Merge remote-tracking branch 'origin/yi' into dong
# Conflicts: # sqr/User/Stage/TestStage.nut
This commit is contained in:
commit
c0f62e5be3
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|
@ -6,3 +6,4 @@ Yosin_Engine.pdb
|
|||
*.pvf
|
||||
sqr/.vscode/launch.json
|
||||
Music/
|
||||
sqr/SquirrelFileConfig.cfg
|
||||
|
|
|
|||
|
|
@ -200,12 +200,10 @@ class Yosin_EmeStretch extends Yosin_CommonUi {
|
|||
|
||||
|
||||
// 九宫格拉伸
|
||||
function Yosin_NineBoxStretch(X, Y, width, height, path, imgId) {
|
||||
|
||||
function Yosin_NineBoxStretch(width, height, path, imgId) {
|
||||
|
||||
// 创建画布
|
||||
local Canvas = CL_CanvasObject();
|
||||
Canvas.SetPosition(X, Y);
|
||||
// 重设大小并清空
|
||||
Canvas.ResizeAndClear(width, height);
|
||||
// 开始绘制
|
||||
|
|
|
|||
|
|
@ -1,97 +0,0 @@
|
|||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\ENUM\ENUM_KEY.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\ENUM\enum_system.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\BaseTool.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\Math.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\String.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\BlobExClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\JsonClass\JsonClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseTool\JsonClass\Json.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\ScriptManager\ScriptManager.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\ScriptManager\InitAni.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\Game_Window_Class.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\BaseObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\AudioClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\StageClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\ActorObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\LayerObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\UserStorage.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\CanvasObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\SpriteObject\SpriteFrameClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\SpriteObject\SpriteClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\TextObject\Font.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\TextObject\TextActor.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\BaseClass\AnimationClass\AnimationClass.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\ExtraCalss\Socket\Socket.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\Game_Proc\Game_Proc.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\InputClass\InputClass.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\UI_Class\UI_Cursor.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\UI_Class\UI_Core.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\Core\UI_Class\UI_Widget.nut
|
||||
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\global_object.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\enum_music.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\enum_packet.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\_ENUM\enum_game.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\Socket.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\AssetManager.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\FontAsset.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\Character\Animation.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\Item\Item.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Asset\Item\Equipment.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Controller\Controller.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Controller\ObjectController.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\StateMachine\StateMachineClass.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Object\BaseObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Object\AnimationObject.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\TileObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\MapCamera.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\TownObject.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\Map\MapObject.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\GameObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\StaticObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\ActiveObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\PassiveObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\MonsterObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\NpcObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\CharacterObjectClass.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Object\ActiveObject\CharacterObjectClass_AI.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\Socket.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\Packet.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Socket\FunctionalPack.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Stage\LodingStage.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\Stage\TestStage.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\IMouse.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\InputBox.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Drag_Button.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Scroll_Bar.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Text_Button.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Widget\Top_Title.nut
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\0_Login.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\1_Select_Character.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\2_create_Character.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\3_Top_tool.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\4_PersonalInfo.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\5_Inventory\Inventory_EquipmentPage.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\5_Inventory\ItemCollect.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\5_Inventory\5_Inventory.nut
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\UI\Window\233_HUD_Message.nut
|
||||
|
||||
|
||||
l:\Yosin_Engine\Yosin&Kiwano_DOF\sqr\User\main.nut
|
||||
|
|
@ -50,7 +50,7 @@ class GameItem.EquipmentInfo extends Yosin_Window {
|
|||
|
||||
Init();
|
||||
|
||||
local background = Yosin_NineBoxStretch(0, 0, 211, RealCanvasHeight + 10, "sprite/interface/lenheartwindowcommon.img", 213);
|
||||
local background = Yosin_NineBoxStretch(211, RealCanvasHeight + 10, "sprite/interface/lenheartwindowcommon.img", 213);
|
||||
background.SetZOrder(-1);
|
||||
Addchild(background);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,19 +13,27 @@ class Yosin_TopTitle extends Yosin_CommonUi {
|
|||
|
||||
//内容背景
|
||||
if (drawBackground) {
|
||||
local background = Yosin_NineBoxStretch(0, 15, W + 4, H - 15, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
local background = Yosin_NineBoxStretch( W, H, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
background.SetPosition(0, 0);
|
||||
Addchild(background);
|
||||
}
|
||||
|
||||
// 标题背景
|
||||
local Background = Yosin_EmeStretch(0, 0, W + 3, 22, "sprite/interface/lenheartwindowcommon.img", 609);
|
||||
Addchild(Background);
|
||||
// 绘制标题背景
|
||||
local titleX = drawBackground ? 2 : 0;
|
||||
local titleW = drawBackground ? W - 4 : W;
|
||||
local titleBackground = Yosin_EmeStretch(titleX, 0, titleW, 20, "sprite/interface/lenheartwindowcommon.img", 609);
|
||||
titleBackground.SetScale(1, 1.3);
|
||||
Addchild(titleBackground);
|
||||
|
||||
// 标题亮色背景
|
||||
// 标题背景光
|
||||
local BackgroundBright = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 483);
|
||||
local scaleW = (Background.GetSize().w / BackgroundBright.GetSize().w).tofloat();
|
||||
local BackgroundBrightSize = BackgroundBright.GetSize();
|
||||
// 计算光的缩放比例
|
||||
local scaleW = (W / BackgroundBrightSize.w).tofloat();
|
||||
|
||||
BackgroundBright.SetScale(scaleW, 1);
|
||||
BackgroundBright.SetPosition(0, 1);
|
||||
|
||||
Addchild(BackgroundBright);
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -549,7 +549,8 @@ class _Select_Character_Window extends Yosin_Window {
|
|||
ChangeBackground(Info.loginImg);
|
||||
|
||||
//角色遮罩栏
|
||||
CharacterMaskBox = Yosin_NineBoxStretch(-4, 320, 1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
|
||||
CharacterMaskBox = Yosin_NineBoxStretch(1074, 680, "sprite/interface/lenheartwindowcommon.img", 0);
|
||||
CharacterMaskBox.SetPosition(-4, 320);
|
||||
Addchild(CharacterMaskBox);
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -72,19 +72,28 @@ class _Yosin_MessageBox extends Yosin_Window {
|
|||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
|
||||
//背景
|
||||
local background = Yosin_NineBoxStretch(-1, 15, cacheW + 1, cacheH, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
local background = Yosin_NineBoxStretch( cacheW + 1, cacheH, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
background.SetPosition(-1, 15);
|
||||
Addchild(background);
|
||||
local twoBackground = Yosin_NineBoxStretch(4, 20, cacheW - 8, cacheH - 36, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
|
||||
//文字背景
|
||||
local twoBackground = Yosin_NineBoxStretch( cacheW - 8, cacheH - 36, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
twoBackground.SetPosition(4, 20);
|
||||
Addchild(twoBackground);
|
||||
|
||||
// 绘制标题背景
|
||||
local titleBackground = Yosin_EmeStretch(0, 0, cacheW, 20, "sprite/interface/lenheartwindowcommon.img", 609);
|
||||
titleBackground.SetScale(1, 1.2);
|
||||
AddUIChild(titleBackground);
|
||||
|
||||
// 标题背景光
|
||||
local BackgroundBright = CL_SpriteObject("sprite/interface/lenheartwindowcommon.img", 483);
|
||||
local scaleW = (cacheW / BackgroundBright.GetSize().w).tofloat();
|
||||
local BackgroundBrightSize = BackgroundBright.GetSize();
|
||||
local scaleW = (cacheW / BackgroundBrightSize.w).tofloat();
|
||||
BackgroundBright.SetScale(scaleW, 1);
|
||||
BackgroundBright.SetPosition( 0, 1);
|
||||
Addchild(BackgroundBright);
|
||||
|
||||
//确认按钮
|
||||
|
|
|
|||
|
|
@ -791,11 +791,8 @@ class _create_Character_enterName extends Yosin_Window {
|
|||
base.constructor("输入角色名称", 0, 0, 1066, 600, 0);
|
||||
|
||||
//背景
|
||||
local background = Yosin_NineBoxStretch(-2, 0, 1070, 604, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
Addchild(background);
|
||||
|
||||
//背景
|
||||
local background = Yosin_NineBoxStretch(413, 228, 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
local background = Yosin_NineBoxStretch( 240, 140, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
background.SetPosition(413, 228);
|
||||
Addchild(background);
|
||||
|
||||
// 标题文字
|
||||
|
|
|
|||
|
|
@ -1,311 +0,0 @@
|
|||
/*
|
||||
文件名:4_PersonalInfo.nut
|
||||
路径:User/UI/Window/4_PersonalInfo.nut
|
||||
创建日期:2024-12-26 00:32
|
||||
文件用途: 个人信息
|
||||
*/
|
||||
|
||||
// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
|
||||
// todo 图和尺寸比例都需要修改
|
||||
// todo Yosin_Window 和 Yosin_CommonUi 会有性能开销需要检查
|
||||
class _PersonalInfo extends Yosin_Window {
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
|
||||
AddUIChild(title);
|
||||
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
|
||||
// 标题按钮
|
||||
local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, ["角色", "装扮/宠物", "护石"],"sprite/interface/lenheartwindowcommon.img", 160);
|
||||
AddUIChild(titlesBtn);
|
||||
|
||||
titlesBtn.LBDownOnClick = function(btns, index) {
|
||||
};
|
||||
|
||||
// 角色信息
|
||||
local roleInfo = roleInfo("个人角色信息", 10, titlesBtn.bottom() + 2 );
|
||||
AddUIChild(roleInfo);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// 角色信息
|
||||
class roleInfo extends Yosin_Window {
|
||||
|
||||
//是否为独立窗口
|
||||
IsIndependent = false;
|
||||
|
||||
brown = sq_RGBA(160, 132, 75, 255);
|
||||
green = sq_RGBA(74, 161, 87, 255);
|
||||
|
||||
btn = null;
|
||||
|
||||
constructor(gObjectId, gX, gY) {
|
||||
base.constructor(gObjectId, gX, gY, 266, 355, 0);
|
||||
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
// 背景
|
||||
local backGround = CL_SpriteObject("sprite/interface2/profile/profile.img", 60);
|
||||
Addchild(backGround);
|
||||
|
||||
// 装备
|
||||
RegisterEquipment();
|
||||
// 名称 等级 其他
|
||||
RegisterNameAndOther();
|
||||
// 属性
|
||||
RegisterPropertyItems();
|
||||
// 底部四个按钮
|
||||
RegisterBottomButton();
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 装备
|
||||
function RegisterEquipment() {
|
||||
// 装备背景
|
||||
local equipmentBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 14);
|
||||
equipmentBackground.SetPosition(7.5, 8);
|
||||
Addchild(equipmentBackground);
|
||||
|
||||
// 结婚戒指槽位
|
||||
local centerBackground = CL_SpriteObject("sprite/interface2/profile/profile.img", 77);
|
||||
centerBackground.SetPosition( 124 , 10);
|
||||
Addchild(centerBackground);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 名称 等级 其他
|
||||
function RegisterNameAndOther() {
|
||||
// 冒险家名望
|
||||
local adventurerFame = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", 53);
|
||||
adventurerFame.SetPosition(70, 185);
|
||||
Addchild(adventurerFame);
|
||||
|
||||
local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
|
||||
color = brown
|
||||
});
|
||||
adventurerFameText.SetPosition(adventurerFame.right() + 5, adventurerFame.Y);
|
||||
Addchild(adventurerFameText);
|
||||
|
||||
// 冒险家名望数值
|
||||
local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
|
||||
color = green
|
||||
});
|
||||
adventurerFameNum.SetPosition(adventurerFameText.right() + 5, adventurerFameText.Y);
|
||||
Addchild(adventurerFameNum);
|
||||
}
|
||||
|
||||
|
||||
// 属性
|
||||
function RegisterPropertyItems() {
|
||||
// 属性
|
||||
|
||||
// 生命
|
||||
local life = roleInfoPropertyItem(0, 213, 0, "生命", "100");
|
||||
Addchild(life);
|
||||
// 魔法
|
||||
local magic = roleInfoPropertyItem(life.right() + 16, life.Y, 1, "魔法", "100");
|
||||
Addchild(magic);
|
||||
// 物理防御力
|
||||
local physicalDefense = roleInfoPropertyItem(life.X, life.bottom(), 8, "物理防御力", "100", false);
|
||||
Addchild(physicalDefense);
|
||||
// 魔法防御力
|
||||
local magicDefense = roleInfoPropertyItem(physicalDefense.right() + 16, physicalDefense.Y, 9, "魔法防御力", "100");
|
||||
Addchild(magicDefense);
|
||||
|
||||
// 力量
|
||||
local strength = roleInfoPropertyItem(life.X, physicalDefense.bottom(), 2, "力量", "100");
|
||||
Addchild(strength);
|
||||
// 智力
|
||||
local intelligence = roleInfoPropertyItem(strength.right() + 16, strength.Y, 3, "智力", "100");
|
||||
Addchild(intelligence);
|
||||
// 体力
|
||||
local vitality = roleInfoPropertyItem(strength.X, strength.bottom(), 4, "体力", "100");
|
||||
Addchild(vitality);
|
||||
// 精神
|
||||
local spirit = roleInfoPropertyItem(vitality.right() + 16, vitality.Y, 5, "精神", "100");
|
||||
Addchild(spirit);
|
||||
// 物理攻击力
|
||||
local physicalATK = roleInfoPropertyItem(life.X, spirit.bottom(), 6, "物理攻击力", "100");
|
||||
Addchild(physicalATK);
|
||||
// 魔法攻击力
|
||||
local magicATK = roleInfoPropertyItem(physicalATK.right() + 16, physicalATK.Y, 7, "魔法攻击力", "100");
|
||||
Addchild(magicATK);
|
||||
// 物理暴击
|
||||
local physicalCrit = roleInfoPropertyItem(life.X, magicATK.bottom(), 10, "物理暴击", "100");
|
||||
Addchild(physicalCrit);
|
||||
// 魔法暴击
|
||||
local magicCrit = roleInfoPropertyItem(physicalCrit.right() + 16, physicalCrit.Y, 11, "魔法暴击", "100");
|
||||
Addchild(magicCrit);
|
||||
// 独立攻击
|
||||
local independentAttack = roleInfoPropertyItem(life.X, magicCrit.bottom(), 12, "独立攻击", "100");
|
||||
Addchild(independentAttack);
|
||||
|
||||
// 攻击速度
|
||||
local attackSpeed = roleInfoPropertyItem(life.X, independentAttack.bottom(), 13, "攻击速度", "100");
|
||||
Addchild(attackSpeed);
|
||||
// 释放速度
|
||||
local releaseSpeed = roleInfoPropertyItem(attackSpeed.right() + 16, attackSpeed.Y, 14, "释放速度", "100");
|
||||
Addchild(releaseSpeed);
|
||||
// 移动速度
|
||||
local moveSpeed = roleInfoPropertyItem(life.X, releaseSpeed.bottom(), 15, "移动速度", "100");
|
||||
Addchild(moveSpeed);
|
||||
|
||||
// 攻击属性
|
||||
local attackProperty = roleInfoPropertyItem(life.X, moveSpeed.bottom(), 16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
|
||||
Addchild(attackProperty);
|
||||
}
|
||||
|
||||
|
||||
// 底部四个按钮
|
||||
function RegisterBottomButton() {
|
||||
// 副职业
|
||||
local subJob = otherButton(0, 401, 62, "副职业", false);
|
||||
AddUIChild(subJob);
|
||||
subJob.OnClick = function (btn) {
|
||||
//todo 打开副职业面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
|
||||
Addchild(separation);
|
||||
|
||||
// 战斗分析
|
||||
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
|
||||
AddUIChild(battleAnalysis);
|
||||
battleAnalysis.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
|
||||
Addchild(separationOne);
|
||||
|
||||
// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
|
||||
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
|
||||
AddUIChild(duelInfo);
|
||||
duelInfo.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
|
||||
Addchild(separationTwo);
|
||||
|
||||
// 详细信息
|
||||
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
|
||||
AddUIChild(detailedInformation);
|
||||
detailedInformation.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 属性项
|
||||
class roleInfoPropertyItem extends Yosin_CommonUi {
|
||||
|
||||
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
|
||||
constructor(gX, gY, idx, title, numText, additionReaction = true, width = 120) {
|
||||
base.constructor(gX, gY, width, 18);
|
||||
|
||||
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
|
||||
local icon = CL_SpriteObject("sprite/interface2/profile/profile_icon.img", idx);
|
||||
icon.SetPosition(5, 0);
|
||||
Addchild(icon);
|
||||
|
||||
// 属性名称
|
||||
local property = FontAssetManager.GenerateNormal(title, true, {
|
||||
color = titlecolor
|
||||
});
|
||||
property.SetPosition(icon.right() + 5, icon.Y);
|
||||
Addchild(property);
|
||||
|
||||
// 属性数值
|
||||
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
|
||||
color = numColor
|
||||
});
|
||||
local numX = width - propertyNum.GetSize().w;
|
||||
propertyNum.SetPosition( numX, icon.Y);
|
||||
Addchild(propertyNum);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// 其他面板按钮
|
||||
class otherButton extends Yosin_CommonUi {
|
||||
|
||||
// 是否启用按钮
|
||||
enabled = true;
|
||||
// pvp 是否是pvp 按钮
|
||||
constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
|
||||
base.constructor(gX, gY, 65, 65);
|
||||
|
||||
this.enabled = enabled;
|
||||
|
||||
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
// 属性名称
|
||||
local property = FontAssetManager.GenerateNormal(title, true, {
|
||||
color = titlecolor
|
||||
});
|
||||
property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
|
||||
Addchild(property);
|
||||
|
||||
local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
|
||||
local icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
|
||||
icon.SetPosition(32 - icon.GetSize().w / 2, 45/2 - icon.GetSize().h / 2 + 3 );
|
||||
Addchild(icon);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
文件名:4_PersonalInfo.nut
|
||||
路径:User/UI/Window/4_Personalinfo/4_PersonalInfo.nut
|
||||
创建日期:2025-01-09 13:55
|
||||
文件用途: 个人信息窗口
|
||||
*/
|
||||
|
||||
// local infoWindow = Sq_CreateWindow(_PersonalInfo, "个人信息窗口", 250, 60, 286, 530, 20);
|
||||
class _PersonalInfo extends Yosin_Window {
|
||||
|
||||
|
||||
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
|
||||
base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
|
||||
|
||||
local title = Yosin_TopTitle(gWidth, gHeight, "个人信息(M)");
|
||||
AddUIChild(title);
|
||||
|
||||
//注册控件
|
||||
RegisterWidget();
|
||||
}
|
||||
|
||||
function RegisterWidget() {
|
||||
|
||||
// 标题按钮
|
||||
local titlesBtn = Yosin_RowMoreTitleBtn(10, 25, 266, ["角色", "装扮/宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
AddUIChild(titlesBtn);
|
||||
|
||||
titlesBtn.LBDownOnClick = function(btns, index) {
|
||||
};
|
||||
|
||||
// 角色信息
|
||||
local roleInfo = roleInfoPage(10, titlesBtn.bottom() + 2 );
|
||||
AddUIChild(roleInfo);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,451 @@
|
|||
|
||||
/*
|
||||
文件名:Personalinfo_RoleInfoPage.nut
|
||||
路径:User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut
|
||||
创建日期:2025-01-09 13:51
|
||||
文件用途: 个人信息-角色信息页面
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// 角色信息
|
||||
class roleInfoPage extends Yosin_CommonUi {
|
||||
|
||||
brown = sq_RGBA(160, 132, 75, 255);
|
||||
green = sq_RGBA(74, 161, 87, 255);
|
||||
|
||||
Canvas = null;
|
||||
|
||||
constructor(gX, gY) {
|
||||
local w = 266;
|
||||
local h = 465;
|
||||
base.constructor( gX, gY, w, h);
|
||||
|
||||
|
||||
// 创建画布
|
||||
Canvas = CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
Canvas.ResizeAndClear(w, h);
|
||||
// 开始绘制
|
||||
Canvas.BeginDraw();
|
||||
|
||||
// 绘制
|
||||
DrawWidget();
|
||||
|
||||
// 结束绘制
|
||||
Canvas.EndDraw();
|
||||
// 添加画布
|
||||
Addchild(Canvas);
|
||||
|
||||
|
||||
// 名称变更记录按钮
|
||||
local nameChangeRecordBtn = Yosin_BaseButton(70, 7, 18, 17, "sprite/interface/newstyle/windows/inventory/inventory.img", 106);
|
||||
nameChangeRecordBtn.DownSimulateOffset = false;
|
||||
AddUIChild(nameChangeRecordBtn);
|
||||
|
||||
// 底部四个按钮
|
||||
RegisterBottomButton();
|
||||
}
|
||||
|
||||
function DrawWidget() {
|
||||
// 背景
|
||||
local backGround = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 60);
|
||||
Canvas.DrawSpriteFrame(backGround, 0, 0);
|
||||
|
||||
// 上半部分 装备展示
|
||||
local equipment = Personalinfo_CharactersEquipment();
|
||||
Canvas.DrawSprite(equipment);
|
||||
|
||||
// 名称 等级 其他
|
||||
RegisterNameAndOther();
|
||||
// 属性
|
||||
RegisterPropertyItems();
|
||||
|
||||
}
|
||||
|
||||
|
||||
// 名称 等级 其他
|
||||
function RegisterNameAndOther() {
|
||||
|
||||
// 名称
|
||||
local nameY = 130;
|
||||
local name = FontAssetManager.GenerateNormal("账号名称", true, {
|
||||
color = sq_RGBA(161, 240, 163, 255)
|
||||
});
|
||||
Canvas.DrawActor(name, Width / 2 - name.GetSize().w / 2, nameY);
|
||||
// 等级
|
||||
local level = FontAssetManager.GenerateNormal("2级 角色名称", true, {
|
||||
color = green
|
||||
});
|
||||
Canvas.DrawActor(level, Width / 2 - level.GetSize().w / 2, nameY + 15);
|
||||
|
||||
// 角色定位
|
||||
local jobType = CL_SpriteFrameObject("sprite/interface2/profile/profile.img", 74);
|
||||
|
||||
// 职业
|
||||
local job = FontAssetManager.GenerateNormal("[剑魂]", true, {
|
||||
color = brown
|
||||
});
|
||||
|
||||
local jobSize = job.GetSize();
|
||||
local iconX = Width / 2 - (jobSize.w + 12) / 2;
|
||||
Canvas.DrawSpriteFrame(jobType, iconX, nameY + 33);
|
||||
Canvas.DrawActor(job, iconX + 12, nameY + 30);
|
||||
|
||||
|
||||
|
||||
|
||||
// 冒险家名望Icon
|
||||
local adventurerFameY = 187;
|
||||
local adventurerFameX = 70;
|
||||
local adventurerFame = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", 53);
|
||||
local adventurerFameRight = adventurerFameX + adventurerFame.GetSize().w;
|
||||
|
||||
Canvas.DrawSpriteFrame(adventurerFame, adventurerFameX, adventurerFameY);
|
||||
|
||||
|
||||
// 冒险家名望
|
||||
local adventurerFameText = FontAssetManager.GenerateNormal("冒险家名望", true, {
|
||||
color = brown
|
||||
});
|
||||
local adventurerFameTextRight = adventurerFameRight + 5 + adventurerFameText.GetSize().w;
|
||||
|
||||
Canvas.DrawActor(adventurerFameText, adventurerFameRight + 5, 185);
|
||||
|
||||
// 冒险家名望数值
|
||||
local adventurerFameNum = FontAssetManager.GenerateNormal("7", true, {
|
||||
color = green
|
||||
});
|
||||
Canvas.DrawActor(adventurerFameNum, adventurerFameTextRight + 5, 185);
|
||||
}
|
||||
|
||||
|
||||
// 属性
|
||||
function RegisterPropertyItems() {
|
||||
// 属性
|
||||
|
||||
local leftListX = 0;
|
||||
local rightListX = 132;
|
||||
local rowY = 213;
|
||||
local rowH = 18;
|
||||
|
||||
// 生命
|
||||
local life = roleInfoPropertyItem( 0, "生命", "100");
|
||||
Canvas.DrawSprite(life, leftListX, rowY);
|
||||
// 魔法
|
||||
local magic = roleInfoPropertyItem( 1, "魔法", "100");
|
||||
Canvas.DrawSprite(magic, rightListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 物理防御力
|
||||
local physicalDefense = roleInfoPropertyItem(8, "物理防御力", "100", false);
|
||||
Canvas.DrawSprite(physicalDefense, leftListX, rowY);
|
||||
|
||||
// 魔法防御力
|
||||
local magicDefense = roleInfoPropertyItem( 9, "魔法防御力", "100");
|
||||
Canvas.DrawSprite(magicDefense, rightListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 力量
|
||||
local strength = roleInfoPropertyItem( 2, "力量", "100");
|
||||
Canvas.DrawSprite(strength, leftListX, rowY);
|
||||
// 智力
|
||||
local intelligence = roleInfoPropertyItem( 3, "智力", "100");
|
||||
Canvas.DrawSprite(intelligence, rightListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 体力
|
||||
local vitality = roleInfoPropertyItem( 4, "体力", "100");
|
||||
Canvas.DrawSprite(vitality, leftListX, rowY);
|
||||
// 精神
|
||||
local spirit = roleInfoPropertyItem( 5, "精神", "100");
|
||||
Canvas.DrawSprite(spirit, rightListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 物理攻击力
|
||||
local physicalATK = roleInfoPropertyItem( 6, "物理攻击力", "100");
|
||||
Canvas.DrawSprite(physicalATK, leftListX, rowY);
|
||||
// 魔法攻击力
|
||||
local magicATK = roleInfoPropertyItem( 7, "魔法攻击力", "100");
|
||||
Canvas.DrawSprite(magicATK, rightListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 物理暴击
|
||||
local physicalCrit = roleInfoPropertyItem( 10, "物理暴击", "100");
|
||||
Canvas.DrawSprite(physicalCrit, leftListX, rowY);
|
||||
// 魔法暴击
|
||||
local magicCrit = roleInfoPropertyItem( 11, "魔法暴击", "100");
|
||||
Canvas.DrawSprite(magicCrit, rightListX, rowY);
|
||||
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 独立攻击
|
||||
local independentAttack = roleInfoPropertyItem( 12, "独立攻击", "100");
|
||||
Canvas.DrawSprite(independentAttack, leftListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 攻击速度
|
||||
local attackSpeed = roleInfoPropertyItem(13, "攻击速度", "100");
|
||||
Canvas.DrawSprite(attackSpeed, leftListX, rowY);
|
||||
|
||||
// 释放速度
|
||||
local releaseSpeed = roleInfoPropertyItem( 14, "释放速度", "100");
|
||||
Canvas.DrawSprite(releaseSpeed, rightListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 移动速度
|
||||
local moveSpeed = roleInfoPropertyItem( 15, "移动速度", "100");
|
||||
Canvas.DrawSprite(moveSpeed, leftListX, rowY);
|
||||
|
||||
rowY += rowH;
|
||||
|
||||
// 攻击属性
|
||||
local attackProperty = roleInfoPropertyItem(16, "攻击属性", "火(0)/冰(0)/光(0)/暗(0)", true, 260);
|
||||
Canvas.DrawSprite(attackProperty, leftListX, rowY);
|
||||
}
|
||||
|
||||
|
||||
// 底部四个按钮
|
||||
function RegisterBottomButton() {
|
||||
// 副职业
|
||||
local subJob = otherButton(0, 401, 62, "副职业", false);
|
||||
AddUIChild(subJob);
|
||||
subJob.OnClick = function (btn) {
|
||||
//todo 打开副职业面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separation = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separation.SetPosition(subJob.right(), subJob.Y + 7.5);
|
||||
Addchild(separation);
|
||||
|
||||
// 战斗分析
|
||||
local battleAnalysis = otherButton(subJob.right() + 1, subJob.Y, 64, "战斗分析");
|
||||
AddUIChild(battleAnalysis);
|
||||
battleAnalysis.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separationOne = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separationOne.SetPosition(battleAnalysis.right(), battleAnalysis.Y + 7.5);
|
||||
Addchild(separationOne);
|
||||
|
||||
// 决斗信息 // 根据决斗场等级 显示 sprite/interface2/pvp02/pvprank_icon/tier_icon.img 24
|
||||
local duelInfo = otherButton(battleAnalysis.right() + 1, battleAnalysis.Y, 14, "决斗信息", true);
|
||||
AddUIChild(duelInfo);
|
||||
duelInfo.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
|
||||
local separationTwo = CL_SpriteObject("sprite/interface2/profile/profile.img", 70 );
|
||||
separationTwo.SetPosition(duelInfo.right(), duelInfo.Y + 7.5);
|
||||
Addchild(separationTwo);
|
||||
|
||||
// 详细信息
|
||||
local detailedInformation = otherButton(duelInfo.right() + 1, duelInfo.Y, 66, "详细信息");
|
||||
AddUIChild(detailedInformation);
|
||||
detailedInformation.OnClick = function (btn) {
|
||||
//todo 打开面板
|
||||
print(11111);
|
||||
}.bindenv(this);
|
||||
}
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 属性项
|
||||
class roleInfoPropertyItem extends CL_CanvasObject {
|
||||
|
||||
// additionReaction 属性是否有加成 加成为绿色 不加成灰色
|
||||
constructor(idx, title, numText, additionReaction = true, width = 125) {
|
||||
local w = width;
|
||||
local h = 18;
|
||||
base.constructor();
|
||||
|
||||
// 重设大小并清空
|
||||
ResizeAndClear(w, 18);
|
||||
// 开始绘制
|
||||
BeginDraw();
|
||||
|
||||
local titlecolor = additionReaction ? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
local numColor = additionReaction ? sq_RGBA(75, 161, 85, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
|
||||
local iconX = 5;
|
||||
local icon = CL_SpriteFrameObject("sprite/interface2/profile/profile_icon.img", idx);
|
||||
local iconRight = iconX + icon.GetSize().w;
|
||||
DrawSpriteFrame(icon, iconX, h/ 2 - icon.GetSize().h / 2);
|
||||
|
||||
|
||||
// 属性名称
|
||||
local property = FontAssetManager.GenerateNormal(title, true, {
|
||||
color = titlecolor
|
||||
});
|
||||
DrawActor(property, iconRight + 5, 0);
|
||||
|
||||
// 属性数值
|
||||
local propertyNum = FontAssetManager.GenerateNormal(numText, true, {
|
||||
color = numColor
|
||||
});
|
||||
local numX = w - propertyNum.GetSize().w;
|
||||
DrawActor(propertyNum, numX, 0);
|
||||
|
||||
// 结束绘制
|
||||
EndDraw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// 其他面板按钮
|
||||
class otherButton extends Yosin_CommonUi {
|
||||
|
||||
// 是否启用按钮
|
||||
enabled = true;
|
||||
|
||||
iconX = null;
|
||||
iconY = null;
|
||||
icon = null;
|
||||
|
||||
// pvp 是否是pvp 按钮
|
||||
constructor(gX, gY, idx, title, pvp = false, enabled = true, ) {
|
||||
base.constructor(gX, gY, 65, 65);
|
||||
|
||||
this.enabled = enabled;
|
||||
|
||||
local titlecolor = enabled? sq_RGBA(160, 132, 75, 255) : sq_RGBA(79, 79, 79, 255);
|
||||
// 属性名称
|
||||
local property = FontAssetManager.GenerateNormal(title, true, {
|
||||
color = titlecolor
|
||||
});
|
||||
property.SetPosition( 32 - property.GetSize().w / 2 , 45 );
|
||||
Addchild(property);
|
||||
|
||||
local path = pvp? "sprite/interface2/profile/profile_pvp_icon.img" : "sprite/interface2/profile/profile.img";
|
||||
icon = CL_SpriteObject(path, enabled ? idx : idx +1 );
|
||||
|
||||
iconX = 32 - icon.GetSize().w / 2;
|
||||
iconY = 45 / 2 - icon.GetSize().h / 2 + 3;
|
||||
icon.SetPosition( iconX , iconY );
|
||||
Addchild(icon);
|
||||
|
||||
}
|
||||
|
||||
function Proc(DT) {
|
||||
if (isLBDown){
|
||||
icon.SetPosition( iconX , iconY + 1 );
|
||||
}else{
|
||||
icon.SetPosition( iconX , iconY );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 上半部分 人物装备穿戴
|
||||
class Personalinfo_CharactersEquipment extends CL_CanvasObject {
|
||||
|
||||
// 展示其他装备
|
||||
showOtherEquipment = null;
|
||||
// 允许更换装备
|
||||
allowChangeEquipment = null;
|
||||
// // 画布
|
||||
// Canvas = null;
|
||||
|
||||
constructor() {
|
||||
local w = 248;
|
||||
local h = 179;
|
||||
base.constructor();
|
||||
|
||||
showOtherEquipment = true;
|
||||
allowChangeEquipment = false;
|
||||
|
||||
// 创建画布
|
||||
CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
ResizeAndClear(w, h);
|
||||
// 设置填充画刷 用于绘制边框和线条
|
||||
// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
|
||||
// 设置轮廓画刷 用于绘制边框和线条
|
||||
// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
|
||||
// 开始绘制
|
||||
BeginDraw();
|
||||
|
||||
// 绘制背景
|
||||
DrawBackground(w);
|
||||
|
||||
// 结束绘制
|
||||
EndDraw();
|
||||
}
|
||||
|
||||
|
||||
// 背景
|
||||
function DrawBackground(Width) {
|
||||
|
||||
// 装备栏背景
|
||||
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
|
||||
DrawSpriteFrame(equipmentBackground, 5, 5);
|
||||
|
||||
|
||||
// 顶部光线
|
||||
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
|
||||
DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
|
||||
|
||||
// todo 角色展示
|
||||
|
||||
// 结婚戒指槽位
|
||||
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
|
||||
DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
|
||||
|
||||
// todo 根据是否装备 显示装备
|
||||
if (showOtherEquipment) {
|
||||
// 辅助装备
|
||||
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
|
||||
DrawSpriteFrame(assist, 179, 69);
|
||||
|
||||
// 耳环
|
||||
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
|
||||
DrawSpriteFrame(earrings, 179, 102);
|
||||
|
||||
// 魔法石
|
||||
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
|
||||
DrawSpriteFrame(MagicStone, 211, 101);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// if (!getroottable().rawin("chongzaiflag")) {
|
||||
// getroottable()["chongzaiflag"] <- true;
|
||||
// } else {
|
||||
// //遍历窗口队列 如果可见则调用Show
|
||||
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
||||
// local Window = _SYS_WINDOW_LIST_[i];
|
||||
// Window.Visible = false;
|
||||
// Window.RemoveSelf();
|
||||
// }
|
||||
// TestStage();
|
||||
// }
|
||||
|
|
@ -5,7 +5,7 @@
|
|||
文件用途: 背包窗口
|
||||
*/
|
||||
|
||||
//local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 555, 20);
|
||||
// local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 262, 548, 20);
|
||||
class _Inventory extends Yosin_Window {
|
||||
|
||||
equipmentPage = null;
|
||||
|
|
@ -25,7 +25,7 @@ class _Inventory extends Yosin_Window {
|
|||
Addchild(title);
|
||||
|
||||
//关闭按钮
|
||||
local closeBtn = Yosin_BaseButton(Width - 15, 4, 12, 12, "sprite/interface/lenheartwindowcommon.img", 544);
|
||||
local closeBtn = Yosin_BaseButton(Width - 20, 4, 12, 12, "sprite/interface/lenheartwindowcommon.img", 544);
|
||||
closeBtn.DownSimulateOffset = false;
|
||||
closeBtn.SetZOrder(1);
|
||||
closeBtn.OnClick = function(btn) {
|
||||
|
|
@ -40,25 +40,118 @@ class _Inventory extends Yosin_Window {
|
|||
}
|
||||
AddUIChild(topBtn);
|
||||
|
||||
//标题按钮
|
||||
local titlesBtn = Yosin_RowMoreTitleBtn(5, 22, 252, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
//分页按钮
|
||||
local titlesBtn = Yosin_RowMoreTitleBtn(5, 25, 250, ["物品栏", "装扮", "宠物", "护石"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
AddUIChild(titlesBtn);
|
||||
|
||||
titlesBtn.LBDownOnClick = function(btns, index) {
|
||||
print(index);
|
||||
};
|
||||
|
||||
|
||||
|
||||
//物品栏 装备页
|
||||
equipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom() + 4, 300, Height - titlesBtn.bottom() - 4);
|
||||
equipmentPage = Inventory_EquipmentPage(2, titlesBtn.bottom(), 300, 441);
|
||||
AddUIChild(equipmentPage);
|
||||
|
||||
// 添加设置物品栏的按钮
|
||||
AddItemCollectSetBtn();
|
||||
|
||||
// 钱包
|
||||
AddMoneyItem();
|
||||
}
|
||||
|
||||
// 添加设置物品栏的按钮
|
||||
function AddItemCollectSetBtn() {
|
||||
// 排列按钮
|
||||
local permutationBtn = Yosin_BaseButton(226, 467, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
|
||||
AddUIChild(permutationBtn);
|
||||
|
||||
// 设置
|
||||
local setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
|
||||
AddUIChild(setBtn);
|
||||
|
||||
// 搜索
|
||||
local saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
|
||||
AddUIChild(saerchBtn);
|
||||
}
|
||||
|
||||
// 钱包
|
||||
function AddMoneyItem() {
|
||||
|
||||
local txtColor = sq_RGBA(130, 105, 61, 255);
|
||||
|
||||
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
|
||||
bg.SetPosition(7, Height - 55);
|
||||
Addchild(bg);
|
||||
|
||||
// 复活币个数
|
||||
local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
|
||||
color = txtColor
|
||||
});
|
||||
ReviveNum.SetPosition(120 - ReviveNum.GetSize().w + bg.X , bg.Y + 2);
|
||||
Addchild(ReviveNum);
|
||||
|
||||
|
||||
// 胜利的证明
|
||||
local winNum = FontAssetManager.GenerateNormal("23434个", true, {
|
||||
color = txtColor
|
||||
});
|
||||
winNum.SetPosition(245 - winNum.GetSize().w + bg.X, bg.Y + 2);
|
||||
Addchild(winNum);
|
||||
|
||||
|
||||
|
||||
// 商城
|
||||
local storeBtn = Yosin_BaseButton(1 + bg.X, bg.Y + 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
|
||||
//点击事件回调
|
||||
// storeBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
AddUIChild(storeBtn);
|
||||
|
||||
|
||||
// 点券
|
||||
local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
|
||||
color = txtColor
|
||||
});
|
||||
storeNum.SetPosition( bg.X + 120 - storeNum.GetSize().w , bg.Y + 27);
|
||||
Addchild(storeNum);
|
||||
|
||||
// 金币按钮
|
||||
local moneyBtn = Yosin_BaseButton(126 + bg.X, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
|
||||
//点击事件回调
|
||||
// moneyBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
AddUIChild(moneyBtn);
|
||||
|
||||
// 金币数量
|
||||
local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
|
||||
color = txtColor
|
||||
});
|
||||
storeNum.SetPosition( bg.X + 245 - storeNum.GetSize().w, bg.Y + 27);
|
||||
Addchild(storeNum);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//逻辑入口
|
||||
function Proc(Dt) {
|
||||
SyncPos(X, Y);
|
||||
base.Proc(Dt);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// if (!getroottable().rawin("chongzaiflag")) {
|
||||
// getroottable()["chongzaiflag"] <- true;
|
||||
// } else {
|
||||
// //遍历窗口队列 如果可见则调用Show
|
||||
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
||||
// local Window = _SYS_WINDOW_LIST_[i];
|
||||
// Window.Visible = false;
|
||||
// Window.RemoveSelf();
|
||||
// }
|
||||
// TestStage();
|
||||
// }
|
||||
|
|
@ -8,71 +8,32 @@
|
|||
// 背包装备页面
|
||||
class Inventory_EquipmentPage extends Yosin_CommonUi {
|
||||
|
||||
Item = null;
|
||||
// Item = null;
|
||||
|
||||
ItemCollection = null;
|
||||
|
||||
constructor(x, y, w, h) {
|
||||
base.constructor(x, y, w, h);
|
||||
|
||||
|
||||
// 人物装备
|
||||
local charactersEquipment = Inventory_CharactersEquipment(5, 0);
|
||||
AddUIChild(charactersEquipment);
|
||||
local charactersEquipment = Inventory_CharactersEquipment();
|
||||
charactersEquipment.SetPosition(5, 0);
|
||||
Addchild(charactersEquipment);
|
||||
|
||||
// 添加书本按钮
|
||||
AddBookButton();
|
||||
|
||||
// 物品栏
|
||||
Item = InventoryItem(0, charactersEquipment.bottom(), Width, Height - charactersEquipment.bottom());
|
||||
AddUIChild(Item);
|
||||
AddItem();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// 上半部分 人物装备穿戴
|
||||
class Inventory_CharactersEquipment extends Yosin_CommonUi {
|
||||
|
||||
// 展示其他装备
|
||||
showOtherEquipment = null;
|
||||
// 允许更换装备
|
||||
allowChangeEquipment = null;
|
||||
// 画布
|
||||
Canvas = null;
|
||||
|
||||
constructor(x, y) {
|
||||
local w = 248;
|
||||
local h = 179;
|
||||
base.constructor(x, y, w, h);
|
||||
|
||||
showOtherEquipment = true;
|
||||
allowChangeEquipment = true;
|
||||
|
||||
// 创建画布
|
||||
Canvas = CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
Canvas.ResizeAndClear(w, h);
|
||||
// 设置填充画刷 用于绘制边框和线条
|
||||
// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
|
||||
// 设置轮廓画刷 用于绘制边框和线条
|
||||
// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
|
||||
// 开始绘制
|
||||
Canvas.BeginDraw();
|
||||
|
||||
// 绘制背景
|
||||
DrawBackground();
|
||||
|
||||
// 结束绘制
|
||||
Canvas.EndDraw();
|
||||
// 添加画布
|
||||
Addchild(Canvas);
|
||||
|
||||
|
||||
AddButton();
|
||||
}
|
||||
|
||||
// 添加按钮
|
||||
function AddButton() {
|
||||
function AddBookButton() {
|
||||
// 称号
|
||||
local designation = Yosin_BaseButton(2, Height - 30, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
|
||||
local designation = Yosin_BaseButton(7, 145, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 50);
|
||||
//点击事件回调
|
||||
// permutationBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
|
|
@ -86,77 +47,20 @@ class Inventory_CharactersEquipment extends Yosin_CommonUi {
|
|||
AddUIChild(skin);
|
||||
|
||||
// 穿戴中的装备
|
||||
local wear = Yosin_BaseButton(Width - 29, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
|
||||
local wear = Yosin_BaseButton(225, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 172);
|
||||
AddUIChild(wear);
|
||||
// 装备特性
|
||||
local peculiarity = Yosin_BaseButton(wear.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 203);
|
||||
AddUIChild(peculiarity);
|
||||
// 未央环境装备
|
||||
// local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
|
||||
// AddUIChild(permutationBtn);
|
||||
|
||||
|
||||
local permutationBtn = Yosin_BaseButton(peculiarity.X - 21, designation.Y, 18, 20 "sprite/interface/newstyle/windows/inventory/inventory.img", 128);
|
||||
AddUIChild(permutationBtn);
|
||||
}
|
||||
|
||||
|
||||
// 背景
|
||||
function DrawBackground() {
|
||||
|
||||
// 背景图
|
||||
local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
|
||||
// 画布绘制背景
|
||||
Canvas.DrawSpriteFrame(bgimg, 0, 0);
|
||||
|
||||
|
||||
// 装备栏背景
|
||||
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
|
||||
Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
|
||||
|
||||
|
||||
// 顶部光线
|
||||
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
|
||||
Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
|
||||
|
||||
// todo 角色展示
|
||||
|
||||
// 结婚戒指槽位
|
||||
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
|
||||
Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
|
||||
|
||||
// 首饰
|
||||
if (showOtherEquipment) {
|
||||
// 辅助装备
|
||||
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
|
||||
Canvas.DrawSpriteFrame(assist, 179, 69);
|
||||
|
||||
// 耳环
|
||||
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
|
||||
Canvas.DrawSpriteFrame(earrings, 179, 102);
|
||||
|
||||
// 魔法石
|
||||
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
|
||||
Canvas.DrawSpriteFrame(MagicStone, 211, 101);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 物品栏
|
||||
class InventoryItem extends Yosin_CommonUi {
|
||||
ItemCollection = null;
|
||||
|
||||
constructor(gX, gY, gWidth, gHeight) {
|
||||
base.constructor(gX, gY, gWidth, gHeight);
|
||||
|
||||
// 添加物品栏
|
||||
function AddItem() {
|
||||
//物品分类按钮
|
||||
local itemBtns = Yosin_RowMoreTitleBtn(3, 4, 252, ["装备", "消耗品", "材料", "副职业", "任务"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
local itemBtns = Yosin_RowMoreTitleBtn(5, 182, 248, ["装备", "消耗品", "材料", "副职业", "任务"], "sprite/interface/lenheartwindowcommon.img", 160);
|
||||
AddUIChild(itemBtns);
|
||||
|
||||
itemBtns.LBDownOnClick = function(btns, index) {
|
||||
|
|
@ -164,11 +68,12 @@ class InventoryItem extends Yosin_CommonUi {
|
|||
};
|
||||
|
||||
// 物品栏边框
|
||||
local itemBg = Yosin_NineBoxStretch(2, itemBtns.bottom(), 253, 245, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
local itemBg = Yosin_NineBoxStretch(253, 245, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||
itemBg.SetPosition(2, itemBtns.bottom());
|
||||
Addchild(itemBg);
|
||||
|
||||
// 物品栏
|
||||
ItemCollection = _ItemCollection(itemBg.X + 7, itemBg.Y + 7, 7);
|
||||
ItemCollection = _ItemCollection(itemBg.X + 7, itemBg.Y + 3, 7);
|
||||
AddUIChild(ItemCollection);
|
||||
|
||||
|
||||
|
|
@ -185,110 +90,77 @@ class InventoryItem extends Yosin_CommonUi {
|
|||
weightSchedule.SetPercentage(0.6);
|
||||
Addchild(weightSchedule);
|
||||
|
||||
// 排列按钮
|
||||
local permutationBtn = Yosin_BaseButton(itemBg.right() - 30, itemBgBottom - 26, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
|
||||
AddUIChild(permutationBtn);
|
||||
|
||||
// 设置
|
||||
local setBtn = Yosin_BaseButton(permutationBtn.X - 20, permutationBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
|
||||
AddUIChild(setBtn);
|
||||
|
||||
// 搜索
|
||||
local saerchBtn = Yosin_BaseButton(setBtn.X - 24, permutationBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
|
||||
AddUIChild(saerchBtn);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// 复活币
|
||||
local moneyItem = MoneyItem(5, itemBgBottom + 3, 3);
|
||||
AddUIChild(moneyItem);
|
||||
|
||||
}
|
||||
|
||||
function SetItemList(gItemList) {
|
||||
ItemCollection.SetItemList(gItemList);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 金币相关数值
|
||||
class MoneyItem extends Yosin_CommonUi {
|
||||
|
||||
constructor(x, y, idx) {
|
||||
|
||||
// 上半部分 人物装备穿戴
|
||||
class Inventory_CharactersEquipment extends CL_CanvasObject {
|
||||
|
||||
constructor() {
|
||||
local w = 248;
|
||||
local h = 49;
|
||||
base.constructor(x, y, w, h);
|
||||
local h = 179;
|
||||
base.constructor();
|
||||
|
||||
local txtColor = sq_RGBA(130, 105, 61, 255);
|
||||
// 创建画布
|
||||
CL_CanvasObject();
|
||||
// 重设大小并清空
|
||||
ResizeAndClear(w, h);
|
||||
// 开始绘制
|
||||
BeginDraw();
|
||||
|
||||
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
|
||||
Addchild(bg);
|
||||
// 绘制背景
|
||||
DrawBackground(w);
|
||||
|
||||
// 复活币个数
|
||||
local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
|
||||
color = txtColor
|
||||
});
|
||||
ReviveNum.SetPosition(120 - ReviveNum.GetSize().w, 2);
|
||||
Addchild(ReviveNum);
|
||||
// 结束绘制
|
||||
EndDraw();
|
||||
}
|
||||
|
||||
|
||||
// 胜利的证明
|
||||
local winNum = FontAssetManager.GenerateNormal("23434个", true, {
|
||||
color = txtColor
|
||||
});
|
||||
winNum.SetPosition(245 - winNum.GetSize().w, 2);
|
||||
Addchild(winNum);
|
||||
// 背景
|
||||
function DrawBackground(Width) {
|
||||
|
||||
// 背景图
|
||||
local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
|
||||
// 画布绘制背景
|
||||
DrawSpriteFrame(bgimg, 0, 0);
|
||||
|
||||
// 装备栏背景
|
||||
local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
|
||||
DrawSpriteFrame(equipmentBackground, 5, 5);
|
||||
|
||||
|
||||
// 顶部光线
|
||||
local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
|
||||
DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
|
||||
|
||||
// 商城
|
||||
local storeBtn = Yosin_BaseButton(1, 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
|
||||
// local storeBtn = Yosin_BaseButton(0, 0, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
|
||||
//点击事件回调
|
||||
// storeBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
AddUIChild(storeBtn);
|
||||
// todo 角色展示
|
||||
|
||||
// 结婚戒指槽位
|
||||
local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
|
||||
DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
|
||||
|
||||
|
||||
// 点券
|
||||
local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
|
||||
color = txtColor
|
||||
});
|
||||
storeNum.SetPosition(120 - storeNum.GetSize().w, 27);
|
||||
Addchild(storeNum);
|
||||
|
||||
// 金币按钮
|
||||
local moneyBtn = Yosin_BaseButton(126, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
|
||||
//点击事件回调
|
||||
// moneyBtn.OnClick = function(Button) {
|
||||
// }.bindenv(this);
|
||||
AddUIChild(moneyBtn);
|
||||
|
||||
// 金币数量
|
||||
local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
|
||||
color = txtColor
|
||||
});
|
||||
storeNum.SetPosition(245 - storeNum.GetSize().w, 27);
|
||||
Addchild(storeNum);
|
||||
// 辅助装备
|
||||
local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
|
||||
DrawSpriteFrame(assist, 179, 69);
|
||||
|
||||
// 耳环
|
||||
local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
|
||||
DrawSpriteFrame(earrings, 179, 102);
|
||||
|
||||
// 魔法石
|
||||
local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
|
||||
DrawSpriteFrame(MagicStone, 211, 101);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// if (!getroottable().rawin("chongzaiflag")) {
|
||||
// getroottable()["chongzaiflag"] <- true;
|
||||
// } else {
|
||||
|
|
|
|||
|
|
@ -262,14 +262,14 @@ class _ItemCollection extends Yosin_CommonUi {
|
|||
}
|
||||
|
||||
|
||||
if (!getroottable().rawin("chongzaiflag")) {
|
||||
getroottable()["chongzaiflag"] <- true;
|
||||
} else {
|
||||
//遍历窗口队列 如果可见则调用Show
|
||||
for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
||||
local Window = _SYS_WINDOW_LIST_[i];
|
||||
Window.Visible = false;
|
||||
Window.RemoveSelf();
|
||||
}
|
||||
TestStage();
|
||||
}
|
||||
// if (!getroottable().rawin("chongzaiflag")) {
|
||||
// getroottable()["chongzaiflag"] <- true;
|
||||
// } else {
|
||||
// //遍历窗口队列 如果可见则调用Show
|
||||
// for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
|
||||
// local Window = _SYS_WINDOW_LIST_[i];
|
||||
// Window.Visible = false;
|
||||
// Window.RemoveSelf();
|
||||
// }
|
||||
// TestStage();
|
||||
// }
|
||||
|
|
@ -259,7 +259,7 @@
|
|||
},
|
||||
"User/UI/Widget/Top_Title.nut": {
|
||||
"description": "窗口顶部标题"
|
||||
},
|
||||
},
|
||||
"User/Socket/Packet.nut": {
|
||||
"description": "数据包类"
|
||||
},
|
||||
|
|
@ -271,5 +271,17 @@
|
|||
},
|
||||
"Core/BaseClass/AudioClass.nut": {
|
||||
"description": "音频类"
|
||||
},
|
||||
"User/UI/Window/5_Inventory": {
|
||||
"description": "背包"
|
||||
},
|
||||
"User/UI/Window/4_Personalinfo": {
|
||||
"description": "个人信息"
|
||||
},
|
||||
"User/UI/Window/4_Personalinfo/4_PersonalInfo.nut": {
|
||||
"description": "个人信息窗口"
|
||||
},
|
||||
"User/UI/Window/4_Personalinfo/Personalinfo_RoleInfoPage.nut": {
|
||||
"description": "个人信息页"
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue