1 背包 将钱包 Item 移动到背包层
2 背包 将书本按钮 移动到装备页面层 3 将 物品栏item 移动到装备页面层 4 修改九格拉伸相关的调用
This commit is contained in:
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ecd1ec694e
commit
b12d4ed3a0
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@ -200,12 +200,10 @@ class Yosin_EmeStretch extends Yosin_CommonUi {
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// 九宫格拉伸
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function Yosin_NineBoxStretch(X, Y, width, height, path, imgId) {
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function Yosin_NineBoxStretch(width, height, path, imgId) {
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// 创建画布
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local Canvas = CL_CanvasObject();
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Canvas.SetPosition(X, Y);
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// 重设大小并清空
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Canvas.ResizeAndClear(width, height);
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// 开始绘制
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@ -50,7 +50,7 @@ class GameItem.EquipmentInfo extends Yosin_Window {
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Init();
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local background = Yosin_NineBoxStretch(0, 0, 211, RealCanvasHeight + 10, "sprite/interface/lenheartwindowcommon.img", 213);
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local background = Yosin_NineBoxStretch(211, RealCanvasHeight + 10, "sprite/interface/lenheartwindowcommon.img", 213);
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background.SetZOrder(-1);
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Addchild(background);
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}
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@ -37,7 +37,7 @@ function TestStage() {
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// ClientCharacter = Charc;
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// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 555, 20);
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local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 257, 548, 20);
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// Window.equipmentPage.Item.ItemCollection.SetItemList([{
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// ItemId = 27675
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@ -13,19 +13,27 @@ class Yosin_TopTitle extends Yosin_CommonUi {
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//内容背景
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if (drawBackground) {
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local background = Yosin_NineBoxStretch(0, 15, W + 4, H - 15, "sprite/interface/lenheartwindowcommon.img", 97);
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local background = Yosin_NineBoxStretch( W, H, "sprite/interface/lenheartwindowcommon.img", 97);
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background.SetPosition(0, 0);
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Addchild(background);
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}
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// 标题背景
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local Background = Yosin_EmeStretch(0, 0, W + 3, 22, "sprite/interface/lenheartwindowcommon.img", 609);
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Addchild(Background);
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// 绘制标题背景
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local titleX = drawBackground ? 2 : 0;
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local titleW = drawBackground ? W - 4 : W;
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local titleBackground = Yosin_EmeStretch(titleX, 0, titleW, 20, "sprite/interface/lenheartwindowcommon.img", 609);
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titleBackground.SetScale(1, 1.3);
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Addchild(titleBackground);
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// 标题亮色背景
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// 标题背景光
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local BackgroundBright = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 483);
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local scaleW = (Background.GetSize().w / BackgroundBright.GetSize().w).tofloat();
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local BackgroundBrightSize = BackgroundBright.GetSize();
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// 计算光的缩放比例
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local scaleW = (W / BackgroundBrightSize.w).tofloat();
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BackgroundBright.SetScale(scaleW, 1);
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BackgroundBright.SetPosition(0, 1);
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Addchild(BackgroundBright);
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@ -549,7 +549,8 @@ class _Select_Character_Window extends Yosin_Window {
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ChangeBackground(Info.loginImg);
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//角色遮罩栏
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CharacterMaskBox = Yosin_NineBoxStretch(-4, 320, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
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CharacterMaskBox = Yosin_NineBoxStretch(1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
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CharacterMaskBox.SetPosition(-4, 320);
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Addchild(CharacterMaskBox);
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@ -72,19 +72,28 @@ class _Yosin_MessageBox extends Yosin_Window {
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}
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function RegisterWidget() {
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//背景
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local background = Yosin_NineBoxStretch(-1, 15, cacheW + 1, cacheH, "sprite/interface/lenheartwindowcommon.img", 97);
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local background = Yosin_NineBoxStretch( cacheW + 1, cacheH, "sprite/interface/lenheartwindowcommon.img", 97);
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background.SetPosition(-1, 15);
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Addchild(background);
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local twoBackground = Yosin_NineBoxStretch(4, 20, cacheW - 8, cacheH - 36, "sprite/interface/lenheartwindowcommon.img", 97);
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//文字背景
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local twoBackground = Yosin_NineBoxStretch( cacheW - 8, cacheH - 36, "sprite/interface/lenheartwindowcommon.img", 97);
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twoBackground.SetPosition(4, 20);
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Addchild(twoBackground);
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// 绘制标题背景
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local titleBackground = Yosin_EmeStretch(0, 0, cacheW, 20, "sprite/interface/lenheartwindowcommon.img", 609);
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titleBackground.SetScale(1, 1.2);
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AddUIChild(titleBackground);
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// 标题背景光
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local BackgroundBright = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 483);
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local scaleW = (cacheW / BackgroundBright.GetSize().w).tofloat();
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local BackgroundBrightSize = BackgroundBright.GetSize();
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local scaleW = (cacheW / BackgroundBrightSize.w).tofloat();
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BackgroundBright.SetScale(scaleW, 1);
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BackgroundBright.SetPosition( 0, 1);
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Addchild(BackgroundBright);
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//确认按钮
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@ -791,11 +791,8 @@ class _create_Character_enterName extends Yosin_Window {
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base.constructor("输入角色名称", 0, 0, 1066, 600, 0);
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//背景
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local background = Yosin_NineBoxStretch(-2, 0, 1070, 604, "sprite/interface/lenheartwindowcommon.img", 97);
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Addchild(background);
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//背景
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local background = Yosin_NineBoxStretch(413, 228, 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
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local background = Yosin_NineBoxStretch( 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
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background.SetPosition(413, 228);
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Addchild(background);
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// 标题文字
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@ -6,8 +6,6 @@
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*/
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// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
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// todo 图和尺寸比例都需要修改
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// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
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class _PersonalInfo extends Yosin_Window {
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@ -308,41 +308,6 @@ class roleInfoPropertyItem extends CL_CanvasObject {
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EndDraw();
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}
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// additionReaction 属性是否有加成 加成为绿色 不加成灰色
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// function Draw(idx, title, numText, additionReaction = true, width = 120) {
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// // 创建画布
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// local Canvas = CL_CanvasObject();
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// // 重设大小并清空
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// Canvas.ResizeAndClear(width, 18);
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// // 开始绘制
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// Canvas.BeginDraw();
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// local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
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// local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
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// local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
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// Canvas.DrawSpriteFrame(icon, 5, 0);
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// // 属性名称
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// local property = FontAssetManager.GenerateNormal(title, true, {
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// color = titlecolor
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// });
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// Canvas.DrawActor(property, icon.right() + 5, icon.Y);
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// // 属性数值
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// local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
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// color = numColor
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// });
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// local numX = width - propertyNum.GetSize().w;
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// Canvas.DrawActor(property, numX, icon.Y);
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// // 结束绘制
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// Canvas.EndDraw();
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// return Canvas;
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// }
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}
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@ -381,11 +346,6 @@ class otherButton extends Yosin_CommonUi {
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}
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function Proc(DT) {
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// if (isLBDown){
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// SyncPos(X, cacheY + 1);
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// }else{
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// SyncPos(X, cacheY);
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// }
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if (isLBDown){
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icon.SetPosition( iconX , iconY + 1 );
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}else{
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@ -448,7 +408,6 @@ class Personalinfo_CharactersEquipment extends CL_CanvasObject {
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// 顶部光线
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local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
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DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
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// DrawSpriteFrame(topLight, 0, 0);
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// todo 角色展示
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@ -5,7 +5,7 @@
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文件用途: 背包窗口
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*/
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//local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 555, 20);
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// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 548, 20);
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class _Inventory extends Yosin_Window {
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equipmentPage = null;
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@ -25,7 +25,7 @@ class _Inventory extends Yosin_Window {
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Addchild(title);
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//关闭按钮
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local closeBtn = Yosin_BaseButton(Width - 15, 4, 12, 12, "sprite/interface/lenheartwindowcommon.img", 544);
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local closeBtn = Yosin_BaseButton(Width - 20, 4, 12, 12, "sprite/interface/lenheartwindowcommon.img", 544);
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closeBtn.DownSimulateOffset = false;
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closeBtn.SetZOrder(1);
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closeBtn.OnClick = function(btn) {
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@ -40,21 +40,102 @@ class _Inventory extends Yosin_Window {
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}
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AddUIChild(topBtn);
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//标题按钮
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local titlesBtn = Yosin_RowMoreTitleBtn(5, 22, 252, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
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//分页按钮
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local titlesBtn = Yosin_RowMoreTitleBtn(5, 25, 250, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
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AddUIChild(titlesBtn);
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titlesBtn.LBDownOnClick = function(btns, index) {
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print(index);
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};
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//物品栏 装备页
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equipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom() + 4, 300, Height - titlesBtn.bottom() - 4);
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equipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom(), 300, 441);
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AddUIChild(equipmentPage);
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// 添加设置物品栏的按钮
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AddItemCollectSetBtn();
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// 钱包
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AddMoneyItem();
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}
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// 添加设置物品栏的按钮
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function AddItemCollectSetBtn() {
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// 排列按钮
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local permutationBtn = Yosin_BaseButton(226, 467, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
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AddUIChild(permutationBtn);
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// 设置
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local setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
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AddUIChild(setBtn);
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// 搜索
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local saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
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AddUIChild(saerchBtn);
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}
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// 钱包
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function AddMoneyItem() {
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local txtColor = sq_RGBA(130, 105, 61, 255);
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local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
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bg.SetPosition(7, Height - 55);
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Addchild(bg);
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// 复活币个数
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local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
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color = txtColor
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});
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ReviveNum.SetPosition(120 - ReviveNum.GetSize().w + bg.X , bg.Y + 2);
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Addchild(ReviveNum);
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// 胜利的证明
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local winNum = FontAssetManager.GenerateNormal("23434个", true, {
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color = txtColor
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});
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winNum.SetPosition(245 - winNum.GetSize().w + bg.X, bg.Y + 2);
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Addchild(winNum);
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// 商城
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local storeBtn = Yosin_BaseButton(1 + bg.X, bg.Y + 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
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//点击事件回调
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// storeBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(storeBtn);
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// 点券
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local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
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color = txtColor
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});
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storeNum.SetPosition( bg.X + 120 - storeNum.GetSize().w , bg.Y + 27);
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Addchild(storeNum);
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// 金币按钮
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local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
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//点击事件回调
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// moneyBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(moneyBtn);
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// 金币数量
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local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
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color = txtColor
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});
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storeNum.SetPosition( bg.X + 245 - storeNum.GetSize().w, bg.Y + 27);
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Addchild(storeNum);
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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}
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}
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// if (!getroottable().rawin("chongzaiflag")) {
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// getroottable()["chongzaiflag"] <- true;
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// } else {
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// //遍历窗口队列 如果可见则调用Show
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// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
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// local Window = _SYS_WINDOW_LIST_[i];
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// Window.Visible = false;
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// Window.RemoveSelf();
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// }
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// TestStage();
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// }
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@ -8,71 +8,32 @@
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// 背包装备页面
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class Inventory_EquipmentPage extends Yosin_CommonUi {
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Item = null;
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// Item = null;
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ItemCollection = null;
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constructor(x, y, w, h) {
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base.constructor(x, y, w, h);
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// 人物装备
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local charactersEquipment = Inventory_CharactersEquipment(5, 0);
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AddUIChild(charactersEquipment);
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local charactersEquipment = Inventory_CharactersEquipment();
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charactersEquipment.SetPosition(5, 0);
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Addchild(charactersEquipment);
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// 添加书本按钮
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AddBookButton();
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// 物品栏
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Item = InventoryItem(0, charactersEquipment.bottom(), Width, Height - charactersEquipment.bottom());
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AddUIChild(Item);
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AddItem();
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}
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}
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// 上半部分 人物装备穿戴
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class Inventory_CharactersEquipment extends Yosin_CommonUi {
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// 展示其他装备
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showOtherEquipment = null;
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// 允许更换装备
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allowChangeEquipment = null;
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// 画布
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Canvas = null;
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constructor(x, y) {
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local w = 248;
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local h = 179;
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base.constructor(x, y, w, h);
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showOtherEquipment = true;
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allowChangeEquipment = true;
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// 创建画布
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Canvas = CL_CanvasObject();
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// 重设大小并清空
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Canvas.ResizeAndClear(w, h);
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// 设置填充画刷 用于绘制边框和线条
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// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
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// 设置轮廓画刷 用于绘制边框和线条
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// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
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// 开始绘制
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Canvas.BeginDraw();
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// 绘制背景
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DrawBackground();
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// 结束绘制
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Canvas.EndDraw();
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// 添加画布
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Addchild(Canvas);
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AddButton();
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}
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// 添加按钮
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function AddButton() {
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function AddBookButton() {
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// 称号
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local designation = Yosin_BaseButton(2, Height - 30, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
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local designation = Yosin_BaseButton(7, 145, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
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//点击事件回调
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// permutationBtn.OnClick = function(Button) {
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// }.bindenv(this);
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@ -86,77 +47,20 @@ class Inventory_CharactersEquipment extends Yosin_CommonUi {
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AddUIChild(skin);
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||||
|
||||
// 穿戴中的装备
|
||||
local wear = Yosin_BaseButton(Width - 29, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
|
||||
local wear = Yosin_BaseButton(225, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
|
||||
AddUIChild(wear);
|
||||
// 装备特性
|
||||
local peculiarity = Yosin_BaseButton(wear.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 203);
|
||||
AddUIChild(peculiarity);
|
||||
// 未央环境装备
|
||||
// local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
|
||||
// AddUIChild(permutationBtn);
|
||||
|
||||
|
||||
local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
|
||||
AddUIChild(permutationBtn);
|
||||
}
|
||||
|
||||
|
||||
// 背景
|
||||
function DrawBackground() {
|
||||
|
||||
// 背景图
|
||||
local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
|
||||
// 画布绘制背景
|
||||
Canvas.DrawSpriteFrame(bgimg, 0, 0);
|
||||
|
||||
|
||||
// 装备栏背景
|
||||
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
|
||||
Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
|
||||
|
||||
|
||||
// 顶部光线
|
||||
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
|
||||
Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
|
||||
|
||||
// todo 角色展示
|
||||
|
||||
// 结婚戒指槽位
|
||||
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
|
||||
Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
|
||||
|
||||
// 首饰
|
||||
if (showOtherEquipment) {
|
||||
// 辅助装备
|
||||
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
|
||||
Canvas.DrawSpriteFrame(assist, 179, 69);
|
||||
|
||||
// 耳环
|
||||
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
|
||||
Canvas.DrawSpriteFrame(earrings, 179, 102);
|
||||
|
||||
// 魔法石
|
||||
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
|
||||
Canvas.DrawSpriteFrame(MagicStone, 211, 101);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 物品栏
|
||||
class InventoryItem extends Yosin_CommonUi {
|
||||
ItemCollection = null;
|
||||
|
||||
constructor(gX, gY, gWidth, gHeight) {
|
||||
base.constructor(gX, gY, gWidth, gHeight);
|
||||
|
||||
// 添加物品栏
|
||||
function AddItem() {
|
||||
//物品分类按钮
|
||||
local itemBtns = Yosin_RowMoreTitleBtn(3, 4, 252, ["装备", "消耗品", "材料", "副职业", "任务"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
local itemBtns = Yosin_RowMoreTitleBtn(5, 182, 248, ["装备", "消耗品", "材料", "副职业", "任务"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
AddUIChild(itemBtns);
|
||||
|
||||
itemBtns.LBDownOnClick = function(btns, index) {
|
||||
|
|
@ -164,11 +68,12 @@ class InventoryItem extends Yosin_CommonUi {
|
|||
};
|
||||
|
||||
// 物品栏边框
|
||||
local itemBg = Yosin_NineBoxStretch(2, itemBtns.bottom(), 253, 245, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
local itemBg = Yosin_NineBoxStretch(253, 245, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
itemBg.SetPosition(2, itemBtns.bottom());
|
||||
Addchild(itemBg);
|
||||
|
||||
// 物品栏
|
||||
ItemCollection = _ItemCollection(itemBg.X + 7, itemBg.Y + 7, 7);
|
||||
ItemCollection = _ItemCollection(itemBg.X + 7, itemBg.Y + 3, 7);
|
||||
AddUIChild(ItemCollection);
|
||||
|
||||
|
||||
|
|
@ -185,110 +90,77 @@ class InventoryItem extends Yosin_CommonUi {
|
|||
weightSchedule.SetPercentage(0.6);
|
||||
Addchild(weightSchedule);
|
||||
|
||||
// 排列按钮
|
||||
local permutationBtn = Yosin_BaseButton(itemBg.right() - 30, itemBgBottom - 26, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
|
||||
AddUIChild(permutationBtn);
|
||||
|
||||
// 设置
|
||||
local setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
|
||||
AddUIChild(setBtn);
|
||||
|
||||
// 搜索
|
||||
local saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
|
||||
AddUIChild(saerchBtn);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 复活币
|
||||
local moneyItem = MoneyItem(5, itemBgBottom + 3, 3);
|
||||
AddUIChild(moneyItem);
|
||||
|
||||
}
|
||||
|
||||
function SetItemList(gItemList) {
|
||||
ItemCollection.SetItemList(gItemList);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 金币相关数值
|
||||
class MoneyItem extends Yosin_CommonUi {
|
||||
|
||||
constructor(x, y, idx) {
|
||||
|
||||
// 上半部分 人物装备穿戴
|
||||
class Inventory_CharactersEquipment extends CL_CanvasObject {
|
||||
|
||||
constructor() {
|
||||
local w = 248;
|
||||
local h = 49;
|
||||
base.constructor(x, y, w, h);
|
||||
local h = 179;
|
||||
base.constructor();
|
||||
|
||||
local txtColor = sq_RGBA(130, 105, 61, 255);
|
||||
// 创建画布
|
||||
CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
ResizeAndClear(w, h);
|
||||
// 开始绘制
|
||||
BeginDraw();
|
||||
|
||||
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
|
||||
Addchild(bg);
|
||||
// 绘制背景
|
||||
DrawBackground(w);
|
||||
|
||||
// 复活币个数
|
||||
local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
|
||||
color = txtColor
|
||||
});
|
||||
ReviveNum.SetPosition(120 - ReviveNum.GetSize().w, 2);
|
||||
Addchild(ReviveNum);
|
||||
// 结束绘制
|
||||
EndDraw();
|
||||
}
|
||||
|
||||
|
||||
// 胜利的证明
|
||||
local winNum = FontAssetManager.GenerateNormal("23434个", true, {
|
||||
color = txtColor
|
||||
});
|
||||
winNum.SetPosition(245 - winNum.GetSize().w, 2);
|
||||
Addchild(winNum);
|
||||
// 背景
|
||||
function DrawBackground(Width) {
|
||||
|
||||
// 背景图
|
||||
local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
|
||||
// 画布绘制背景
|
||||
DrawSpriteFrame(bgimg, 0, 0);
|
||||
|
||||
// 装备栏背景
|
||||
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
|
||||
DrawSpriteFrame(equipmentBackground, 5, 5);
|
||||
|
||||
|
||||
// 顶部光线
|
||||
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
|
||||
DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
|
||||
|
||||
// 商城
|
||||
local storeBtn = Yosin_BaseButton(1, 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
|
||||
// local storeBtn = Yosin_BaseButton(0, 0, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
|
||||
//点击事件回调
|
||||
// storeBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
AddUIChild(storeBtn);
|
||||
// todo 角色展示
|
||||
|
||||
// 结婚戒指槽位
|
||||
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
|
||||
DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
|
||||
|
||||
|
||||
// 点券
|
||||
local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
|
||||
color = txtColor
|
||||
});
|
||||
storeNum.SetPosition(120 - storeNum.GetSize().w, 27);
|
||||
Addchild(storeNum);
|
||||
|
||||
// 金币按钮
|
||||
local moneyBtn = Yosin_BaseButton(126, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
|
||||
//点击事件回调
|
||||
// moneyBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
AddUIChild(moneyBtn);
|
||||
|
||||
// 金币数量
|
||||
local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
|
||||
color = txtColor
|
||||
});
|
||||
storeNum.SetPosition(245 - storeNum.GetSize().w, 27);
|
||||
Addchild(storeNum);
|
||||
// 辅助装备
|
||||
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
|
||||
DrawSpriteFrame(assist, 179, 69);
|
||||
|
||||
// 耳环
|
||||
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
|
||||
DrawSpriteFrame(earrings, 179, 102);
|
||||
|
||||
// 魔法石
|
||||
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
|
||||
DrawSpriteFrame(MagicStone, 211, 101);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// if (!getroottable().rawin("chongzaiflag")) {
|
||||
// getroottable()["chongzaiflag"] <- true;
|
||||
// } else {
|
||||
|
|
|
|||
|
|
@ -262,14 +262,14 @@ class _ItemCollection extends Yosin_CommonUi {
|
|||
}
|
||||
|
||||
|
||||
if (!getroottable().rawin("chongzaiflag")) {
|
||||
getroottable()["chongzaiflag"] <- true;
|
||||
} else {
|
||||
//遍历窗口队列 如果可见则调用Show
|
||||
for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
||||
local Window = _SYS_WINDOW_LIST_[i];
|
||||
Window.Visible = false;
|
||||
Window.RemoveSelf();
|
||||
}
|
||||
TestStage();
|
||||
}
|
||||
// if (!getroottable().rawin("chongzaiflag")) {
|
||||
// getroottable()["chongzaiflag"] <- true;
|
||||
// } else {
|
||||
// //遍历窗口队列 如果可见则调用Show
|
||||
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
||||
// local Window = _SYS_WINDOW_LIST_[i];
|
||||
// Window.Visible = false;
|
||||
// Window.RemoveSelf();
|
||||
// }
|
||||
// TestStage();
|
||||
// }
|
||||
Loading…
Reference in New Issue