创建角色界面
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@ -66,6 +66,7 @@ sqr/User/UI/Widget/Scroll_Bar.nut
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sqr/User/UI/Window/0_Login.nut
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sqr/User/UI/Window/1_Select_Character.nut
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sqr/User/UI/Window/2_create_Character.nut
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sqr/User/UI/Window/233_HUD_Message.nut
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sqr/User/main.nut
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@ -0,0 +1,221 @@
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/*
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文件名:2_create_Character.nut
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路径:User/UI/Window/2_create_Character.nut
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创建日期:2024-12-15 17:40
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文件用途: 创建角色
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*/
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class CreateCharacter extends Yosin_Window {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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// Visible = false;
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BackGroundMusic = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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//注册绘制
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RegisterDraw();
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//注册控件
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RegisterWidget();
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//播放音乐
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PlayBackgroundMusic();
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}
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function PlayBackgroundMusic() {
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}
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function MusicLogic() {
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if (BackGroundMusic == null) return;
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if (!BackGroundMusic.IsPlaying()) BackGroundMusic.Play();
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}
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function RegisterWidget() {
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//账号输入框
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local AccountInputBox = Yosin_InputBox(752, 240, 200);
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AddUIChild(AccountInputBox);
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}
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function RegisterDraw() {
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//大背景
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local BackGround = CL_SpriteObject("sprite/interface2/charactercreatever2/characterbackground.img", 14);
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Addchild(BackGround);
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}
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//逻辑入口
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function Proc(Dt) {
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MusicLogic();
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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//选择创建基础角色
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class CreateCharacter_SelectBase extends Yosin_Window {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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// Visible = false;
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BackGroundMusic = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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base.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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//注册绘制
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RegisterDraw();
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//注册控件
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RegisterWidget();
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}
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function PlayBackgroundMusic() {
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}
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function RegisterWidget() {
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//账号输入框
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local headButton = HeadButton(0, 0, CHARACTERJOB.SWORDMAN);
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AddUIChild(headButton);
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}
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function RegisterDraw() {
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//大背景
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local BackGround = CL_SpriteObject("sprite/interface2/charactercreatever2/characterbackground.img", 0);
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Addchild(BackGround);
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}
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//逻辑入口
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function Proc(Dt) {
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SyncPos(X, Y);
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base.Proc(Dt);
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}
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}
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//头像按钮
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class HeadButton extends Yosin_CommonUi {
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// 角色名称
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name = "";
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// 图像id
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imageId = 0;
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// 状态 0:普通 1:悬停 2:按下 3:不可用
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state = 0;
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spriteState = 0;
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// 角色头像精灵
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CharacterSprite = null;
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// 角色头像覆盖精灵
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CharacterSpriteCover = null;
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constructor(X, Y, jobEnum, state = 0) {
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this.name = name;
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this.state = state;
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// 计算图像id
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this.imageId = jobEnum * 2 + 3;
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base.constructor(X, Y, 62, 62);
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// 角色头像
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CharacterSprite = CL_SpriteObject();
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CharacterSprite.SetFrame(CL_SpriteFrameObject( "sprite/interface2/charactercreatever2/characterbtn.img", imageId));
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CharacterSprite.SetPosition(0, 0);
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Addchild(CharacterSprite);
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CharacterSpriteCover = CL_SpriteObject();
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CharacterSpriteCover.SetFrame(CL_SpriteFrameObject( "sprite/interface2/charactercreatever2/characterbtn.img", state));
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CharacterSprite.SetPosition(0, 0);
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Addchild(CharacterSpriteCover);
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ChangeFrame();
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}
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function ChangeFrame() {
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if (spriteState == state) return;
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print(111);
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//不可用
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if (state == 3) {
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CharacterSprite.SetFrame(CL_SpriteFrameObject( "sprite/interface2/charactercreatever2/characterbtn.img", imageId + 1));
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CharacterSpriteCover.SetVisible(false);
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}else{
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CharacterSprite.SetFrame(CL_SpriteFrameObject( "sprite/interface2/charactercreatever2/characterbtn.img", imageId));
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CharacterSpriteCover.SetVisible(true)
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CharacterSpriteCover.SetFrame(CL_SpriteFrameObject( "sprite/interface2/charactercreatever2/characterbtn.img", state));
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}
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spriteState = state;
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}
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function Proc(Dt) {
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//不可用
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if (state == 3) {
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return;
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} else {
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//按下
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if (isLBDown) {
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state = 2;
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}
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//悬停
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else if (isInRect) {
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if (state == 2) return;
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state = 1;
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}
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//普通
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else {
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if (state == 2) return;
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state = 0;
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}
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}
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ChangeFrame();
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}
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}
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@ -172,5 +172,8 @@
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},
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"User/UI/Window/233_HUD_Message.nut": {
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"description": "公告弹窗"
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},
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"User/UI/Window/2_Create_Character.nut": {
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"description": "创建角色"
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}
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}
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