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
background.SetPosition(413, 228);
Addchild(background);
// 标题文字

View File

@ -6,8 +6,6 @@
*/
// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
// todo 图和尺寸比例都需要修改
// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
class _PersonalInfo extends Yosin_Window {

View File

@ -308,41 +308,6 @@ class roleInfoPropertyItem extends CL_CanvasObject {
EndDraw();
}
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
// function Draw(idx, title, numText, additionReaction = true, width = 120) {
// // 创建画布
// local Canvas = CL_CanvasObject();
// // 重设大小并清空
// Canvas.ResizeAndClear(width, 18);
// // 开始绘制
// Canvas.BeginDraw();
// local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
// local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
// local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
// Canvas.DrawSpriteFrame(icon, 5, 0);
// // 属性名称
// local property = FontAssetManager.GenerateNormal(title, true, {
// color = titlecolor
// });
// Canvas.DrawActor(property, icon.right() + 5, icon.Y);
// // 属性数值
// local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
// color = numColor
// });
// local numX = width - propertyNum.GetSize().w;
// Canvas.DrawActor(property, numX, icon.Y);
// // 结束绘制
// Canvas.EndDraw();
// return Canvas;
// }
}
@ -381,11 +346,6 @@ class otherButton extends Yosin_CommonUi {
}
function Proc(DT) {
// if (isLBDown){
// SyncPos(X, cacheY + 1);
// }else{
// SyncPos(X, cacheY);
// }
if (isLBDown){
icon.SetPosition( iconX , iconY + 1 );
}else{
@ -448,7 +408,6 @@ class Personalinfo_CharactersEquipment extends CL_CanvasObject {
// 顶部光线
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
// DrawSpriteFrame(topLight, 0, 0);
// todo 角色展示

View File

@ -5,7 +5,7 @@
文件用途: 背包窗口
*/
//local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 555, 20);
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 548, 20);
class _Inventory extends Yosin_Window {
equipmentPage = null;
@ -25,7 +25,7 @@ class _Inventory extends Yosin_Window {
Addchild(title);
//关闭按钮
local closeBtn = Yosin_BaseButton(Width - 15, 4, 12, 12, "sprite/interface/lenheartwindowcommon.img", 544);
local closeBtn = Yosin_BaseButton(Width - 20, 4, 12, 12, "sprite/interface/lenheartwindowcommon.img", 544);
closeBtn.DownSimulateOffset = false;
closeBtn.SetZOrder(1);
closeBtn.OnClick = function(btn) {
@ -40,21 +40,102 @@ class _Inventory extends Yosin_Window {
}
AddUIChild(topBtn);
//标题按钮
local titlesBtn = Yosin_RowMoreTitleBtn(5, 22, 252, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
//分页按钮
local titlesBtn = Yosin_RowMoreTitleBtn(5, 25, 250, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
AddUIChild(titlesBtn);
titlesBtn.LBDownOnClick = function(btns, index) {
print(index);
};
//物品栏 装备页
equipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom() + 4, 300, Height - titlesBtn.bottom() - 4);
equipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom(), 300, 441);
AddUIChild(equipmentPage);
// 添加设置物品栏的按钮
AddItemCollectSetBtn();
// 钱包
AddMoneyItem();
}
// 添加设置物品栏的按钮
function AddItemCollectSetBtn() {
// 排列按钮
local permutationBtn = Yosin_BaseButton(226, 467, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
AddUIChild(permutationBtn);
// 设置
local setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
AddUIChild(setBtn);
// 搜索
local saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
AddUIChild(saerchBtn);
}
// 钱包
function AddMoneyItem() {
local txtColor = sq_RGBA(130, 105, 61, 255);
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
bg.SetPosition(7, Height - 55);
Addchild(bg);
// 复活币个数
local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
color = txtColor
});
ReviveNum.SetPosition(120 - ReviveNum.GetSize().w + bg.X , bg.Y + 2);
Addchild(ReviveNum);
// 胜利的证明
local winNum = FontAssetManager.GenerateNormal("23434个", true, {
color = txtColor
});
winNum.SetPosition(245 - winNum.GetSize().w + bg.X, bg.Y + 2);
Addchild(winNum);
// 商城
local storeBtn = Yosin_BaseButton(1 + bg.X, bg.Y + 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
//点击事件回调
// storeBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(storeBtn);
// 点券
local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
color = txtColor
});
storeNum.SetPosition( bg.X + 120 - storeNum.GetSize().w , bg.Y + 27);
Addchild(storeNum);
// 金币按钮
local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
//点击事件回调
// moneyBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(moneyBtn);
// 金币数量
local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
color = txtColor
});
storeNum.SetPosition( bg.X + 245 - storeNum.GetSize().w, bg.Y + 27);
Addchild(storeNum);
}
//逻辑入口
function Proc(Dt) {
SyncPos(X, Y);
@ -62,3 +143,15 @@ class _Inventory extends Yosin_Window {
}
}
// if (!getroottable().rawin("chongzaiflag")) {
// getroottable()["chongzaiflag"] <- true;
// } else {
// //遍历窗口队列 如果可见则调用Show
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
// local Window = _SYS_WINDOW_LIST_[i];
// Window.Visible = false;
// Window.RemoveSelf();
// }
// TestStage();
// }

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@ -8,71 +8,32 @@
// 背包装备页面
class Inventory_EquipmentPage extends Yosin_CommonUi {
Item = null;
// Item = null;
ItemCollection = null;
constructor(x, y, w, h) {
base.constructor(x, y, w, h);
// 人物装备
local charactersEquipment = Inventory_CharactersEquipment(5, 0);
AddUIChild(charactersEquipment);
local charactersEquipment = Inventory_CharactersEquipment();
charactersEquipment.SetPosition(5, 0);
Addchild(charactersEquipment);
// 添加书本按钮
AddBookButton();
// 物品栏
Item = InventoryItem(0, charactersEquipment.bottom(), Width, Height - charactersEquipment.bottom());
AddUIChild(Item);
AddItem();
}
}
// 上半部分 人物装备穿戴
class Inventory_CharactersEquipment extends Yosin_CommonUi {
// 展示其他装备
showOtherEquipment = null;
// 允许更换装备
allowChangeEquipment = null;
// 画布
Canvas = null;
constructor(x, y) {
local w = 248;
local h = 179;
base.constructor(x, y, w, h);
showOtherEquipment = true;
allowChangeEquipment = true;
// 创建画布
Canvas = CL_CanvasObject();
// 重设大小并清空
Canvas.ResizeAndClear(w, h);
// 设置填充画刷 用于绘制边框和线条
// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
// 设置轮廓画刷 用于绘制边框和线条
// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
// 开始绘制
Canvas.BeginDraw();
// 绘制背景
DrawBackground();
// 结束绘制
Canvas.EndDraw();
// 添加画布
Addchild(Canvas);
AddButton();
}
// 添加按钮
function AddButton() {
function AddBookButton() {
// 称号
local designation = Yosin_BaseButton(2, Height - 30, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
local designation = Yosin_BaseButton(7, 145, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
//点击事件回调
// permutationBtn.OnClick = function(Button) {
// }.bindenv(this);
@ -86,77 +47,20 @@ class Inventory_CharactersEquipment extends Yosin_CommonUi {
AddUIChild(skin);
// 穿戴中的装备
local wear = Yosin_BaseButton(Width - 29, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
local wear = Yosin_BaseButton(225, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
AddUIChild(wear);
// 装备特性
local peculiarity = Yosin_BaseButton(wear.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 203);
AddUIChild(peculiarity);
// 未央环境装备
// local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
// AddUIChild(permutationBtn);
local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
AddUIChild(permutationBtn);
}
// 背景
function DrawBackground() {
// 背景图
local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
// 画布绘制背景
Canvas.DrawSpriteFrame(bgimg, 0, 0);
// 装备栏背景
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
// 顶部光线
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
// todo 角色展示
// 结婚戒指槽位
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
// 首饰
if (showOtherEquipment) {
// 辅助装备
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
Canvas.DrawSpriteFrame(assist, 179, 69);
// 耳环
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
Canvas.DrawSpriteFrame(earrings, 179, 102);
// 魔法石
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
Canvas.DrawSpriteFrame(MagicStone, 211, 101);
}
}
}
// 物品栏
class InventoryItem extends Yosin_CommonUi {
ItemCollection = null;
constructor(gX, gY, gWidth, gHeight) {
base.constructor(gX, gY, gWidth, gHeight);
// 添加物品栏
function AddItem() {
//物品分类按钮
local itemBtns = Yosin_RowMoreTitleBtn(3, 4, 252, ["装备", "消耗品", "材料", "副职业", "任务"], "sprite/interface/lenheartwindowcommon.img", 160);
local itemBtns = Yosin_RowMoreTitleBtn(5, 182, 248, ["装备", "消耗品", "材料", "副职业", "任务"], "sprite/interface/lenheartwindowcommon.img", 160);
AddUIChild(itemBtns);
itemBtns.LBDownOnClick = function(btns, index) {
@ -164,11 +68,12 @@ class InventoryItem extends Yosin_CommonUi {
};
// 物品栏边框
local itemBg = Yosin_NineBoxStretch(2, itemBtns.bottom(), 253, 245, "sprite/interface/lenheartwindowcommon.img", 97);
local itemBg = Yosin_NineBoxStretch(253, 245, "sprite/interface/lenheartwindowcommon.img", 97);
itemBg.SetPosition(2, itemBtns.bottom());
Addchild(itemBg);
// 物品栏
ItemCollection = _ItemCollection(itemBg.X + 7, itemBg.Y + 7, 7);
ItemCollection = _ItemCollection(itemBg.X + 7, itemBg.Y + 3, 7);
AddUIChild(ItemCollection);
@ -185,110 +90,77 @@ class InventoryItem extends Yosin_CommonUi {
weightSchedule.SetPercentage(0.6);
Addchild(weightSchedule);
// 排列按钮
local permutationBtn = Yosin_BaseButton(itemBg.right() - 30, itemBgBottom - 26, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
AddUIChild(permutationBtn);
// 设置
local setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
AddUIChild(setBtn);
// 搜索
local saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
AddUIChild(saerchBtn);
// 复活币
local moneyItem = MoneyItem(5, itemBgBottom + 3, 3);
AddUIChild(moneyItem);
}
function SetItemList(gItemList) {
ItemCollection.SetItemList(gItemList);
}
}
// 金币相关数值
class MoneyItem extends Yosin_CommonUi {
constructor(x, y, idx) {
// 上半部分 人物装备穿戴
class Inventory_CharactersEquipment extends CL_CanvasObject {
constructor() {
local w = 248;
local h = 49;
base.constructor(x, y, w, h);
local h = 179;
base.constructor();
local txtColor = sq_RGBA(130, 105, 61, 255);
// 创建画布
CL_CanvasObject();
// 重设大小并清空
ResizeAndClear(w, h);
// 开始绘制
BeginDraw();
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
Addchild(bg);
// 绘制背景
DrawBackground(w);
// 复活币个数
local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
color = txtColor
});
ReviveNum.SetPosition(120 - ReviveNum.GetSize().w, 2);
Addchild(ReviveNum);
// 结束绘制
EndDraw();
}
// 胜利的证明
local winNum = FontAssetManager.GenerateNormal("23434个", true, {
color = txtColor
});
winNum.SetPosition(245 - winNum.GetSize().w, 2);
Addchild(winNum);
// 背景
function DrawBackground(Width) {
// 背景图
local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
// 画布绘制背景
DrawSpriteFrame(bgimg, 0, 0);
// 装备栏背景
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
DrawSpriteFrame(equipmentBackground, 5, 5);
// 顶部光线
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
// 商城
local storeBtn = Yosin_BaseButton(1, 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
// local storeBtn = Yosin_BaseButton(0, 0, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
//点击事件回调
// storeBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(storeBtn);
// todo 角色展示
// 结婚戒指槽位
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
// 点券
local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
color = txtColor
});
storeNum.SetPosition(120 - storeNum.GetSize().w, 27);
Addchild(storeNum);
// 金币按钮
local moneyBtn = Yosin_BaseButton(126, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
//点击事件回调
// moneyBtn.OnClick = function(Button) {
// }.bindenv(this);
AddUIChild(moneyBtn);
// 金币数量
local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
color = txtColor
});
storeNum.SetPosition(245 - storeNum.GetSize().w, 27);
Addchild(storeNum);
// 辅助装备
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
DrawSpriteFrame(assist, 179, 69);
// 耳环
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
DrawSpriteFrame(earrings, 179, 102);
// 魔法石
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
DrawSpriteFrame(MagicStone, 211, 101);
}
}
// if (!getroottable().rawin("chongzaiflag")) {
// getroottable()["chongzaiflag"] <- true;
// } else {

View File

@ -262,14 +262,14 @@ class _ItemCollection extends Yosin_CommonUi {
}
if (!getroottable().rawin("chongzaiflag")) {
getroottable()["chongzaiflag"] <- true;
} else {
//遍历窗口队列 如果可见则调用Show
for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
local Window = _SYS_WINDOW_LIST_[i];
Window.Visible = false;
Window.RemoveSelf();
}
TestStage();
}
// if (!getroottable().rawin("chongzaiflag")) {
// getroottable()["chongzaiflag"] <- true;
// } else {
// //遍历窗口队列 如果可见则调用Show
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
// local Window = _SYS_WINDOW_LIST_[i];
// Window.Visible = false;
// Window.RemoveSelf();
// }
// TestStage();
// }