背包 布局完成
This commit is contained in:
parent
ad1bea6628
commit
e464fb899d
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@ -246,7 +246,6 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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Addchild(backgroundTopRight);
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Addchild(backgroundTopRight);
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// 左边
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// 左边
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local backgroundLeft = CL_SpriteObject(path, imgId + 3);
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backgroundLeft.SetPosition(0, backgroundTopLeft.bottom() + 1);
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backgroundLeft.SetPosition(0, backgroundTopLeft.bottom() + 1);
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backgroundLeft.SetScale(1, scaleH);
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backgroundLeft.SetScale(1, scaleH);
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Addchild(backgroundLeft);
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Addchild(backgroundLeft);
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@ -278,7 +277,6 @@ class Yosin_NineBoxStretch extends Yosin_CommonUi {
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}
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}
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//拼接按钮
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//拼接按钮
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class Yosin_SplicingButton extends Yosin_CommonUi {
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class Yosin_SplicingButton extends Yosin_CommonUi {
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//按钮状态
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//按钮状态
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@ -598,23 +596,6 @@ class Yosin_RowMoreTitleBtn extends Yosin_CommonUi {
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// 进度显示
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// 进度显示
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class Yosin_Schedule extends Yosin_CommonUi {
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class Yosin_Schedule extends Yosin_CommonUi {
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<<<<<<< HEAD
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// schedule 进度比例0-1
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constructor(X, Y, W, H, path, idx, schedulePercent) {
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base.constructor(X, Y, W, H);
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local schedule = CL_SpriteObject(path, idx + 1);
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Addchild(schedule);
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local scheduleBar = CL_SpriteObject(path, idx);
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Addchild(scheduleBar);
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local barSize = scheduleBar.GetSize();
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local barW = barSize.w * schedulePercent;
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scheduleBar.SetCropRect(X, Y, barW, 5);
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scheduleBar.SetSize( barW , 5);
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=======
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//背景
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//背景
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BgSprite = null;
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BgSprite = null;
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//条
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//条
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@ -626,7 +607,6 @@ class Yosin_Schedule extends Yosin_CommonUi {
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BgSprite = CL_SpriteObject(path, idx + 1);
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BgSprite = CL_SpriteObject(path, idx + 1);
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Addchild(BgSprite);
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Addchild(BgSprite);
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>>>>>>> origin/dong
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BarSprite = CL_SpriteObject(path, idx);
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BarSprite = CL_SpriteObject(path, idx);
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Addchild(BarSprite);
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Addchild(BarSprite);
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@ -5,7 +5,7 @@
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文件用途: 背包窗口
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文件用途: 背包窗口
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*/
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*/
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//local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 259, 555, 20);
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//local Window = Sq_CreateWindow(_Inventory, "背包窗口", 150, 12, 258, 555, 20);
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class _Inventory extends Yosin_Window {
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class _Inventory extends Yosin_Window {
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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@ -14,6 +14,10 @@ class _Inventory extends Yosin_Window {
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local title = Yosin_TopTitle(gWidth, gHeight, "装备栏(I)");
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local title = Yosin_TopTitle(gWidth, gHeight, "装备栏(I)");
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Addchild(title);
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Addchild(title);
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// local dd = Yosin_CanvasDraw.NineBoxStretch(100, 200, "sprite/interface/lenheartwindowcommon.img", 97);
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// dd.SetPosition(100, 50);
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// Addchild(dd);
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//注册控件
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//注册控件
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RegisterWidget();
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RegisterWidget();
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}
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}
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@ -30,7 +34,6 @@ class _Inventory extends Yosin_Window {
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//物品栏 装备页
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//物品栏 装备页
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local equipmentPage = Inventory_EquipmentPage( 0, titlesBtn.bottom() + 4, 300, Height - titlesBtn.bottom() - 4);
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local equipmentPage = Inventory_EquipmentPage( 0, titlesBtn.bottom() + 4, 300, Height - titlesBtn.bottom() - 4);
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// local inventoryItem = InventoryItem( 0, titlesBtn.bottom() + 4, 300, 100);
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AddUIChild(equipmentPage);
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AddUIChild(equipmentPage);
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@ -13,7 +13,7 @@ class Inventory_EquipmentPage extends Yosin_CommonUi {
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// 人物装备
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// 人物装备
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local charactersEquipment = Inventory_CharactersEquipment(0, 0);
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local charactersEquipment = Inventory_CharactersEquipment(5, 0);
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AddUIChild(charactersEquipment);
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AddUIChild(charactersEquipment);
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// 物品栏
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// 物品栏
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@ -33,6 +33,8 @@ class Inventory_CharactersEquipment extends Yosin_CommonUi {
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showOtherEquipment = null;
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showOtherEquipment = null;
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// 允许更换装备
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// 允许更换装备
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allowChangeEquipment = null;
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allowChangeEquipment = null;
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// 画布
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Canvas = null;
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constructor(x, y) {
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constructor(x, y) {
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local w = 248;
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local w = 248;
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@ -42,53 +44,66 @@ class Inventory_CharactersEquipment extends Yosin_CommonUi {
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showOtherEquipment = true;
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showOtherEquipment = true;
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allowChangeEquipment = true;
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allowChangeEquipment = true;
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RegisterBackground();
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// 创建画布
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Canvas = CL_CanvasObject();
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// 重设大小并清空
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Canvas.ResizeAndClear(w, h);
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// 设置填充画刷 用于绘制边框和线条
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// Canvas.SetFillBrush(sq_RGBA(59, 56, 57, 250));
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// 设置轮廓画刷 用于绘制边框和线条
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// Canvas.SetStrokeBrush(sq_RGBA(59, 56, 57, 250));
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// 开始绘制
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Canvas.BeginDraw();
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// 绘制背景
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DrawBackground();
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// 结束绘制
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Canvas.EndDraw();
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// 添加画布
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Addchild(Canvas);
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}
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}
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// 背景
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// 背景
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function RegisterBackground() {
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function DrawBackground() {
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// 背景图
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// 背景图
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local bgimg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
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local bgimg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventorybackground.img", 0);
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bgimg.SetPosition(0, 0);
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// 画布绘制背景
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Addchild(bgimg);
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Canvas.DrawSpriteFrame(bgimg, 0, 0);
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// 装备栏背景
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// 装备栏背景
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local equipmentBackground = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
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local equipmentBackground = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 21);
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equipmentBackground.SetPosition(5, 5);
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Canvas.DrawSpriteFrame(equipmentBackground, 5, 5);
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Addchild(equipmentBackground);
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// 顶部光线
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// 顶部光线
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local topLight = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
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local topLight = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 178);
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topLight.SetPosition(Width / 2 - topLight.GetSize().w / 2, 0);
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Canvas.DrawSpriteFrame(topLight, Width / 2 - topLight.GetSize().w / 2, 0);
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Addchild(topLight);
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// todo 角色展示
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// todo 角色展示
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// 结婚戒指槽位
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// 结婚戒指槽位
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local ringSlotBg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
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local ringSlotBg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory_cn.img", 0);
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ringSlotBg.SetPosition(Width / 2 - ringSlotBg.GetSize().w / 2, 5);
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Canvas.DrawSpriteFrame(ringSlotBg, Width / 2 - ringSlotBg.GetSize().w / 2, 5);
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Addchild(ringSlotBg);
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// 首饰
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// 首饰
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if (showOtherEquipment) {
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if (showOtherEquipment) {
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// 辅助装备
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// 辅助装备
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local assist = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
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local assist = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 19);
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assist.SetPosition(179, 69);
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Canvas.DrawSpriteFrame(assist, 179, 69);
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Addchild(assist);
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// 耳环
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// 耳环
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local earrings = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
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local earrings = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 122);
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earrings.SetPosition(179, 102);
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Canvas.DrawSpriteFrame(earrings, 179, 102);
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Addchild(earrings);
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// 魔法石
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// 魔法石
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local MagicStone = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
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local MagicStone = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 20);
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MagicStone.SetPosition(211, 101);
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Canvas.DrawSpriteFrame(MagicStone, 211, 101);
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Addchild(MagicStone);
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}
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}
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}
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}
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@ -112,28 +127,139 @@ class InventoryItem extends Yosin_CommonUi {
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print(index);
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print(index);
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};
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};
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// 物品栏
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// 物品栏
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local itemCollection = itemCollection(5, itemBtns.bottom(), 247, 244, 7, 8);
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local itemCollection = itemCollection(5, itemBtns.bottom(), 247, 244, 7, 8);
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AddUIChild(itemCollection);
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AddUIChild(itemCollection);
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local itemBottom = itemCollection.bottom();
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// 重量
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// 重量
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local weight = FontAssetManager.GenerateNormal("重量", true, {
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local weight = FontAssetManager.GenerateNormal("重量", true, {
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color = sq_RGBA(160, 132, 75, 255)
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color = sq_RGBA(160, 132, 75, 255)
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});
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});
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weight.SetPosition(itemCollection.X + 8, itemCollection.bottom() - 25);
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weight.SetPosition(itemCollection.X + 5, itemBottom - weight.GetSize().h - 2);
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Addchild(weight);
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Addchild(weight);
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// 重量进度条
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// 重量进度条
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<<<<<<< HEAD
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local weightSchedule = Yosin_Schedule(weight.right() + 2, weight.Y + 4 , 125, 10, "sprite/interface/newstyle/windows/inventory/inventory.img", 1, 0.7);
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=======
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local weightSchedule = Yosin_Schedule(weight.right() + 2, weight.Y + 4, 125, 10, "sprite/interface/newstyle/windows/inventory/inventory.img", 1);
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local weightSchedule = Yosin_Schedule(weight.right() + 2, weight.Y + 4, 125, 10, "sprite/interface/newstyle/windows/inventory/inventory.img", 1);
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weightSchedule.SetPercentage(0.6);
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weightSchedule.SetPercentage(0.6);
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>>>>>>> origin/dong
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Addchild(weightSchedule);
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Addchild(weightSchedule);
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// 搜索
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//登录按钮
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local saerchBtn = Yosin_BaseButton(weightSchedule.right() + 12, itemBottom - 23, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 94);
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//点击事件回调
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// saerchBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(saerchBtn);
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// 设置
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local setBtn = Yosin_BaseButton(saerchBtn.right() + 2, saerchBtn.Y, 18, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 77);
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//点击事件回调
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// setBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(setBtn);
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// 排列按钮
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local permutationBtn = Yosin_BaseButton(setBtn.right(), saerchBtn.Y, 28, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 73);
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//点击事件回调
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// permutationBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(permutationBtn);
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// 复活币
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local moneyItem = MoneyItem(5, itemBottom + 3, 3);
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AddUIChild(moneyItem);
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}
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}
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}
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// 金币相关数值
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class MoneyItem extends Yosin_CommonUi {
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constructor(x, y, idx) {
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local w = 248;
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local h = 49;
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base.constructor(x, y, w, h);
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local txtColor = sq_RGBA(130, 105, 61, 255);
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local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 27);
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Addchild(bg);
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// 复活币个数
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local ReviveNum = FontAssetManager.GenerateNormal("23434个", true, {
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color = txtColor
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});
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ReviveNum.SetPosition(120 - ReviveNum.GetSize().w, 2);
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Addchild(ReviveNum);
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// 胜利的证明
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local winNum = FontAssetManager.GenerateNormal("23434个", true, {
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color = txtColor
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});
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winNum.SetPosition( 245 - winNum.GetSize().w, 2);
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Addchild(winNum);
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// 商城
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local storeBtn = Yosin_BaseButton(1, 25, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
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// local storeBtn = Yosin_BaseButton(0, 0, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 3);
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//点击事件回调
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// storeBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(storeBtn);
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// 点券
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local storeNum = FontAssetManager.GenerateNormal("23434点券", true, {
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color = txtColor
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});
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storeNum.SetPosition(120 - storeNum.GetSize().w, 27);
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Addchild(storeNum);
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// 金币按钮
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local moneyBtn = Yosin_BaseButton(126, storeBtn.Y, 23, 23 "sprite/interface/newstyle/windows/inventory/inventory.img", 7);
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//点击事件回调
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// moneyBtn.OnClick = function(Button) {
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// }.bindenv(this);
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AddUIChild(moneyBtn);
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// 金币数量
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local storeNum = FontAssetManager.GenerateNormal("23434金币", true, {
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color = txtColor
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});
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storeNum.SetPosition(245 - storeNum.GetSize().w, 27);
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Addchild(storeNum);
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}
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}
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if (!getroottable().rawin("chongzaiflag")) {
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getroottable()["chongzaiflag"] <- true;
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} else {
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//遍历窗口队列 如果可见则调用Show
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for (local i = 0; i< _SYS_WINDOW_LIST_.len(); i++) {
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local Window = _SYS_WINDOW_LIST_[i];
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Window.Visible = false;
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Window.RemoveSelf();
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}
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TestStage();
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}
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}
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@ -14,7 +14,6 @@ class itemCollection extends Yosin_CommonUi {
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column = null;
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column = null;
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// 列
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// 列
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row = null;
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row = null;
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items = null;
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// 悬浮时显示的框
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// 悬浮时显示的框
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rect = null;
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rect = null;
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@ -22,36 +21,45 @@ class itemCollection extends Yosin_CommonUi {
|
||||||
columnNum = null;
|
columnNum = null;
|
||||||
rowNum = null;
|
rowNum = null;
|
||||||
|
|
||||||
|
Canvas = null;
|
||||||
|
|
||||||
constructor(x, y, w, h, columnNum, rowNum) {
|
constructor(x, y, w, h, columnNum, rowNum) {
|
||||||
base.constructor(x, y, w, h);
|
base.constructor(x, y, w, h);
|
||||||
this.columnNum = columnNum;
|
this.columnNum = columnNum;
|
||||||
this.rowNum = rowNum;
|
this.rowNum = rowNum;
|
||||||
|
|
||||||
items = [];
|
|
||||||
|
|
||||||
local background = Yosin_NineBoxStretch(-3, -3, w + 6, h + 6, "sprite/interface/lenheartwindowcommon.img", 97);
|
|
||||||
AddUIChild(background);
|
|
||||||
|
|
||||||
|
|
||||||
|
// 创建画布
|
||||||
|
Canvas = CL_CanvasObject();
|
||||||
|
// 重设大小并清空
|
||||||
|
Canvas.ResizeAndClear(w, h);
|
||||||
|
// 开始绘制
|
||||||
|
Canvas.BeginDraw();
|
||||||
|
|
||||||
|
local background = Yosin_NineBoxStretch(0, 0, w + 6, h + 6, "sprite/interface/lenheartwindowcommon.img", 97);
|
||||||
|
Canvas.DrawActor(background, 0, 0);
|
||||||
|
|
||||||
local itemX = 4;
|
local itemX = 4;
|
||||||
local itemY = 3;
|
local itemY = 3;
|
||||||
for (local i = 0; i< columnNum; i++) {
|
for (local i = 0; i< columnNum; i++) {
|
||||||
local cells = [];
|
local cells = [];
|
||||||
for (local i = 0; i< rowNum; i++) {
|
for (local i = 0; i< rowNum; i++) {
|
||||||
local bg = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 49);
|
local bg = CL_SpriteFrameObject("sprite/interface/newstyle/windows/inventory/inventory.img", 49);
|
||||||
bg.SetPosition(itemX, itemY);
|
Canvas.DrawSpriteFrame(bg, itemX, itemY);
|
||||||
Addchild(bg);
|
|
||||||
|
|
||||||
itemX += 30;
|
itemX += 30;
|
||||||
cells.push(bg);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
items.push(cells);
|
|
||||||
itemX = 3;
|
itemX = 3;
|
||||||
itemY += 30;
|
itemY += 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 结束绘制
|
||||||
|
Canvas.EndDraw();
|
||||||
|
// 添加画布
|
||||||
|
Addchild(Canvas);
|
||||||
|
|
||||||
|
|
||||||
rect = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 131);
|
rect = CL_SpriteObject("sprite/interface/newstyle/windows/inventory/inventory.img", 131);
|
||||||
rect.SetVisible(false);
|
rect.SetVisible(false);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue