修改动画与精灵帧相关
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@ -189,12 +189,12 @@ function InitPvfAni(Ro) {
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//调用的第几个Img
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//调用的第几个Img
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local Index_Buf = Ro.GetShort();
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local Index_Buf = Ro.GetShort();
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//如果等于-1说明是img路径为空
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//如果等于-1说明是img路径为空
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if (Index_Buf != 65535) {
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if (Index_Buf != -1) {
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FrameObject.Img_Path <- AniObject.Img_List[Index_Buf].tolower();
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FrameObject.Img_Path <- AniObject.Img_List[Index_Buf].tolower();
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//Img中的PNG下标
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//Img中的PNG下标
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FrameObject.Img_Index <- Ro.GetUShort();
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FrameObject.Img_Index <- Ro.GetUShort();
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} else {
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} else {
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FrameObject.Img_Path <- "";
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FrameObject.Img_Path <- null;
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FrameObject.Img_Index <- 0;
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FrameObject.Img_Index <- 0;
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}
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}
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@ -6,12 +6,14 @@
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*/
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*/
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class CL_SpriteFrameObject extends CL_BaseObject {
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class CL_SpriteFrameObject extends CL_BaseObject {
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ImgPath = null;
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ImgIndex = null;
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constructor(...) {
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constructor(...) {
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if (vargv.len() == 2) {
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if (vargv.len() == 2) {
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local Path = vargv[0];
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ImgPath = vargv[0];
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local Index = vargv[1];
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ImgIndex = vargv[1];
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C_Object = SpriteFrame_Create(Path, Index);
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C_Object = SpriteFrame_Create(ImgPath, ImgIndex);
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} else {
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} else {
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C_Object = vargv[0];
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C_Object = vargv[0];
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}
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}
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