更新Animation类

This commit is contained in:
Lenheart 2024-12-17 09:40:49 +08:00
parent 3894e0bd7a
commit defe94034b
1 changed files with 15 additions and 11 deletions

View File

@ -106,21 +106,25 @@ class Animation extends Actor {
AnimationFlag = Buf.Flag;
FrameArr = Buf.Frame;
foreach(FrameObj in FrameArr) {
//如果有附加处理 格式化
if (AdditionalOptions && AdditionalOptions.rawin("ImgFormat")) FrameObj.Img_Path = AdditionalOptions["ImgFormat"](FrameObj.Img_Path);
local Spritebuf;
//img路径判空
if (FrameObj.Img_Path) {
//如果有附加处理 格式化
if (AdditionalOptions && AdditionalOptions.rawin("ImgFormat")) FrameObj.Img_Path = AdditionalOptions["ImgFormat"](FrameObj.Img_Path);
local SpriteFramebuf = CL_SpriteFrameObject("sprite/" + FrameObj.Img_Path, FrameObj.Img_Index);
local Spritebuf = CL_SpriteObject();
Spritebuf.SetFrame(SpriteFramebuf);
Spritebuf = CL_SpriteObject("sprite/" + FrameObj.Img_Path, FrameObj.Img_Index);
//线性减淡
if ("GRAPHIC_EFFECT_LINEARDODGE" in FrameObj.Flag) {
Spritebuf.SetMode(0);
//线性减淡
if ("GRAPHIC_EFFECT_LINEARDODGE" in FrameObj.Flag) {
Spritebuf.SetMode(0);
}
//坐标
Spritebuf.SetPosition(FrameObj.Pos);
} else {
Spritebuf = CL_SpriteObject();
}
//坐标
Spritebuf.SetPosition(FrameObj.Pos);
SpriteArr.append(Spritebuf);
}